Improved bouncing balls demo

Keep the bouncing balls in the court and gives balls a speed in proportion to their size. Created from code in #63

Co-authored-by: Mark Emery <mark@markemerylimited.co.uk>
pull/69/head
Phil Howard 2021-02-23 12:43:02 +00:00
rodzic 890524ae9e
commit e17aa01f5d
1 zmienionych plików z 18 dodań i 11 usunięć

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@ -22,32 +22,39 @@ class Ball:
# initialise shapes # initialise shapes
balls = [] balls = []
for i in range(0, 100): for i in range(0, 100):
r = random.randint(0, 10) + 3
balls.append( balls.append(
Ball( Ball(
random.randint(0, width), random.randint(r, r + (width - 2 * r)),
random.randint(0, height), random.randint(r, r + (height - 2 * r)),
random.randint(0, 10) + 3, r,
random.randint(0, 255) / 128, (14 - r) / 2,
random.randint(0, 255) / 128, (14 - r) / 2,
display.create_pen(random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)), display.create_pen(random.randint(0, 255), random.randint(0, 255), random.randint(0, 255)),
) )
) )
while True: while True:
display.set_pen(120, 40, 60) display.set_pen(40, 40, 40)
display.clear() display.clear()
for ball in balls: for ball in balls:
ball.x += ball.dx ball.x += ball.dx
ball.y += ball.dy ball.y += ball.dy
if ball.x < 0 or ball.x > width: xmax = width - ball.r
xmin = ball.r
ymax = height - ball.r
ymin = ball.r
if ball.x < xmin or ball.x > xmax:
ball.dx *= -1 ball.dx *= -1
if ball.y < 0 or ball.y > height:
if ball.y < ymin or ball.y > ymax:
ball.dy *= -1 ball.dy *= -1
display.set_pen(ball.pen) display.set_pen(ball.pen)
display.circle(int(ball.x), int(ball.y), int(ball.r)) display.circle(int(ball.x), int(ball.y), int(ball.r))
display.update() display.update()
time.sleep(0.01) time.sleep(0.01)