kopia lustrzana https://github.com/pimoroni/pimoroni-pico
More work on GU synth
rodzic
deec835692
commit
882f76dcbc
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@ -6,7 +6,7 @@ pico_generate_pio_header(galactic_unicorn ${CMAKE_CURRENT_LIST_DIR}/audio_i2s.pi
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target_sources(galactic_unicorn INTERFACE
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target_sources(galactic_unicorn INTERFACE
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${CMAKE_CURRENT_LIST_DIR}/galactic_unicorn.cpp
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${CMAKE_CURRENT_LIST_DIR}/galactic_unicorn.cpp
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${CMAKE_CURRENT_LIST_DIR}/synth.cpp
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${CMAKE_CURRENT_LIST_DIR}/../pico_synth/pico_synth.cpp
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)
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)
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target_include_directories(galactic_unicorn INTERFACE ${CMAKE_CURRENT_LIST_DIR})
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target_include_directories(galactic_unicorn INTERFACE ${CMAKE_CURRENT_LIST_DIR})
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@ -45,42 +45,6 @@ static uint16_t b_gamma_lut[256] = {0};
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static uint32_t dma_channel;
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static uint32_t dma_channel;
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static uint32_t audio_dma_channel;
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static uint32_t audio_dma_channel;
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static const int16_t sine_waveform[256] = {-32768,-32758,-32729,-32679,-32610,-32522,-32413,-32286,-32138,-31972,-31786,-31581,-31357,-31114,-30853,-30572,-30274,-29957,-29622,-29269,-28899,-28511,-28106,-27684,-27246,-26791,-26320,-25833,-25330,-24812,-24279,-23732,-23170,-22595,-22006,-21403,-20788,-20160,-19520,-18868,-18205,-17531,-16846,-16151,-15447,-14733,-14010,-13279,-12540,-11793,-11039,-10279,-9512,-8740,-7962,-7180,-6393,-5602,-4808,-4011,-3212,-2411,-1608,-804,0,804,1608,2411,3212,4011,4808,5602,6393,7180,7962,8740,9512,10279,11039,11793,12540,13279,14010,14733,15447,16151,16846,17531,18205,18868,19520,20160,20788,21403,22006,22595,23170,23732,24279,24812,25330,25833,26320,26791,27246,27684,28106,28511,28899,29269,29622,29957,30274,30572,30853,31114,31357,31581,31786,31972,32138,32286,32413,32522,32610,32679,32729,32758,32767,32758,32729,32679,32610,32522,32413,32286,32138,31972,31786,31581,31357,31114,30853,30572,30274,29957,29622,29269,28899,28511,28106,27684,27246,26791,26320,25833,25330,24812,24279,23732,23170,22595,22006,21403,20788,20160,19520,18868,18205,17531,16846,16151,15447,14733,14010,13279,12540,11793,11039,10279,9512,8740,7962,7180,6393,5602,4808,4011,3212,2411,1608,804,0,-804,-1608,-2411,-3212,-4011,-4808,-5602,-6393,-7180,-7962,-8740,-9512,-10279,-11039,-11793,-12540,-13279,-14010,-14733,-15447,-16151,-16846,-17531,-18205,-18868,-19520,-20160,-20788,-21403,-22006,-22595,-23170,-23732,-24279,-24812,-25330,-25833,-26320,-26791,-27246,-27684,-28106,-28511,-28899,-29269,-29622,-29957,-30274,-30572,-30853,-31114,-31357,-31581,-31786,-31972,-32138,-32286,-32413,-32522,-32610,-32679,-32729,-32758};
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#define SONG_LENGTH 384
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#define HAT 20000
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#define BASS 500
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#define SNARE 6000
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#define SUB 50
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static const int16_t notes[5][SONG_LENGTH] = {
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{ // melody notes
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147, 0, 0, 0, 0, 0, 0, 0, 175, 0, 196, 0, 220, 0, 262, 0, 247, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 175, 0, 0, 0, 0, 0, 0, 0, 175, 0, 196, 0, 220, 0, 262, 0, 330, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 349, 0, 0, 0, 0, 0, 0, 0, 349, 0, 330, 0, 294, 0, 220, 0, 262, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 247, 0, 0, 0, 0, 0, 0, 0, 247, 0, 220, 0, 196, 0, 147, 0, 175, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0,
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147, 0, 0, 0, 0, 0, 0, 0, 175, 0, 196, 0, 220, 0, 262, 0, 247, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 175, 0, 0, 0, 0, 0, 0, 0, 175, 0, 196, 0, 220, 0, 262, 0, 330, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 349, 0, 0, 0, 0, 0, 0, 0, 349, 0, 330, 0, 294, 0, 220, 0, 262, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 247, 0, 0, 0, 0, 0, 0, 0, 247, 0, 220, 0, 196, 0, 147, 0, 175, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0,
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147, 0, 0, 0, 0, 0, 0, 0, 175, 0, 196, 0, 220, 0, 262, 0, 247, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 175, 0, 0, 0, 0, 0, 0, 0, 175, 0, 196, 0, 220, 0, 262, 0, 330, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 349, 0, 0, 0, 0, 0, 0, 0, 349, 0, 330, 0, 294, 0, 220, 0, 262, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 247, 0, 0, 0, 0, 0, 0, 0, 247, 0, 262, 0, 294, 0, 392, 0, 440, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
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},
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{ // rhythm notes
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294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 392, 0, 523, 0, 659, 0, 523, 0, 392, 0, 523, 0, 659, 0, 523, 0, 698, 0, 587, 0, 440, 0, 587, 0, 698, 0, 587, 0, 440, 0, 587, 0, 523, 0, 440, 0, 330, 0, 440, 0, 523, 0, 440, 0, 330, 0, 440, 0, 349, 0, 294, 0, 220, 0, 294, 0, 349, 0, 294, 0, 220, 0, 294, 0, 262, 0, 247, 0, 220, 0, 175, 0, 165, 0, 147, 0, 131, 0, 98, 0,
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294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 392, 0, 523, 0, 659, 0, 523, 0, 392, 0, 523, 0, 659, 0, 523, 0, 698, 0, 587, 0, 440, 0, 587, 0, 698, 0, 587, 0, 440, 0, 587, 0, 523, 0, 440, 0, 330, 0, 440, 0, 523, 0, 440, 0, 330, 0, 440, 0, 349, 0, 294, 0, 220, 0, 294, 0, 349, 0, 294, 0, 220, 0, 294, 0, 262, 0, 247, 0, 220, 0, 175, 0, 165, 0, 147, 0, 131, 0, 98, 0,
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294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 392, 0, 523, 0, 659, 0, 523, 0, 392, 0, 523, 0, 659, 0, 523, 0, 698, 0, 587, 0, 440, 0, 587, 0, 698, 0, 587, 0, 440, 0, 587, 0, 523, 0, 440, 0, 330, 0, 440, 0, 523, 0, 440, 0, 330, 0, 440, 0, 349, 0, 294, 0, 220, 0, 294, 0, 349, 0, 294, 0, 220, 0, 294, 0, 262, 0, 247, 0, 220, 0, 175, 0, 165, 0, 147, 0, 131, 0, 98, 0,
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},
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{ // drum beats
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BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0,
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BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0,
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BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0
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},
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{ // hi-hat
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HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1,
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HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1,
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HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1
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},
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{ // bass notes under bass drum
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SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0,
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SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0,
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SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0
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},
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};
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namespace pimoroni {
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namespace pimoroni {
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GalacticUnicorn* GalacticUnicorn::unicorn = nullptr;
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GalacticUnicorn* GalacticUnicorn::unicorn = nullptr;
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@ -96,20 +60,15 @@ namespace pimoroni {
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void __isr GalacticUnicorn::dma_complete() {
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void __isr GalacticUnicorn::dma_complete() {
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if(unicorn != nullptr) {
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if(unicorn != nullptr) {
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if(dma_channel_get_irq0_status(dma_channel)) {
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if(dma_channel_get_irq0_status(dma_channel)) {
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gpio_put(I2C_SCL, true);
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unicorn->next_bitstream_sequence();
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unicorn->next_dma_sequence();
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gpio_put(I2C_SCL, false);
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}
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}
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if(dma_channel_get_irq0_status(audio_dma_channel)) {
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if(dma_channel_get_irq0_status(audio_dma_channel)) {
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gpio_put(I2C_SDA, true);
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unicorn->next_audio_sequence();
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unicorn->loop_tone();
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gpio_put(I2C_SDA, false);
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}
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}
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}
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}
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}
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}
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void GalacticUnicorn::next_dma_sequence() {
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void GalacticUnicorn::next_bitstream_sequence() {
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// Clear any interrupt request caused by our channel
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// Clear any interrupt request caused by our channel
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//dma_channel_acknowledge_irq0(dma_channel);
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//dma_channel_acknowledge_irq0(dma_channel);
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// NOTE Temporary replacement of the above until this reaches pico-sdk main:
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// NOTE Temporary replacement of the above until this reaches pico-sdk main:
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@ -213,10 +172,6 @@ namespace pimoroni {
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}
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}
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}
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}
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// temp for debugging
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gpio_init(I2C_SDA); gpio_set_dir(I2C_SDA, GPIO_OUT); gpio_put(I2C_SDA, false);
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gpio_init(I2C_SCL); gpio_set_dir(I2C_SCL, GPIO_OUT); gpio_put(I2C_SCL, false);
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// setup light sensor adc
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// setup light sensor adc
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adc_init();
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adc_init();
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adc_gpio_init(LIGHT_SENSOR);
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adc_gpio_init(LIGHT_SENSOR);
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@ -384,60 +339,9 @@ namespace pimoroni {
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irq_set_enabled(DMA_IRQ_0, true);
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irq_set_enabled(DMA_IRQ_0, true);
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}
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}
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// configure voices
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/*
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channels[0].waveforms = Waveform::SINE;
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channels[0].attack_ms = 1;
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channels[0].decay_ms = 1;
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channels[0].sustain = 0xafff;
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channels[0].release_ms = 1;
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channels[0].volume = 10000;
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channels[0].frequency = 1000;
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*/
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// melody track
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channels[0].waveforms = Waveform::TRIANGLE | Waveform::SQUARE;
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channels[0].attack_ms = 16;
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channels[0].decay_ms = 168;
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channels[0].sustain = 0xafff;
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channels[0].release_ms = 168;
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channels[0].volume = 10000;
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// rhythm track
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channels[1].waveforms = Waveform::SINE | Waveform::SQUARE;
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channels[1].attack_ms = 38;
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channels[1].decay_ms = 300;
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channels[1].sustain = 0;
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channels[1].release_ms = 0;
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channels[1].volume = 12000;
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// drum track
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channels[2].waveforms = Waveform::NOISE;
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channels[2].attack_ms = 5;
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channels[2].decay_ms = 10;
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channels[2].sustain = 16000;
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channels[2].release_ms = 100;
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channels[2].volume = 18000;
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// hi-hat track
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channels[3].waveforms = Waveform::NOISE;
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channels[3].attack_ms = 5;
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channels[3].decay_ms = 5;
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channels[3].sustain = 8000;
|
|
||||||
channels[3].release_ms = 40;
|
|
||||||
channels[3].volume = 8000;
|
|
||||||
|
|
||||||
// bass track
|
|
||||||
channels[4].waveforms = Waveform::SQUARE;
|
|
||||||
channels[4].attack_ms = 10;
|
|
||||||
channels[4].decay_ms = 100;
|
|
||||||
channels[4].sustain = 0;
|
|
||||||
channels[4].release_ms = 500;
|
|
||||||
channels[4].volume = 12000;
|
|
||||||
|
|
||||||
unicorn = this;
|
unicorn = this;
|
||||||
|
|
||||||
next_dma_sequence();
|
next_bitstream_sequence();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GalacticUnicorn::clear() {
|
void GalacticUnicorn::clear() {
|
||||||
|
@ -478,137 +382,49 @@ namespace pimoroni {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GalacticUnicorn::play_tone(float frequency) {
|
|
||||||
play_dual_tone(frequency, 0.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
void GalacticUnicorn::play_dual_tone(float freq_a, float freq_b) {
|
|
||||||
if(play_mode != PLAYING_TONE) {
|
|
||||||
stop_playing();
|
|
||||||
}
|
|
||||||
|
|
||||||
if(unicorn == this) {
|
|
||||||
|
|
||||||
tone_frequency_a = MAX(freq_a, 0.0f);
|
|
||||||
tone_frequency_b = MAX(freq_b, 0.0f);
|
|
||||||
|
|
||||||
if(play_mode == NOT_PLAYING) {
|
|
||||||
// Nothing is playing, so we can set up the first buffer straight away
|
|
||||||
current_buffer = 0;
|
|
||||||
|
|
||||||
populate_next_tone();
|
|
||||||
|
|
||||||
// Restart the audio SM and start a new DMA transfer
|
|
||||||
pio_sm_set_enabled(audio_pio, audio_sm, true);
|
|
||||||
|
|
||||||
play_mode = PLAYING_TONE;
|
|
||||||
|
|
||||||
loop_tone();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void GalacticUnicorn::play_synth() {
|
void GalacticUnicorn::play_synth() {
|
||||||
if(play_mode != PLAYING_SYNTH) {
|
if(play_mode != PLAYING_SYNTH) {
|
||||||
stop_playing();
|
stop_playing();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(unicorn == this) {
|
if(unicorn == this && play_mode == NOT_PLAYING) {
|
||||||
|
// Nothing is playing, so we can set up the first buffer straight away
|
||||||
|
current_buffer = 0;
|
||||||
|
|
||||||
if(play_mode == NOT_PLAYING) {
|
populate_next_synth();
|
||||||
// Nothing is playing, so we can set up the first buffer straight away
|
|
||||||
current_buffer = 0;
|
|
||||||
|
|
||||||
absolute_time_t at = get_absolute_time();
|
// Restart the audio SM and start a new DMA transfer
|
||||||
synth_start = to_us_since_boot(at) / 1000;
|
pio_sm_set_enabled(audio_pio, audio_sm, true);
|
||||||
|
|
||||||
populate_next_synth();
|
play_mode = PLAYING_SYNTH;
|
||||||
|
|
||||||
// Restart the audio SM and start a new DMA transfer
|
next_audio_sequence();
|
||||||
pio_sm_set_enabled(audio_pio, audio_sm, true);
|
|
||||||
|
|
||||||
play_mode = PLAYING_SYNTH;
|
|
||||||
|
|
||||||
loop_tone();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GalacticUnicorn::loop_tone() {
|
void GalacticUnicorn::next_audio_sequence() {
|
||||||
// Clear any interrupt request caused by our channel
|
// Clear any interrupt request caused by our channel
|
||||||
//dma_channel_acknowledge_irq0(audio_dma_channel);
|
//dma_channel_acknowledge_irq0(audio_dma_channel);
|
||||||
// NOTE Temporary replacement of the above until this reaches pico-sdk main:
|
// NOTE Temporary replacement of the above until this reaches pico-sdk main:
|
||||||
// https://github.com/raspberrypi/pico-sdk/issues/974
|
// https://github.com/raspberrypi/pico-sdk/issues/974
|
||||||
dma_hw->ints0 = 1u << audio_dma_channel;
|
dma_hw->ints0 = 1u << audio_dma_channel;
|
||||||
|
|
||||||
if(play_mode == PLAYING_TONE || play_mode == PLAYING_SYNTH) {
|
if(play_mode == PLAYING_SYNTH) {
|
||||||
|
|
||||||
dma_channel_transfer_from_buffer_now(audio_dma_channel, tone_buffers[current_buffer], TONE_BUFFER_SIZE);
|
dma_channel_transfer_from_buffer_now(audio_dma_channel, tone_buffers[current_buffer], TONE_BUFFER_SIZE);
|
||||||
current_buffer = (current_buffer + 1) % NUM_TONE_BUFFERS;
|
current_buffer = (current_buffer + 1) % NUM_TONE_BUFFERS;
|
||||||
|
|
||||||
switch(play_mode) {
|
populate_next_synth();
|
||||||
case PLAYING_TONE:
|
|
||||||
populate_next_tone();
|
|
||||||
break;
|
|
||||||
case PLAYING_SYNTH:
|
|
||||||
populate_next_synth();
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
play_mode = NOT_PLAYING;
|
play_mode = NOT_PLAYING;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void GalacticUnicorn::populate_next_tone() {
|
|
||||||
float percent_along_a, percent_along_b;
|
|
||||||
int16_t val;
|
|
||||||
int16_t* buffer = tone_buffers[current_buffer];
|
|
||||||
|
|
||||||
//sine_waveform
|
|
||||||
for(uint i = 0; i < TONE_BUFFER_SIZE; i++) {
|
|
||||||
percent_along_a = (((float)i * tone_frequency_a) / SYSTEM_FREQ) + wave_start_a;
|
|
||||||
val = (sine_waveform[(int)(percent_along_a * 256.0f) % 256] * 0x0fff) >> 16;
|
|
||||||
//val = sinf(percent_along_a * 2 * M_PI) * 0x0fff;
|
|
||||||
|
|
||||||
percent_along_b = (((float)i * tone_frequency_b) / SYSTEM_FREQ) + wave_start_b;
|
|
||||||
val += (sine_waveform[(int)(percent_along_b * 256.0f) % 256] * 0x0fff) >> 16;
|
|
||||||
//val += sinf(percent_along_b * 2 * M_PI) * 0x0fff;
|
|
||||||
|
|
||||||
buffer[i] = val;
|
|
||||||
}
|
|
||||||
|
|
||||||
wave_start_a = fmodf((((float)TONE_BUFFER_SIZE * tone_frequency_a) / SYSTEM_FREQ) + wave_start_a, 1.0f);
|
|
||||||
wave_start_b = fmodf((((float)TONE_BUFFER_SIZE * tone_frequency_b) / SYSTEM_FREQ) + wave_start_b, 1.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
void GalacticUnicorn::populate_next_synth() {
|
void GalacticUnicorn::populate_next_synth() {
|
||||||
static uint16_t prev_beat = 1;
|
|
||||||
static uint16_t beat = 0;
|
|
||||||
|
|
||||||
absolute_time_t at = get_absolute_time();
|
|
||||||
uint64_t tick_ms = (to_us_since_boot(at) / 1000) - synth_start;
|
|
||||||
|
|
||||||
beat = (tick_ms / 100) % SONG_LENGTH; // 100ms per beat
|
|
||||||
|
|
||||||
if (beat != prev_beat) {
|
|
||||||
prev_beat = beat;
|
|
||||||
|
|
||||||
for(uint8_t i = 0; i < 5; i++) {
|
|
||||||
if(notes[i][beat] > 0) {
|
|
||||||
channels[i].frequency = notes[i][beat];
|
|
||||||
channels[i].trigger_attack();
|
|
||||||
} else if (notes[i][beat] == -1) {
|
|
||||||
channels[i].trigger_release();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
int16_t *samples = tone_buffers[current_buffer];
|
int16_t *samples = tone_buffers[current_buffer];
|
||||||
for(uint i = 0; i < TONE_BUFFER_SIZE; i++) {
|
for(uint i = 0; i < TONE_BUFFER_SIZE; i++) {
|
||||||
samples[i] = get_audio_frame(channels);
|
samples[i] = synth.get_audio_frame();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -2,9 +2,7 @@
|
||||||
|
|
||||||
#include "hardware/pio.h"
|
#include "hardware/pio.h"
|
||||||
#include "pico_graphics.hpp"
|
#include "pico_graphics.hpp"
|
||||||
#include "synth.hpp"
|
#include "../pico_synth/pico_synth.hpp"
|
||||||
|
|
||||||
using namespace synth;
|
|
||||||
|
|
||||||
namespace pimoroni {
|
namespace pimoroni {
|
||||||
|
|
||||||
|
@ -77,16 +75,13 @@ namespace pimoroni {
|
||||||
int16_t tone_buffers[NUM_TONE_BUFFERS][TONE_BUFFER_SIZE] = {0};
|
int16_t tone_buffers[NUM_TONE_BUFFERS][TONE_BUFFER_SIZE] = {0};
|
||||||
uint current_buffer = 0;
|
uint current_buffer = 0;
|
||||||
|
|
||||||
float tone_frequency_a = 0.0f;
|
public:
|
||||||
float tone_frequency_b = 0.0f;
|
PicoSynth synth;
|
||||||
float wave_start_a = 0.0f;
|
|
||||||
float wave_start_b = 0.0f;
|
|
||||||
|
|
||||||
synth::AudioChannel channels[CHANNEL_COUNT];
|
|
||||||
|
|
||||||
|
private:
|
||||||
enum PlayMode {
|
enum PlayMode {
|
||||||
PLAYING_BUFFER,
|
PLAYING_BUFFER,
|
||||||
PLAYING_TONE,
|
//PLAYING_TONE,
|
||||||
PLAYING_SYNTH,
|
PLAYING_SYNTH,
|
||||||
NOT_PLAYING
|
NOT_PLAYING
|
||||||
};
|
};
|
||||||
|
@ -119,19 +114,14 @@ namespace pimoroni {
|
||||||
bool is_pressed(uint8_t button);
|
bool is_pressed(uint8_t button);
|
||||||
|
|
||||||
void play_sample(uint8_t *data, uint32_t length);
|
void play_sample(uint8_t *data, uint32_t length);
|
||||||
void play_tone(float frequency);
|
|
||||||
void play_dual_tone(float freq_a, float freq_b);
|
|
||||||
void play_synth();
|
void play_synth();
|
||||||
void stop_playing();
|
void stop_playing();
|
||||||
|
|
||||||
uint64_t synth_start = 0;
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
void next_dma_sequence();
|
void next_bitstream_sequence();
|
||||||
void partial_teardown();
|
void partial_teardown();
|
||||||
void dma_safe_abort(uint channel);
|
void dma_safe_abort(uint channel);
|
||||||
void loop_tone();
|
void next_audio_sequence();
|
||||||
void populate_next_tone();
|
|
||||||
void populate_next_synth();
|
void populate_next_synth();
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "synth.hpp"
|
#include "pico_synth.hpp"
|
||||||
|
|
||||||
namespace synth {
|
namespace pimoroni {
|
||||||
|
|
||||||
uint32_t prng_xorshift_state = 0x32B71700;
|
uint32_t prng_xorshift_state = 0x32B71700;
|
||||||
|
|
||||||
|
@ -21,16 +21,48 @@ namespace synth {
|
||||||
return n - 0xffff;
|
return n - 0xffff;
|
||||||
}
|
}
|
||||||
|
|
||||||
//uint16_t volume = 0xffff;
|
|
||||||
const int16_t sine_waveform[256] = {-32768,-32758,-32729,-32679,-32610,-32522,-32413,-32286,-32138,-31972,-31786,-31581,-31357,-31114,-30853,-30572,-30274,-29957,-29622,-29269,-28899,-28511,-28106,-27684,-27246,-26791,-26320,-25833,-25330,-24812,-24279,-23732,-23170,-22595,-22006,-21403,-20788,-20160,-19520,-18868,-18205,-17531,-16846,-16151,-15447,-14733,-14010,-13279,-12540,-11793,-11039,-10279,-9512,-8740,-7962,-7180,-6393,-5602,-4808,-4011,-3212,-2411,-1608,-804,0,804,1608,2411,3212,4011,4808,5602,6393,7180,7962,8740,9512,10279,11039,11793,12540,13279,14010,14733,15447,16151,16846,17531,18205,18868,19520,20160,20788,21403,22006,22595,23170,23732,24279,24812,25330,25833,26320,26791,27246,27684,28106,28511,28899,29269,29622,29957,30274,30572,30853,31114,31357,31581,31786,31972,32138,32286,32413,32522,32610,32679,32729,32758,32767,32758,32729,32679,32610,32522,32413,32286,32138,31972,31786,31581,31357,31114,30853,30572,30274,29957,29622,29269,28899,28511,28106,27684,27246,26791,26320,25833,25330,24812,24279,23732,23170,22595,22006,21403,20788,20160,19520,18868,18205,17531,16846,16151,15447,14733,14010,13279,12540,11793,11039,10279,9512,8740,7962,7180,6393,5602,4808,4011,3212,2411,1608,804,0,-804,-1608,-2411,-3212,-4011,-4808,-5602,-6393,-7180,-7962,-8740,-9512,-10279,-11039,-11793,-12540,-13279,-14010,-14733,-15447,-16151,-16846,-17531,-18205,-18868,-19520,-20160,-20788,-21403,-22006,-22595,-23170,-23732,-24279,-24812,-25330,-25833,-26320,-26791,-27246,-27684,-28106,-28511,-28899,-29269,-29622,-29957,-30274,-30572,-30853,-31114,-31357,-31581,-31786,-31972,-32138,-32286,-32413,-32522,-32610,-32679,-32729,-32758};
|
|
||||||
|
|
||||||
bool is_audio_playing(AudioChannel *channels) {
|
void AudioChannel::trigger_attack() {
|
||||||
|
adsr_frame = 0;
|
||||||
|
adsr_phase = ADSRPhase::ATTACK;
|
||||||
|
adsr_end_frame = (attack_ms * sample_rate) / 1000;
|
||||||
|
adsr_step = (int32_t(0xffffff) - int32_t(adsr_level)) / int32_t(adsr_end_frame);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioChannel::trigger_decay() {
|
||||||
|
adsr_frame = 0;
|
||||||
|
adsr_phase = ADSRPhase::DECAY;
|
||||||
|
adsr_end_frame = (decay_ms * sample_rate) / 1000;
|
||||||
|
adsr_step = (int32_t(sustain << 8) - int32_t(adsr_level)) / int32_t(adsr_end_frame);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioChannel::trigger_sustain() {
|
||||||
|
adsr_frame = 0;
|
||||||
|
adsr_phase = ADSRPhase::SUSTAIN;
|
||||||
|
adsr_end_frame = 0;
|
||||||
|
adsr_step = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioChannel::trigger_release() {
|
||||||
|
adsr_frame = 0;
|
||||||
|
adsr_phase = ADSRPhase::RELEASE;
|
||||||
|
adsr_end_frame = (release_ms * sample_rate) / 1000;
|
||||||
|
adsr_step = (int32_t(0) - int32_t(adsr_level)) / int32_t(adsr_end_frame);
|
||||||
|
}
|
||||||
|
|
||||||
|
void AudioChannel::off() {
|
||||||
|
adsr_frame = 0;
|
||||||
|
adsr_phase = ADSRPhase::OFF;
|
||||||
|
adsr_step = 0;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool PicoSynth::is_audio_playing() {
|
||||||
if(volume == 0) {
|
if(volume == 0) {
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
bool any_channel_playing = false;
|
bool any_channel_playing = false;
|
||||||
for(int c = 0; c < CHANNEL_COUNT; c++) {
|
for(uint c = 0; c < CHANNEL_COUNT; c++) {
|
||||||
if(channels[c].volume > 0 && channels[c].adsr_phase != ADSRPhase::OFF) {
|
if(channels[c].volume > 0 && channels[c].adsr_phase != ADSRPhase::OFF) {
|
||||||
any_channel_playing = true;
|
any_channel_playing = true;
|
||||||
}
|
}
|
||||||
|
@ -39,10 +71,10 @@ namespace synth {
|
||||||
return any_channel_playing;
|
return any_channel_playing;
|
||||||
}
|
}
|
||||||
|
|
||||||
int16_t get_audio_frame(AudioChannel *channels) {
|
int16_t PicoSynth::get_audio_frame() {
|
||||||
int32_t sample = 0; // used to combine channel output
|
int32_t sample = 0; // used to combine channel output
|
||||||
|
|
||||||
for(int c = 0; c < CHANNEL_COUNT; c++) {
|
for(uint c = 0; c < CHANNEL_COUNT; c++) {
|
||||||
|
|
||||||
auto &channel = channels[c];
|
auto &channel = channels[c];
|
||||||
|
|
||||||
|
@ -55,7 +87,7 @@ namespace synth {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
if ((channel.adsr_frame >= channel.adsr_end_frame) && (channel.adsr_phase != ADSRPhase::SUSTAIN)) {
|
if((channel.adsr_frame >= channel.adsr_end_frame) && (channel.adsr_phase != ADSRPhase::SUSTAIN)) {
|
||||||
switch (channel.adsr_phase) {
|
switch (channel.adsr_phase) {
|
||||||
case ADSRPhase::ATTACK:
|
case ADSRPhase::ATTACK:
|
||||||
channel.trigger_decay();
|
channel.trigger_decay();
|
||||||
|
@ -71,7 +103,7 @@ namespace synth {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
channel.adsr += channel.adsr_step;
|
channel.adsr_level += channel.adsr_step;
|
||||||
channel.adsr_frame++;
|
channel.adsr_frame++;
|
||||||
|
|
||||||
if(channel.waveform_offset & 0x10000) {
|
if(channel.waveform_offset & 0x10000) {
|
||||||
|
@ -98,8 +130,8 @@ namespace synth {
|
||||||
}
|
}
|
||||||
|
|
||||||
// creates a triangle wave of ^
|
// creates a triangle wave of ^
|
||||||
if (channel.waveforms & Waveform::TRIANGLE) {
|
if(channel.waveforms & Waveform::TRIANGLE) {
|
||||||
if (channel.waveform_offset < 0x7fff) { // initial quarter up slope
|
if(channel.waveform_offset < 0x7fff) { // initial quarter up slope
|
||||||
channel_sample += int32_t(channel.waveform_offset * 2) - int32_t(0x7fff);
|
channel_sample += int32_t(channel.waveform_offset * 2) - int32_t(0x7fff);
|
||||||
}
|
}
|
||||||
else { // final quarter up slope
|
else { // final quarter up slope
|
||||||
|
@ -108,7 +140,7 @@ namespace synth {
|
||||||
waveform_count++;
|
waveform_count++;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (channel.waveforms & Waveform::SQUARE) {
|
if(channel.waveforms & Waveform::SQUARE) {
|
||||||
channel_sample += (channel.waveform_offset < channel.pulse_width) ? 0x7fff : -0x7fff;
|
channel_sample += (channel.waveform_offset < channel.pulse_width) ? 0x7fff : -0x7fff;
|
||||||
waveform_count++;
|
waveform_count++;
|
||||||
}
|
}
|
||||||
|
@ -123,17 +155,17 @@ namespace synth {
|
||||||
|
|
||||||
if(channel.waveforms & Waveform::WAVE) {
|
if(channel.waveforms & Waveform::WAVE) {
|
||||||
channel_sample += channel.wave_buffer[channel.wave_buf_pos];
|
channel_sample += channel.wave_buffer[channel.wave_buf_pos];
|
||||||
if (++channel.wave_buf_pos == 64) {
|
if(++channel.wave_buf_pos == 64) {
|
||||||
channel.wave_buf_pos = 0;
|
channel.wave_buf_pos = 0;
|
||||||
if(channel.wave_buffer_callback)
|
if(channel.wave_buffer_callback)
|
||||||
channel.wave_buffer_callback(channel);
|
channel.wave_buffer_callback(channel);
|
||||||
}
|
}
|
||||||
waveform_count++;
|
waveform_count++;
|
||||||
}
|
}
|
||||||
|
|
||||||
channel_sample = channel_sample / waveform_count;
|
channel_sample = channel_sample / waveform_count;
|
||||||
|
|
||||||
channel_sample = (int64_t(channel_sample) * int32_t(channel.adsr >> 8)) >> 16;
|
channel_sample = (int64_t(channel_sample) * int32_t(channel.adsr_level >> 8)) >> 16;
|
||||||
|
|
||||||
// apply channel volume
|
// apply channel volume
|
||||||
channel_sample = (int64_t(channel_sample) * int32_t(channel.volume)) >> 16;
|
channel_sample = (int64_t(channel_sample) * int32_t(channel.volume)) >> 16;
|
||||||
|
@ -157,4 +189,5 @@ namespace synth {
|
||||||
sample = sample <= -0x8000 ? -0x8000 : (sample > 0x7fff ? 0x7fff : sample);
|
sample = sample <= -0x8000 ? -0x8000 : (sample > 0x7fff ? 0x7fff : sample);
|
||||||
return sample;
|
return sample;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
|
@ -1,8 +1,15 @@
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include <cstdint>
|
//#include <string>
|
||||||
|
//#include <array>
|
||||||
|
//#include <cstdint>
|
||||||
|
//#include <algorithm>
|
||||||
|
//#include <vector>
|
||||||
|
//#include <functional>
|
||||||
|
|
||||||
namespace synth {
|
#include "common/pimoroni_common.hpp"
|
||||||
|
|
||||||
|
namespace pimoroni {
|
||||||
|
|
||||||
// The duration a note is played is determined by the amount of attack,
|
// The duration a note is played is determined by the amount of attack,
|
||||||
// decay, and release, combined with the length of the note as defined by
|
// decay, and release, combined with the length of the note as defined by
|
||||||
|
@ -39,13 +46,6 @@ namespace synth {
|
||||||
// |X | | | | | | | | | | | | | | | | |
|
// |X | | | | | | | | | | | | | | | | |
|
||||||
// +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+--->
|
// +----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+--->
|
||||||
|
|
||||||
#define CHANNEL_COUNT 8
|
|
||||||
|
|
||||||
constexpr float pi = 3.14159265358979323846f;
|
|
||||||
|
|
||||||
const uint32_t sample_rate = 22050;
|
|
||||||
const uint16_t volume = 0x2fff;
|
|
||||||
|
|
||||||
enum Waveform {
|
enum Waveform {
|
||||||
NOISE = 128,
|
NOISE = 128,
|
||||||
SQUARE = 64,
|
SQUARE = 64,
|
||||||
|
@ -63,13 +63,16 @@ namespace synth {
|
||||||
OFF
|
OFF
|
||||||
};
|
};
|
||||||
|
|
||||||
struct AudioChannel {
|
const int16_t sine_waveform[256] = {-32768,-32758,-32729,-32679,-32610,-32522,-32413,-32286,-32138,-31972,-31786,-31581,-31357,-31114,-30853,-30572,-30274,-29957,-29622,-29269,-28899,-28511,-28106,-27684,-27246,-26791,-26320,-25833,-25330,-24812,-24279,-23732,-23170,-22595,-22006,-21403,-20788,-20160,-19520,-18868,-18205,-17531,-16846,-16151,-15447,-14733,-14010,-13279,-12540,-11793,-11039,-10279,-9512,-8740,-7962,-7180,-6393,-5602,-4808,-4011,-3212,-2411,-1608,-804,0,804,1608,2411,3212,4011,4808,5602,6393,7180,7962,8740,9512,10279,11039,11793,12540,13279,14010,14733,15447,16151,16846,17531,18205,18868,19520,20160,20788,21403,22006,22595,23170,23732,24279,24812,25330,25833,26320,26791,27246,27684,28106,28511,28899,29269,29622,29957,30274,30572,30853,31114,31357,31581,31786,31972,32138,32286,32413,32522,32610,32679,32729,32758,32767,32758,32729,32679,32610,32522,32413,32286,32138,31972,31786,31581,31357,31114,30853,30572,30274,29957,29622,29269,28899,28511,28106,27684,27246,26791,26320,25833,25330,24812,24279,23732,23170,22595,22006,21403,20788,20160,19520,18868,18205,17531,16846,16151,15447,14733,14010,13279,12540,11793,11039,10279,9512,8740,7962,7180,6393,5602,4808,4011,3212,2411,1608,804,0,-804,-1608,-2411,-3212,-4011,-4808,-5602,-6393,-7180,-7962,-8740,-9512,-10279,-11039,-11793,-12540,-13279,-14010,-14733,-15447,-16151,-16846,-17531,-18205,-18868,-19520,-20160,-20788,-21403,-22006,-22595,-23170,-23732,-24279,-24812,-25330,-25833,-26320,-26791,-27246,-27684,-28106,-28511,-28899,-29269,-29622,-29957,-30274,-30572,-30853,-31114,-31357,-31581,-31786,-31972,-32138,-32286,-32413,-32522,-32610,-32679,-32729,-32758};
|
||||||
uint8_t waveforms = 0; // bitmask for enabled waveforms (see AudioWaveform enum for values)
|
const uint32_t sample_rate = 22050;
|
||||||
uint16_t frequency = 660; // frequency of the voice (Hz)
|
|
||||||
uint16_t volume = 0xffff; // channel volume (default 50%)
|
|
||||||
|
|
||||||
uint16_t attack_ms = 2; // attack period
|
struct AudioChannel {
|
||||||
uint16_t decay_ms = 6; // decay period
|
uint8_t waveforms = 0; // bitmask for enabled waveforms (see Waveform enum for values)
|
||||||
|
uint16_t frequency = 660; // frequency of the voice (Hz)
|
||||||
|
uint16_t volume = 0xffff; // channel volume
|
||||||
|
|
||||||
|
uint16_t attack_ms = 2; // attack period (cannot be zero)
|
||||||
|
uint16_t decay_ms = 6; // decay period (cannot be zero)
|
||||||
uint16_t sustain = 0xffff; // sustain volume
|
uint16_t sustain = 0xffff; // sustain volume
|
||||||
uint16_t release_ms = 1; // release period
|
uint16_t release_ms = 1; // release period
|
||||||
uint16_t pulse_width = 0x7fff; // duty cycle of square wave (default 50%)
|
uint16_t pulse_width = 0x7fff; // duty cycle of square wave (default 50%)
|
||||||
|
@ -81,11 +84,11 @@ namespace synth {
|
||||||
bool filter_enable = false;
|
bool filter_enable = false;
|
||||||
uint16_t filter_cutoff_frequency = 0;
|
uint16_t filter_cutoff_frequency = 0;
|
||||||
|
|
||||||
uint32_t adsr_frame = 0; // number of frames into the current ADSR phase
|
uint32_t adsr_frame = 0; // number of frames into the current ADSR phase
|
||||||
uint32_t adsr_end_frame = 0; // frame target at which the ADSR changes to the next phase
|
uint32_t adsr_end_frame = 0; // frame target at which the ADSR changes to the next phase
|
||||||
uint32_t adsr = 0;
|
uint32_t adsr_level = 0; // the output level at the current frame of the ADSR phase
|
||||||
int32_t adsr_step = 0;
|
int32_t adsr_step = 0; // the amount to increment the level with each frame
|
||||||
ADSRPhase adsr_phase = ADSRPhase::OFF;
|
ADSRPhase adsr_phase = ADSRPhase::OFF;
|
||||||
|
|
||||||
uint8_t wave_buf_pos = 0; //
|
uint8_t wave_buf_pos = 0; //
|
||||||
int16_t wave_buffer[64]; // buffer for arbitrary waveforms. small as it's filled by user callback
|
int16_t wave_buffer[64]; // buffer for arbitrary waveforms. small as it's filled by user callback
|
||||||
|
@ -93,40 +96,24 @@ namespace synth {
|
||||||
void *user_data = nullptr;
|
void *user_data = nullptr;
|
||||||
void (*wave_buffer_callback)(AudioChannel &channel);
|
void (*wave_buffer_callback)(AudioChannel &channel);
|
||||||
|
|
||||||
void trigger_attack() {
|
void trigger_attack();
|
||||||
adsr_frame = 0;
|
void trigger_decay();
|
||||||
adsr_phase = ADSRPhase::ATTACK;
|
void trigger_sustain();
|
||||||
adsr_end_frame = (attack_ms * sample_rate) / 1000;
|
void trigger_release();
|
||||||
adsr_step = (int32_t(0xffffff) - int32_t(adsr)) / int32_t(adsr_end_frame);
|
void off();
|
||||||
}
|
|
||||||
void trigger_decay() {
|
|
||||||
adsr_frame = 0;
|
|
||||||
adsr_phase = ADSRPhase::DECAY;
|
|
||||||
adsr_end_frame = (decay_ms * sample_rate) / 1000;
|
|
||||||
adsr_step = (int32_t(sustain << 8) - int32_t(adsr)) / int32_t(adsr_end_frame);
|
|
||||||
}
|
|
||||||
void trigger_sustain() {
|
|
||||||
adsr_frame = 0;
|
|
||||||
adsr_phase = ADSRPhase::SUSTAIN;
|
|
||||||
adsr_end_frame = 0;
|
|
||||||
adsr_step = 0;
|
|
||||||
}
|
|
||||||
void trigger_release() {
|
|
||||||
adsr_frame = 0;
|
|
||||||
adsr_phase = ADSRPhase::RELEASE;
|
|
||||||
adsr_end_frame = (release_ms * sample_rate) / 1000;
|
|
||||||
adsr_step = (int32_t(0) - int32_t(adsr)) / int32_t(adsr_end_frame);
|
|
||||||
}
|
|
||||||
void off() {
|
|
||||||
adsr_frame = 0;
|
|
||||||
adsr_phase = ADSRPhase::OFF;
|
|
||||||
adsr_step = 0;
|
|
||||||
}
|
|
||||||
};
|
};
|
||||||
|
|
||||||
//extern AudioChannel channels[CHANNEL_COUNT];
|
class PicoSynth {
|
||||||
|
public:
|
||||||
|
const uint16_t volume = 0x2fff;
|
||||||
|
|
||||||
int16_t get_audio_frame(AudioChannel *channels);
|
static const uint CHANNEL_COUNT = 8;
|
||||||
bool is_audio_playing(AudioChannel *channels);
|
AudioChannel channels[CHANNEL_COUNT];
|
||||||
|
|
||||||
|
int16_t get_audio_frame();
|
||||||
|
bool is_audio_playing();
|
||||||
|
};
|
||||||
|
|
||||||
|
constexpr float pi = 3.14159265358979323846f;
|
||||||
|
|
||||||
}
|
}
|
|
@ -1,6 +1,7 @@
|
||||||
import gc
|
import gc
|
||||||
import time
|
import time
|
||||||
import math
|
import math
|
||||||
|
from machine import Timer
|
||||||
from galactic import GalacticUnicorn
|
from galactic import GalacticUnicorn
|
||||||
from picographics import PicoGraphics, DISPLAY_GALACTIC_UNICORN as DISPLAY
|
from picographics import PicoGraphics, DISPLAY_GALACTIC_UNICORN as DISPLAY
|
||||||
|
|
||||||
|
@ -611,6 +612,39 @@ left_channel = bytearray((
|
||||||
0xa0, 0xfe, 0x6c, 0xfb, 0x59, 0xf8, 0x5a, 0xf8, 0xd0, 0xf8, 0xba, 0xfd,
|
0xa0, 0xfe, 0x6c, 0xfb, 0x59, 0xf8, 0x5a, 0xf8, 0xd0, 0xf8, 0xba, 0xfd,
|
||||||
))
|
))
|
||||||
|
|
||||||
|
SONG_LENGTH = 384
|
||||||
|
HAT = 20000
|
||||||
|
BASS = 500
|
||||||
|
SNARE = 6000
|
||||||
|
SUB = 50
|
||||||
|
|
||||||
|
melody_notes = (
|
||||||
|
147, 0, 0, 0, 0, 0, 0, 0, 175, 0, 196, 0, 220, 0, 262, 0, 247, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 175, 0, 0, 0, 0, 0, 0, 0, 175, 0, 196, 0, 220, 0, 262, 0, 330, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 349, 0, 0, 0, 0, 0, 0, 0, 349, 0, 330, 0, 294, 0, 220, 0, 262, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 247, 0, 0, 0, 0, 0, 0, 0, 247, 0, 220, 0, 196, 0, 147, 0, 175, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
147, 0, 0, 0, 0, 0, 0, 0, 175, 0, 196, 0, 220, 0, 262, 0, 247, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 175, 0, 0, 0, 0, 0, 0, 0, 175, 0, 196, 0, 220, 0, 262, 0, 330, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 349, 0, 0, 0, 0, 0, 0, 0, 349, 0, 330, 0, 294, 0, 220, 0, 262, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 247, 0, 0, 0, 0, 0, 0, 0, 247, 0, 220, 0, 196, 0, 147, 0, 175, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0,
|
||||||
|
147, 0, 0, 0, 0, 0, 0, 0, 175, 0, 196, 0, 220, 0, 262, 0, 247, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 175, 0, 0, 0, 0, 0, 0, 0, 175, 0, 196, 0, 220, 0, 262, 0, 330, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 349, 0, 0, 0, 0, 0, 0, 0, 349, 0, 330, 0, 294, 0, 220, 0, 262, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 247, 0, 0, 0, 0, 0, 0, 0, 247, 0, 262, 0, 294, 0, 392, 0, 440, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0)
|
||||||
|
|
||||||
|
rhythm_notes = (
|
||||||
|
294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 392, 0, 523, 0, 659, 0, 523, 0, 392, 0, 523, 0, 659, 0, 523, 0, 698, 0, 587, 0, 440, 0, 587, 0, 698, 0, 587, 0, 440, 0, 587, 0, 523, 0, 440, 0, 330, 0, 440, 0, 523, 0, 440, 0, 330, 0, 440, 0, 349, 0, 294, 0, 220, 0, 294, 0, 349, 0, 294, 0, 220, 0, 294, 0, 262, 0, 247, 0, 220, 0, 175, 0, 165, 0, 147, 0, 131, 0, 98, 0,
|
||||||
|
294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 392, 0, 523, 0, 659, 0, 523, 0, 392, 0, 523, 0, 659, 0, 523, 0, 698, 0, 587, 0, 440, 0, 587, 0, 698, 0, 587, 0, 440, 0, 587, 0, 523, 0, 440, 0, 330, 0, 440, 0, 523, 0, 440, 0, 330, 0, 440, 0, 349, 0, 294, 0, 220, 0, 294, 0, 349, 0, 294, 0, 220, 0, 294, 0, 262, 0, 247, 0, 220, 0, 175, 0, 165, 0, 147, 0, 131, 0, 98, 0,
|
||||||
|
294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 294, 0, 440, 0, 587, 0, 440, 0, 392, 0, 523, 0, 659, 0, 523, 0, 392, 0, 523, 0, 659, 0, 523, 0, 698, 0, 587, 0, 440, 0, 587, 0, 698, 0, 587, 0, 440, 0, 587, 0, 523, 0, 440, 0, 330, 0, 440, 0, 523, 0, 440, 0, 330, 0, 440, 0, 349, 0, 294, 0, 220, 0, 294, 0, 349, 0, 294, 0, 220, 0, 294, 0, 262, 0, 247, 0, 220, 0, 175, 0, 165, 0, 147, 0, 131, 0, 98, 0)
|
||||||
|
|
||||||
|
drum_beats = (
|
||||||
|
BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0,
|
||||||
|
BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0,
|
||||||
|
BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, BASS, -1, BASS, -1, 0, 0, 0, 0, 0, 0, SNARE, 0, -1, 0, 0, 0, 0, 0)
|
||||||
|
|
||||||
|
hi_hat = (
|
||||||
|
HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1,
|
||||||
|
HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1,
|
||||||
|
HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1, HAT, -1)
|
||||||
|
|
||||||
|
bass_notes = (
|
||||||
|
SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0,
|
||||||
|
SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0,
|
||||||
|
SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, SUB, -1, SUB, -1, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0)
|
||||||
|
|
||||||
|
notes = [melody_notes, rhythm_notes, drum_beats, hi_hat, bass_notes]
|
||||||
|
|
||||||
|
|
||||||
def gradient(r, g, b):
|
def gradient(r, g, b):
|
||||||
for y in range(0, height):
|
for y in range(0, height):
|
||||||
|
@ -664,6 +698,30 @@ bool_playing = False
|
||||||
freq_a = 0
|
freq_a = 0
|
||||||
freq_b = 0
|
freq_b = 0
|
||||||
|
|
||||||
|
beat = 0
|
||||||
|
|
||||||
|
|
||||||
|
def next_beat():
|
||||||
|
global beat
|
||||||
|
for i in range(5):
|
||||||
|
if notes[i][beat] > 0:
|
||||||
|
gu.channel_freq(i, notes[i][beat])
|
||||||
|
gu.channel_trigger_attack(i)
|
||||||
|
elif notes[i][beat] == -1:
|
||||||
|
gu.channel_trigger_release(i)
|
||||||
|
|
||||||
|
beat = (beat + 1) % SONG_LENGTH
|
||||||
|
|
||||||
|
|
||||||
|
def tick(timer):
|
||||||
|
next_beat()
|
||||||
|
|
||||||
|
|
||||||
|
timer = Timer(-1)
|
||||||
|
|
||||||
|
synthing = False
|
||||||
|
|
||||||
|
|
||||||
while True:
|
while True:
|
||||||
|
|
||||||
time_ms = time.ticks_ms()
|
time_ms = time.ticks_ms()
|
||||||
|
@ -671,26 +729,100 @@ while True:
|
||||||
|
|
||||||
if gu.is_pressed(GalacticUnicorn.SWITCH_A):
|
if gu.is_pressed(GalacticUnicorn.SWITCH_A):
|
||||||
if not was_a_pressed:
|
if not was_a_pressed:
|
||||||
gu.play_sample(left_channel)
|
gu.channel_configure(0, gu.WF_TRIANGLE + gu.WF_SQUARE,
|
||||||
bool_playing = False
|
16,
|
||||||
|
168,
|
||||||
|
0,
|
||||||
|
168,
|
||||||
|
0)
|
||||||
|
gu.channel_configure(1, gu.WF_SINE + gu.WF_SQUARE,
|
||||||
|
38,
|
||||||
|
300,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
12000)
|
||||||
|
gu.channel_configure(2, gu.WF_NOISE,
|
||||||
|
5,
|
||||||
|
10,
|
||||||
|
16000,
|
||||||
|
100,
|
||||||
|
0)
|
||||||
|
gu.channel_configure(3, gu.WF_NOISE,
|
||||||
|
5,
|
||||||
|
5,
|
||||||
|
8000,
|
||||||
|
40,
|
||||||
|
0)
|
||||||
|
gu.channel_configure(4, gu.WF_SQUARE,
|
||||||
|
10,
|
||||||
|
100,
|
||||||
|
0,
|
||||||
|
500,
|
||||||
|
0)
|
||||||
|
if not synthing:
|
||||||
|
beat = 0
|
||||||
|
next_beat()
|
||||||
|
gu.play_synth()
|
||||||
|
synthing = True
|
||||||
|
timer.init(freq=10, mode=Timer.PERIODIC, callback=tick)
|
||||||
|
|
||||||
was_a_pressed = True
|
was_a_pressed = True
|
||||||
else:
|
else:
|
||||||
was_a_pressed = False
|
was_a_pressed = False
|
||||||
|
|
||||||
if gu.is_pressed(GalacticUnicorn.SWITCH_B):
|
if gu.is_pressed(GalacticUnicorn.SWITCH_B):
|
||||||
if not was_b_pressed:
|
if not was_b_pressed:
|
||||||
|
timer.deinit()
|
||||||
freq_a = 400
|
freq_a = 400
|
||||||
gu.play_dual_tone(freq_a, freq_b)
|
|
||||||
|
gu.channel_freq(0, freq_a)
|
||||||
|
gu.channel_configure(0, gu.WF_SINE,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
0xffff,
|
||||||
|
1,
|
||||||
|
4000)
|
||||||
|
gu.channel_configure(1, gu.WF_SINE,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
0xffff,
|
||||||
|
1,
|
||||||
|
4000)
|
||||||
|
gu.channel_trigger_attack(0)
|
||||||
|
gu.play_synth()
|
||||||
|
synthing = False
|
||||||
|
|
||||||
bool_playing = True
|
bool_playing = True
|
||||||
|
|
||||||
was_b_pressed = True
|
was_b_pressed = True
|
||||||
else:
|
else:
|
||||||
was_b_pressed = False
|
was_b_pressed = False
|
||||||
|
|
||||||
if gu.is_pressed(GalacticUnicorn.SWITCH_C):
|
if gu.is_pressed(GalacticUnicorn.SWITCH_C):
|
||||||
if not was_c_pressed:
|
if not was_c_pressed:
|
||||||
|
timer.deinit()
|
||||||
freq_b = 600
|
freq_b = 600
|
||||||
gu.play_dual_tone(freq_a, freq_b)
|
|
||||||
|
gu.channel_freq(1, freq_b)
|
||||||
|
gu.channel_configure(0, gu.WF_SINE,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
0xffff,
|
||||||
|
1,
|
||||||
|
4000)
|
||||||
|
gu.channel_configure(1, gu.WF_SINE,
|
||||||
|
1,
|
||||||
|
1,
|
||||||
|
0xffff,
|
||||||
|
1,
|
||||||
|
4000)
|
||||||
|
|
||||||
|
gu.channel_trigger_attack(1)
|
||||||
|
gu.play_synth()
|
||||||
|
synthing = False
|
||||||
|
|
||||||
bool_playing = True
|
bool_playing = True
|
||||||
|
|
||||||
was_c_pressed = True
|
was_c_pressed = True
|
||||||
else:
|
else:
|
||||||
was_c_pressed = False
|
was_c_pressed = False
|
||||||
|
@ -700,6 +832,8 @@ while True:
|
||||||
freq_a = 0
|
freq_a = 0
|
||||||
freq_b = 0
|
freq_b = 0
|
||||||
gu.stop_playing()
|
gu.stop_playing()
|
||||||
|
timer.deinit()
|
||||||
|
synthing = False
|
||||||
was_d_pressed = True
|
was_d_pressed = True
|
||||||
else:
|
else:
|
||||||
was_d_pressed = False
|
was_d_pressed = False
|
||||||
|
@ -708,27 +842,62 @@ while True:
|
||||||
# gu.adjust_brightness(+0.01)
|
# gu.adjust_brightness(+0.01)
|
||||||
if bool_playing:
|
if bool_playing:
|
||||||
freq_b += 10
|
freq_b += 10
|
||||||
gu.play_dual_tone(freq_a, freq_b)
|
gu.channel_freq(1, freq_b)
|
||||||
|
|
||||||
if gu.is_pressed(GalacticUnicorn.SWITCH_BRIGHTNESS_DOWN):
|
if gu.is_pressed(GalacticUnicorn.SWITCH_BRIGHTNESS_DOWN):
|
||||||
# gu.adjust_brightness(-0.01)
|
# gu.adjust_brightness(-0.01)
|
||||||
if bool_playing:
|
if bool_playing:
|
||||||
freq_a -= 10
|
freq_b -= 10
|
||||||
gu.play_dual_tone(freq_a, freq_b)
|
gu.channel_freq(1, freq_b)
|
||||||
|
|
||||||
if gu.is_pressed(GalacticUnicorn.SWITCH_VOLUME_UP):
|
if gu.is_pressed(GalacticUnicorn.SWITCH_VOLUME_UP):
|
||||||
if bool_playing:
|
if bool_playing:
|
||||||
freq_a += 10
|
freq_a += 10
|
||||||
gu.play_dual_tone(freq_a, freq_b)
|
gu.channel_freq(0, freq_a)
|
||||||
|
|
||||||
if gu.is_pressed(GalacticUnicorn.SWITCH_VOLUME_DOWN):
|
if gu.is_pressed(GalacticUnicorn.SWITCH_VOLUME_DOWN):
|
||||||
if bool_playing:
|
if bool_playing:
|
||||||
freq_a -= 10
|
freq_a -= 10
|
||||||
gu.play_dual_tone(freq_a, freq_b)
|
gu.channel_freq(0, freq_a)
|
||||||
|
|
||||||
if gu.is_pressed(GalacticUnicorn.SWITCH_SLEEP):
|
if gu.is_pressed(GalacticUnicorn.SWITCH_SLEEP):
|
||||||
if not was_z_pressed:
|
if not was_z_pressed:
|
||||||
|
gu.channel_configure(0, gu.WF_TRIANGLE + gu.WF_SQUARE,
|
||||||
|
16,
|
||||||
|
168,
|
||||||
|
0xafff,
|
||||||
|
168,
|
||||||
|
10000)
|
||||||
|
gu.channel_configure(1, gu.WF_SINE + gu.WF_SQUARE,
|
||||||
|
38,
|
||||||
|
300,
|
||||||
|
0,
|
||||||
|
0,
|
||||||
|
12000)
|
||||||
|
gu.channel_configure(2, gu.WF_NOISE,
|
||||||
|
5,
|
||||||
|
10,
|
||||||
|
16000,
|
||||||
|
100,
|
||||||
|
18000)
|
||||||
|
gu.channel_configure(3, gu.WF_NOISE,
|
||||||
|
5,
|
||||||
|
5,
|
||||||
|
8000,
|
||||||
|
40,
|
||||||
|
8000)
|
||||||
|
gu.channel_configure(4, gu.WF_SQUARE,
|
||||||
|
10,
|
||||||
|
100,
|
||||||
|
0,
|
||||||
|
500,
|
||||||
|
12000)
|
||||||
|
if not synthing:
|
||||||
|
beat = 0
|
||||||
|
next_beat()
|
||||||
gu.play_synth()
|
gu.play_synth()
|
||||||
|
synthing = True
|
||||||
|
timer.init(freq=10, mode=Timer.PERIODIC, callback=tick)
|
||||||
was_z_pressed = True
|
was_z_pressed = True
|
||||||
else:
|
else:
|
||||||
was_z_pressed = False
|
was_z_pressed = False
|
||||||
|
|
|
@ -14,10 +14,12 @@ MP_DEFINE_CONST_FUN_OBJ_2(GalacticUnicorn_adjust_volume_obj, GalacticUnicorn_adj
|
||||||
MP_DEFINE_CONST_FUN_OBJ_1(GalacticUnicorn_light_obj, GalacticUnicorn_light);
|
MP_DEFINE_CONST_FUN_OBJ_1(GalacticUnicorn_light_obj, GalacticUnicorn_light);
|
||||||
MP_DEFINE_CONST_FUN_OBJ_2(GalacticUnicorn_is_pressed_obj, GalacticUnicorn_is_pressed);
|
MP_DEFINE_CONST_FUN_OBJ_2(GalacticUnicorn_is_pressed_obj, GalacticUnicorn_is_pressed);
|
||||||
MP_DEFINE_CONST_FUN_OBJ_2(GalacticUnicorn_play_sample_obj, GalacticUnicorn_play_sample);
|
MP_DEFINE_CONST_FUN_OBJ_2(GalacticUnicorn_play_sample_obj, GalacticUnicorn_play_sample);
|
||||||
MP_DEFINE_CONST_FUN_OBJ_2(GalacticUnicorn_play_tone_obj, GalacticUnicorn_play_tone);
|
|
||||||
MP_DEFINE_CONST_FUN_OBJ_3(GalacticUnicorn_play_dual_tone_obj, GalacticUnicorn_play_dual_tone);
|
|
||||||
MP_DEFINE_CONST_FUN_OBJ_1(GalacticUnicorn_play_synth_obj, GalacticUnicorn_play_synth);
|
MP_DEFINE_CONST_FUN_OBJ_1(GalacticUnicorn_play_synth_obj, GalacticUnicorn_play_synth);
|
||||||
MP_DEFINE_CONST_FUN_OBJ_1(GalacticUnicorn_stop_playing_obj, GalacticUnicorn_stop_playing);
|
MP_DEFINE_CONST_FUN_OBJ_1(GalacticUnicorn_stop_playing_obj, GalacticUnicorn_stop_playing);
|
||||||
|
MP_DEFINE_CONST_FUN_OBJ_KW(GalacticUnicorn_channel_configure_obj, 7, GalacticUnicorn_channel_configure);
|
||||||
|
MP_DEFINE_CONST_FUN_OBJ_3(GalacticUnicorn_channel_freq_obj, GalacticUnicorn_channel_freq);
|
||||||
|
MP_DEFINE_CONST_FUN_OBJ_2(GalacticUnicorn_channel_trigger_attack_obj, GalacticUnicorn_channel_trigger_attack);
|
||||||
|
MP_DEFINE_CONST_FUN_OBJ_2(GalacticUnicorn_channel_trigger_release_obj, GalacticUnicorn_channel_trigger_release);
|
||||||
|
|
||||||
/***** Binding of Methods *****/
|
/***** Binding of Methods *****/
|
||||||
STATIC const mp_rom_map_elem_t GalacticUnicorn_locals_dict_table[] = {
|
STATIC const mp_rom_map_elem_t GalacticUnicorn_locals_dict_table[] = {
|
||||||
|
@ -33,10 +35,12 @@ STATIC const mp_rom_map_elem_t GalacticUnicorn_locals_dict_table[] = {
|
||||||
{ MP_ROM_QSTR(MP_QSTR_light), MP_ROM_PTR(&GalacticUnicorn_light_obj) },
|
{ MP_ROM_QSTR(MP_QSTR_light), MP_ROM_PTR(&GalacticUnicorn_light_obj) },
|
||||||
{ MP_ROM_QSTR(MP_QSTR_is_pressed), MP_ROM_PTR(&GalacticUnicorn_is_pressed_obj) },
|
{ MP_ROM_QSTR(MP_QSTR_is_pressed), MP_ROM_PTR(&GalacticUnicorn_is_pressed_obj) },
|
||||||
{ MP_ROM_QSTR(MP_QSTR_play_sample), MP_ROM_PTR(&GalacticUnicorn_play_sample_obj) },
|
{ MP_ROM_QSTR(MP_QSTR_play_sample), MP_ROM_PTR(&GalacticUnicorn_play_sample_obj) },
|
||||||
{ MP_ROM_QSTR(MP_QSTR_play_tone), MP_ROM_PTR(&GalacticUnicorn_play_tone_obj) },
|
|
||||||
{ MP_ROM_QSTR(MP_QSTR_play_dual_tone), MP_ROM_PTR(&GalacticUnicorn_play_dual_tone_obj) },
|
|
||||||
{ MP_ROM_QSTR(MP_QSTR_play_synth), MP_ROM_PTR(&GalacticUnicorn_play_synth_obj) },
|
{ MP_ROM_QSTR(MP_QSTR_play_synth), MP_ROM_PTR(&GalacticUnicorn_play_synth_obj) },
|
||||||
{ MP_ROM_QSTR(MP_QSTR_stop_playing), MP_ROM_PTR(&GalacticUnicorn_stop_playing_obj) },
|
{ MP_ROM_QSTR(MP_QSTR_stop_playing), MP_ROM_PTR(&GalacticUnicorn_stop_playing_obj) },
|
||||||
|
{ MP_ROM_QSTR(MP_QSTR_channel_configure), MP_ROM_PTR(&GalacticUnicorn_channel_configure_obj) },
|
||||||
|
{ MP_ROM_QSTR(MP_QSTR_channel_freq), MP_ROM_PTR(&GalacticUnicorn_channel_freq_obj) },
|
||||||
|
{ MP_ROM_QSTR(MP_QSTR_channel_trigger_attack), MP_ROM_PTR(&GalacticUnicorn_channel_trigger_attack_obj) },
|
||||||
|
{ MP_ROM_QSTR(MP_QSTR_channel_trigger_release), MP_ROM_PTR(&GalacticUnicorn_channel_trigger_release_obj) },
|
||||||
|
|
||||||
{ MP_ROM_QSTR(MP_QSTR_WIDTH), MP_ROM_INT(53) },
|
{ MP_ROM_QSTR(MP_QSTR_WIDTH), MP_ROM_INT(53) },
|
||||||
{ MP_ROM_QSTR(MP_QSTR_HEIGHT), MP_ROM_INT(11) },
|
{ MP_ROM_QSTR(MP_QSTR_HEIGHT), MP_ROM_INT(11) },
|
||||||
|
@ -50,6 +54,13 @@ STATIC const mp_rom_map_elem_t GalacticUnicorn_locals_dict_table[] = {
|
||||||
{ MP_ROM_QSTR(MP_QSTR_SWITCH_VOLUME_DOWN), MP_ROM_INT(8) },
|
{ MP_ROM_QSTR(MP_QSTR_SWITCH_VOLUME_DOWN), MP_ROM_INT(8) },
|
||||||
{ MP_ROM_QSTR(MP_QSTR_SWITCH_BRIGHTNESS_UP), MP_ROM_INT(21) },
|
{ MP_ROM_QSTR(MP_QSTR_SWITCH_BRIGHTNESS_UP), MP_ROM_INT(21) },
|
||||||
{ MP_ROM_QSTR(MP_QSTR_SWITCH_BRIGHTNESS_DOWN), MP_ROM_INT(26) },
|
{ MP_ROM_QSTR(MP_QSTR_SWITCH_BRIGHTNESS_DOWN), MP_ROM_INT(26) },
|
||||||
|
|
||||||
|
{ MP_ROM_QSTR(MP_QSTR_WF_NOISE), MP_ROM_INT(128) },
|
||||||
|
{ MP_ROM_QSTR(MP_QSTR_WF_SQUARE), MP_ROM_INT(64) },
|
||||||
|
{ MP_ROM_QSTR(MP_QSTR_WF_SAW), MP_ROM_INT(32) },
|
||||||
|
{ MP_ROM_QSTR(MP_QSTR_WF_TRIANGLE), MP_ROM_INT(16) },
|
||||||
|
{ MP_ROM_QSTR(MP_QSTR_WF_SINE), MP_ROM_INT(8) },
|
||||||
|
{ MP_ROM_QSTR(MP_QSTR_WF_WAVE), MP_ROM_INT(1) },
|
||||||
};
|
};
|
||||||
|
|
||||||
STATIC MP_DEFINE_CONST_DICT(GalacticUnicorn_locals_dict, GalacticUnicorn_locals_dict_table);
|
STATIC MP_DEFINE_CONST_DICT(GalacticUnicorn_locals_dict, GalacticUnicorn_locals_dict_table);
|
||||||
|
|
|
@ -159,20 +159,6 @@ extern mp_obj_t GalacticUnicorn_play_sample(mp_obj_t self_in, mp_obj_t data) {
|
||||||
return mp_const_none;
|
return mp_const_none;
|
||||||
}
|
}
|
||||||
|
|
||||||
extern mp_obj_t GalacticUnicorn_play_tone(mp_obj_t self_in, mp_obj_t freq) {
|
|
||||||
_GalacticUnicorn_obj_t *self = MP_OBJ_TO_PTR2(self_in, _GalacticUnicorn_obj_t);
|
|
||||||
self->galactic->play_tone(mp_obj_get_float(freq));
|
|
||||||
|
|
||||||
return mp_const_none;
|
|
||||||
}
|
|
||||||
|
|
||||||
extern mp_obj_t GalacticUnicorn_play_dual_tone(mp_obj_t self_in, mp_obj_t freq_a, mp_obj_t freq_b) {
|
|
||||||
_GalacticUnicorn_obj_t *self = MP_OBJ_TO_PTR2(self_in, _GalacticUnicorn_obj_t);
|
|
||||||
self->galactic->play_dual_tone(mp_obj_get_float(freq_a), mp_obj_get_float(freq_b));
|
|
||||||
|
|
||||||
return mp_const_none;
|
|
||||||
}
|
|
||||||
|
|
||||||
extern mp_obj_t GalacticUnicorn_play_synth(mp_obj_t self_in) {
|
extern mp_obj_t GalacticUnicorn_play_synth(mp_obj_t self_in) {
|
||||||
_GalacticUnicorn_obj_t *self = MP_OBJ_TO_PTR2(self_in, _GalacticUnicorn_obj_t);
|
_GalacticUnicorn_obj_t *self = MP_OBJ_TO_PTR2(self_in, _GalacticUnicorn_obj_t);
|
||||||
self->galactic->play_synth();
|
self->galactic->play_synth();
|
||||||
|
@ -186,4 +172,56 @@ extern mp_obj_t GalacticUnicorn_stop_playing(mp_obj_t self_in) {
|
||||||
|
|
||||||
return mp_const_none;
|
return mp_const_none;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
extern mp_obj_t GalacticUnicorn_channel_configure(size_t n_args, const mp_obj_t *pos_args, mp_map_t *kw_args) {
|
||||||
|
enum { ARG_self, ARG_channel, ARG_waveforms, ARG_attack_ms, ARG_decay_ms, ARG_sustain, ARG_release_ms, ARG_volume };
|
||||||
|
static const mp_arg_t allowed_args[] = {
|
||||||
|
{ MP_QSTR_, MP_ARG_REQUIRED | MP_ARG_OBJ },
|
||||||
|
{ MP_QSTR_channel, MP_ARG_REQUIRED | MP_ARG_INT },
|
||||||
|
{ MP_QSTR_waveforms, MP_ARG_REQUIRED | MP_ARG_INT },
|
||||||
|
{ MP_QSTR_attack_ms, MP_ARG_REQUIRED | MP_ARG_INT },
|
||||||
|
{ MP_QSTR_decay_ms, MP_ARG_REQUIRED | MP_ARG_INT },
|
||||||
|
{ MP_QSTR_sustain, MP_ARG_REQUIRED | MP_ARG_INT },
|
||||||
|
{ MP_QSTR_release_ms, MP_ARG_REQUIRED | MP_ARG_INT },
|
||||||
|
{ MP_QSTR_volumes, MP_ARG_REQUIRED | MP_ARG_INT },
|
||||||
|
};
|
||||||
|
|
||||||
|
// Parse args.
|
||||||
|
mp_arg_val_t args[MP_ARRAY_SIZE(allowed_args)];
|
||||||
|
mp_arg_parse_all(n_args, pos_args, kw_args, MP_ARRAY_SIZE(allowed_args), allowed_args, args);
|
||||||
|
|
||||||
|
_GalacticUnicorn_obj_t *self = MP_OBJ_TO_PTR2(args[ARG_self].u_obj, _GalacticUnicorn_obj_t);
|
||||||
|
|
||||||
|
int c = args[ARG_channel].u_int;
|
||||||
|
self->galactic->synth.channels[c].waveforms = args[ARG_waveforms].u_int;
|
||||||
|
self->galactic->synth.channels[c].attack_ms = args[ARG_attack_ms].u_int;
|
||||||
|
self->galactic->synth.channels[c].decay_ms = args[ARG_decay_ms].u_int;
|
||||||
|
self->galactic->synth.channels[c].sustain = args[ARG_sustain].u_int;
|
||||||
|
self->galactic->synth.channels[c].release_ms = args[ARG_release_ms].u_int;
|
||||||
|
self->galactic->synth.channels[c].volume = args[ARG_volume].u_int;
|
||||||
|
|
||||||
|
return mp_const_none;
|
||||||
|
}
|
||||||
|
|
||||||
|
extern mp_obj_t GalacticUnicorn_channel_freq(mp_obj_t self_in, mp_obj_t channel, mp_obj_t freq) {
|
||||||
|
_GalacticUnicorn_obj_t *self = MP_OBJ_TO_PTR2(self_in, _GalacticUnicorn_obj_t);
|
||||||
|
|
||||||
|
self->galactic->synth.channels[mp_obj_get_int(channel)].frequency = mp_obj_get_float(freq);
|
||||||
|
|
||||||
|
return mp_const_none;
|
||||||
|
}
|
||||||
|
|
||||||
|
extern mp_obj_t GalacticUnicorn_channel_trigger_attack(mp_obj_t self_in, mp_obj_t channel) {
|
||||||
|
_GalacticUnicorn_obj_t *self = MP_OBJ_TO_PTR2(self_in, _GalacticUnicorn_obj_t);
|
||||||
|
self->galactic->synth.channels[mp_obj_get_int(channel)].trigger_attack();
|
||||||
|
|
||||||
|
return mp_const_none;
|
||||||
|
}
|
||||||
|
|
||||||
|
extern mp_obj_t GalacticUnicorn_channel_trigger_release(mp_obj_t self_in, mp_obj_t channel) {
|
||||||
|
_GalacticUnicorn_obj_t *self = MP_OBJ_TO_PTR2(self_in, _GalacticUnicorn_obj_t);
|
||||||
|
self->galactic->synth.channels[mp_obj_get_int(channel)].trigger_release();
|
||||||
|
|
||||||
|
return mp_const_none;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -25,7 +25,10 @@ extern mp_obj_t GalacticUnicorn_light(mp_obj_t self_in);
|
||||||
extern mp_obj_t GalacticUnicorn_is_pressed(mp_obj_t self_in, mp_obj_t button);
|
extern mp_obj_t GalacticUnicorn_is_pressed(mp_obj_t self_in, mp_obj_t button);
|
||||||
|
|
||||||
extern mp_obj_t GalacticUnicorn_play_sample(mp_obj_t self_in, mp_obj_t data);
|
extern mp_obj_t GalacticUnicorn_play_sample(mp_obj_t self_in, mp_obj_t data);
|
||||||
extern mp_obj_t GalacticUnicorn_play_tone(mp_obj_t self_in, mp_obj_t freq);
|
|
||||||
extern mp_obj_t GalacticUnicorn_play_dual_tone(mp_obj_t self_in, mp_obj_t freq_a, mp_obj_t freq_b);
|
|
||||||
extern mp_obj_t GalacticUnicorn_play_synth(mp_obj_t self_in);
|
extern mp_obj_t GalacticUnicorn_play_synth(mp_obj_t self_in);
|
||||||
extern mp_obj_t GalacticUnicorn_stop_playing(mp_obj_t self_in);
|
extern mp_obj_t GalacticUnicorn_stop_playing(mp_obj_t self_in);
|
||||||
|
|
||||||
|
extern mp_obj_t GalacticUnicorn_channel_configure(size_t n_args, const mp_obj_t *pos_args, mp_map_t *kw_args);;
|
||||||
|
extern mp_obj_t GalacticUnicorn_channel_freq(mp_obj_t self_in, mp_obj_t channel, mp_obj_t freq);
|
||||||
|
extern mp_obj_t GalacticUnicorn_channel_trigger_attack(mp_obj_t self_in, mp_obj_t channel);
|
||||||
|
extern mp_obj_t GalacticUnicorn_channel_trigger_release(mp_obj_t self_in, mp_obj_t channel);
|
|
@ -6,6 +6,7 @@ target_sources(usermod_${MOD_NAME} INTERFACE
|
||||||
${CMAKE_CURRENT_LIST_DIR}/${MOD_NAME}.c
|
${CMAKE_CURRENT_LIST_DIR}/${MOD_NAME}.c
|
||||||
${CMAKE_CURRENT_LIST_DIR}/${MOD_NAME}.cpp
|
${CMAKE_CURRENT_LIST_DIR}/${MOD_NAME}.cpp
|
||||||
${CMAKE_CURRENT_LIST_DIR}/../../../libraries/galactic_unicorn/galactic_unicorn.cpp
|
${CMAKE_CURRENT_LIST_DIR}/../../../libraries/galactic_unicorn/galactic_unicorn.cpp
|
||||||
|
${CMAKE_CURRENT_LIST_DIR}/../../../libraries/pico_synth/pico_synth.cpp
|
||||||
${CMAKE_CURRENT_LIST_DIR}/../../../libraries/pico_graphics/pico_graphics_pen_rgb888.cpp
|
${CMAKE_CURRENT_LIST_DIR}/../../../libraries/pico_graphics/pico_graphics_pen_rgb888.cpp
|
||||||
)
|
)
|
||||||
pico_generate_pio_header(usermod_${MOD_NAME} ${CMAKE_CURRENT_LIST_DIR}/../../../libraries/galactic_unicorn/galactic_unicorn.pio)
|
pico_generate_pio_header(usermod_${MOD_NAME} ${CMAKE_CURRENT_LIST_DIR}/../../../libraries/galactic_unicorn/galactic_unicorn.pio)
|
||||||
|
|
Ładowanie…
Reference in New Issue