Hub75: Performance improvements and stacked mode.

Inline and simplify the pixel flip for a 13.2ms -> 3.8ms speedup at 128x128 on RP2350 stock.

Drop RGB565 mode.

Add the ability to stack some panels, eg: 2x128x64 in a 128x127 configuration.
pull/1019/head
Phil Howard 2024-11-21 20:58:23 +00:00
rodzic d2728d4b06
commit 73824a0219
2 zmienionych plików z 122 dodań i 40 usunięć

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@ -37,10 +37,48 @@ Hub75::Hub75(uint width, uint height, Pixel *buffer, PanelType panel_type, bool
}
if (brightness == 0) {
#if PICO_RP2350
brightness = 6;
#else
if (width >= 64) brightness = 6;
if (width >= 96) brightness = 3;
if (width >= 128) brightness = 2;
if (width >= 160) brightness = 1;
#endif
}
switch (color_order) {
case COLOR_ORDER::RGB:
r_shift = 0;
g_shift = 10;
b_shift = 20;
break;
case COLOR_ORDER::RBG:
r_shift = 0;
g_shift = 20;
b_shift = 10;
break;
case COLOR_ORDER::GRB:
r_shift = 20;
g_shift = 0;
b_shift = 10;
break;
case COLOR_ORDER::GBR:
r_shift = 10;
g_shift = 20;
b_shift = 0;
break;
case COLOR_ORDER::BRG:
r_shift = 10;
g_shift = 00;
b_shift = 20;
break;
case COLOR_ORDER::BGR:
r_shift = 20;
g_shift = 10;
b_shift = 0;
break;
}
}
@ -58,26 +96,16 @@ void Hub75::set_color(uint x, uint y, Pixel c) {
}
void Hub75::set_pixel(uint x, uint y, uint8_t r, uint8_t g, uint8_t b) {
switch(color_order) {
case COLOR_ORDER::RGB:
set_color(x, y, Pixel(r, g, b));
break;
case COLOR_ORDER::RBG:
set_color(x, y, Pixel(r, b, g));
break;
case COLOR_ORDER::GRB:
set_color(x, y, Pixel(g, r, b));
break;
case COLOR_ORDER::GBR:
set_color(x, y, Pixel(g, b, r));
break;
case COLOR_ORDER::BRG:
set_color(x, y, Pixel(b, r, g));
break;
case COLOR_ORDER::BGR:
set_color(x, y, Pixel(b, g, r));
break;
int offset = 0;
if(x >= width || y >= height) return;
if(y >= height / 2) {
y -= height / 2;
offset = (y * width + x) * 2;
offset += 1;
} else {
offset = (y * width + x) * 2;
}
back_buffer[offset] = (GAMMA_10BIT[b] << b_shift) | (GAMMA_10BIT[g] << g_shift) | (GAMMA_10BIT[r] << r_shift);
}
void Hub75::FM6126A_write_register(uint16_t value, uint8_t position) {
@ -247,28 +275,79 @@ void Hub75::dma_complete() {
void Hub75::update(PicoGraphics *graphics) {
if(graphics->pen_type == PicoGraphics::PEN_RGB888) {
uint32_t *p = (uint32_t *)graphics->frame_buffer;
for(uint y = 0; y < height; y++) {
for(uint x = 0; x < width; x++) {
uint32_t col = *p;
uint8_t r = (col & 0xff0000) >> 16;
uint8_t g = (col & 0x00ff00) >> 8;
uint8_t b = (col & 0x0000ff) >> 0;
set_pixel(x, y, r, g, b);
p++;
uint8_t *p = (uint8_t *)graphics->frame_buffer;
if(graphics->bounds.w == int32_t(width / 2) && graphics->bounds.h == int32_t(height * 2)) {
for(int y = 0; y < graphics->bounds.h; y++) {
for(int x = 0; x < graphics->bounds.w; x++) {
int offset = 0;
int sy = y;
int sx = x;
uint8_t b = *p++;
uint8_t g = *p++;
uint8_t r = *p++;
// Assuming our canvas is 128x128 and our display is 256x64,
// consisting of 2x128x64 panels, remap the bottom half
// of the canvas to the right-half of the display,
// This gives us an optional square arrangement.
if (sy >= int(height)) {
sy -= height;
sx += width / 2;
} else {
// Awkward hack to *TEMPORARILY* rotate the top panel
sy = height - 1 - sy;
sx = (width / 2) - 1 - sx;
}
// Interlace the top and bottom halves of the panel.
// Since these are scanned out simultaneously to two chains
// of shift registers we need each pair of rows
// (N and N + height / 2) to be adjacent in the buffer.
offset = width * 2;
if(sy >= int(height / 2)) {
sy -= height / 2;
offset *= sy;
offset += 1;
} else {
offset *= sy;
}
offset += sx * 2;
back_buffer[offset] = (GAMMA_10BIT[b] << b_shift) | (GAMMA_10BIT[g] << g_shift) | (GAMMA_10BIT[r] << r_shift);
// Skip the empty byte in out 32-bit aligned 24-bit colour.
p++;
}
}
}
}
else if(graphics->pen_type == PicoGraphics::PEN_RGB565) {
uint16_t *p = (uint16_t *)graphics->frame_buffer;
for(uint y = 0; y < height; y++) {
for(uint x = 0; x < width; x++) {
uint16_t col = __builtin_bswap16(*p);
uint8_t r = (col & 0b1111100000000000) >> 8;
uint8_t g = (col & 0b0000011111100000) >> 3;
uint8_t b = (col & 0b0000000000011111) << 3;
set_pixel(x, y, r, g, b);
p++;
} else {
for(uint y = 0; y < height; y++) {
for(uint x = 0; x < width; x++) {
int offset = 0;
int sy = y;
int sx = x;
uint8_t b = *p++;
uint8_t g = *p++;
uint8_t r = *p++;
// Interlace the top and bottom halves of the panel.
// Since these are scanned out simultaneously to two chains
// of shift registers we need each pair of rows
// (N and N + height / 2) to be adjacent in the buffer.
offset = width * 2;
if(sy >= int(height / 2)) {
sy -= height / 2;
offset *= sy;
offset += 1;
} else {
offset *= sy;
}
offset += sx * 2;
back_buffer[offset] = (GAMMA_10BIT[b] << b_shift) | (GAMMA_10BIT[g] << g_shift) | (GAMMA_10BIT[r] << r_shift);
// Skip the empty byte in out 32-bit aligned 24-bit colour.
p++;
}
}
}
}

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@ -65,6 +65,9 @@ class Hub75 {
};
uint width;
uint height;
uint r_shift = 0;
uint g_shift = 10;
uint b_shift = 20;
Pixel *back_buffer;
bool managed_buffer = false;
PanelType panel_type;