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BlurFragmentShader.glsl
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Refactor software oscilloscope and remove legacy visualiser
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2024-12-22 14:31:21 +00:00 |
BlurVertexShader.glsl
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Refactor software oscilloscope and remove legacy visualiser
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2024-12-22 14:31:21 +00:00 |
GlowFragmentShader.glsl
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Add reflection/glow for vector display
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2024-12-28 21:23:56 +00:00 |
GlowVertexShader.glsl
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Add reflection/glow for vector display
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2024-12-28 21:23:56 +00:00 |
LineFragmentShader.glsl
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Add reflection for real oscilloscope and add compilation option for sosci features
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2024-12-30 11:55:45 +00:00 |
LineVertexShader.glsl
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Refactor software oscilloscope and remove legacy visualiser
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2024-12-22 14:31:21 +00:00 |
OutputFragmentShader.glsl
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Separate saturation effects, reduce noise slider, make noise b&w
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2025-01-05 22:54:02 +00:00 |
OutputVertexShader.glsl
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Refactor software oscilloscope and remove legacy visualiser
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2024-12-22 14:31:21 +00:00 |
RecordingSettings.cpp
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Add several features to prepare for release
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2025-01-04 14:35:10 +00:00 |
RecordingSettings.h
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Move visualiser settings to right always, fix scrolling issues
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2025-01-06 11:17:42 +00:00 |
SimpleFragmentShader.glsl
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Refactor software oscilloscope and remove legacy visualiser
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2024-12-22 14:31:21 +00:00 |
SimpleVertexShader.glsl
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Refactor software oscilloscope and remove legacy visualiser
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2024-12-22 14:31:21 +00:00 |
TexturedFragmentShader.glsl
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Refactor software oscilloscope and remove legacy visualiser
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2024-12-22 14:31:21 +00:00 |
TexturedVertexShader.glsl
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Refactor software oscilloscope and remove legacy visualiser
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2024-12-22 14:31:21 +00:00 |
VisualiserComponent.cpp
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Move visualiser settings to right always, fix scrolling issues
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2025-01-06 11:17:42 +00:00 |
VisualiserComponent.h
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Fix smoothing effect on sosci, fix noise on windows, make noise multi-coloured
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2025-01-05 19:33:05 +00:00 |
VisualiserSettings.cpp
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Move visualiser settings to right always, fix scrolling issues
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2025-01-06 11:17:42 +00:00 |
VisualiserSettings.h
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Move visualiser settings to right always, fix scrolling issues
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2025-01-06 11:17:42 +00:00 |
WideBlurFragmentShader.glsl
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Get syphon working
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2024-12-22 22:38:10 +00:00 |
WideBlurVertexShader.glsl
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Fix bugs post-refactor and improve quality of wide blur
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2024-12-22 14:31:21 +00:00 |