pimoroni-pico/micropython/examples/badger2040/list.py

320 wiersze
11 KiB
Python
Czysty Zwykły widok Historia

import badger2040
import machine
import time
# **** Put your list title and contents here *****
list_title = "Checklist"
list_content = ["Badger", "Badger", "Badger", "Badger", "Badger", "Mushroom", "Mushroom", "Snake"]
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list_states = [False] * len(list_content)
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list_file = "checklist.txt"
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# Global Constants
WIDTH = badger2040.WIDTH
HEIGHT = badger2040.HEIGHT
ARROW_THICKNESS = 3
ARROW_WIDTH = 18
ARROW_HEIGHT = 14
ARROW_PADDING = 2
MAX_ITEM_CHARS = 26
TITLE_TEXT_SIZE = 0.7
ITEM_TEXT_SIZE = 0.6
ITEM_SPACING = 20
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LIST_START = 40
LIST_PADDING = 2
LIST_WIDTH = WIDTH - LIST_PADDING - LIST_PADDING - ARROW_WIDTH
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LIST_HEIGHT = HEIGHT - LIST_START - LIST_PADDING - ARROW_HEIGHT
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def save_list():
with open(list_file, "w") as f:
f.write(list_title + "\n")
for i in range(len(list_content)):
list_item = list_content[i]
if list_states[i]:
list_item += " X"
f.write(list_item + "\n")
# ------------------------------
# Drawing functions
# ------------------------------
# Draw the list of items
def draw_list(items, item_states, start_item, highlighted_item, x, y, width, height, item_height, columns):
item_x = 0
item_y = 0
current_col = 0
for i in range(start_item, len(items)):
if i == highlighted_item:
display.pen(12)
display.rectangle(item_x, item_y + y - (item_height // 2), width // columns, item_height)
display.pen(0)
display.text(items[i], item_x + x + item_height, item_y + y, ITEM_TEXT_SIZE)
draw_checkbox(item_x, item_y + y - (item_height // 2), item_height, 15, 0, 2, item_states[i], 2)
item_y += item_height
if item_y >= height - (item_height // 2):
item_x += width // columns
item_y = 0
current_col += 1
if current_col >= columns:
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return
# Draw a upward arrow
def draw_up(x, y, width, height, thickness, padding):
border = (thickness // 4) + padding
display.line(x + border, y + height - border,
x + (width // 2), y + border)
display.line(x + (width // 2), y + border,
x + width - border, y + height - border)
# Draw a downward arrow
def draw_down(x, y, width, height, thickness, padding):
border = (thickness // 2) + padding
display.line(x + border, y + border,
x + (width // 2), y + height - border)
display.line(x + (width // 2), y + height - border,
x + width - border, y + border)
# Draw a left arrow
def draw_left(x, y, width, height, thickness, padding):
border = (thickness // 2) + padding
display.line(x + width - border, y + border,
x + border, y + (height // 2))
display.line(x + border, y + (height // 2),
x + width - border, y + height - border)
# Draw a right arrow
def draw_right(x, y, width, height, thickness, padding):
border = (thickness // 2) + padding
display.line(x + border, y + border,
x + width - border, y + (height // 2))
display.line(x + width - border, y + (height // 2),
x + border, y + height - border)
# Draw a tick
def draw_tick(x, y, width, height, thickness, padding):
border = (thickness // 2) + padding
display.line(x + border, y + ((height * 2) // 3),
x + (width // 2), y + height - border)
display.line(x + (width // 2), y + height - border,
x + width - border, y + border)
# Draw a cross
def draw_cross(x, y, width, height, thickness, padding):
border = (thickness // 2) + padding
display.line(x + border, y + border, x + width - border, y + height - border)
display.line(x + width - border, y + border, x + border, y + height - border)
# Draw a checkbox with or without a tick
def draw_checkbox(x, y, size, background, foreground, thickness, tick, padding):
border = (thickness // 2) + padding
display.pen(background)
display.rectangle(x + border, y + border, size - (border * 2), size - (border * 2))
display.pen(foreground)
display.thickness(thickness)
display.line(x + border, y + border, x + size - border, y + border)
display.line(x + border, y + border, x + border, y + size - border)
display.line(x + size - border, y + border, x + size - border, y + size - border)
display.line(x + border, y + size - border, x + size - border, y + size - border)
if tick:
draw_tick(x, y, size, size, thickness, 2 + border)
# ------------------------------
# Program setup
# ------------------------------
# Global variables
update = True
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needs_save = False
current_item = 0
items_per_page = 0
# Create a new Badger and set it to update FAST
display = badger2040.Badger2040()
display.led(128)
display.update_speed(badger2040.UPDATE_FAST)
# Set up the buttons
button_a = machine.Pin(badger2040.BUTTON_A, machine.Pin.IN, machine.Pin.PULL_DOWN)
button_b = machine.Pin(badger2040.BUTTON_B, machine.Pin.IN, machine.Pin.PULL_DOWN)
button_c = machine.Pin(badger2040.BUTTON_C, machine.Pin.IN, machine.Pin.PULL_DOWN)
button_up = machine.Pin(badger2040.BUTTON_UP, machine.Pin.IN, machine.Pin.PULL_DOWN)
button_down = machine.Pin(badger2040.BUTTON_DOWN, machine.Pin.IN, machine.Pin.PULL_DOWN)
# Find out what the longest item is
longest_item = 0
for i in range(len(list_content)):
while True:
item = list_content[i]
item_length = display.measure_text(item, ITEM_TEXT_SIZE)
if item_length > 0 and item_length > LIST_WIDTH - ITEM_SPACING:
list_content[i] = item[:-1]
else:
break
longest_item = max(longest_item, display.measure_text(list_content[i], ITEM_TEXT_SIZE))
# And use that to calculate the number of columns we can fit onscreen and how many items that would give
list_columns = 1
while longest_item + ITEM_SPACING < (LIST_WIDTH // (list_columns + 1)):
list_columns += 1
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items_per_page = ((LIST_HEIGHT // ITEM_SPACING) + 1) * list_columns
# Button handling function
def button(pin):
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global update, current_item, needs_save
time.sleep(0.05)
if not pin.value():
return
if button_a.value() and button_c.value():
machine.reset()
if len(list_content) > 0 and not update:
if pin == button_a:
if current_item > 0:
current_item = max(current_item - (items_per_page) // list_columns, 0)
update = True
return
if pin == button_b:
list_states[current_item] = not list_states[current_item]
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needs_save = True
update = True
return
if pin == button_c:
if current_item < len(list_content) - 1:
current_item = min(current_item + (items_per_page) // list_columns, len(list_content) - 1)
update = True
return
if pin == button_up:
if current_item > 0:
current_item -= 1
update = True
return
if pin == button_down:
if current_item < len(list_content) - 1:
current_item += 1
update = True
return
# Register the button handling function with the buttons
button_a.irq(trigger=machine.Pin.IRQ_RISING, handler=button)
button_b.irq(trigger=machine.Pin.IRQ_RISING, handler=button)
button_c.irq(trigger=machine.Pin.IRQ_RISING, handler=button)
button_up.irq(trigger=machine.Pin.IRQ_RISING, handler=button)
button_down.irq(trigger=machine.Pin.IRQ_RISING, handler=button)
# ------------------------------
# Main program loop
# ------------------------------
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try:
with open(list_file, "r") as f:
list_content = f.read().strip().split("\n")
list_title = list_content.pop(0)
list_states = [False] * len(list_content)
for i in range(len(list_content)):
list_content[i] = list_content[i].strip()
if list_content[i].endswith(" X"):
list_states[i] = True
list_content[i] = list_content[i][:-2]
except OSError:
save_list()
while True:
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if needs_save:
save_list()
needs_save = False
if update:
display.pen(15)
display.clear()
display.pen(12)
display.rectangle(WIDTH - ARROW_WIDTH, 0, ARROW_WIDTH, HEIGHT)
display.rectangle(0, HEIGHT - ARROW_HEIGHT, WIDTH, ARROW_HEIGHT)
y = LIST_PADDING + 12
display.pen(0)
display.thickness(3)
display.text(list_title, LIST_PADDING, y, TITLE_TEXT_SIZE)
y += 12
display.pen(0)
display.thickness(2)
display.line(LIST_PADDING, y, WIDTH - LIST_PADDING - ARROW_WIDTH, y)
if len(list_content) > 0:
page_item = 0
if items_per_page > 0:
page_item = (current_item // items_per_page) * items_per_page
# Draw the list
display.pen(0)
display.thickness(2)
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draw_list(list_content, list_states, page_item, current_item, LIST_PADDING, LIST_START,
LIST_WIDTH, LIST_HEIGHT, ITEM_SPACING, list_columns)
# Draw the interaction button icons
display.pen(0)
display.thickness(ARROW_THICKNESS)
# Previous item
if current_item > 0:
draw_up(WIDTH - ARROW_WIDTH, (HEIGHT // 4) - (ARROW_HEIGHT // 2),
ARROW_WIDTH, ARROW_HEIGHT, ARROW_THICKNESS, ARROW_PADDING)
# Next item
if current_item < (len(list_content) - 1):
draw_down(WIDTH - ARROW_WIDTH, ((HEIGHT * 3) // 4) - (ARROW_HEIGHT // 2),
ARROW_WIDTH, ARROW_HEIGHT, ARROW_THICKNESS, ARROW_PADDING)
# Previous column
if current_item > 0:
draw_left((WIDTH // 7) - (ARROW_WIDTH // 2), HEIGHT - ARROW_HEIGHT,
ARROW_WIDTH, ARROW_HEIGHT, ARROW_THICKNESS, ARROW_PADDING)
# Next column
if current_item < (len(list_content) - 1):
draw_right(((WIDTH * 6) // 7) - (ARROW_WIDTH // 2), HEIGHT - ARROW_HEIGHT,
ARROW_WIDTH, ARROW_HEIGHT, ARROW_THICKNESS, ARROW_PADDING)
if list_states[current_item]:
# Tick off item
draw_cross((WIDTH // 2) - (ARROW_WIDTH // 2), HEIGHT - ARROW_HEIGHT,
ARROW_HEIGHT, ARROW_HEIGHT, ARROW_THICKNESS, ARROW_PADDING)
else:
# Untick item
draw_tick((WIDTH // 2) - (ARROW_WIDTH // 2), HEIGHT - ARROW_HEIGHT,
ARROW_HEIGHT, ARROW_HEIGHT, ARROW_THICKNESS, ARROW_PADDING)
else:
# Say that the list is empty
empty_text = "Nothing Here"
text_length = display.measure_text(empty_text, ITEM_TEXT_SIZE)
display.text(empty_text, ((LIST_PADDING + LIST_WIDTH) - text_length) // 2, (LIST_HEIGHT // 2) + LIST_START - (ITEM_SPACING // 4), ITEM_TEXT_SIZE)
display.update()
display.update_speed(badger2040.UPDATE_TURBO)
update = False
time.sleep(0.1)