pimoroni-pico/examples/breakout_colourlcd160x80/demo.cpp

58 wiersze
1.2 KiB
C++

#include <math.h>
#include <vector>
#include "breakout_colourlcd160x80.hpp"
using namespace pimoroni;
uint16_t buffer[BreakoutColourLCD160x80::WIDTH * BreakoutColourLCD160x80::HEIGHT];
BreakoutColourLCD160x80 lcd(buffer);
int main() {
lcd.init();
lcd.set_backlight(255);
struct pt {
float x;
float y;
uint8_t r;
float dx;
float dy;
uint16_t pen;
};
std::vector<pt> shapes;
for(int i = 0; i < 1000; i++) {
pt shape;
shape.x = rand() % lcd.bounds.w;
shape.y = rand() % lcd.bounds.h;
shape.r = (rand() % 10) + 3;
shape.dx = float(rand() % 255) / 128.0f;
shape.dy = float(rand() % 255) / 128.0f;
shape.pen = lcd.create_pen(rand() % 255, rand() % 255, rand() % 255);
shapes.push_back(shape);
}
while(true) {
lcd.set_pen(120, 40, 60);
lcd.clear();
for(auto &shape : shapes) {
shape.x += shape.dx;
shape.y += shape.dy;
if(shape.x < 0) shape.dx *= -1;
if(shape.x >= lcd.bounds.w) shape.dx *= -1;
if(shape.y < 0) shape.dy *= -1;
if(shape.y >= lcd.bounds.h) shape.dy *= -1;
lcd.set_pen(shape.pen);
lcd.circle(Point(shape.x, shape.y), shape.r);
}
// update screen
lcd.update();
}
return 0;
}