kopia lustrzana https://github.com/pimoroni/pimoroni-pico
Hub75: Reformat loop for performance.
~3.09ms to ~2.87ms per frame without overclock.unicorn-test
rodzic
50d5a39fa9
commit
ff101767cd
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@ -280,40 +280,49 @@ void Hub75::update(PicoGraphics *graphics) {
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uint8_t *p = (uint8_t *)graphics->frame_buffer;
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if(graphics->bounds.w == int32_t(width / 2) && graphics->bounds.h == int32_t(height * 2)) {
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for(int y = 0; y < graphics->bounds.h; y++) {
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int offsety = 0;
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int sy = y;
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int basex = 0;
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// Assuming our canvas is 128x128 and our display is 256x64,
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// consisting of 2x128x64 panels, remap the bottom half
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// of the canvas to the right-half of the display,
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// This gives us an optional square arrangement.
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if (sy >= int(height)) {
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sy -= height;
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basex = width / 2;
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} else {
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// Awkward hack to *TEMPORARILY* rotate the top panel
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sy = height - 1 - sy;
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basex = (width / 2) - 1;
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}
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// Interlace the top and bottom halves of the panel.
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// Since these are scanned out simultaneously to two chains
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// of shift registers we need each pair of rows
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// (N and N + height / 2) to be adjacent in the buffer.
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offsety = width * 2;
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if(sy >= int(height / 2)) {
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sy -= height / 2;
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offsety *= sy;
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offsety += 1;
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} else {
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offsety *= sy;
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}
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for(int x = 0; x < graphics->bounds.w; x++) {
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int offset = 0;
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int sy = y;
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int sx = x;
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uint8_t b = *p++;
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uint8_t g = *p++;
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uint8_t r = *p++;
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// Assuming our canvas is 128x128 and our display is 256x64,
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// consisting of 2x128x64 panels, remap the bottom half
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// of the canvas to the right-half of the display,
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// This gives us an optional square arrangement.
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if (sy >= int(height)) {
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sy -= height;
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sx += width / 2;
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// Assumes width / 2 is even.
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if (basex & 1) {
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sx = basex - sx;
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} else {
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// Awkward hack to *TEMPORARILY* rotate the top panel
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sy = height - 1 - sy;
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sx = (width / 2) - 1 - sx;
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sx += basex;
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}
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// Interlace the top and bottom halves of the panel.
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// Since these are scanned out simultaneously to two chains
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// of shift registers we need each pair of rows
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// (N and N + height / 2) to be adjacent in the buffer.
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offset = width * 2;
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if(sy >= int(height / 2)) {
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sy -= height / 2;
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offset *= sy;
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offset += 1;
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} else {
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offset *= sy;
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}
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offset += sx * 2;
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int offset = offsety + sx * 2;
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back_buffer[offset] = (GAMMA_10BIT[b] << b_shift) | (GAMMA_10BIT[g] << g_shift) | (GAMMA_10BIT[r] << r_shift);
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