osci-render/Source/audio/SmoothEffect.h

14 wiersze
333 B
C++

#pragma once
#include "EffectApplication.h"
#include "../shape/Point.h"
class SmoothEffect : public EffectApplication {
public:
SmoothEffect();
~SmoothEffect();
Point apply(int index, Point input, const std::vector<double>& values, double sampleRate) override;
private:
double leftAvg = 0;
double rightAvg = 0;
};