osci-render/Source/obj/ObjectServer.cpp

191 wiersze
9.8 KiB
C++

#include "ObjectServer.h"
#include "../PluginProcessor.h"
#include "../shape/Line.h"
ObjectServer::ObjectServer(OscirenderAudioProcessor& p) : audioProcessor(p), juce::Thread("Object Server") {
startThread();
}
ObjectServer::~ObjectServer() {
stopThread(1000);
}
void ObjectServer::run() {
if (socket.createListener(51677, "127.0.0.1")) {
// preallocating a large buffer to avoid allocations in the loop
std::unique_ptr<char[]> message{ new char[10 * 1024 * 1024] };
while (!threadShouldExit()) {
if (socket.waitUntilReady(true, 200)) {
std::unique_ptr<juce::StreamingSocket> connection(socket.waitForNextConnection());
if (connection != nullptr) {
audioProcessor.setObjectServerRendering(true);
while (!threadShouldExit() && connection->isConnected()) {
if (connection->waitUntilReady(true, 200) == 1) {
int i = 0;
// read until we get a newline
while (!threadShouldExit()) {
char buffer[1024];
int bytesRead = connection->read(buffer, sizeof(buffer), false);
if (bytesRead <= 0) {
break;
}
std::memcpy(message.get() + i, buffer, bytesRead);
i += bytesRead;
for (int j = i - bytesRead; j < i; j++) {
if (message[j] == '\n') {
message[j] = '\0';
break;
}
}
}
if (strncmp(message.get(), "CLOSE", 5) == 0) {
connection->close();
audioProcessor.setObjectServerRendering(false);
break;
}
// format of json is:
// {
// "objects": [
// {
// "name": "Line Art",
// "vertices": [
// [
// {
// "x": double value,
// "y": double value,
// "z": double value
// },
// ...
// ],
// ...
// ],
// "matrix": [
// 16 double values
// ]
// }
// ],
// "focalLength": double value
// }
auto json = juce::JSON::parse(message.get());
auto objects = *json.getProperty("objects", juce::Array<juce::var>()).getArray();
std::vector<std::vector<double>> allMatrices;
std::vector<std::vector<std::vector<Point>>> allVertices;
double focalLength = json.getProperty("focalLength", 1);
for (int i = 0; i < objects.size(); i++) {
auto verticesArray = *objects[i].getProperty("vertices", juce::Array<juce::var>()).getArray();
std::vector<std::vector<Point>> vertices;
for (auto& vertexArrayVar : verticesArray) {
vertices.push_back(std::vector<Point>());
auto& vertexArray = *vertexArrayVar.getArray();
for (auto& vertex : vertexArray) {
double x = vertex.getProperty("x", 0);
double y = vertex.getProperty("y", 0);
double z = vertex.getProperty("z", 0);
vertices[vertices.size() - 1].push_back(Point(x, y, z));
}
}
auto matrix = *objects[i].getProperty("matrix", juce::Array<juce::var>()).getArray();
allMatrices.push_back(std::vector<double>());
for (auto& value : matrix) {
allMatrices[i].push_back(value);
}
std::vector<std::vector<Point>> reorderedVertices;
if (vertices.size() > 0 && matrix.size() == 16) {
std::vector<bool> visited = std::vector<bool>(vertices.size(), false);
std::vector<int> order = std::vector<int>(vertices.size(), 0);
visited[0] = true;
auto endPoint = vertices[0].back();
for (int i = 1; i < vertices.size(); i++) {
int minPath = 0;
double minDistance = 9999999;
for (int j = 0; j < vertices.size(); j++) {
if (!visited[j]) {
auto startPoint = vertices[j][0];
double diffX = endPoint.x - startPoint.x;
double diffY = endPoint.y - startPoint.y;
double diffZ = endPoint.z - startPoint.z;
double distance = std::sqrt(diffX * diffX + diffY * diffY + diffZ * diffZ);
if (distance < minDistance) {
minPath = j;
minDistance = distance;
}
}
}
visited[minPath] = true;
order[i] = minPath;
endPoint = vertices[minPath].back();
}
for (int i = 0; i < vertices.size(); i++) {
std::vector<Point> reorderedVertex;
int index = order[i];
for (int j = 0; j < vertices[index].size(); j++) {
reorderedVertex.push_back(vertices[index][j]);
}
reorderedVertices.push_back(reorderedVertex);
}
}
allVertices.push_back(reorderedVertices);
}
// generate a frame from the vertices and matrix
std::vector<std::unique_ptr<Shape>> frame;
for (int i = 0; i < objects.size(); i++) {
for (int j = 0; j < allVertices[i].size(); j++) {
for (int k = 0; k < allVertices[i][j].size() - 1; k++) {
auto start = allVertices[i][j][k];
auto end = allVertices[i][j][k + 1];
// multiply the start and end points by the matrix
double rotatedX = start.x * allMatrices[i][0] + start.y * allMatrices[i][1] + start.z * allMatrices[i][2] + allMatrices[i][3];
double rotatedY = start.x * allMatrices[i][4] + start.y * allMatrices[i][5] + start.z * allMatrices[i][6] + allMatrices[i][7];
double rotatedZ = start.x * allMatrices[i][8] + start.y * allMatrices[i][9] + start.z * allMatrices[i][10] + allMatrices[i][11];
double rotatedX2 = end.x * allMatrices[i][0] + end.y * allMatrices[i][1] + end.z * allMatrices[i][2] + allMatrices[i][3];
double rotatedY2 = end.x * allMatrices[i][4] + end.y * allMatrices[i][5] + end.z * allMatrices[i][6] + allMatrices[i][7];
double rotatedZ2 = end.x * allMatrices[i][8] + end.y * allMatrices[i][9] + end.z * allMatrices[i][10] + allMatrices[i][11];
double x = rotatedX * focalLength / rotatedZ;
double y = rotatedY * focalLength / rotatedZ;
double x2 = rotatedX2 * focalLength / rotatedZ2;
double y2 = rotatedY2 * focalLength / rotatedZ2;
frame.push_back(std::make_unique<Line>(x, y, x2, y2));
}
}
}
audioProcessor.objectServerSound->addFrame(frame, false);
}
}
}
}
}
}
}