2022-07-25 10:24:00 +00:00
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#include <stdio.h>
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#include <stdlib.h>
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#include <math.h>
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#include "pico/stdlib.h"
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#include "libraries/pico_graphics/pico_graphics.hpp"
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#include "galactic_unicorn.hpp"
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#include "okcolor.hpp"
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using namespace pimoroni;
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2022-07-26 04:05:23 +00:00
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PicoGraphics_PenRGB888 graphics(53, 11, nullptr);
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2022-07-25 10:24:00 +00:00
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GalacticUnicorn galactic_unicorn;
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// extra row of pixels for sourcing flames and averaging
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float heat[53][13] = {0.0f};
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int main() {
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stdio_init_all();
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galactic_unicorn.init();
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while(true) {
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if(galactic_unicorn.is_pressed(galactic_unicorn.SWITCH_BRIGHTNESS_UP)) {
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galactic_unicorn.adjust_brightness(+0.01);
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}
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if(galactic_unicorn.is_pressed(galactic_unicorn.SWITCH_BRIGHTNESS_DOWN)) {
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galactic_unicorn.adjust_brightness(-0.01);
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}
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graphics.set_pen(0, 0, 0);
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graphics.clear();
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for(int y = 0; y < 12; y++) {
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for(int x = 0; x < 53; x++) {
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if(heat[x][y] > 0.5f) {
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graphics.set_pen(255, 255, 180);
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graphics.pixel(Point(x, y));
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}else if(heat[x][y] > 0.4f) {
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graphics.set_pen(220, 160, 0);
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graphics.pixel(Point(x, y));
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}else if(heat[x][y] > 0.3f) {
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graphics.set_pen(180, 50, 0);
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graphics.pixel(Point(x, y));
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}else if(heat[x][y] > 0.2f) {
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graphics.set_pen(40, 40, 40);
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graphics.pixel(Point(x, y));
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}
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// update this pixel by averaging the below pixels
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if(x == 0) {
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heat[x][y] = (heat[x][y] + heat[x][y + 2] + heat[x][y + 1] + heat[x + 1][y + 1]) / 4.0f;
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} else if(x == 52) {
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heat[x][y] = (heat[x][y] + heat[x][y + 2] + heat[x][y + 1] + heat[x - 1][y + 1]) / 4.0f;
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} else {
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heat[x][y] = (heat[x][y] + heat[x][y + 2] + heat[x][y + 1] + heat[x - 1][y + 1] + heat[x + 1][y + 1]) / 5.0f;
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}
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heat[x][y] -= 0.01f;
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heat[x][y] = heat[x][y] < 0.0f ? 0.0f: heat[x][y];
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}
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}
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2022-08-09 19:32:14 +00:00
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galactic_unicorn.update(&graphics);
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2022-07-25 10:24:00 +00:00
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// clear the bottom row and then add a new fire seed to it
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for(int x = 0; x < 53; x++) {
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heat[x][11] = 0.0f;
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}
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// add a new random heat source
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for(int c = 0; c < 5; c++) {
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int px = (rand() % 51) + 1;
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heat[px][11] = 1.0f;
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heat[px + 1][11] = 1.0f;
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heat[px - 1][11] = 1.0f;
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heat[px][12] = 1.0f;
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heat[px + 1][12] = 1.0f;
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heat[px - 1][12] = 1.0f;
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}
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2022-08-09 19:32:14 +00:00
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2022-07-25 10:24:00 +00:00
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sleep_ms(50);
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}
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return 0;
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}
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