Added light sensor example on cu

pull/809/head
Irvin Makosa 2023-08-02 00:43:48 +01:00
rodzic f06d1035a4
commit e14903dd27
3 zmienionych plików z 164 dodań i 0 usunięć

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@ -9,6 +9,7 @@
- [Feature Test With Audio](#feature-test-with-audio)
- [Fire Effect](#fire-effect)
- [Lava Lamp](#lava-lamp)
- [Light Sensor](#light-sensor)
- [Nostalgia Prompt](#nostalgia-prompt)
- [Rainbow](#rainbow)
- [Scrolling Text](#scrolling-text)
@ -85,6 +86,14 @@ A pretty, procedural fire effect. Switch between landscape fire and vertical fir
A 70s-tastic, procedural rainbow lava lamp. You can adjust the brightness with LUX + and -.
### Light Sensor
[light_sensor.py](light_sensor.py)
Reads data from the on board light sensor and displays the brightness level of the environment. The display is by default set to auto brightness i.e reacts to the brightness of the environment.
- Button A turns auto brightness off
- Button B turns auto brightness on
### Nostalgia Prompt
[nostalgia_prompt.py](nostalgia_prompt.py)

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import time
from cosmic import CosmicUnicorn
from picographics import PicoGraphics, DISPLAY_COSMIC_UNICORN as DISPLAY
"""
Auto brightness feature for the Cosmic unicorn
Uses the onboard light sensor to detect the light
The brightness percentage is displayed with brightness auto adjusted
"""
# set up unicorn and drawing variables
cu = CosmicUnicorn()
graphics = PicoGraphics(DISPLAY)
WIDTH, HEIGHT = graphics.get_bounds()
BLACK = graphics.create_pen(0, 0, 0)
WHITE = graphics.create_pen(255, 255, 255)
GREY = graphics.create_pen(20, 20, 20)
HUE_START = 0
HUE_END = 100
graphics.set_font("bitmap8")
# Text display sleep time in ms
TEXT_SLEEP = 500
# the onboard light sensor has a wide range from 0 t0 4095
# It is therefore needed to set a lower max and a higher minimum
MIN_LS_VALUE = 10
MAX_LS_VALUE = 295 # 4095 to use the full range
MIN_RANGE = 0.1
MAX_RANGE = 1
# perform linear interpolation to map a range of values to discrete
def map_range(
x,
min_input=MIN_LS_VALUE,
max_input=MAX_LS_VALUE,
min_output=MIN_RANGE,
max_output=MAX_RANGE,
):
return (x - min_input) * (max_output - min_output) / (
max_input - min_input
) + min_output
# gets the light sensor value from onboard sensor and interpolates it
# clamps the brightness values
def calculate_brightness(current_lsv):
brightness_val = map_range(current_lsv)
if brightness_val > 1:
brightness_val = 1
elif brightness_val < 0.1:
brightness_val = 0.1
return brightness_val
# sets up a handy function we can call to clear the screen
def clear():
graphics.set_pen(BLACK)
graphics.clear()
def draw_percentage(x, y):
graphics.rectangle(x + 1, y + 1, 2, 2)
graphics.line(x, y + 6, x + 6, y)
graphics.rectangle(x + 4, y + 4, 2, 2)
# draws a sun icon
def draw_sun(x, y, r):
circle_x = x + 3 + r
circle_y = y + 3 + r
graphics.circle(circle_x, circle_y, r)
graphics.line(circle_x, y, circle_x, y + 2)
graphics.line(x, circle_y, x + 2, circle_y)
graphics.line(circle_x, (y + 5 + 2 * r), circle_x, (y + 5 + 2 * r) + 2)
graphics.line((x + 5 + 2 * r), circle_y, (x + 5 + 2 * r) + 2, circle_y)
graphics.line(
circle_x + 1 + r, circle_y - 1 - r, circle_x + 3 + r, circle_y - 3 - r
)
graphics.line(
circle_x + 1 + r, circle_y + 1 + r, circle_x + 3 + r, circle_y + 3 + r
)
graphics.line(
circle_x - 1 - r, circle_y - 1 - r, circle_x - 3 - r, circle_y - 3 - r
)
graphics.line(
circle_x - 1 - r, circle_y + 1 + r, circle_x - 3 - r, circle_y + 3 + r
)
mode = "auto"
last = time.ticks_ms()
while True:
current = time.ticks_ms()
# get light sensor value from the sensor
ls_value = cu.light()
brightness_value = calculate_brightness(ls_value)
cu.set_brightness(brightness_value)
# calculate brightness percentage
bp = (brightness_value / MAX_RANGE) * 100
# deactivate auto brightness by pressing A
if cu.is_pressed(CosmicUnicorn.SWITCH_A):
print("Auto brightness off")
mode = "off"
# reactivate auto brightness by pressing A
if cu.is_pressed(CosmicUnicorn.SWITCH_B):
print("Auto brightness on")
mode = "auto"
# set brightness to default value if off
if mode == "off":
cu.set_brightness(0.5)
# set text update rate after a certain time to reduce flickering
if current - last >= TEXT_SLEEP:
clear()
# calculate colour from the brightness value
hue = max(0, HUE_START + ((bp - 0) * (HUE_END - HUE_START) / (100 - 0)))
# create pens with this colour (and with the high / low colours)
CURRENT_COLOUR = graphics.create_pen_hsv(hue / 360, 1.0, 0.8)
HIGH_COLOUR = graphics.create_pen_hsv(HUE_END / 360, 1.0, 0.8)
LOW_COLOUR = graphics.create_pen_hsv(HUE_START / 360, 1.0, 0.8)
# draw the text
graphics.set_pen(CURRENT_COLOUR)
graphics.text("BRT ", 0, 1, scale=1)
draw_percentage(15, 1)
graphics.text(f"{bp:.0f}", 9, 24, scale=1)
draw_percentage(20, 24)
# draw sun icon
draw_sun(0, 12, 2)
# draw a bar for the background
bar_width = WIDTH - 12
graphics.set_pen(GREY)
graphics.rectangle(13, 12, bar_width, 10)
# draw a bar for the current brightness percentage
graphics.set_pen(CURRENT_COLOUR)
graphics.rectangle(13, 12, int((bp / 100) * bar_width), 10)
last = current
# time to update the display
cu.update(graphics)

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@ -10,6 +10,7 @@
- [Feature Test With Audio](#feature-test-with-audio)
- [Fire Effect](#fire-effect)
- [Lava Lamp](#lava-lamp)
- [Light Sensor](#light-sensor)
- [Nostalgia Prompt](#nostalgia-prompt)
- [Rainbow](#rainbow)
- [Scrolling Text](#scrolling-text)