PicoVector: Use tile renderer for all pens.

pull/1064/head
Phil Howard 2024-07-22 15:32:33 +01:00 zatwierdzone przez Phil Howard
rodzic d39516f9e1
commit dd7d6262df
10 zmienionych plików z 261 dodań i 212 usunięć

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@ -143,6 +143,12 @@ namespace pimoroni {
typedef int Pen;
struct Tile {
int32_t x, y, w, h;
uint32_t stride;
uint8_t *data;
};
struct Rect;
struct Point {
@ -307,7 +313,7 @@ namespace pimoroni {
virtual void frame_convert(PenType type, conversion_callback_func callback);
virtual void sprite(void* data, const Point &sprite, const Point &dest, const int scale, const int transparent);
virtual bool render_pico_vector_tile(const Rect &bounds, uint8_t* alpha_data, uint32_t stride, uint8_t alpha_type) { return false; }
virtual bool render_tile(const Tile *tile) { return false; }
void set_font(const bitmap::font_t *font);
void set_font(const hershey::font_t *font);
@ -454,6 +460,8 @@ namespace pimoroni {
static size_t buffer_size(uint w, uint h) {
return w * h / 2;
}
bool render_tile(const Tile *tile);
};
class PicoGraphics_PenP8 : public PicoGraphics {
@ -487,6 +495,8 @@ namespace pimoroni {
static size_t buffer_size(uint w, uint h) {
return w * h;
}
bool render_tile(const Tile *tile);
};
class PicoGraphics_PenRGB332 : public PicoGraphics {
@ -511,6 +521,8 @@ namespace pimoroni {
static size_t buffer_size(uint w, uint h) {
return w * h;
}
bool render_tile(const Tile *tile);
};
class PicoGraphics_PenRGB565 : public PicoGraphics {
@ -535,6 +547,8 @@ namespace pimoroni {
void set_pixel_alpha(const Point &p, const uint8_t a) override;
bool supports_alpha_blend() override {return true;}
bool render_tile(const Tile *tile);
};
class PicoGraphics_PenRGB888 : public PicoGraphics {
@ -551,6 +565,8 @@ namespace pimoroni {
static size_t buffer_size(uint w, uint h) {
return w * h * sizeof(uint32_t);
}
bool render_tile(const Tile *tile);
};

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@ -185,4 +185,27 @@ namespace pimoroni {
}
}
}
bool PicoGraphics_PenP4::render_tile(const Tile *tile) {
for(int y = 0; y < tile->h; y++) {
uint8_t *palpha = &tile->data[(y * tile->stride)];
uint8_t *pdest = &((uint8_t *)frame_buffer)[(tile->x / 2) + ((tile->y + y) * (bounds.w / 2))];
for(int x = 0; x < tile->w; x++) {
uint8_t shift = (x & 1) ? 0 : 4;
uint8_t alpha = *palpha;
if(alpha == 0) {
} else {
*pdest &= shift ? 0x0f : 0xf0;
*pdest |= color << shift;
}
if(x & 1) {
pdest++;
}
palpha++;
}
}
return true;
}
}

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@ -171,4 +171,24 @@ namespace pimoroni {
}
}
}
bool PicoGraphics_PenP8::render_tile(const Tile *tile) {
for(int y = 0; y < tile->h; y++) {
uint8_t *palpha = &tile->data[(y * tile->stride)];
uint8_t *pdest = &((uint8_t *)frame_buffer)[tile->x + ((tile->y + y) * bounds.w)];
for(int x = 0; x < tile->w; x++) {
uint8_t alpha = *palpha;
if(alpha == 0) {
} else {
*pdest = color;
}
pdest++;
palpha++;
}
}
return true;
}
}

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@ -145,4 +145,24 @@ namespace pimoroni {
}
}
}
bool PicoGraphics_PenRGB332::render_tile(const Tile *tile) {
for(int y = 0; y < tile->h; y++) {
uint8_t *palpha = &tile->data[(y * tile->stride)];
uint8_t *pdest = &((uint8_t *)frame_buffer)[tile->x + ((tile->y + y) * bounds.w)];
for(int x = 0; x < tile->w; x++) {
uint8_t alpha = *palpha;
// TODO: Try to alpha blend RGB332... somewhat?
if(alpha == 0) {
} else {
*pdest = color;
}
pdest++;
palpha++;
}
}
return true;
}
}

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@ -93,4 +93,41 @@ namespace pimoroni {
}
}
}
bool PicoGraphics_PenRGB565::render_tile(const Tile *tile) {
for(int y = 0; y < tile->h; y++) {
uint8_t *palpha = &tile->data[(y * tile->stride)];
uint16_t *pdest = &((uint16_t *)frame_buffer)[tile->x + ((tile->y + y) * bounds.w)];
for(int x = 0; x < tile->w; x++) {
uint16_t dest = *pdest;
uint8_t alpha = *palpha;
if(alpha == 255) {
*pdest = color;
}else if(alpha == 0) {
}else{
// blend tha pixel
uint16_t sr = (color & 0b1111100000000000) >> 11;
uint16_t sg = (color & 0b0000011111100000) >> 5;
uint16_t sb = (color & 0b0000000000011111);
uint16_t dr = (dest & 0b1111100000000000) >> 11;
uint16_t dg = (dest & 0b0000011111100000) >> 5;
uint16_t db = (dest & 0b0000000000011111);
uint8_t r = ((sr * alpha) + (dr * (255 - alpha))) >> 8;
uint8_t g = ((sg * alpha) + (dg * (255 - alpha))) >> 8;
uint8_t b = ((sb * alpha) + (db * (255 - alpha))) >> 8;
// recombine the channels
*pdest = (r << 11) | (g << 5) | (b);
}
pdest++;
palpha++;
}
}
return true;
}
}

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@ -36,4 +36,24 @@ namespace pimoroni {
*buf++ = color;
}
}
bool PicoGraphics_PenRGB888::render_tile(const Tile *tile) {
for(int y = 0; y < tile->h; y++) {
uint8_t *palpha = &tile->data[(y * tile->stride)];
uint32_t *pdest = &((uint32_t *)frame_buffer)[tile->x + ((tile->y + y) * bounds.w)];
for(int x = 0; x < tile->w; x++) {
uint8_t alpha = *palpha;
// TODO: Alpha blending
if(alpha == 0) {
} else {
*pdest = color;
}
pdest++;
palpha++;
}
}
return true;
}
}

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@ -6,9 +6,6 @@
namespace pimoroni {
PicoGraphics *PicoVector::graphics = nullptr;
uint8_t PicoVector::max_alpha = 4;
const uint8_t *PicoVector::alpha_map = alpha_map_x4;
void PicoVector::draw(pp_poly_t *poly) {
pp_transform(NULL);
pp_render(poly);

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@ -31,10 +31,6 @@ namespace pimoroni {
private:
static PicoGraphics *graphics;
af_text_metrics_t text_metrics;
static constexpr uint8_t alpha_map_x4[4] {0, 128, 192, 255};
static constexpr uint8_t alpha_map_x16[16] {0, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 255};
static uint8_t max_alpha;
static const uint8_t *alpha_map;
public:
PicoVector(PicoGraphics *graphics, void *mem = nullptr) {
@ -57,50 +53,13 @@ namespace pimoroni {
}
static void tile_callback(const pp_tile_t *tile) {
uint8_t *tile_data = tile->data;
if(PicoVector::graphics->supports_alpha_blend() && _pp_antialias != PP_AA_NONE) {
if (PicoVector::graphics->render_pico_vector_tile({tile->x, tile->y, tile->w, tile->h},
tile->data,
tile->stride,
(uint8_t)_pp_antialias)) {
return;
}
for(auto y = 0; y < tile->h; y++) {
for(auto x = 0; x < tile->w; x++) {
uint8_t alpha = *tile_data++;
if (alpha >= max_alpha) {
PicoVector::graphics->pixel({x + tile->x, y + tile->y});
} else if (alpha > 0) {
alpha = alpha_map[alpha];
PicoVector::graphics->set_pixel_alpha({x + tile->x, y + tile->y}, alpha);
}
}
tile_data += tile->stride - tile->w;
}
} else {
for(auto y = 0; y < tile->h; y++) {
for(auto x = 0; x < tile->w; x++) {
uint8_t alpha = *tile_data++;
if (alpha) {
PicoVector::graphics->pixel({x + tile->x, y + tile->y});
}
}
tile_data += tile->stride - tile->w;
}
}
// TODO: we're using a cast here to avoid a hard dependency link between
// PicoGraphics and PicoVector. These types might subtly mismatch, though...
PicoVector::graphics->render_tile((pimoroni::Tile *)tile);
}
void set_antialiasing(pp_antialias_t antialias) {
pp_antialias(antialias);
if(antialias == PP_AA_X16) {
alpha_map = alpha_map_x16;
max_alpha = 16;
} else {
alpha_map = alpha_map_x4;
max_alpha = 4;
}
}
void set_font_size(unsigned int font_size) {

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@ -31,30 +31,25 @@
#include <stdlib.h>
#include <stdint.h>
#include <limits.h>
#include <string.h>
#include <math.h>
#include <stdbool.h>
#ifndef PP_MALLOC
#define PP_MALLOC(size) malloc(size)
#define PP_REALLOC(p, size) realloc(p, size)
#define PP_FREE(p) free(p)
#endif
#ifndef PP_COORD_TYPE
#define PP_COORD_TYPE float
#endif
#ifndef PP_NODE_BUFFER_HEIGHT
#define PP_NODE_BUFFER_HEIGHT 16
#endif
#ifndef PP_MAX_NODES_PER_SCANLINE
#define PP_MAX_NODES_PER_SCANLINE 16
#endif
#ifndef PP_TILE_BUFFER_SIZE
#define PP_TILE_BUFFER_SIZE 4096
#define PP_TILE_BUFFER_SIZE 64
#endif
#ifndef PP_SCALE_TO_ALPHA
#define PP_SCALE_TO_ALPHA 1
#endif
#if defined(PICO_ON_DEVICE) && PICO_ON_DEVICE
@ -62,12 +57,6 @@
#include "hardware/interp.h"
#endif
#ifdef PP_DEBUG
#define debug(...) printf(__VA_ARGS__)
#else
#define debug(...)
#endif
#ifdef __cplusplus
extern "C" {
#endif
@ -103,7 +92,7 @@ pp_rect_t pp_rect_merge(pp_rect_t *r1, pp_rect_t *r2);
pp_rect_t pp_rect_transform(pp_rect_t *r, pp_mat3_t *m);
// antialias levels
typedef enum {PP_AA_NONE = 0, PP_AA_X4 = 1, PP_AA_X16 = 2} pp_antialias_t;
typedef enum {PP_AA_NONE = 0, PP_AA_FAST = 1, PP_AA_X4 = 1, PP_AA_BEST = 2, PP_AA_X16 = 2} pp_antialias_t;
typedef struct {
int32_t x, y, w, h;
@ -144,7 +133,19 @@ pp_rect_t pp_polygon_bounds(pp_poly_t *p);
#ifdef PP_IMPLEMENTATION
pp_rect_t _pp_clip = (pp_rect_t){0, 0, 320, 240};
#ifndef PP_MALLOC
#define PP_MALLOC(size) malloc(size)
#define PP_REALLOC(p, size) realloc(p, size)
#define PP_FREE(p) free(p)
#endif
#ifdef PP_DEBUG
#define debug(...) printf(__VA_ARGS__)
#else
#define debug(...)
#endif
pp_rect_t _pp_clip = (pp_rect_t){-INT_MAX, -INT_MAX, INT_MAX, INT_MAX};
pp_tile_callback_t _pp_tile_callback = NULL;
pp_antialias_t _pp_antialias = PP_AA_X4;
pp_mat3_t *_pp_transform = NULL;
@ -245,7 +246,7 @@ pp_rect_t pp_rect_transform(pp_rect_t *r, pp_mat3_t *m) {
// pp_tile_t implementation
uint8_t pp_tile_get(const pp_tile_t *tile, const int32_t x, const int32_t y) {
return tile->data[(x - tile->x) + (y - tile->y) * tile->stride] * (255 >> _pp_antialias >> _pp_antialias);
return tile->data[(x - tile->x) + (y - tile->y) * PP_TILE_BUFFER_SIZE];
}
// pp_contour_t implementation
@ -273,14 +274,16 @@ pp_rect_t pp_polygon_bounds(pp_poly_t *p) {
// buffer that each tile is rendered into before callback
// allocate one extra byte to allow a small optimization in the row renderer
const uint32_t tile_buffer_size = PP_TILE_BUFFER_SIZE;
uint8_t tile_buffer[PP_TILE_BUFFER_SIZE + 1];
uint8_t tile_buffer[PP_TILE_BUFFER_SIZE * PP_TILE_BUFFER_SIZE];
// polygon node buffer handles at most 16 line intersections per scanline
// is this enough for cjk/emoji? (requires a 2kB buffer)
int32_t nodes[PP_NODE_BUFFER_HEIGHT][PP_MAX_NODES_PER_SCANLINE * 2];
uint32_t node_counts[PP_NODE_BUFFER_HEIGHT];
int32_t nodes[PP_TILE_BUFFER_SIZE * 4][PP_MAX_NODES_PER_SCANLINE * 2];
uint32_t node_counts[PP_TILE_BUFFER_SIZE * 4];
uint8_t _pp_alpha_map_none[2] = {0, 255};
uint8_t _pp_alpha_map_x4[5] = {0, 63, 127, 190, 255};
uint8_t _pp_alpha_map_x16[17] = {0, 16, 32, 48, 64, 80, 96, 112, 128, 144, 160, 176, 192, 208, 224, 240, 255};
void pp_clip(int32_t x, int32_t y, int32_t w, int32_t h) {
_pp_clip = (pp_rect_t){.x = x, .y = y, .w = w, .h = h};
@ -291,12 +294,8 @@ void pp_tile_callback(pp_tile_callback_t callback) {
}
// maximum tile bounds determined by antialias level
uint32_t _pp_tile_width, _pp_tile_height;
void pp_antialias(pp_antialias_t antialias) {
_pp_antialias = antialias;
// recalculate the tile size for rendering based on antialiasing level
_pp_tile_height = PP_NODE_BUFFER_HEIGHT >> _pp_antialias;
_pp_tile_width = (int)(tile_buffer_size / _pp_tile_height);
}
pp_mat3_t *pp_transform(pp_mat3_t *transform) {
@ -329,34 +328,15 @@ void add_line_segment_to_nodes(const pp_point_t start, const pp_point_t end) {
int32_t tx = sx; sx = ex; ex = tx;
}
// Early out if line is completely outside the tile, or has no lines
if (ey < 0 || sy >= (int)PP_NODE_BUFFER_HEIGHT || sy == ey) return;
// early out if line is completely outside the tile, or has no gradient
if (ey < 0 || sy >= (int)(PP_TILE_BUFFER_SIZE << _pp_antialias) || sy == ey) return;
debug(" + line segment from %d, %d to %d, %d\n", sx, sy, ex, ey);
// Determine how many in-bounds lines to render
// determine how many in-bounds lines to render
int y = _pp_max(0, sy);
int count = _pp_min((int)PP_NODE_BUFFER_HEIGHT, ey) - y;
int count = _pp_min((int)(PP_TILE_BUFFER_SIZE << _pp_antialias), ey) - y;
// Handle cases where x is completely off to one side or other
if (_pp_max(sx, ex) <= 0) {
while (count--) {
nodes[y][node_counts[y]++] = 0;
++y;
}
return;
}
const int full_tile_width = (_pp_tile_width << _pp_antialias);
if (_pp_min(sx, ex) >= full_tile_width) {
while (count--) {
nodes[y][node_counts[y]++] = full_tile_width;
++y;
}
return;
}
// Normal case
int x = sx;
int e = 0;
@ -364,7 +344,7 @@ void add_line_segment_to_nodes(const pp_point_t start, const pp_point_t end) {
const int einc = abs(ex - sx) + 1;
const int dy = ey - sy;
// If sy < 0 jump to the start, note this does use a divide
// if sy < 0 jump to the start, note this does use a divide
// but potentially saves many wasted loops below, so is likely worth it.
if (sy < 0) {
e = einc * -sy;
@ -373,34 +353,34 @@ void add_line_segment_to_nodes(const pp_point_t start, const pp_point_t end) {
x += xinc * xjump;
}
#ifdef USE_RP2040_INTERP
interp1->base[1] = full_tile_width;
interp1->accum[0] = x;
// #ifdef USE_RP2040_INTERP
// interp1->base[1] = full_tile_width;
// interp1->accum[0] = x;
// loop over scanlines
while(count--) {
// consume accumulated error
while(e > dy) {e -= dy; interp1->add_raw[0] = xinc;}
// // loop over scanlines
// while(count--) {
// // consume accumulated error
// while(e > dy) {e -= dy; interp1->add_raw[0] = xinc;}
// clamp node x value to tile bounds
const int nx = interp1->peek[0];
debug(" + adding node at %d, %d\n", x, y);
// add node to node list
nodes[y][node_counts[y]++] = nx;
// // clamp node x value to tile bounds
// const int nx = interp1->peek[0];
// debug(" + adding node at %d, %d\n", x, y);
// // add node to node list
// nodes[y][node_counts[y]++] = nx;
// step to next scanline and accumulate error
y++;
e += einc;
}
#else
// // step to next scanline and accumulate error
// y++;
// e += einc;
// }
// #else
// loop over scanlines
while(count--) {
// consume accumulated error
while(e > dy) {e -= dy; x += xinc;}
// clamp node x value to tile bounds
int nx = _pp_max(_pp_min(x, full_tile_width), 0);
debug(" + adding node at %d, %d\n", x, y);
int nx = _pp_max(_pp_min(x, (PP_TILE_BUFFER_SIZE << _pp_antialias)), 0);
//debug(" + adding node at %d, %d\n", x, y);
// add node to node list
nodes[y][node_counts[y]++] = nx;
@ -408,7 +388,7 @@ void add_line_segment_to_nodes(const pp_point_t start, const pp_point_t end) {
y++;
e += einc;
}
#endif
//#endif
}
void build_nodes(pp_path_t *contour, pp_rect_t *bounds) {
@ -419,34 +399,17 @@ void build_nodes(pp_path_t *contour, pp_rect_t *bounds) {
.y = bounds->y * aa_scale
};
// start with the last point to close the loop
pp_point_t last = {
.x = (contour->points[contour->count - 1].x),
.y = (contour->points[contour->count - 1].y)
};
if(_pp_transform) {
last = pp_point_transform(&last, _pp_transform);
}
last.x *= aa_scale;
last.y *= aa_scale;
// start with the last point to close the loop, transform it, scale for antialiasing, and offset to tile origin
pp_point_t last = contour->points[contour->count - 1];
if(_pp_transform) last = pp_point_transform(&last, _pp_transform);
last.x *= aa_scale; last.y *= aa_scale;
last = pp_point_sub(&last, &tile_origin);
for(uint32_t i = 0; i < contour->count; i++) {
pp_point_t point = {
.x = (contour->points[i].x),
.y = (contour->points[i].y)
};
if(_pp_transform) {
point = pp_point_transform(&point, _pp_transform);
}
point.x *= aa_scale;
point.y *= aa_scale;
// fetch next point, transform it, scale for antialiasing, and offset to tile origin
pp_point_t point = contour->points[i];
if(_pp_transform) point = pp_point_transform(&point, _pp_transform);
point.x *= aa_scale; point.y *= aa_scale;
point = pp_point_sub(&point, &tile_origin);
add_line_segment_to_nodes(last, point);
@ -459,81 +422,75 @@ int compare_nodes(const void* a, const void* b) {
return *((int*)a) - *((int*)b);
}
pp_rect_t render_nodes(uint8_t *buffer, pp_rect_t *tb) {
int maxy = -1;
pp_rect_t render_nodes(pp_rect_t *tb) {
pp_rect_t rb = {PP_TILE_BUFFER_SIZE << _pp_antialias, PP_TILE_BUFFER_SIZE << _pp_antialias, 0, 0}; // render bounds
int maxx = 0, minx = PP_TILE_BUFFER_SIZE << _pp_antialias;
debug(" + render tile %d, %d - %d, %d\n", tb->x, tb->y, tb->w, tb->h);
pp_rect_t rb; // render bounds
rb.y = 0;
rb.x = tb->w;
int maxx = 0;
PP_COORD_TYPE aa_scale = (PP_COORD_TYPE)(1 << _pp_antialias);
int anitialias_mask = (1 << _pp_antialias) - 1;
for(int y = 0; y < ((int)PP_TILE_BUFFER_SIZE << _pp_antialias); y++) {
for(int32_t y = 0; y < PP_NODE_BUFFER_HEIGHT; y++) {
if(node_counts[y] == 0) {
if (y == rb.y) ++rb.y;
continue;
}
// debug(" : row %d node count %d\n", y, node_counts[y]);
if(node_counts[y] == 0) continue; // no nodes on this raster line
qsort(&nodes[y][0], node_counts[y], sizeof(int), compare_nodes);
unsigned char* row_data = &buffer[(y >> _pp_antialias) * _pp_tile_width];
bool rendered_any = false;
unsigned char* row_data = &tile_buffer[(y >> _pp_antialias) * PP_TILE_BUFFER_SIZE];
for(uint32_t i = 0; i < node_counts[y]; i += 2) {
int sx = nodes[y][i + 0];
int ex = nodes[y][i + 1];
if(sx == ex) {
if(sx == ex) { // empty span, nothing to do
continue;
}
rendered_any = true;
// update render bounds
rb.x = _pp_min(rb.x, sx);
rb.y = _pp_min(rb.y, y);
minx = _pp_min(_pp_min(sx, ex), minx);
maxx = _pp_max(_pp_max(sx, ex), maxx);
rb.h = y - rb.y + 1;
maxx = _pp_max((ex - 1) >> _pp_antialias, maxx);
//debug(" - render span at %d from %d to %d\n", y, sx, ex);
debug(" - render span at %d from %d to %d\n", y, sx, ex);
if (_pp_antialias) {
int ax = sx / aa_scale;
const int aex = ex / aa_scale;
rb.x = _pp_min(ax, rb.x);
if (ax == aex) {
row_data[ax] += ex - sx;
continue;
}
row_data[ax] += aa_scale - (sx & anitialias_mask);
for(ax++; ax < aex; ax++) {
row_data[ax] += aa_scale;
}
// This might add 0 to the byte after the end of the row, we pad the tile data
// by 1 byte to ensure that is OK
row_data[ax] += ex & anitialias_mask;
} else {
rb.x = _pp_min(sx, rb.x);
for(int x = sx; x < ex; x++) {
row_data[x]++;
}
}
}
if (rendered_any) {
debug(" - rendered line %d\n", y);
maxy = y;
}
else if (y == rb.y) {
debug(" - render nothing on line %d\n", y);
++rb.y;
// rasterise the span into the tile buffer
do {
row_data[sx >> _pp_antialias]++;
} while(++sx < ex);
}
}
rb.w = maxx - minx;
// shifting the width and height effectively "floors" the result which can
// mean we lose a pixel off the right or bottom edge of the tile. by adding
// either 1 (at x4) or 3 (at x16) we change that to a "ceil" instead ensuring
// the full tile bounds are returned
if(_pp_antialias) {
rb.w += (_pp_antialias | 0b1);
rb.h += (_pp_antialias | 0b1);
}
rb.x >>= _pp_antialias;
rb.y >>= _pp_antialias;
maxy >>= _pp_antialias;
rb.w = (maxx >= rb.x) ? maxx + 1 - rb.x : 0;
rb.h = (maxy >= rb.y) ? maxy + 1 - rb.y : 0;
rb.w >>= _pp_antialias;
rb.h >>= _pp_antialias;
uint8_t *p_alpha_map = _pp_alpha_map_none;
if(_pp_antialias == 1) p_alpha_map = _pp_alpha_map_x4;
if(_pp_antialias == 2) p_alpha_map = _pp_alpha_map_x16;
#if PP_SCALE_TO_ALPHA == 1
for(int y = rb.y; y < rb.y + rb.h; y++) {
unsigned char* row_data = &tile_buffer[y * PP_TILE_BUFFER_SIZE + rb.x];
for(int x = rb.x; x < rb.x + rb.w; x++) {
*row_data = p_alpha_map[*row_data];
row_data++;
}
}
#endif
debug(" : rendered tile bounds %d, %d (%d x %d)\n", rb.x, rb.y, rb.w, rb.h);
return rb;
}
@ -553,7 +510,7 @@ void pp_render(pp_poly_t *polygon) {
polygon_bounds = pp_rect_transform(&polygon_bounds, _pp_transform);
}
debug(" - bounds %d, %d (%d x %d)\n", polygon_bounds.x, polygon_bounds.y, polygon_bounds.w, polygon_bounds.h);
debug(" - polygon bounds %d, %d (%d x %d)\n", polygon_bounds.x, polygon_bounds.y, polygon_bounds.w, polygon_bounds.h);
debug(" - clip %d, %d (%d x %d)\n", _pp_clip.x, _pp_clip.y, _pp_clip.w, _pp_clip.h);
#ifdef USE_RP2040_INTERP
@ -569,9 +526,9 @@ void pp_render(pp_poly_t *polygon) {
// iterate over tiles
debug(" - processing tiles\n");
for(int32_t y = polygon_bounds.y; y < polygon_bounds.y + polygon_bounds.h; y += _pp_tile_height) {
for(int32_t x = polygon_bounds.x; x < polygon_bounds.x + polygon_bounds.w; x += _pp_tile_width) {
pp_rect_t tb = (pp_rect_t){.x = x, .y = y, .w = _pp_tile_width, .h = _pp_tile_height};
for(int32_t y = polygon_bounds.y; y < polygon_bounds.y + polygon_bounds.h; y += PP_TILE_BUFFER_SIZE) {
for(int32_t x = polygon_bounds.x; x < polygon_bounds.x + polygon_bounds.w; x += PP_TILE_BUFFER_SIZE) {
pp_rect_t tb = (pp_rect_t){.x = x, .y = y, .w = PP_TILE_BUFFER_SIZE, .h = PP_TILE_BUFFER_SIZE};
tb = pp_rect_intersection(&tb, &_pp_clip);
debug(" : %d, %d (%d x %d)\n", tb.x, tb.y, tb.w, tb.h);
@ -580,7 +537,7 @@ void pp_render(pp_poly_t *polygon) {
// clear existing tile data and nodes
memset(node_counts, 0, sizeof(node_counts));
memset(tile_buffer, 0, tile_buffer_size);
memset(tile_buffer, 0, PP_TILE_BUFFER_SIZE * PP_TILE_BUFFER_SIZE);
// build the nodes for each pp_path_t
for(uint32_t i = 0; i < polygon->count; i++) {
@ -592,17 +549,15 @@ void pp_render(pp_poly_t *polygon) {
debug(" : render the tile\n");
// render the tile
pp_rect_t rb = render_nodes(tile_buffer, &tb);
pp_rect_t rb = render_nodes(&tb);
tb.x += rb.x; tb.y += rb.y; tb.w = rb.w; tb.h = rb.h;
debug(" - adjusted render tile bounds %d, %d (%d x %d)\n", rb.x, rb.y, rb.w, rb.h);
if(pp_rect_empty(&tb)) { debug(" : empty after rendering, skipping\n"); continue; }
pp_tile_t tile = {
.x = tb.x, .y = tb.y, .w = tb.w, .h = tb.h,
.stride = (uint32_t)_pp_tile_width,
.data = tile_buffer + rb.x + _pp_tile_width * rb.y
.stride = PP_TILE_BUFFER_SIZE,
.data = tile_buffer + rb.x + (PP_TILE_BUFFER_SIZE * rb.y)
};
_pp_tile_callback(&tile);

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@ -114,6 +114,8 @@ static const mp_map_elem_t VECTOR_globals_table[] = {
{ MP_ROM_QSTR(MP_QSTR_ANTIALIAS_NONE), MP_ROM_INT(0) },
{ MP_ROM_QSTR(MP_QSTR_ANTIALIAS_X4), MP_ROM_INT(1) },
{ MP_ROM_QSTR(MP_QSTR_ANTIALIAS_X16), MP_ROM_INT(2) },
{ MP_ROM_QSTR(MP_QSTR_ANTIALIAS_FAST), MP_ROM_INT(1) },
{ MP_ROM_QSTR(MP_QSTR_ANTIALIAS_BEST), MP_ROM_INT(2) },
};
static MP_DEFINE_CONST_DICT(mp_module_VECTOR_globals, VECTOR_globals_table);