kopia lustrzana https://github.com/jameshball/osci-render
5.0 KiB
5.0 KiB
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1.25.0
- Live-coding and editing/creating/deleting files!
- Files can now be created, edited, and closed by using the respective buttons in the "Main settings" panel
- To create a new file, enter a file name, and select the file type from the dropdown before clicking "Create File"
- Each supported file type has a demo/example file:
.obj
displays the default cube.svg
renders a circle from an SVG path.lua
is an example of audio synthesis using Lua that displays an oscillatingtan
function.txt
renders the word "hello"
- Each supported file type has a demo/example file:
- Closing a file will remove it from the current project
- Editing a file will open a code editor, allowing you to change the text for all supported file types
- Any edits will update the image being displayed immediately
- You can safely close the editor whenever you are finished editing - your edits are saved automatically
- When you create or edit a file, the title of the window will update to remind you to save the current project in order to save your changes
- Any changes to files are only made to the osci-render project, and will NOT modify real files on your computer
- To create a new file, enter a file name, and select the file type from the dropdown before clicking "Create File"
.lua
file support added- Scripts using the Lua language can be opened and live-edited to create your own completely custom audio source!
- Slider values under ".lua file settings" can be accessed within the script
- Accessed as variable names:
slider_a
,slider_b
,slider_c
,slider_d
, andslider_e
- Can be used to control parameters in your script, e.g. frequency, volume, or anything else!
- Accessed as variable names:
- Variable
step
is passed in and incremented every time the script is called- This can be used as a 'phase' or 'theta' input into a sine, cosine, etc. wave
- e.g.
return { math.sin(step / 1000), math.cos(step / 1000) }
would draw a circle
- Variables declared in a script are maintained between calls to the script
- Demo/example
.lua
script can be viewed and edited by creating a new.lua
file in the "Main settings" panel- This gives a practical example of how this can be used to synthesise audio
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1.24.8
- Mono and more than 2 audio outputs supported
- Any audio output after the first L and R channels are used for brightness
- The brightness is controllable under Audio > Brightness
- This will only work if the audio interface being used is DC-coupled as it is a static voltage signal
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1.24.7
- Double-click of slider resets value to 0 rather than min
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1.24.6
- Effect text boxes are now editable
- Version number now visible in File menu
- You can now double-click sliders to reset their values to minimum
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1.24.5
- Bug fix: MIDI CC signals can now be used to change frequency slider
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1.24.4
- Fix various bugs with MIDI synthesis
- Attack and decay now applied to sine waves in background
- MIDI synthesis now sounds far cleaner
- MIDI attack and decay is now configurable from the MIDI menu
- Fix various bugs with MIDI synthesis
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1.24.3
- Update description of osci-render application
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1.24.2
- Massively improve audio stability on Mac
- Remove audio stability toggle as no longer needed!
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1.24.1
- Various optimisations
- Mic-based control is now slightly smoother
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1.24.0
- Add spinners to all effect sliders
- Add spinner to frequency slider
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1.23.0
- Add software oscilloscope to visualise output!
- Open from Window > Open Software Oscilloscope
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1.22.4
- Add option Audio > High Audio Stability
- This increases audio latency but significantly improves audio stability - especially on lower-end machines
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1.22.3
- Make interface usable whilst loading files
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1.22.2
- Revert to CPU execution if an exception occurs when trying to use GPU
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1.22.1
- Gracefully handle disconnects from both Blender and osci-render to prevent restarts!
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1.22.0
- Add support for externally rendered lines!
- This means there is now Blender support!
- Blender add-on included in /blender/osci-render.zip
- Settings under 'osci-render settings' section in the 'Render Properties' section of Blender
- Simply connect to osci-render whilst it is open
- Sends any grease pencil lines over to osci-render
- This includes any objects/scenes with the line art modifier
- Report any potential as still in early development!
- YouTube video explaining how to use this with Blender in development
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1.21.1
- Significantly improved .obj rendering performance on larger objects
- Reduce framerate when drawing too computationally intensive scenes rather than pausing audio (less jarring framerate changes)
- Correctly skip lines between objects with disconnected sections
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1.21.0
- Introduced GPU-based processing of objects
- THIS IS POTENTIALLY UNSTABLE - PLEASE REPORT ANY ISSUES
- Added option to remove hidden edges from meshes
- This can be toggled in View > Hide Hidden Edges
- Moved device options and recording options to Audio on the menu bar
- Reshuffled interface to reduce height and increase length of sliders
- Introduced GPU-based processing of objects
Versions prior to 1.21.0 are undocumented!