Added light sensor example to the su

pull/809/head
Irvin Makosa 2023-08-02 01:15:38 +01:00
rodzic 90a2076b7b
commit 0b0474e062
2 zmienionych plików z 137 dodań i 0 usunięć

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@ -9,6 +9,7 @@
- [Feature Test With Audio](#feature-test-with-audio)
- [Fire Effect](#fire-effect)
- [Lava Lamp](#lava-lamp)
- [Light Sensor](#light-sensor)
- [Nostalgia Prompt](#nostalgia-prompt)
- [Rainbow](#rainbow)
- [Scrolling Text](#scrolling-text)
@ -91,6 +92,14 @@ A pretty, procedural fire effect. Switch between landscape fire and vertical fir
A 70s-tastic, procedural rainbow lava lamp. You can adjust the brightness with LUX + and -.
### Light Sensor
[light_sensor.py](light_sensor.py)
Reads data from the on board light sensor and displays the brightness level of the environment. The display is by default set to auto brightness i.e reacts to the brightness of the environment.
- Button A turns auto brightness off
- Button B turns auto brightness on
### Nostalgia Prompt
[nostalgia_prompt.py](nostalgia_prompt.py)

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import time
from stellar import StellarUnicorn
from picographics import PicoGraphics, DISPLAY_STELLAR_UNICORN as DISPLAY
"""
Auto brightness feature for the stellar unicorn
Uses the onboard light sensor to detect the light
The brightness percentage is displayed with brightness auto adjusted
"""
# set up unicorn and drawing variables
su = StellarUnicorn()
graphics = PicoGraphics(DISPLAY)
WIDTH, HEIGHT = graphics.get_bounds()
BLACK = graphics.create_pen(0, 0, 0)
WHITE = graphics.create_pen(255, 255, 255)
GREY = graphics.create_pen(20, 20, 20)
HUE_START = 0
HUE_END = 100
graphics.set_font("bitmap8")
# Text display sleep time in ms
TEXT_SLEEP = 500
# the onboard light sensor has a wide range from 0 t0 4095
# It is therefore needed to set a lower max and a higher minimum
MIN_LS_VALUE = 10
MAX_LS_VALUE = 295 # 4095 to use the full range
MIN_RANGE = 0.1
MAX_RANGE = 1
# perform linear interpolation to map a range of values to discrete
def map_range(
x,
min_input=MIN_LS_VALUE,
max_input=MAX_LS_VALUE,
min_output=MIN_RANGE,
max_output=MAX_RANGE,
):
return (x - min_input) * (max_output - min_output) / (
max_input - min_input
) + min_output
# gets the light sensor value from onboard sensor and interpolates it
# clamps the brightness values
def calculate_brightness(current_lsv):
brightness_val = map_range(current_lsv)
if brightness_val > 1:
brightness_val = 1
elif brightness_val < 0.1:
brightness_val = 0.1
return brightness_val
# draws percentage icon
def draw_percentage(x, y):
graphics.rectangle(x + 1, y + 1, 2, 2)
graphics.line(x, y + 6, x + 6, y)
graphics.rectangle(x + 4, y + 4, 2, 2)
# sets up a handy function we can call to clear the screen
def clear():
graphics.set_pen(BLACK)
graphics.clear()
mode = "auto"
last = time.ticks_ms()
while True:
current = time.ticks_ms()
# get light sensor value from the sensor
ls_value = su.light()
brightness_value = calculate_brightness(ls_value)
su.set_brightness(brightness_value)
# calculate brightness percentage
bp = (brightness_value / MAX_RANGE) * 100
# deactivate auto brightness by pressing A
if su.is_pressed(StellarUnicorn.SWITCH_A):
print("Auto brightness off")
mode = "off"
# reactivate auto brightness by pressing A
if su.is_pressed(StellarUnicorn.SWITCH_B):
print("Auto brightness on")
mode = "auto"
# set brightness to default value if off
if mode == "off":
su.set_brightness(0.5)
# set text update rate after a certain time to reduce flickering
if current - last >= TEXT_SLEEP:
clear()
# calculate colour from the brightness value
hue = max(0, HUE_START + ((bp - 0) * (HUE_END - HUE_START) / (100 - 0)))
# create pens with this colour (and with the high / low colours)
CURRENT_COLOUR = graphics.create_pen_hsv(hue / 360, 1.0, 0.8)
HIGH_COLOUR = graphics.create_pen_hsv(HUE_END / 360, 1.0, 0.8)
LOW_COLOUR = graphics.create_pen_hsv(HUE_START / 360, 1.0, 0.8)
# draw the text
graphics.set_pen(CURRENT_COLOUR)
graphics.text(f"{bp:.0f}", 0, 1, scale=1)
# measure the rest of the text before drawing to right align it
text_width = graphics.measure_text(f"{bp:.0f}", scale=1)
draw_percentage(10, 1)
# draw a bar for the background
graphics.set_pen(GREY)
graphics.rectangle(0, 9, WIDTH, 10)
# draw a bar for the current brightness percentage
graphics.set_pen(CURRENT_COLOUR)
graphics.rectangle(0, 9, int((bp / 100) * WIDTH), 10)
last = current
# update the display
su.update(graphics)