kopia lustrzana https://github.com/pimoroni/pimoroni-pico
				
				
				
			
		
			
				
	
	
		
			69 wiersze
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
			
		
		
	
	
			69 wiersze
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Python
		
	
	
import random
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import time
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from gfx_pack import GfxPack
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"""
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Bouncing Ball demo
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10 balls of different shades will be bouncing around your display.
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Funky...
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"""
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gp = GfxPack()
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gp.set_backlight(0, 0, 0, 255)
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display = gp.display
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WIDTH, HEIGHT = display.get_bounds()
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class Ball:
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    def __init__(self, x, y, r, dx, dy, pen):
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        self.x = x
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        self.y = y
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        self.r = r
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        self.dx = dx
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        self.dy = dy
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        self.pen = pen
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# initialise shapes
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balls = []
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for _ in range(10):
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    r = random.randint(0, 10) + 3
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    balls.append(
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        Ball(
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            random.randint(r, r + (WIDTH - 2 * r)),
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            random.randint(r, r + (HEIGHT - 2 * r)),
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            r,
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            (14 - r) / 2,
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            (14 - r) / 2,
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            random.randint(0, 15),
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        )
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    )
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while True:
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    display.set_pen(0)
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    display.clear()
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    for ball in balls:
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        ball.x += ball.dx
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        ball.y += ball.dy
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        xmax = WIDTH - ball.r
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        xmin = ball.r
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        ymax = HEIGHT - ball.r
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        ymin = ball.r
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        if ball.x < xmin or ball.x > xmax:
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            ball.dx *= -1
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        if ball.y < ymin or ball.y > ymax:
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            ball.dy *= -1
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        display.set_pen(ball.pen)
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        display.circle(int(ball.x), int(ball.y), int(ball.r))
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    display.update()
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    time.sleep(0.05)
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