kopia lustrzana https://github.com/pimoroni/pimoroni-pico
				
				
				
			started on converting pico display demo
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						commit
						c48f81bc90
					
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			@ -38,3 +38,4 @@ add_subdirectory(vl53l5cx)
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add_subdirectory(pcf85063a)
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add_subdirectory(pms5003)
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add_subdirectory(sh1107)
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add_subdirectory(st7567)
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			@ -1 +1 @@
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include(st7735.cmake)
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include(st7567.cmake)
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			@ -1,4 +1,4 @@
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set(DRIVER_NAME st7735)
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set(DRIVER_NAME st7567)
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add_library(${DRIVER_NAME} INTERFACE)
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target_sources(${DRIVER_NAME} INTERFACE
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			@ -55,3 +55,4 @@ add_subdirectory(servo2040)
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add_subdirectory(motor2040)
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add_subdirectory(inventor2040w)
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add_subdirectory(encoder)
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add_subdirectory(gfx_pack)
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			@ -0,0 +1,12 @@
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set(OUTPUT_NAME gfx_pack_demo)
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add_executable(
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  ${OUTPUT_NAME}
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  gfx_demo.cpp
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)
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# Pull in pico libraries that we need
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target_link_libraries(${OUTPUT_NAME} pico_stdlib hardware_spi hardware_pwm hardware_dma rgbled button pico_display_2 st7568 pico_graphics)
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# create map/bin/hex file etc.
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pico_add_extra_outputs(${OUTPUT_NAME})
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			@ -0,0 +1,124 @@
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#include <string.h>
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#include <math.h>
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#include <vector>
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#include <cstdlib>
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#include "libraries/pico_display_2/pico_display_2.hpp"
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#include "drivers/st7789/st7789.hpp"
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#include "libraries/pico_graphics/pico_graphics.hpp"
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#include "rgbled.hpp"
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#include "button.hpp"
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using namespace pimoroni;
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ST7789 st7789(320, 240, ROTATE_0, false, get_spi_pins(BG_SPI_FRONT));
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PicoGraphics_PenRGB332 graphics(st7789.width, st7789.height, nullptr);
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RGBLED led(PicoDisplay2::LED_R, PicoDisplay2::LED_G, PicoDisplay2::LED_B);
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Button button_a(PicoDisplay2::A);
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Button button_b(PicoDisplay2::B);
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Button button_x(PicoDisplay2::X);
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Button button_y(PicoDisplay2::Y);
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// HSV Conversion expects float inputs in the range of 0.00-1.00 for each channel
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// Outputs are rgb in the range 0-255 for each channel
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void from_hsv(float h, float s, float v, uint8_t &r, uint8_t &g, uint8_t &b) {
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  float i = floor(h * 6.0f);
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  float f = h * 6.0f - i;
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  v *= 255.0f;
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  uint8_t p = v * (1.0f - s);
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  uint8_t q = v * (1.0f - f * s);
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  uint8_t t = v * (1.0f - (1.0f - f) * s);
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  switch (int(i) % 6) {
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    case 0: r = v; g = t; b = p; break;
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    case 1: r = q; g = v; b = p; break;
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    case 2: r = p; g = v; b = t; break;
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    case 3: r = p; g = q; b = v; break;
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    case 4: r = t; g = p; b = v; break;
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    case 5: r = v; g = p; b = q; break;
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  }
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}
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int main() {
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  st7789.set_backlight(255);
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  struct pt {
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    float      x;
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    float      y;
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    uint8_t    r;
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    float     dx;
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    float     dy;
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    uint16_t pen;
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  };
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  std::vector<pt> shapes;
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  for(int i = 0; i < 100; i++) {
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    pt shape;
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    shape.x = rand() % graphics.bounds.w;
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    shape.y = rand() % graphics.bounds.h;
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    shape.r = (rand() % 10) + 3;
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    shape.dx = float(rand() % 255) / 64.0f;
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    shape.dy = float(rand() % 255) / 64.0f;
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    shape.pen = graphics.create_pen(rand() % 255, rand() % 255, rand() % 255);
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    shapes.push_back(shape);
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  }
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  Point text_location(0, 0);
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  Pen BG = graphics.create_pen(120, 40, 60);
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  Pen WHITE = graphics.create_pen(255, 255, 255);
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  while(true) {
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    if(button_a.raw()) text_location.x -= 1;
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    if(button_b.raw()) text_location.x += 1;
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    if(button_x.raw()) text_location.y -= 1;
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    if(button_y.raw()) text_location.y += 1;
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    graphics.set_pen(BG);
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    graphics.clear();
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    for(auto &shape : shapes) {
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      shape.x += shape.dx;
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      shape.y += shape.dy;
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      if((shape.x - shape.r) < 0) {
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        shape.dx *= -1;
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        shape.x = shape.r;
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      }
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      if((shape.x + shape.r) >= graphics.bounds.w) {
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        shape.dx *= -1;
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        shape.x = graphics.bounds.w - shape.r;
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      }
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      if((shape.y - shape.r) < 0) {
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        shape.dy *= -1;
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        shape.y = shape.r;
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      }
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      if((shape.y + shape.r) >= graphics.bounds.h) {
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        shape.dy *= -1;
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        shape.y = graphics.bounds.h - shape.r;
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      }
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      graphics.set_pen(shape.pen);
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      graphics.circle(Point(shape.x, shape.y), shape.r);
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    }
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    // Since HSV takes a float from 0.0 to 1.0 indicating hue,
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    // then we can divide millis by the number of milliseconds
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    // we want a full colour cycle to take. 5000 = 5 sec.
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    uint8_t r = 0, g = 0, b = 0;
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    from_hsv((float)millis() / 5000.0f, 1.0f, 0.5f + sinf(millis() / 100.0f / 3.14159f) * 0.5f, r, g, b);
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    led.set_rgb(r, g, b);
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    graphics.set_pen(WHITE);
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    graphics.text("Hello World", text_location, 320);
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    // update screen
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    st7789.update(&graphics);
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  }
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    return 0;
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}
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			@ -35,3 +35,4 @@ add_subdirectory(inventor2040w)
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add_subdirectory(adcfft)
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add_subdirectory(jpegdec)
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add_subdirectory(inky_frame)
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add_subdirectory(gfx_pack)
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			@ -0,0 +1,11 @@
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set(LIB_NAME gfx_pack)
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add_library(${LIB_NAME} INTERFACE)
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target_sources(${LIB_NAME} INTERFACE
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  ${CMAKE_CURRENT_LIST_DIR}/${LIB_NAME}.cpp
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)
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target_include_directories(${LIB_NAME} INTERFACE ${CMAKE_CURRENT_LIST_DIR})
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# Pull in pico libraries that we need
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target_link_libraries(${LIB_NAME} INTERFACE pico_stdlib hardware_spi hardware_pwm hardware_dma st7789 pico_graphics)
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# Pico Display 2.0" Pack <!-- omit in toc -->
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Our Pico Display Pack offers a vibrant 1.14" (240x135) IPS LCD screen for your Raspberry Pi Pico it also includes four switches and and an RGB LED!
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- [Example Program](#example-program)
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- [Function Reference](#function-reference)
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  - [PicoGraphics](#picographics)
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  - [ST7789](#st7789)
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## Example Program
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The following example sets up Pico Display, displays some basic demo text and graphics and will illuminate the RGB LED green if the A button is pressed.
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```c++
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#include "pico_display_2.hpp"
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#include "drivers/st7789/st7789.hpp"
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#include "libraries/pico_graphics/pico_graphics.hpp"
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#include "rgbled.hpp"
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#include "button.hpp"
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// Display driver
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ST7789 st7789(PicoDisplay2::WIDTH, PicoDisplay2::HEIGHT, ROTATE_0, false, get_spi_pins(BG_SPI_FRONT));
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// Graphics library - in RGB332 mode you get 256 colours and optional dithering for 75K RAM.
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PicoGraphics_PenRGB332 graphics(st7789.width, st7789.height, nullptr);
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// RGB LED
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RGBLED led(PicoDisplay2::LED_R, PicoDisplay2::LED_G, PicoDisplay2::LED_B);
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// And each button
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Button button_a(PicoDisplay2::A);
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Button button_b(PicoDisplay2::B);
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Button button_x(PicoDisplay2::X);
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Button button_y(PicoDisplay2::Y);
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int main() {
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    // set the backlight to a value between 0 and 255
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    // the backlight is driven via PWM and is gamma corrected by our
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    // library to give a gorgeous linear brightness range.
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    st7789.set_backlight(100);
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    while(true) {
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        // detect if the A button is pressed (could be A, B, X, or Y)
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        if(button_a.raw(display.A)) {
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            // make the led glow green
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            // parameters are red, green, blue all between 0 and 255
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            // these are also gamma corrected
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            led.set_rgb(0, 255, 0);
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        }
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        // set the colour of the pen
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        // parameters are red, green, blue all between 0 and 255
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        graphics.set_pen(30, 40, 50);
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        // fill the screen with the current pen colour
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        graphics.clear();
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        // draw a box to put some text in
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        graphics.set_pen(10, 20, 30);
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        Rect text_rect(10, 10, 150, 150);
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        graphics.rectangle(text_rect);
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        // write some text inside the box with 10 pixels of margin
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        // automatically word wrapping
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        text_rect.deflate(10);
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        graphics.set_pen(110, 120, 130);
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        graphics.text("This is a message", Point(text_rect.x, text_rect.y), text_rect.w);
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        // now we've done our drawing let's update the screen
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        st7789.update(&graphics);
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    }
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}
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```
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## Function Reference
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### PicoGraphics
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Pico Display uses our Pico Graphics library to draw graphics and text. For more information [read the Pico Graphics function reference.](../pico_graphics/README.md#function-reference).
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### ST7789
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Pico Display uses the ST7789 display driver to handle the LCD. For more information [read the ST7789 README.](../../drivers/st7789/README.md).
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			@ -0,0 +1,10 @@
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add_library(pico_display_2 INTERFACE)
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target_sources(pico_display_2 INTERFACE
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  ${CMAKE_CURRENT_LIST_DIR}/pico_display_2.cpp
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)
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target_include_directories(pico_display_2 INTERFACE ${CMAKE_CURRENT_LIST_DIR})
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# Pull in pico libraries that we need
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target_link_libraries(pico_display_2 INTERFACE pico_stdlib)
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#include "gfx_pack.hpp"
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#pragma once
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#include "pico/stdlib.h"
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namespace pimoroni {
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  class gfx_pack {
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  public:
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    static const int WIDTH = 128;
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    static const int HEIGHT = 64;
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    static const uint8_t A = 12;
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    static const uint8_t B = 13;
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    static const uint8_t X = 14;
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    static const uint8_t Y = 15;
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    static const uint8_t BL_R = 6;
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    static const uint8_t BL_G = 7;
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    static const uint8_t BL_B = 8;
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    static const uint8_t BL_W = 9;
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  };
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}
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