#include "ObjectServer.h" #include "../PluginProcessor.h" #include "../shape/Line.h" ObjectServer::ObjectServer(OscirenderAudioProcessor& p) : audioProcessor(p), juce::Thread("Object Server") { startThread(); } ObjectServer::~ObjectServer() { stopThread(1000); } void ObjectServer::run() { if (socket.createListener(51677, "127.0.0.1")) { // preallocating a large buffer to avoid allocations in the loop std::unique_ptr message{ new char[10 * 1024 * 1024] }; while (!threadShouldExit()) { if (socket.waitUntilReady(true, 200)) { std::unique_ptr connection(socket.waitForNextConnection()); if (connection != nullptr) { audioProcessor.setObjectServerRendering(true); while (!threadShouldExit() && connection->isConnected()) { if (connection->waitUntilReady(true, 200) == 1) { int i = 0; // read until we get a newline while (!threadShouldExit()) { char buffer[1024]; int bytesRead = connection->read(buffer, sizeof(buffer), false); if (bytesRead <= 0) { break; } std::memcpy(message.get() + i, buffer, bytesRead); i += bytesRead; for (int j = i - bytesRead; j < i; j++) { if (message[j] == '\n') { message[j] = '\0'; break; } } } if (strncmp(message.get(), "CLOSE", 5) == 0) { connection->close(); audioProcessor.setObjectServerRendering(false); break; } // format of json is: // { // "objects": [ // { // "name": "Line Art", // "vertices": [ // [ // { // "x": double value, // "y": double value, // "z": double value // }, // ... // ], // ... // ], // "matrix": [ // 16 double values // ] // } // ], // "focalLength": double value // } auto json = juce::JSON::parse(message.get()); auto objects = *json.getProperty("objects", juce::Array()).getArray(); std::vector> allMatrices; std::vector>> allVertices; double focalLength = json.getProperty("focalLength", 1); for (int i = 0; i < objects.size(); i++) { auto verticesArray = *objects[i].getProperty("vertices", juce::Array()).getArray(); std::vector> vertices; for (auto& vertexArrayVar : verticesArray) { vertices.push_back(std::vector()); auto& vertexArray = *vertexArrayVar.getArray(); for (auto& vertex : vertexArray) { double x = vertex.getProperty("x", 0); double y = vertex.getProperty("y", 0); double z = vertex.getProperty("z", 0); vertices[vertices.size() - 1].push_back(Point(x, y, z)); } } auto matrix = *objects[i].getProperty("matrix", juce::Array()).getArray(); allMatrices.push_back(std::vector()); for (auto& value : matrix) { allMatrices[i].push_back(value); } std::vector> reorderedVertices; if (vertices.size() > 0 && matrix.size() == 16) { std::vector visited = std::vector(vertices.size(), false); std::vector order = std::vector(vertices.size(), 0); visited[0] = true; auto endPoint = vertices[0].back(); for (int i = 1; i < vertices.size(); i++) { int minPath = 0; double minDistance = 9999999; for (int j = 0; j < vertices.size(); j++) { if (!visited[j]) { auto startPoint = vertices[j][0]; double diffX = endPoint.x - startPoint.x; double diffY = endPoint.y - startPoint.y; double diffZ = endPoint.z - startPoint.z; double distance = std::sqrt(diffX * diffX + diffY * diffY + diffZ * diffZ); if (distance < minDistance) { minPath = j; minDistance = distance; } } } visited[minPath] = true; order[i] = minPath; endPoint = vertices[minPath].back(); } for (int i = 0; i < vertices.size(); i++) { std::vector reorderedVertex; int index = order[i]; for (int j = 0; j < vertices[index].size(); j++) { reorderedVertex.push_back(vertices[index][j]); } reorderedVertices.push_back(reorderedVertex); } } allVertices.push_back(reorderedVertices); } // generate a frame from the vertices and matrix std::vector> frame; for (int i = 0; i < objects.size(); i++) { for (int j = 0; j < allVertices[i].size(); j++) { for (int k = 0; k < allVertices[i][j].size() - 1; k++) { auto start = allVertices[i][j][k]; auto end = allVertices[i][j][k + 1]; // multiply the start and end points by the matrix double rotatedX = start.x * allMatrices[i][0] + start.y * allMatrices[i][1] + start.z * allMatrices[i][2] + allMatrices[i][3]; double rotatedY = start.x * allMatrices[i][4] + start.y * allMatrices[i][5] + start.z * allMatrices[i][6] + allMatrices[i][7]; double rotatedZ = start.x * allMatrices[i][8] + start.y * allMatrices[i][9] + start.z * allMatrices[i][10] + allMatrices[i][11]; double rotatedX2 = end.x * allMatrices[i][0] + end.y * allMatrices[i][1] + end.z * allMatrices[i][2] + allMatrices[i][3]; double rotatedY2 = end.x * allMatrices[i][4] + end.y * allMatrices[i][5] + end.z * allMatrices[i][6] + allMatrices[i][7]; double rotatedZ2 = end.x * allMatrices[i][8] + end.y * allMatrices[i][9] + end.z * allMatrices[i][10] + allMatrices[i][11]; double x = rotatedX * focalLength / rotatedZ; double y = rotatedY * focalLength / rotatedZ; double x2 = rotatedX2 * focalLength / rotatedZ2; double y2 = rotatedY2 * focalLength / rotatedZ2; frame.push_back(std::make_unique(x, y, x2, y2)); } } } audioProcessor.objectServerSound->addFrame(frame, false); } } } } } } }