2023-02-13 11:04:39 +00:00
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import gc
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import time
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import math
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import random
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from cosmic import CosmicUnicorn
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from picographics import PicoGraphics, DISPLAY_COSMIC_UNICORN, PEN_P8
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from ulab import numpy
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"""
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A lava lamp effect, created by blurred, moving particles.
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"""
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# MAXIMUM OVERKILL
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# machine.freq(250_000_000)
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2023-02-27 15:43:38 +00:00
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cu = CosmicUnicorn()
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2023-02-13 11:04:39 +00:00
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graphics = PicoGraphics(DISPLAY_COSMIC_UNICORN, pen_type=PEN_P8)
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2023-02-27 15:43:38 +00:00
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cu.set_brightness(0.5)
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2023-02-13 11:04:39 +00:00
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width = CosmicUnicorn.WIDTH
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height = CosmicUnicorn.HEIGHT
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lava = numpy.zeros((height, width))
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class Blob():
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def __init__(self):
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self.x = float(random.randint(0, width - 1))
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self.y = float(random.randint(0, height - 1))
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self.r = (float(random.randint(0, 40)) / 10.0) + 5.0
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self.dx = (float(random.randint(0, 2)) / 20.0) - 0.05
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self.dy = (float(random.randint(0, 2)) / 20.0) - 0.025 # positive bias
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def move(self):
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self.x += self.dx
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self.y += self.dy
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if self.x < 0.0 or self.x >= float(width):
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self.x = max(0.0, self.x)
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self.x = min(float(width - 1), self.x)
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self.dx = -self.dx
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if self.y < 0.0 or self.y >= float(height):
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self.y = max(0.0, self.y)
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2023-02-27 20:33:54 +00:00
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self.y = min(float(height - 1), self.y)
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2023-02-13 11:04:39 +00:00
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self.dy = -self.dy
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blobs = [Blob() for _ in range(10)]
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# Fill palette with a steep falloff from bright red to dark blue
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PAL_COLS = 9
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for x in range(PAL_COLS):
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graphics.create_pen_hsv(0.5 + math.log(x + 1, PAL_COLS + 1) / 2.0, 1.0, math.log(x + 1, PAL_COLS + 1))
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def update():
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# Update the blobs and draw them into the effect
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for blob in blobs:
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blob.move()
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lava[int(blob.y)][int(blob.x)] = blob.r
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# Propogate the blobs outwards
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a = numpy.roll(lava, 1, axis=0)
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b = numpy.roll(lava, -1, axis=0)
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d = numpy.roll(lava, 1, axis=1)
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e = numpy.roll(lava, -1, axis=1)
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# Average over 5 adjacent pixels and apply damping
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lava[:] += a + b + d + e
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lava[:] *= 0.97 / 5.0
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def draw():
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# Copy the lava effect to the framebuffer
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# Clips to 0.0 - 1.0
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# Multiplies by palette entries (-1) to turn it into a palette index
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# Converts to uint8_t datatype to match the framebuffer
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memoryview(graphics)[:] = numpy.ndarray(numpy.clip(lava, 0.0, 1.0) * (PAL_COLS - 1), dtype=numpy.uint8).tobytes()
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2023-02-27 15:43:38 +00:00
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cu.update(graphics)
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2023-02-13 11:04:39 +00:00
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t_count = 0
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t_total = 0
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while True:
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2023-02-27 15:43:38 +00:00
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if cu.is_pressed(CosmicUnicorn.SWITCH_BRIGHTNESS_UP):
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cu.adjust_brightness(+0.01)
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2023-02-13 11:04:39 +00:00
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2023-02-27 15:43:38 +00:00
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if cu.is_pressed(CosmicUnicorn.SWITCH_BRIGHTNESS_DOWN):
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cu.adjust_brightness(-0.01)
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2023-02-13 11:04:39 +00:00
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tstart = time.ticks_ms()
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gc.collect()
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update()
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draw()
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tfinish = time.ticks_ms()
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total = tfinish - tstart
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t_total += total
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t_count += 1
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if t_count == 60:
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per_frame_avg = t_total / t_count
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print(f"60 frames in {t_total}ms, avg {per_frame_avg:.02f}ms per frame, {1000/per_frame_avg:.02f} FPS")
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t_count = 0
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t_total = 0
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# pause for a moment (important or the USB serial device will fail)
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# try to pace at 60fps or 30fps
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if total > 1000 / 30:
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time.sleep(0.0001)
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elif total > 1000 / 60:
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t = 1000 / 30 - total
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time.sleep(t / 1000)
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else:
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t = 1000 / 60 - total
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time.sleep(t / 1000)
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