pimoroni-pico/libraries/pico_graphics
Luyáš Říha 746b47a601 fix micropython breakout_roundlcd rendering of graphics primitives 2022-04-18 20:40:05 +02:00
..
CMakeLists.txt Make font settable by user at runtime 2021-03-29 13:33:43 +01:00
README.md Add set_font to docs 2021-03-29 13:33:48 +01:00
pico_graphics.cmake Pico Graphics: Move bitmap fonts into generic library. 2022-03-30 15:10:52 +01:00
pico_graphics.cpp Pico Graphics: Move bitmap fonts into generic library. 2022-03-30 15:10:52 +01:00
pico_graphics.hpp fix micropython breakout_roundlcd rendering of graphics primitives 2022-04-18 20:40:05 +02:00
types.cpp Graphics Enhancements (#8) 2021-01-23 23:41:09 +00:00

README.md

Pico Graphics

Pico Graphics is a tiny graphics library for 16-bit RGB565 displays.

It supports drawing text, primitive and individual pixels and includes basic types such as rect and point brimming with methods to help you develop games and applications.

Function Reference

Types

rect

The rect type describes a rectangle in terms of its x, y position, width and height.

rect.empty
bool rect::empty();
rect.contains
bool rect::contains(const rect &p);

contains allows you to check if a rect contains a specific point. This can be useful for checking collissions (have I clicked on something?):

point cursor(50, 50);
rect widget(0, 0, 100, 100);
bool hover = widet.contains(cursor);
rect.intersects
bool rect::intersects(const rect &r);

intersects allows you to check if a rect intersects or overlaps another rect, for example these rectangles do not intersect:

rect a(10, 10, 10, 10);
rect b(30, 10, 10, 10);
a.intersects(b) == false

And these do:

rect a(10, 10, 10, 10);
rect b(15, 10, 10, 10);
a.intersects(b) == true
rect.intersection
rect rect::intersection(const rect &r);

intersection takes an input rect and returns a new rect that describes the region in which the two rects overlap. For example:

rect a(0, 0, 10, 20);
rect b(0, 0, 20, 10);
rect c = a.intersection(b);

In this case c would equal rect c(0, 0, 10, 10); since this is the region that a and b overlap.

rect.inflate & rect.deflate
void rect::inflate(int32_t v);
void rect::declate(int32_t v);

inflate will inflate a rect, like a balooon, by adding the number of pixels you specify to all sides. For example:

rect box(10, 10, 10, 10);
box.inflate(10);

Would inflate our box to start at 0,0 and be 30x30 pixels in size.

deflate does the opposite:

rect box(10, 10, 10, 10);
box.deflate(1);

Would deflate our box to start at 11,11 and be 8x8 pixels in size.

Since rectangle always draws a filled rectangle, this can be useful to add an outline of your desired thickness:

rect box(10, 10, 100, 100);
box.inflate(1); // Inflate our box by 1px on all sides
screen.set_pen(255, 255, 255); // White outline
screen.rectangle(box);
box.deflate(1); // Return to our original box size
screen.set_pen(0, 0, 0); /// Black fill
screen.rectangle(box);

point

The point type descrives a single point - synonymous with a pixel - in terms of its x and y position.

point.clamp
point point::clamp(const rect &r);

A point can be clamped within the confines of a rect. This is useful for keeping - for example - a cursor within the bounds of the screen:

point cursor(10, 1000);       // A point, far outside the bounds of our screen
cursor.clamp(screen.bounds)); // Clamp to the screen
operators

TODO

Pens & Clipping

set_pen

In order to draw anything with Pico Graphics you must first set the pen to your desired colour, there are two ways to do this:

void PicoGraphics::set_pen(uint8_t r, uint8_t g, uint8_t b);
void PicoGraphics::set_pen(uint16_t p);

The former uses 8-bit R, G and B values which are clipped to 5, 6 and 5 bits respectively to form a 16-bit colour. Internally it uses create_pen.

The latter takes a 16-bit colour directly and is a great way to save a few cycles if you're working with a constant palette of colours.

create_pen

uint16_t PicoGraphics::create_pen(uint8_t r, uint8_t g, uint8_t b);

Create pen takes R, G and B values, clamps them to 5, 6 and 5 bits respectively and joins them into a uint16_t pen that represents a single 16-bit colour.

Creating your pens up front and storing them as uint16_t can speed up switching colours.

set_clip & remove_clip

void PicoGraphics::set_clip(const rect &r);
void PicoGraphics::remove_clip();

set_clip applies a clipping rectangle to the drawing surface. Any pixels outside of this rectangle will not be drawn. By default drawing operations are clipped to bounds since it's impossible to draw outside of the buffer.

remove_clip sets the surface clipping rectangle back to the surface bounds.

Pixels

pixel

void PicoGraphics::pixel(const point &p);

pixel sets the pixel at point p to the current pen.

pixel_span

void PicoGraphics::pixel_span(const point &p, int32_t l)

pixel_span draws a horizontal line of pixels of length int32_t l starting at point p.

Primitives

rectangle

void PicoGraphics::rectangle(const rect &r) ;

rectangle draws a filled rectangle described by rect.

circle

PicoGraphics::circle(const point &p, int32_t radius) 

circle draws a filled circle centered on point p with radius int32_t radius.

Text

void PicoGraphics::text(const std::string &t, const point &p, int32_t wrap, uint8_t scale);

text allows you to draw a string at point p, with a maximum line-width of int32_t wrap.

The 6x6 and 6x8 pixel font characters are encoded in font6_data.hpp and font8_data.hpp along with their character widths so that text can be drawn variable-width.

You can scale text with uint8_t scale for 12x12, 18x18, etc character sizes.

Change Font

void PicoGraphics::set_font(const Font *font);

set_font allows you to change the font that PicoGraphics uses to draw text.

If you:

#include "font8_data.hpp"

Then you can: set_font(&font8); to use a font with upper/lowercase characters.