osci-render/CHANGELOG.md

6.6 KiB

  • 1.26.4

    • Make GPU rendering toggleable to prevent crashes due to bad initialisation
    • Can be toggled under View > Render Using GPU
  • 1.26.3

    • Fix potential bug with updating frequency spinner and slider from not-GUI thread
  • 1.26.2

    • Add more error logging
  • 1.26.1

    • Add error logging to the directory osci-render is run from /logs/
  • 1.26.0

    • Reorganise the interface so that more sliders are considered audio effects
      • This means you can animate things like volume, rotation, and translation!
    • Add a precedence to audio effects so that they are consistently applied in the same order
      • Lower precedence means the effect will be applied earlier
      • Precedence of current effects from lowest to highest:
        • Vector cancelling
        • Bit crush
        • Vertical distort
        • Horizontal distort
        • Wobble
        • Rotate 2D
        • Translation
        • Depth 3D
        • Smoothing
      • This means that smoothing is always applied last
    • Add 3D audio effects
      • This treats the image being displayed as a 3D object and rotates it
      • This means you can now rotate 2D images, like SVGs and text files
      • COMING SOON: A way to control the depth or Z-coordinate of the image using a depth-map/displacement-map image
  • 1.25.2

    • Bug fix: Fix FileSystemNotFoundException on start-up due to faulty loading of code editor file
  • 1.25.1

    • Add drop-down under Audio settings for recording with different audio samples
    • Supports UINT8, INT8, INT16, INT24, and INT32
    • Thanks very much to DJLevel3 for the suggestion and contribution!
  • 1.25.0

    • Live-coding and editing/creating/deleting files!
    • Files can now be created, edited, and closed by using the respective buttons in the "Main settings" panel
      • To create a new file, enter a file name, and select the file type from the dropdown before clicking "Create File"
        • Each supported file type has a demo/example file:
          • .obj displays the default cube
          • .svg renders a circle from an SVG path
          • .lua is an example of audio synthesis using Lua that displays an oscillating tan function
          • .txt renders the word "hello"
      • Closing a file will remove it from the current project
      • Editing a file will open a code editor, allowing you to change the text for all supported file types
        • Any edits will update the image being displayed immediately
        • You can safely close the editor whenever you are finished editing - your edits are saved automatically
      • When you create or edit a file, the title of the window will update to remind you to save the current project in order to save your changes
      • Any changes to files are only made to the osci-render project, and will NOT modify real files on your computer
    • .lua file support added
      • Scripts using the Lua language can be opened and live-edited to create your own completely custom audio source!
      • Slider values under ".lua file settings" can be accessed within the script
        • Accessed as variable names: slider_a, slider_b, slider_c, slider_d, and slider_e
        • Can be used to control parameters in your script, e.g. frequency, volume, or anything else!
      • Variable step is passed in and incremented every time the script is called
        • This can be used as a 'phase' or 'theta' input into a sine, cosine, etc. wave
        • e.g. return { math.sin(step / 1000), math.cos(step / 1000) } would draw a circle
      • Variables declared in a script are maintained between calls to the script
      • Demo/example .lua script can be viewed and edited by creating a new .lua file in the "Main settings" panel
        • This gives a practical example of how this can be used to synthesise audio
  • 1.24.8

    • Mono and more than 2 audio outputs supported
    • Any audio output after the first L and R channels are used for brightness
      • The brightness is controllable under Audio > Brightness
      • This will only work if the audio interface being used is DC-coupled as it is a static voltage signal
  • 1.24.7

    • Double-click of slider resets value to 0 rather than min
  • 1.24.6

    • Effect text boxes are now editable
    • Version number now visible in File menu
    • You can now double-click sliders to reset their values to minimum
  • 1.24.5

    • Bug fix: MIDI CC signals can now be used to change frequency slider
  • 1.24.4

    • Fix various bugs with MIDI synthesis
      • Attack and decay now applied to sine waves in background
      • MIDI synthesis now sounds far cleaner
    • MIDI attack and decay is now configurable from the MIDI menu
  • 1.24.3

    • Update description of osci-render application
  • 1.24.2

    • Massively improve audio stability on Mac
    • Remove audio stability toggle as no longer needed!
  • 1.24.1

    • Various optimisations
    • Mic-based control is now slightly smoother
  • 1.24.0

    • Add spinners to all effect sliders
    • Add spinner to frequency slider
  • 1.23.0

    • Add software oscilloscope to visualise output!
    • Open from Window > Open Software Oscilloscope
  • 1.22.4

    • Add option Audio > High Audio Stability
    • This increases audio latency but significantly improves audio stability - especially on lower-end machines
  • 1.22.3

    • Make interface usable whilst loading files
  • 1.22.2

    • Revert to CPU execution if an exception occurs when trying to use GPU
  • 1.22.1

    • Gracefully handle disconnects from both Blender and osci-render to prevent restarts!
  • 1.22.0

    • Add support for externally rendered lines!
    • This means there is now Blender support!
    • Blender add-on included in /blender/osci-render.zip
      • Settings under 'osci-render settings' section in the 'Render Properties' section of Blender
      • Simply connect to osci-render whilst it is open
      • Sends any grease pencil lines over to osci-render
      • This includes any objects/scenes with the line art modifier
    • Report any potential as still in early development!
    • YouTube video explaining how to use this with Blender in development
  • 1.21.1

    • Significantly improved .obj rendering performance on larger objects
    • Reduce framerate when drawing too computationally intensive scenes rather than pausing audio (less jarring framerate changes)
    • Correctly skip lines between objects with disconnected sections
  • 1.21.0

    • Introduced GPU-based processing of objects
      • THIS IS POTENTIALLY UNSTABLE - PLEASE REPORT ANY ISSUES
    • Added option to remove hidden edges from meshes
      • This can be toggled in View > Hide Hidden Edges
    • Moved device options and recording options to Audio on the menu bar
    • Reshuffled interface to reduce height and increase length of sliders

Versions prior to 1.21.0 are undocumented!