kopia lustrzana https://github.com/pimoroni/pimoroni-pico
Merge pull request #840 from MichaelBell/patch-pretty-poly-perf
Improve pretty_poly performancepull/843/head
commit
c3919bd648
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@ -41,7 +41,8 @@ namespace alright_fonts {
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}
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}
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void render_character(text_metrics_t &tm, uint16_t codepoint, pretty_poly::point_t<int> origin, pretty_poly::mat3_t transform) {
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template<typename mat_t>
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void render_character(text_metrics_t &tm, uint16_t codepoint, pretty_poly::point_t<int> origin, mat_t transform) {
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if(tm.face.glyphs.count(codepoint) == 1) {
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glyph_t glyph = tm.face.glyphs[codepoint];
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@ -51,26 +52,35 @@ namespace alright_fonts {
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unsigned scale = tm.size << 9;
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std::vector<pretty_poly::contour_t<int8_t>> contours;
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contours.reserve(glyph.contours.size());
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unsigned int total_points = 0;
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for(auto i = 0u; i < glyph.contours.size(); i++) {
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total_points += glyph.contours[i].count;;
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}
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point_t<int8_t> *points = (point_t<int8_t> *)malloc(sizeof(point_t<int8_t>) * total_points);
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for(auto i = 0u; i < glyph.contours.size(); i++) {
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unsigned int count = glyph.contours[i].count;
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point_t<int8_t> *points = (point_t<int8_t> *)malloc(sizeof(point_t<int8_t>) * count);
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const unsigned int count = glyph.contours[i].count;
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for(auto j = 0u; j < count; j++) {
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point_t<float> point(glyph.contours[i].points[j].x, glyph.contours[i].points[j].y);
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point *= transform;
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points[j] = point_t<int8_t>(point.x, point.y);
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}
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contours.emplace_back(points, count);
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points += count;
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}
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pretty_poly::draw_polygon<int8_t>(contours, origin, scale);
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for(auto contour : contours) {
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free(contour.points);
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}
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free(contours[0].points);
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}
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}
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template void render_character<pretty_poly::mat3_t>(text_metrics_t &tm, uint16_t codepoint, pretty_poly::point_t<int> origin, pretty_poly::mat3_t transform);
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template void render_character<pretty_poly::mat2_t>(text_metrics_t &tm, uint16_t codepoint, pretty_poly::point_t<int> origin, pretty_poly::mat2_t transform);
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/*
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load functions
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*/
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@ -70,5 +70,6 @@ namespace alright_fonts {
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*/
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void render_character(text_metrics_t &tm, uint16_t codepoint, pretty_poly::point_t<int> origin);
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void render_character(text_metrics_t &tm, uint16_t codepoint, pretty_poly::point_t<int> origin, pretty_poly::mat3_t transform);
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template<typename mat_t>
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void render_character(text_metrics_t &tm, uint16_t codepoint, pretty_poly::point_t<int> origin, mat_t transform);
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}
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@ -6,4 +6,4 @@ add_library(pico_vector
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target_include_directories(pico_vector INTERFACE ${CMAKE_CURRENT_LIST_DIR})
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target_link_libraries(pico_vector pico_stdlib)
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target_link_libraries(pico_vector pico_stdlib hardware_interp)
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@ -10,44 +10,42 @@ namespace pimoroni {
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}
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void PicoVector::rotate(std::vector<pretty_poly::contour_t<picovector_point_type>> &contours, Point origin, float angle) {
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pretty_poly::mat3_t t2 = pretty_poly::mat3_t::translation(origin.x, origin.y);
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pretty_poly::mat3_t t1 = pretty_poly::mat3_t::translation(-origin.x, -origin.y);
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angle = 2 * M_PI * (angle / 360.0f);
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pretty_poly::mat3_t r = pretty_poly::mat3_t::rotation(angle);
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pretty_poly::point_t<picovector_point_type> t{(picovector_point_type)origin.x, (picovector_point_type)origin.y};
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angle = (2 * (float)M_PI / 360.f) * angle;
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pretty_poly::mat2_t r = pretty_poly::mat2_t::rotation(angle);
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for(auto &contour : contours) {
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for(auto i = 0u; i < contour.count; i++) {
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contour.points[i] *= t1;
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contour.points[i] -= t;
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contour.points[i] *= r;
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contour.points[i] *= t2;
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contour.points[i] += t;
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}
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}
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}
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void PicoVector::translate(std::vector<pretty_poly::contour_t<picovector_point_type>> &contours, Point translation) {
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pretty_poly::mat3_t t = pretty_poly::mat3_t::translation(translation.x, translation.y);
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pretty_poly::point_t<picovector_point_type> t{(picovector_point_type)translation.x, (picovector_point_type)translation.y};
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for(auto &contour : contours) {
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for(auto i = 0u; i < contour.count; i++) {
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contour.points[i] *= t;
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contour.points[i] += t;
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}
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}
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}
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void PicoVector::rotate(pretty_poly::contour_t<picovector_point_type> &contour, Point origin, float angle) {
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pretty_poly::mat3_t t2 = pretty_poly::mat3_t::translation(origin.x, origin.y);
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pretty_poly::mat3_t t1 = pretty_poly::mat3_t::translation(-origin.x, -origin.y);
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angle = 2 * M_PI * (angle / 360.0f);
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pretty_poly::mat3_t r = pretty_poly::mat3_t::rotation(angle);
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pretty_poly::point_t<picovector_point_type> t{(picovector_point_type)origin.x, (picovector_point_type)origin.y};
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angle = (2 * (float)M_PI / 360.f) * angle;
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pretty_poly::mat2_t r = pretty_poly::mat2_t::rotation(angle);
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for(auto i = 0u; i < contour.count; i++) {
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contour.points[i] *= t1;
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contour.points[i] -= t;
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contour.points[i] *= r;
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contour.points[i] *= t2;
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contour.points[i] += t;
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}
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}
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void PicoVector::translate(pretty_poly::contour_t<picovector_point_type> &contour, Point translation) {
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pretty_poly::mat3_t t = pretty_poly::mat3_t::translation(translation.x, translation.y);
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pretty_poly::point_t<picovector_point_type> t{(picovector_point_type)translation.x, (picovector_point_type)translation.y};
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for(auto i = 0u; i < contour.count; i++) {
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contour.points[i] *= t;
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contour.points[i] += t;
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}
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}
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@ -115,8 +113,8 @@ namespace pimoroni {
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pretty_poly::point_t<float> caret(0, 0);
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// Prepare a transformation matrix for character and offset rotation
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angle = 2 * M_PI * (angle / 360.0f);
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pretty_poly::mat3_t transform = pretty_poly::mat3_t::rotation(angle);
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angle = (2 * (float)M_PI / 360.f) * angle;
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pretty_poly::mat2_t transform = pretty_poly::mat2_t::rotation(angle);
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// Align text from the bottom left
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caret.y += text_metrics.line_height;
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@ -8,6 +8,7 @@
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#include "pretty_poly.hpp"
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#include "hardware/interp.h"
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#ifdef PP_DEBUG
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#define debug(...) printf(__VA_ARGS__)
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@ -79,35 +80,63 @@ namespace pretty_poly {
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std::swap(sx, ex);
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}
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/*sx <<= settings::antialias;
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ex <<= settings::antialias;
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sy <<= settings::antialias;
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ey <<= settings::antialias;*/
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// Early out if line is completely outside the tile, or has no lines
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if (ey < 0 || sy >= (int)node_buffer_size || sy == ey) return;
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debug(" + line segment from %d, %d to %d, %d\n", sx, sy, ex, ey);
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// Determine how many in-bounds lines to render
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int y = std::max(0, sy);
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int count = std::min((int)node_buffer_size, ey) - y;
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// Handle cases where x is completely off to one side or other
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if (std::max(sx, ex) <= 0) {
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while (count--) {
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nodes[y][node_counts[y]++] = 0;
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++y;
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}
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return;
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}
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const int full_tile_width = (tile_bounds.w << settings::antialias);
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if (std::min(sx, ex) >= full_tile_width) {
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while (count--) {
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nodes[y][node_counts[y]++] = full_tile_width;
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++y;
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}
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return;
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}
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// Normal case
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int x = sx;
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int y = sy;
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int e = 0;
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int xinc = sign(ex - sx);
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int einc = abs(ex - sx) + 1;
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const int xinc = sign(ex - sx);
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const int einc = abs(ex - sx) + 1;
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const int dy = ey - sy;
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// If sy < 0 jump to the start, note this does use a divide
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// but potentially saves many wasted loops below, so is likely worth it.
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if (sy < 0) {
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e = einc * -sy;
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int xjump = e / dy;
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e -= dy * xjump;
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x += xinc * xjump;
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}
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interp1->base[1] = full_tile_width;
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interp1->accum[0] = x;
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// todo: preclamp sy and ey (and therefore count) no need to perform
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// that test inside the loop
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int dy = ey - sy;
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int count = dy;
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debug(" + line segment from %d, %d to %d, %d\n", sx, sy, ex, ey);
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// loop over scanlines
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while(count--) {
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// consume accumulated error
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while(e > dy) {e -= dy; x += xinc;}
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while(e > dy) {e -= dy; interp1->add_raw[0] = xinc;}
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if(y >= 0 && y < (int)node_buffer_size) {
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// clamp node x value to tile bounds
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int nx = std::max(std::min(x, (int)(tile_bounds.w << settings::antialias)), 0);
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debug(" + adding node at %d, %d\n", x, y);
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// add node to node list
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nodes[y][node_counts[y]++] = nx;
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}
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// clamp node x value to tile bounds
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const int nx = interp1->peek[0];
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debug(" + adding node at %d, %d\n", x, y);
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// add node to node list
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nodes[y][node_counts[y]++] = nx;
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// step to next scanline and accumulate error
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y++;
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@ -138,14 +167,23 @@ namespace pretty_poly {
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}
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}
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void render_nodes(const tile_t &tile) {
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void render_nodes(const tile_t &tile, rect_t &bounds) {
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int maxy = -1;
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bounds.y = 0;
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bounds.x = tile.bounds.w;
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int maxx = 0;
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int anitialias_mask = (1 << settings::antialias) - 1;
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for(auto y = 0; y < (int)node_buffer_size; y++) {
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if(node_counts[y] == 0) {
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if (y == bounds.y) ++bounds.y;
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continue;
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}
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std::sort(&nodes[y][0], &nodes[y][0] + node_counts[y]);
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uint8_t* row_data = &tile.data[(y >> settings::antialias) * tile.stride];
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bool rendered_any = false;
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for(auto i = 0u; i < node_counts[y]; i += 2) {
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int sx = nodes[y][i + 0];
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int ex = nodes[y][i + 1];
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@ -154,13 +192,55 @@ namespace pretty_poly {
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continue;
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}
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rendered_any = true;
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maxx = std::max((ex - 1) >> settings::antialias, maxx);
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debug(" - render span at %d from %d to %d\n", y, sx, ex);
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for(int x = sx; x < ex; x++) {
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tile.data[(x >> settings::antialias) + (y >> settings::antialias) * tile.stride]++;
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}
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if (settings::antialias) {
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int ax = sx >> settings::antialias;
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const int aex = ex >> settings::antialias;
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bounds.x = std::min(ax, bounds.x);
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if (ax == aex) {
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row_data[ax] += ex - sx;
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continue;
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}
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row_data[ax] += (1 << settings::antialias) - (sx & anitialias_mask);
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for(ax++; ax < aex; ax++) {
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row_data[ax] += (1 << settings::antialias);
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}
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// This might add 0 to the byte after the end of the row, we pad the tile data
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// by 1 byte to ensure that is OK
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row_data[ax] += ex & anitialias_mask;
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}
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else {
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bounds.x = std::min(sx, bounds.x);
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for(int x = sx; x < ex; x++) {
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row_data[x]++;
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}
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}
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}
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if (rendered_any) {
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debug(" - rendered line %d\n", y);
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maxy = y;
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}
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else if (y == bounds.y) {
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debug(" - render nothing on line %d\n", y);
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++bounds.y;
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}
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}
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bounds.y >>= settings::antialias;
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maxy >>= settings::antialias;
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bounds.w = (maxx >= bounds.x) ? maxx + 1 - bounds.x : 0;
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bounds.h = (maxy >= bounds.y) ? maxy + 1 - bounds.y : 0;
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debug(" - rendered tile bounds %d, %d (%d x %d)\n", bounds.x, bounds.y, bounds.w, bounds.h);
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}
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template<typename T>
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@ -172,7 +252,7 @@ namespace pretty_poly {
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}
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template<typename T>
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void draw_polygon(std::vector<contour_t<T>> contours, point_t<int> origin, int scale) {
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void draw_polygon(const std::vector<contour_t<T>>& contours, point_t<int> origin, int scale) {
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debug("> draw polygon with %lu contours\n", contours.size());
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@ -194,8 +274,16 @@ namespace pretty_poly {
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debug(" - bounds %d, %d (%d x %d)\n", polygon_bounds.x, polygon_bounds.y, polygon_bounds.w, polygon_bounds.h);
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debug(" - clip %d, %d (%d x %d)\n", settings::clip.x, settings::clip.y, settings::clip.w, settings::clip.h);
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interp_hw_save_t interp1_save;
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interp_save(interp1, &interp1_save);
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memset(nodes, 0, node_buffer_size * sizeof(unsigned) * 32);
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interp_config cfg = interp_default_config();
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interp_config_set_clamp(&cfg, true);
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interp_config_set_signed(&cfg, true);
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interp_set_config(interp1, 0, &cfg);
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interp1->base[0] = 0;
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//memset(nodes, 0, node_buffer_size * sizeof(unsigned) * 32);
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// iterate over tiles
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debug(" - processing tiles\n");
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@ -218,22 +306,34 @@ namespace pretty_poly {
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memset(tile.data, 0, tile_buffer_size);
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// build the nodes for each contour
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for(contour_t<T> &contour : contours) {
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for(const contour_t<T> &contour : contours) {
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debug(" : build nodes for contour\n");
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build_nodes(contour, tile, origin, scale);
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}
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debug(" : render the tile\n");
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// render the tile
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render_nodes(tile);
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rect_t bounds;
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render_nodes(tile, bounds);
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if (bounds.empty()) {
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continue;
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}
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tile.data += bounds.x + tile.stride * bounds.y;
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tile.bounds.x += bounds.x;
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tile.bounds.y += bounds.y;
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tile.bounds.w = bounds.w;
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tile.bounds.h = bounds.h;
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settings::callback(tile);
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}
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}
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interp_restore(interp1, &interp1_save);
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}
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}
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template void pretty_poly::draw_polygon<int>(std::vector<contour_t<int>> contours, point_t<int> origin, int scale);
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template void pretty_poly::draw_polygon<float>(std::vector<contour_t<float>> contours, point_t<int> origin, int scale);
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template void pretty_poly::draw_polygon<uint8_t>(std::vector<contour_t<uint8_t>> contours, point_t<int> origin, int scale);
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template void pretty_poly::draw_polygon<int8_t>(std::vector<contour_t<int8_t>> contours, point_t<int> origin, int scale);
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template void pretty_poly::draw_polygon<int>(const std::vector<contour_t<int>>& contours, point_t<int> origin, int scale);
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template void pretty_poly::draw_polygon<float>(const std::vector<contour_t<float>>& contours, point_t<int> origin, int scale);
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template void pretty_poly::draw_polygon<uint8_t>(const std::vector<contour_t<uint8_t>>& contours, point_t<int> origin, int scale);
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template void pretty_poly::draw_polygon<int8_t>(const std::vector<contour_t<int8_t>>& contours, point_t<int> origin, int scale);
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@ -6,6 +6,7 @@
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#include <new>
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#include <filesystem>
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#include <fstream>
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#include <functional>
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#include "pretty_poly_types.hpp"
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@ -62,11 +63,11 @@ namespace pretty_poly {
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template<typename T>
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void build_nodes(const contour_t<T> &contour, const tile_t &tile, point_t<int> origin = point_t<int>(0, 0), int scale = 65536);
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void render_nodes(const tile_t &tile);
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void render_nodes(const tile_t &tile, rect_t &bounds);
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template<typename T>
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void draw_polygon(T *points, unsigned count);
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template<typename T>
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void draw_polygon(std::vector<contour_t<T>> contours, point_t<int> origin = point_t<int>(0, 0), int scale = 65536);
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void draw_polygon(const std::vector<contour_t<T>>& contours, point_t<int> origin = point_t<int>(0, 0), int scale = 65536);
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}
|
|
@ -1,6 +1,7 @@
|
|||
#pragma once
|
||||
#include <cstdint>
|
||||
#include <math.h>
|
||||
#include <vector>
|
||||
|
||||
#ifdef PP_DEBUG
|
||||
#define debug(...) printf(__VA_ARGS__)
|
||||
|
@ -43,6 +44,29 @@ namespace pretty_poly {
|
|||
mat3_t r = mat3_t::identity(); r.v00 = x; r.v11 = y; return r;}
|
||||
};
|
||||
|
||||
// 2x2 matrix for rotations and scales
|
||||
struct mat2_t {
|
||||
float v00 = 0.0f, v10 = 0.0f, v01 = 0.0f, v11 = 0.0f;
|
||||
mat2_t() = default;
|
||||
mat2_t(const mat2_t &m) = default;
|
||||
inline mat2_t& operator*= (const mat2_t &m) {
|
||||
float r00 = this->v00 * m.v00 + this->v01 * m.v10;
|
||||
float r01 = this->v00 * m.v01 + this->v01 * m.v11;
|
||||
float r10 = this->v10 * m.v00 + this->v11 * m.v10;
|
||||
float r11 = this->v10 * m.v01 + this->v11 * m.v11;
|
||||
this->v00 = r00; this->v01 = r01;
|
||||
this->v10 = r10; this->v11 = r11;
|
||||
return *this;
|
||||
}
|
||||
|
||||
static mat2_t identity() {mat2_t m; m.v00 = m.v11 = 1.0f; return m;}
|
||||
static mat2_t rotation(float a) {
|
||||
float c = cosf(a), s = sinf(a); mat2_t r;
|
||||
r.v00 = c; r.v01 = -s; r.v10 = s; r.v11 = c; return r;}
|
||||
static mat2_t scale(float x, float y) {
|
||||
mat2_t r; r.v00 = x; r.v11 = y; return r;}
|
||||
};
|
||||
|
||||
// point type for contour points
|
||||
template<typename T = int>
|
||||
struct __attribute__ ((packed)) point_t {
|
||||
|
@ -52,6 +76,7 @@ namespace pretty_poly {
|
|||
inline point_t& operator-= (const point_t &a) {x -= a.x; y -= a.y; return *this;}
|
||||
inline point_t& operator+= (const point_t &a) {x += a.x; y += a.y; return *this;}
|
||||
inline point_t& operator*= (const float a) {x *= a; y *= a; return *this;}
|
||||
inline point_t& operator*= (const mat2_t &a) {this->transform(a); return *this;}
|
||||
inline point_t& operator*= (const mat3_t &a) {this->transform(a); return *this;}
|
||||
inline point_t& operator/= (const float a) {x /= a; y /= a; return *this;}
|
||||
inline point_t& operator/= (const point_t &a) {x /= a.x; y /= a.y; return *this;}
|
||||
|
@ -60,6 +85,11 @@ namespace pretty_poly {
|
|||
this->x = (m.v00 * tx + m.v01 * ty + m.v02);
|
||||
this->y = (m.v10 * tx + m.v11 * ty + m.v12);
|
||||
}
|
||||
void transform(const mat2_t &m) {
|
||||
float tx = x, ty = y;
|
||||
this->x = (m.v00 * tx + m.v01 * ty);
|
||||
this->y = (m.v10 * tx + m.v11 * ty);
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
@ -78,7 +108,7 @@ namespace pretty_poly {
|
|||
int x, y, w, h;
|
||||
rect_t() : x(0), y(0), w(0), h(0) {}
|
||||
rect_t(int x, int y, int w, int h) : x(x), y(y), w(w), h(h) {}
|
||||
bool empty() const {return this->w == 0 && this->h == 0;}
|
||||
bool empty() const {return this->w == 0 || this->h == 0;}
|
||||
rect_t intersection(const rect_t &c) {
|
||||
return rect_t(std::max(this->x, c.x), std::max(this->y, c.y),
|
||||
std::max(0, std::min(this->x + this->w, c.x + c.w) - std::max(this->x, c.x)),
|
||||
|
@ -109,14 +139,14 @@ namespace pretty_poly {
|
|||
unsigned count;
|
||||
|
||||
contour_t() {}
|
||||
contour_t(std::vector<point_t<T>> v) : points(v.data()), count(v.size()) {};
|
||||
contour_t(const std::vector<point_t<T>>& v) : points(v.data()), count(v.size()) {};
|
||||
contour_t(point_t<T> *points, unsigned count) : points(points), count(count) {};
|
||||
|
||||
// TODO: Make this work, it's so much nicer to use auto point : contour
|
||||
//point_t<T> *begin() const { return points; };
|
||||
//point_t<T> *end() const { return points + count * sizeof(point_t<T>); };
|
||||
|
||||
rect_t bounds() {
|
||||
rect_t bounds() const {
|
||||
T minx = this->points[0].x, maxx = minx;
|
||||
T miny = this->points[0].y, maxy = miny;
|
||||
for(auto i = 1u; i < this->count; i++) {
|
||||
|
|
|
@ -18,4 +18,6 @@ target_compile_definitions(usermod_picovector INTERFACE
|
|||
MODULE_PICOVECTOR_ENABLED=1
|
||||
)
|
||||
|
||||
target_link_libraries(usermod_picovector INTERFACE hardware_interp)
|
||||
|
||||
target_link_libraries(usermod INTERFACE usermod_picovector)
|
||||
|
|
Ładowanie…
Reference in New Issue