Get syphon working

pre-release-3
James H Ball 2024-12-22 22:38:10 +00:00
rodzic 4b9a3f542b
commit 961c6ada19
9 zmienionych plików z 75 dodań i 72 usunięć

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Versions/Current/Headers

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Versions/Current/Headers

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Versions/Current/Modules

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Versions/Current/Modules

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Versions/Current/Resources

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Versions/Current/Resources

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Versions/Current/Syphon

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Versions/Current/Syphon

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A

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A

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@ -328,9 +328,13 @@ void VisualiserComponent::childUpdated() {
}
void VisualiserComponent::initialiseSharedTexture() {
sharedTextureSender = SharedTextureManager::getInstance()->addSender("TEST OSCI-RENDER", viewportArea.getWidth(), viewportArea.getHeight());
sharedTextureSender->setExternalFBO(renderTexture.id);
sharedTextureSender->setSize(renderTexture.width, renderTexture.height);
sharedTextureSender = SharedTextureManager::getInstance()->addSender("osci-render - " + juce::String(juce::Time::getCurrentTime().toMilliseconds()), renderTexture.width, renderTexture.height);
sharedTextureSender->initGL();
sharedTextureSender->setSharedTextureId(renderTexture.id);
sharedTextureSender->setDrawFunction([this] {
setShader(texturedShader.get());
drawTexture(renderTexture);
});
}
void VisualiserComponent::closeSharedTexture() {
@ -444,8 +448,8 @@ void VisualiserComponent::renderOpenGL() {
}
if (parent == nullptr) {
if (SharedTextureManager::getInstanceWithoutCreating() != nullptr) {
SharedTextureManager::getInstance()->renderGL();
if (sharedTextureSender != nullptr) {
sharedTextureSender->renderGL();
}
}
@ -831,7 +835,6 @@ void VisualiserComponent::drawCRT() {
outputShader->setUniform("uResizeForCanvas", lineTexture.width / 1024.0f);
juce::Colour colour = juce::Colour::fromHSV(settings.getHue() / 360.0f, 1.0, 1.0, 1.0);
outputShader->setUniform("uColour", colour.getFloatRed(), colour.getFloatGreen(), colour.getFloatBlue());
activateTargetTexture(renderTexture);
drawTexture(lineTexture, blur1Texture, blur3Texture, screenTexture);
}

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@ -7,71 +7,71 @@ varying vec2 vTexCoord;
void main() {
vec4 sum = vec4(0.0);
sum += texture2D(uTexture0, vTexCoord + uOffset * -32) * 7.936396739629738e-9;
sum += texture2D(uTexture0, vTexCoord + uOffset * -31) * 2.1238899047869243e-8;
sum += texture2D(uTexture0, vTexCoord + uOffset * -30) * 5.5089512435892845e-8;
sum += texture2D(uTexture0, vTexCoord + uOffset * -29) * 1.3849501900610678e-7;
sum += texture2D(uTexture0, vTexCoord + uOffset * -28) * 3.37464176550827e-7;
sum += texture2D(uTexture0, vTexCoord + uOffset * -27) * 7.969838069860066e-7;
sum += texture2D(uTexture0, vTexCoord + uOffset * -26) * 0.0000018243141024985921;
sum += texture2D(uTexture0, vTexCoord + uOffset * -25) * 0.000004047417737721991;
sum += texture2D(uTexture0, vTexCoord + uOffset * -24) * 0.000008703315823121481;
sum += texture2D(uTexture0, vTexCoord + uOffset * -23) * 0.000018139267838241068;
sum += texture2D(uTexture0, vTexCoord + uOffset * -22) * 0.00003664232826522744;
sum += texture2D(uTexture0, vTexCoord + uOffset * -21) * 0.0000717421959978491;
sum += texture2D(uTexture0, vTexCoord + uOffset * -20) * 0.00013614276559291948;
sum += texture2D(uTexture0, vTexCoord + uOffset * -19) * 0.00025040486855393973;
sum += texture2D(uTexture0, vTexCoord + uOffset * -18) * 0.00044639494279724747;
sum += texture2D(uTexture0, vTexCoord + uOffset * -17) * 0.00077130129517095;
sum += texture2D(uTexture0, vTexCoord + uOffset * -16) * 0.0012916865959769006;
sum += texture2D(uTexture0, vTexCoord + uOffset * -15) * 0.0020966142949301195;
sum += texture2D(uTexture0, vTexCoord + uOffset * -14) * 0.003298437274607801;
sum += texture2D(uTexture0, vTexCoord + uOffset * -13) * 0.005029516233086111;
sum += texture2D(uTexture0, vTexCoord + uOffset * -12) * 0.007433143141769405;
sum += texture2D(uTexture0, vTexCoord + uOffset * -11) * 0.010647485948997013;
sum += texture2D(uTexture0, vTexCoord + uOffset * -10) * 0.014782570282805454;
sum += texture2D(uTexture0, vTexCoord + uOffset * -9) * 0.019892122581030056;
sum += texture2D(uTexture0, vTexCoord + uOffset * -8) * 0.02594421881668063;
sum += texture2D(uTexture0, vTexCoord + uOffset * -7) * 0.03279656561871859;
sum += texture2D(uTexture0, vTexCoord + uOffset * -6) * 0.040183192177668754;
sum += texture2D(uTexture0, vTexCoord + uOffset * -5) * 0.04771872140419803;
sum += texture2D(uTexture0, vTexCoord + uOffset * -4) * 0.05492391166591576;
sum += texture2D(uTexture0, vTexCoord + uOffset * -3) * 0.06127205113483162;
sum += texture2D(uTexture0, vTexCoord + uOffset * -2) * 0.06625088366795348;
sum += texture2D(uTexture0, vTexCoord + uOffset * -1) * 0.06943032995966593;
sum += texture2D(uTexture0, vTexCoord + uOffset * 0) * 0.07052369856294818;
sum += texture2D(uTexture0, vTexCoord + uOffset * 1) * 0.06943032995966593;
sum += texture2D(uTexture0, vTexCoord + uOffset * 2) * 0.06625088366795348;
sum += texture2D(uTexture0, vTexCoord + uOffset * 3) * 0.06127205113483162;
sum += texture2D(uTexture0, vTexCoord + uOffset * 4) * 0.05492391166591576;
sum += texture2D(uTexture0, vTexCoord + uOffset * 5) * 0.04771872140419803;
sum += texture2D(uTexture0, vTexCoord + uOffset * 6) * 0.040183192177668754;
sum += texture2D(uTexture0, vTexCoord + uOffset * 7) * 0.03279656561871859;
sum += texture2D(uTexture0, vTexCoord + uOffset * 8) * 0.02594421881668063;
sum += texture2D(uTexture0, vTexCoord + uOffset * 9) * 0.019892122581030056;
sum += texture2D(uTexture0, vTexCoord + uOffset * 10) * 0.014782570282805454;
sum += texture2D(uTexture0, vTexCoord + uOffset * 11) * 0.010647485948997013;
sum += texture2D(uTexture0, vTexCoord + uOffset * 12) * 0.007433143141769405;
sum += texture2D(uTexture0, vTexCoord + uOffset * 13) * 0.005029516233086111;
sum += texture2D(uTexture0, vTexCoord + uOffset * 14) * 0.003298437274607801;
sum += texture2D(uTexture0, vTexCoord + uOffset * 15) * 0.0020966142949301195;
sum += texture2D(uTexture0, vTexCoord + uOffset * 16) * 0.0012916865959769006;
sum += texture2D(uTexture0, vTexCoord + uOffset * 17) * 0.00077130129517095;
sum += texture2D(uTexture0, vTexCoord + uOffset * 18) * 0.00044639494279724747;
sum += texture2D(uTexture0, vTexCoord + uOffset * 19) * 0.00025040486855393973;
sum += texture2D(uTexture0, vTexCoord + uOffset * 20) * 0.00013614276559291948;
sum += texture2D(uTexture0, vTexCoord + uOffset * 21) * 0.0000717421959978491;
sum += texture2D(uTexture0, vTexCoord + uOffset * 22) * 0.00003664232826522744;
sum += texture2D(uTexture0, vTexCoord + uOffset * 23) * 0.000018139267838241068;
sum += texture2D(uTexture0, vTexCoord + uOffset * 24) * 0.000008703315823121481;
sum += texture2D(uTexture0, vTexCoord + uOffset * 25) * 0.000004047417737721991;
sum += texture2D(uTexture0, vTexCoord + uOffset * 26) * 0.0000018243141024985921;
sum += texture2D(uTexture0, vTexCoord + uOffset * 27) * 7.969838069860066e-7;
sum += texture2D(uTexture0, vTexCoord + uOffset * 28) * 3.37464176550827e-7;
sum += texture2D(uTexture0, vTexCoord + uOffset * 29) * 1.3849501900610678e-7;
sum += texture2D(uTexture0, vTexCoord + uOffset * 30) * 5.5089512435892845e-8;
sum += texture2D(uTexture0, vTexCoord + uOffset * 31) * 2.1238899047869243e-8;
sum += texture2D(uTexture0, vTexCoord + uOffset * 32) * 7.936396739629738e-9;
sum += texture2D(uTexture0, vTexCoord + uOffset * -32.0) * 7.936396739629738e-9;
sum += texture2D(uTexture0, vTexCoord + uOffset * -31.0) * 2.1238899047869243e-8;
sum += texture2D(uTexture0, vTexCoord + uOffset * -30.0) * 5.5089512435892845e-8;
sum += texture2D(uTexture0, vTexCoord + uOffset * -29.0) * 1.3849501900610678e-7;
sum += texture2D(uTexture0, vTexCoord + uOffset * -28.0) * 3.37464176550827e-7;
sum += texture2D(uTexture0, vTexCoord + uOffset * -27.0) * 7.969838069860066e-7;
sum += texture2D(uTexture0, vTexCoord + uOffset * -26.0) * 0.0000018243141024985921;
sum += texture2D(uTexture0, vTexCoord + uOffset * -25.0) * 0.000004047417737721991;
sum += texture2D(uTexture0, vTexCoord + uOffset * -24.0) * 0.000008703315823121481;
sum += texture2D(uTexture0, vTexCoord + uOffset * -23.0) * 0.000018139267838241068;
sum += texture2D(uTexture0, vTexCoord + uOffset * -22.0) * 0.00003664232826522744;
sum += texture2D(uTexture0, vTexCoord + uOffset * -21.0) * 0.0000717421959978491;
sum += texture2D(uTexture0, vTexCoord + uOffset * -20.0) * 0.00013614276559291948;
sum += texture2D(uTexture0, vTexCoord + uOffset * -19.0) * 0.00025040486855393973;
sum += texture2D(uTexture0, vTexCoord + uOffset * -18.0) * 0.00044639494279724747;
sum += texture2D(uTexture0, vTexCoord + uOffset * -17.0) * 0.00077130129517095;
sum += texture2D(uTexture0, vTexCoord + uOffset * -16.0) * 0.0012916865959769006;
sum += texture2D(uTexture0, vTexCoord + uOffset * -15.0) * 0.0020966142949301195;
sum += texture2D(uTexture0, vTexCoord + uOffset * -14.0) * 0.003298437274607801;
sum += texture2D(uTexture0, vTexCoord + uOffset * -13.0) * 0.005029516233086111;
sum += texture2D(uTexture0, vTexCoord + uOffset * -12.0) * 0.007433143141769405;
sum += texture2D(uTexture0, vTexCoord + uOffset * -11.0) * 0.010647485948997013;
sum += texture2D(uTexture0, vTexCoord + uOffset * -10.0) * 0.014782570282805454;
sum += texture2D(uTexture0, vTexCoord + uOffset * -9.0) * 0.019892122581030056;
sum += texture2D(uTexture0, vTexCoord + uOffset * -8.0) * 0.02594421881668063;
sum += texture2D(uTexture0, vTexCoord + uOffset * -7.0) * 0.03279656561871859;
sum += texture2D(uTexture0, vTexCoord + uOffset * -6.0) * 0.040183192177668754;
sum += texture2D(uTexture0, vTexCoord + uOffset * -5.0) * 0.04771872140419803;
sum += texture2D(uTexture0, vTexCoord + uOffset * -4.0) * 0.05492391166591576;
sum += texture2D(uTexture0, vTexCoord + uOffset * -3.0) * 0.06127205113483162;
sum += texture2D(uTexture0, vTexCoord + uOffset * -2.0) * 0.06625088366795348;
sum += texture2D(uTexture0, vTexCoord + uOffset * -1.0) * 0.06943032995966593;
sum += texture2D(uTexture0, vTexCoord + uOffset * 0.0) * 0.07052369856294818;
sum += texture2D(uTexture0, vTexCoord + uOffset * 1.0) * 0.06943032995966593;
sum += texture2D(uTexture0, vTexCoord + uOffset * 2.0) * 0.06625088366795348;
sum += texture2D(uTexture0, vTexCoord + uOffset * 3.0) * 0.06127205113483162;
sum += texture2D(uTexture0, vTexCoord + uOffset * 4.0) * 0.05492391166591576;
sum += texture2D(uTexture0, vTexCoord + uOffset * 5.0) * 0.04771872140419803;
sum += texture2D(uTexture0, vTexCoord + uOffset * 6.0) * 0.040183192177668754;
sum += texture2D(uTexture0, vTexCoord + uOffset * 7.0) * 0.03279656561871859;
sum += texture2D(uTexture0, vTexCoord + uOffset * 8.0) * 0.02594421881668063;
sum += texture2D(uTexture0, vTexCoord + uOffset * 9.0) * 0.019892122581030056;
sum += texture2D(uTexture0, vTexCoord + uOffset * 10.0) * 0.014782570282805454;
sum += texture2D(uTexture0, vTexCoord + uOffset * 11.0) * 0.010647485948997013;
sum += texture2D(uTexture0, vTexCoord + uOffset * 12.0) * 0.007433143141769405;
sum += texture2D(uTexture0, vTexCoord + uOffset * 13.0) * 0.005029516233086111;
sum += texture2D(uTexture0, vTexCoord + uOffset * 14.0) * 0.003298437274607801;
sum += texture2D(uTexture0, vTexCoord + uOffset * 15.0) * 0.0020966142949301195;
sum += texture2D(uTexture0, vTexCoord + uOffset * 16.0) * 0.0012916865959769006;
sum += texture2D(uTexture0, vTexCoord + uOffset * 17.0) * 0.00077130129517095;
sum += texture2D(uTexture0, vTexCoord + uOffset * 18.0) * 0.00044639494279724747;
sum += texture2D(uTexture0, vTexCoord + uOffset * 19.0) * 0.00025040486855393973;
sum += texture2D(uTexture0, vTexCoord + uOffset * 20.0) * 0.00013614276559291948;
sum += texture2D(uTexture0, vTexCoord + uOffset * 21.0) * 0.0000717421959978491;
sum += texture2D(uTexture0, vTexCoord + uOffset * 22.0) * 0.00003664232826522744;
sum += texture2D(uTexture0, vTexCoord + uOffset * 23.0) * 0.000018139267838241068;
sum += texture2D(uTexture0, vTexCoord + uOffset * 24.0) * 0.000008703315823121481;
sum += texture2D(uTexture0, vTexCoord + uOffset * 25.0) * 0.000004047417737721991;
sum += texture2D(uTexture0, vTexCoord + uOffset * 26.0) * 0.0000018243141024985921;
sum += texture2D(uTexture0, vTexCoord + uOffset * 27.0) * 7.969838069860066e-7;
sum += texture2D(uTexture0, vTexCoord + uOffset * 28.0) * 3.37464176550827e-7;
sum += texture2D(uTexture0, vTexCoord + uOffset * 29.0) * 1.3849501900610678e-7;
sum += texture2D(uTexture0, vTexCoord + uOffset * 30.0) * 5.5089512435892845e-8;
sum += texture2D(uTexture0, vTexCoord + uOffset * 31.0) * 2.1238899047869243e-8;
sum += texture2D(uTexture0, vTexCoord + uOffset * 32.0) * 7.936396739629738e-9;
gl_FragColor = sum;
}

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Subproject commit 7c652f141a57e1d46214adb38ad54b64da925ac2
Subproject commit ad3cfff406675ee680380b8f4b71bb0f9ffa7ea9