TEST: PicoVector: Vendor pretty-poly and tweak rotation.

feature/picovector2-electric-boogaloo
Phil Howard 2024-04-18 10:40:33 +01:00
rodzic 0174ca57a5
commit 4ff7a93e3e
4 zmienionych plików z 623 dodań i 3 usunięć

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#include <optional>
#include <map>
#include "pretty_poly/pretty-poly.h"
#include "pretty-poly.h"
#include "file_io.hpp"
namespace alright_fonts {

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#include "pretty_poly/pretty-poly.h"
#include "pretty-poly.h"
#include "alright_fonts.hpp"
#include "pico_graphics.hpp"
pp_rect_t pp_contour_bounds(const pp_path_t *c);
namespace pimoroni {
// Integer point types cause compound error in transformations

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/*
Pretty Poly 🦜 - super-sampling polygon renderer for low resource platforms.
Jonathan Williamson, August 2022
Examples, source, and more: https://github.com/lowfatcode/pretty-poly
MIT License https://github.com/lowfatcode/pretty-poly/blob/main/LICENSE
An easy way to render high quality graphics in embedded applications running
on resource constrained microcontrollers such as the Cortex M0 and up.
- Renders polygons: concave, self-intersecting, multi contour, holes, etc.
- C11 header only library: simply copy the header file into your project
- Tile based renderer: low memory footprint, cache coherency
- Low memory usage: ~4kB of heap memory required
- High speed on low resource platforms: optionally no floating point
- Antialiasing modes: X1 (none), X4 and X16 super sampling
- Bounds clipping: all results clipped to supplied clip rectangle
- Pixel format agnostic: renders a "tile" to blend into your framebuffer
- Support for hardware interpolators on rp2040 (thanks @MichaelBell!)
Contributor bwaaaaaarks! 🦜
@MichaelBell - lots of bug fixes, performance boosts, and suggestions.
@gadgetoid - integrating into the PicoVector library and testing.
*/
#ifndef PP_INCLUDE_H
#define PP_INCLUDE_H
#include <stdlib.h>
#include <stdint.h>
#include <string.h>
#include <math.h>
#include <stdbool.h>
#ifndef PP_MALLOC
#define PP_MALLOC(size) malloc(size)
#define PP_REALLOC(p, size) realloc(p, size)
#define PP_FREE(p) free(p)
#endif
#ifndef PP_COORD_TYPE
#define PP_COORD_TYPE float
#endif
#ifndef PP_NODE_BUFFER_HEIGHT
#define PP_NODE_BUFFER_HEIGHT 16
#endif
#ifndef PP_MAX_NODES_PER_SCANLINE
#define PP_MAX_NODES_PER_SCANLINE 16
#endif
#ifndef PP_TILE_BUFFER_SIZE
#define PP_TILE_BUFFER_SIZE 4096
#endif
#if defined(PICO_ON_DEVICE) && PICO_ON_DEVICE
#define USE_RP2040_INTERP
#include "hardware/interp.h"
#endif
#ifdef PP_DEBUG
#define debug(...) printf(__VA_ARGS__)
#else
#define debug(...)
#endif
#ifdef __cplusplus
extern "C" {
#endif
// 3x3 matrix type allows for optional transformation of polygon during render
typedef struct {
float v00, v10, v20, v01, v11, v21, v02, v12, v22;
} pp_mat3_t;
pp_mat3_t pp_mat3_identity();
void pp_mat3_rotate(pp_mat3_t *m, float a);
void pp_mat3_rotate_rad(pp_mat3_t *m, float a);
void pp_mat3_translate(pp_mat3_t *m, float x, float y);
void pp_mat3_scale(pp_mat3_t *m, float x, float y);
void pp_mat3_mul(pp_mat3_t *m1, pp_mat3_t *m2);
// point type used to hold polygon vertex coordinates
typedef struct __attribute__((__packed__)) pp_point_t {
PP_COORD_TYPE x, y;
} pp_point_t;
pp_point_t pp_point_add(pp_point_t *p1, pp_point_t *p2);
pp_point_t pp_point_sub(pp_point_t *p1, pp_point_t *p2);
pp_point_t pp_point_mul(pp_point_t *p1, pp_point_t *p2);
pp_point_t pp_point_div(pp_point_t *p1, pp_point_t *p2);
pp_point_t pp_point_transform(pp_point_t *p, pp_mat3_t *m);
// rect type
typedef struct {
int32_t x, y, w, h;
} pp_rect_t;
bool pp_rect_empty(pp_rect_t *r);
pp_rect_t pp_rect_intersection(pp_rect_t *r1, pp_rect_t *r2);
pp_rect_t pp_rect_merge(pp_rect_t *r1, pp_rect_t *r2);
pp_rect_t pp_rect_transform(pp_rect_t *r, pp_mat3_t *m);
// antialias levels
typedef enum {PP_AA_NONE = 0, PP_AA_X4 = 1, PP_AA_X16 = 2} pp_antialias_t;
typedef struct {
int32_t x, y, w, h;
uint32_t stride;
uint8_t *data;
} pp_tile_t;
typedef struct {
pp_point_t *points;
uint32_t count;
} pp_path_t;
typedef struct {
pp_path_t *paths;
uint32_t count;
} pp_poly_t;
// user settings
typedef void (*pp_tile_callback_t)(const pp_tile_t *tile);
extern pp_rect_t _pp_clip;
extern pp_tile_callback_t _pp_tile_callback;
extern pp_antialias_t _pp_antialias;
extern pp_mat3_t *_pp_transform;
void pp_clip(int32_t x, int32_t y, int32_t w, int32_t h);
void pp_tile_callback(pp_tile_callback_t callback);
void pp_antialias(pp_antialias_t antialias);
pp_mat3_t *pp_transform(pp_mat3_t *transform);
void pp_render(pp_poly_t *polygon);
pp_rect_t pp_contour_bounds(const pp_path_t *c);
pp_rect_t pp_polygon_bounds(pp_poly_t *p);
#ifdef __cplusplus
}
#endif
#ifdef PP_IMPLEMENTATION
pp_rect_t _pp_clip = (pp_rect_t){0, 0, 320, 240};
pp_tile_callback_t _pp_tile_callback = NULL;
pp_antialias_t _pp_antialias = PP_AA_X4;
pp_mat3_t *_pp_transform = NULL;
int _pp_max(int a, int b) { return a > b ? a : b; }
int _pp_min(int a, int b) { return a < b ? a : b; }
int _pp_sign(int v) {return (v > 0) - (v < 0);}
void _pp_swap(int *a, int *b) {int t = *a; *a = *b; *b = t;}
// pp_mat3_t implementation
pp_mat3_t pp_mat3_identity() {
pp_mat3_t m; memset(&m, 0, sizeof(pp_mat3_t)); m.v00 = m.v11 = m.v22 = 1.0f; return m;}
void pp_mat3_rotate(pp_mat3_t *m, float a) {
pp_mat3_rotate_rad(m, a * M_PI / 180.0f);}
void pp_mat3_rotate_rad(pp_mat3_t *m, float a) {
float c = cosf(a), s = sinf(a); pp_mat3_t r = pp_mat3_identity();
r.v00 = c; r.v01 = -s; r.v10 = s; r.v11 = c; pp_mat3_mul(m, &r); }
void pp_mat3_translate(pp_mat3_t *m, float x, float y) {
pp_mat3_t r = pp_mat3_identity(); r.v02 = x; r.v12 = y; pp_mat3_mul(m, &r);}
void pp_mat3_scale(pp_mat3_t *m, float x, float y) {
pp_mat3_t r = pp_mat3_identity(); r.v00 = x; r.v11 = y; pp_mat3_mul(m, &r);}
void pp_mat3_mul(pp_mat3_t *m1, pp_mat3_t *m2) {
pp_mat3_t r;
r.v00 = m1->v00 * m2->v00 + m1->v01 * m2->v10 + m1->v02 * m2->v20;
r.v01 = m1->v00 * m2->v01 + m1->v01 * m2->v11 + m1->v02 * m2->v21;
r.v02 = m1->v00 * m2->v02 + m1->v01 * m2->v12 + m1->v02 * m2->v22;
r.v10 = m1->v10 * m2->v00 + m1->v11 * m2->v10 + m1->v12 * m2->v20;
r.v11 = m1->v10 * m2->v01 + m1->v11 * m2->v11 + m1->v12 * m2->v21;
r.v12 = m1->v10 * m2->v02 + m1->v11 * m2->v12 + m1->v12 * m2->v22;
r.v20 = m1->v20 * m2->v00 + m1->v21 * m2->v10 + m1->v22 * m2->v20;
r.v21 = m1->v20 * m2->v01 + m1->v21 * m2->v11 + m1->v22 * m2->v21;
r.v22 = m1->v20 * m2->v02 + m1->v21 * m2->v12 + m1->v22 * m2->v22;
*m1 = r;
}
// pp_point_t implementation
pp_point_t pp_point_add(pp_point_t *p1, pp_point_t *p2) {
return (pp_point_t){.x = p1->x + p2->x, .y = p1->y + p2->y};
}
pp_point_t pp_point_sub(pp_point_t *p1, pp_point_t *p2) {
return (pp_point_t){.x = p1->x - p2->x, .y = p1->y - p2->y};
}
pp_point_t pp_point_mul(pp_point_t *p1, pp_point_t *p2) {
return (pp_point_t){.x = p1->x * p2->x, .y = p1->y * p2->y};
}
pp_point_t pp_point_div(pp_point_t *p1, pp_point_t *p2) {
return (pp_point_t){.x = p1->x / p2->x, .y = p1->y / p2->y};
}
pp_point_t pp_point_transform(pp_point_t *p, pp_mat3_t *m) {
return (pp_point_t){
.x = (m->v00 * p->x + m->v01 * p->y + m->v02),
.y = (m->v10 * p->x + m->v11 * p->y + m->v12)
};
}
// pp_rect_t implementation
bool pp_rect_empty(pp_rect_t *r) {
return r->w == 0 || r->h == 0;
}
pp_rect_t pp_rect_intersection(pp_rect_t *r1, pp_rect_t *r2) {
return (pp_rect_t){
.x = _pp_max(r1->x, r2->x), .y = _pp_max(r1->y, r2->y),
.w = _pp_max(0, _pp_min(r1->x + r1->w, r2->x + r2->w) - _pp_max(r1->x, r2->x)),
.h = _pp_max(0, _pp_min(r1->y + r1->h, r2->y + r2->h) - _pp_max(r1->y, r2->y))
};
}
pp_rect_t pp_rect_merge(pp_rect_t *r1, pp_rect_t *r2) {
return (pp_rect_t){
.x = _pp_min(r1->x, r2->x),
.y = _pp_min(r1->y, r2->y),
.w = _pp_max(r1->x + r1->w, r2->x + r2->w) - _pp_min(r1->x, r2->x),
.h = _pp_max(r1->y + r1->h, r2->y + r2->h) - _pp_min(r1->y, r2->y)
};
}
pp_rect_t pp_rect_transform(pp_rect_t *r, pp_mat3_t *m) {
pp_point_t tl = {.x = (PP_COORD_TYPE)r->x, .y = (PP_COORD_TYPE)r->y};
pp_point_t tr = {.x = (PP_COORD_TYPE)r->x + (PP_COORD_TYPE)r->w, .y = (PP_COORD_TYPE)r->y};
pp_point_t bl = {.x = (PP_COORD_TYPE)r->x, .y = (PP_COORD_TYPE)r->y + (PP_COORD_TYPE)r->h};
pp_point_t br = {.x = (PP_COORD_TYPE)r->x + (PP_COORD_TYPE)r->w, .y = (PP_COORD_TYPE)r->y + (PP_COORD_TYPE)r->h};
tl = pp_point_transform(&tl, m);
tr = pp_point_transform(&tr, m);
bl = pp_point_transform(&bl, m);
br = pp_point_transform(&br, m);
PP_COORD_TYPE minx = _pp_min(tl.x, _pp_min(tr.x, _pp_min(bl.x, br.x)));
PP_COORD_TYPE miny = _pp_min(tl.y, _pp_min(tr.y, _pp_min(bl.y, br.y)));
PP_COORD_TYPE maxx = _pp_max(tl.x, _pp_max(tr.x, _pp_max(bl.x, br.x)));
PP_COORD_TYPE maxy = _pp_max(tl.y, _pp_max(tr.y, _pp_max(bl.y, br.y)));
return (pp_rect_t){
.x = (int32_t)minx,
.y = (int32_t)miny,
.w = (int32_t)(maxx - minx),
.h = (int32_t)(maxy - miny)
};
}
// pp_tile_t implementation
uint8_t pp_tile_get(const pp_tile_t *tile, const int32_t x, const int32_t y) {
return tile->data[(x - tile->x) + (y - tile->y) * tile->stride] * (255 >> _pp_antialias >> _pp_antialias);
}
// pp_contour_t implementation
pp_rect_t pp_contour_bounds(const pp_path_t *c) {
int minx = c->points[0].x, maxx = minx;
int miny = c->points[0].y, maxy = miny;
for(uint32_t i = 1; i < c->count; i++) {
minx = _pp_min(minx, c->points[i].x);
miny = _pp_min(miny, c->points[i].y);
maxx = _pp_max(maxx, c->points[i].x);
maxy = _pp_max(maxy, c->points[i].y);
}
return (pp_rect_t){.x = minx, .y = miny, .w = maxx - minx, .h = maxy - miny};
}
pp_rect_t pp_polygon_bounds(pp_poly_t *p) {
if(p->count == 0) {return (pp_rect_t){};}
pp_rect_t b = pp_contour_bounds(&p->paths[0]);
for(uint32_t i = 1; i < p->count; i++) {
pp_rect_t cb = pp_contour_bounds(&p->paths[i]);
b = pp_rect_merge(&b, &cb);
}
return b;
}
// buffer that each tile is rendered into before callback
// allocate one extra byte to allow a small optimization in the row renderer
const uint32_t tile_buffer_size = PP_TILE_BUFFER_SIZE;
uint8_t tile_buffer[PP_TILE_BUFFER_SIZE + 1];
// polygon node buffer handles at most 16 line intersections per scanline
// is this enough for cjk/emoji? (requires a 2kB buffer)
int32_t nodes[PP_NODE_BUFFER_HEIGHT][PP_MAX_NODES_PER_SCANLINE * 2];
uint32_t node_counts[PP_NODE_BUFFER_HEIGHT];
void pp_clip(int32_t x, int32_t y, int32_t w, int32_t h) {
_pp_clip = (pp_rect_t){.x = x, .y = y, .w = w, .h = h};
}
void pp_tile_callback(pp_tile_callback_t callback) {
_pp_tile_callback = callback;
}
// maximum tile bounds determined by antialias level
uint32_t _pp_tile_width, _pp_tile_height;
void pp_antialias(pp_antialias_t antialias) {
_pp_antialias = antialias;
// recalculate the tile size for rendering based on antialiasing level
_pp_tile_height = PP_NODE_BUFFER_HEIGHT >> _pp_antialias;
_pp_tile_width = (int)(tile_buffer_size / _pp_tile_height);
}
pp_mat3_t *pp_transform(pp_mat3_t *transform) {
pp_mat3_t *old = _pp_transform;
_pp_transform = transform;
return old;
}
// write out the tile bits
void debug_tile(const pp_tile_t *tile) {
debug(" - tile %d, %d (%d x %d)\n", tile->x, tile->y, tile->w, tile->h);
for(int32_t y = 0; y < tile->h; y++) {
debug("[%3d]: ", y);
for(int32_t x = 0; x < tile->w; x++) {
debug("%02x", pp_tile_get(tile, x, y));
}
debug("\n");
}
debug("-----------------------\n");
}
void add_line_segment_to_nodes(const pp_point_t start, const pp_point_t end) {
int32_t sx = start.x, sy = start.y, ex = end.x, ey = end.y;
if(ey < sy) {
// swap endpoints if line "pointing up", we do this because we
// alway skip the last scanline (so that polygons can but cleanly
// up against each other without overlap)
int32_t ty = sy; sy = ey; ey = ty;
int32_t tx = sx; sx = ex; ex = tx;
}
// Early out if line is completely outside the tile, or has no lines
if (ey < 0 || sy >= (int)PP_NODE_BUFFER_HEIGHT || sy == ey) return;
debug(" + line segment from %d, %d to %d, %d\n", sx, sy, ex, ey);
// Determine how many in-bounds lines to render
int y = _pp_max(0, sy);
int count = _pp_min((int)PP_NODE_BUFFER_HEIGHT, ey) - y;
// Handle cases where x is completely off to one side or other
if (_pp_max(sx, ex) <= 0) {
while (count--) {
nodes[y][node_counts[y]++] = 0;
++y;
}
return;
}
const int full_tile_width = (_pp_tile_width << _pp_antialias);
if (_pp_min(sx, ex) >= full_tile_width) {
while (count--) {
nodes[y][node_counts[y]++] = full_tile_width;
++y;
}
return;
}
// Normal case
int x = sx;
int e = 0;
const int xinc = _pp_sign(ex - sx);
const int einc = abs(ex - sx) + 1;
const int dy = ey - sy;
// If sy < 0 jump to the start, note this does use a divide
// but potentially saves many wasted loops below, so is likely worth it.
if (sy < 0) {
e = einc * -sy;
int xjump = e / dy;
e -= dy * xjump;
x += xinc * xjump;
}
#ifdef USE_RP2040_INTERP
interp1->base[1] = full_tile_width;
interp1->accum[0] = x;
// loop over scanlines
while(count--) {
// consume accumulated error
while(e > dy) {e -= dy; interp1->add_raw[0] = xinc;}
// clamp node x value to tile bounds
const int nx = interp1->peek[0];
debug(" + adding node at %d, %d\n", x, y);
// add node to node list
nodes[y][node_counts[y]++] = nx;
// step to next scanline and accumulate error
y++;
e += einc;
}
#else
// loop over scanlines
while(count--) {
// consume accumulated error
while(e > dy) {e -= dy; x += xinc;}
// clamp node x value to tile bounds
int nx = _pp_max(_pp_min(x, full_tile_width), 0);
debug(" + adding node at %d, %d\n", x, y);
// add node to node list
nodes[y][node_counts[y]++] = nx;
// step to next scanline and accumulate error
y++;
e += einc;
}
#endif
}
void build_nodes(pp_path_t *contour, pp_rect_t *bounds) {
PP_COORD_TYPE aa_scale = (PP_COORD_TYPE)(1 << _pp_antialias);
pp_point_t tile_origin = (pp_point_t) {
.x = bounds->x * aa_scale,
.y = bounds->y * aa_scale
};
// start with the last point to close the loop
pp_point_t last = {
.x = (contour->points[contour->count - 1].x),
.y = (contour->points[contour->count - 1].y)
};
if(_pp_transform) {
last = pp_point_transform(&last, _pp_transform);
}
last.x *= aa_scale;
last.y *= aa_scale;
last = pp_point_sub(&last, &tile_origin);
for(uint32_t i = 0; i < contour->count; i++) {
pp_point_t point = {
.x = (contour->points[i].x),
.y = (contour->points[i].y)
};
if(_pp_transform) {
point = pp_point_transform(&point, _pp_transform);
}
point.x *= aa_scale;
point.y *= aa_scale;
point = pp_point_sub(&point, &tile_origin);
add_line_segment_to_nodes(last, point);
last = point;
}
}
int compare_nodes(const void* a, const void* b) {
return *((int*)a) - *((int*)b);
}
pp_rect_t render_nodes(uint8_t *buffer, pp_rect_t *tb) {
int maxy = -1;
pp_rect_t rb; // render bounds
rb.y = 0;
rb.x = tb->w;
int maxx = 0;
PP_COORD_TYPE aa_scale = (PP_COORD_TYPE)(1 << _pp_antialias);
int anitialias_mask = (1 << _pp_antialias) - 1;
for(int32_t y = 0; y < PP_NODE_BUFFER_HEIGHT; y++) {
if(node_counts[y] == 0) {
if (y == rb.y) ++rb.y;
continue;
}
qsort(&nodes[y][0], node_counts[y], sizeof(int), compare_nodes);
unsigned char* row_data = &buffer[(y >> _pp_antialias) * _pp_tile_width];
bool rendered_any = false;
for(uint32_t i = 0; i < node_counts[y]; i += 2) {
int sx = nodes[y][i + 0];
int ex = nodes[y][i + 1];
if(sx == ex) {
continue;
}
rendered_any = true;
maxx = _pp_max((ex - 1) >> _pp_antialias, maxx);
debug(" - render span at %d from %d to %d\n", y, sx, ex);
if (_pp_antialias) {
int ax = sx / aa_scale;
const int aex = ex / aa_scale;
rb.x = _pp_min(ax, rb.x);
if (ax == aex) {
row_data[ax] += ex - sx;
continue;
}
row_data[ax] += aa_scale - (sx & anitialias_mask);
for(ax++; ax < aex; ax++) {
row_data[ax] += aa_scale;
}
// This might add 0 to the byte after the end of the row, we pad the tile data
// by 1 byte to ensure that is OK
row_data[ax] += ex & anitialias_mask;
} else {
rb.x = _pp_min(sx, rb.x);
for(int x = sx; x < ex; x++) {
row_data[x]++;
}
}
}
if (rendered_any) {
debug(" - rendered line %d\n", y);
maxy = y;
}
else if (y == rb.y) {
debug(" - render nothing on line %d\n", y);
++rb.y;
}
}
rb.y >>= _pp_antialias;
maxy >>= _pp_antialias;
rb.w = (maxx >= rb.x) ? maxx + 1 - rb.x : 0;
rb.h = (maxy >= rb.y) ? maxy + 1 - rb.y : 0;
return rb;
}
void pp_render(pp_poly_t *polygon) {
debug("> draw polygon with %u contours\n", polygon->count);
if(polygon->count == 0) {
return;
}
// determine extreme bounds
pp_rect_t polygon_bounds = pp_polygon_bounds(polygon);
if(_pp_transform) {
polygon_bounds = pp_rect_transform(&polygon_bounds, _pp_transform);
}
debug(" - bounds %d, %d (%d x %d)\n", polygon_bounds.x, polygon_bounds.y, polygon_bounds.w, polygon_bounds.h);
debug(" - clip %d, %d (%d x %d)\n", _pp_clip.x, _pp_clip.y, _pp_clip.w, _pp_clip.h);
#ifdef USE_RP2040_INTERP
interp_hw_save_t interp1_save;
interp_save(interp1, &interp1_save);
interp_config cfg = interp_default_config();
interp_config_set_clamp(&cfg, true);
interp_config_set_signed(&cfg, true);
interp_set_config(interp1, 0, &cfg);
interp1->base[0] = 0;
#endif
// iterate over tiles
debug(" - processing tiles\n");
for(int32_t y = polygon_bounds.y; y < polygon_bounds.y + polygon_bounds.h; y += _pp_tile_height) {
for(int32_t x = polygon_bounds.x; x < polygon_bounds.x + polygon_bounds.w; x += _pp_tile_width) {
pp_rect_t tb = (pp_rect_t){.x = x, .y = y, .w = _pp_tile_width, .h = _pp_tile_height};
tb = pp_rect_intersection(&tb, &_pp_clip);
debug(" : %d, %d (%d x %d)\n", tb.x, tb.y, tb.w, tb.h);
// if no intersection then skip tile
if(pp_rect_empty(&tb)) { debug(" : empty when clipped, skipping\n"); continue; }
// clear existing tile data and nodes
memset(node_counts, 0, sizeof(node_counts));
memset(tile_buffer, 0, tile_buffer_size);
// build the nodes for each pp_path_t
for(uint32_t i = 0; i < polygon->count; i++) {
pp_path_t pp_path_t = polygon->paths[i];
debug(" : build nodes for path\n");
build_nodes(&pp_path_t, &tb);
}
debug(" : render the tile\n");
// render the tile
pp_rect_t rb = render_nodes(tile_buffer, &tb);
tb.x += rb.x; tb.y += rb.y; tb.w = rb.w; tb.h = rb.h;
debug(" - adjusted render tile bounds %d, %d (%d x %d)\n", rb.x, rb.y, rb.w, rb.h);
if(pp_rect_empty(&tb)) { debug(" : empty after rendering, skipping\n"); continue; }
pp_tile_t tile = {
.x = tb.x, .y = tb.y, .w = tb.w, .h = tb.h,
.stride = (uint32_t)_pp_tile_width,
.data = tile_buffer + rb.x + _pp_tile_width * rb.y
};
_pp_tile_callback(&tile);
}
}
#ifdef USE_RP2040_INTERP
interp_restore(interp1, &interp1_save);
#endif
}
#endif // PP_IMPLEMENTATION
#endif // PP_INCLUDE_H

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Subproject commit 193967fcc98d78f594f516bc7e4ddb08d7977ad7