osci-render/Source/visualiser
James H Ball 538662a971 Add vector display screen type 2024-12-28 15:37:19 +00:00
..
BlurFragmentShader.glsl Refactor software oscilloscope and remove legacy visualiser 2024-12-22 14:31:21 +00:00
BlurVertexShader.glsl Refactor software oscilloscope and remove legacy visualiser 2024-12-22 14:31:21 +00:00
LineFragmentShader.glsl Add vector display screen type 2024-12-28 15:37:19 +00:00
LineVertexShader.glsl Refactor software oscilloscope and remove legacy visualiser 2024-12-22 14:31:21 +00:00
OutputFragmentShader.glsl Add vector display screen type 2024-12-28 15:37:19 +00:00
OutputVertexShader.glsl Refactor software oscilloscope and remove legacy visualiser 2024-12-22 14:31:21 +00:00
RecordingSettings.cpp Add recording settings 2024-12-22 14:31:21 +00:00
RecordingSettings.h Add recording settings 2024-12-22 14:31:21 +00:00
SimpleFragmentShader.glsl Refactor software oscilloscope and remove legacy visualiser 2024-12-22 14:31:21 +00:00
SimpleVertexShader.glsl Refactor software oscilloscope and remove legacy visualiser 2024-12-22 14:31:21 +00:00
TexturedFragmentShader.glsl Refactor software oscilloscope and remove legacy visualiser 2024-12-22 14:31:21 +00:00
TexturedVertexShader.glsl Refactor software oscilloscope and remove legacy visualiser 2024-12-22 14:31:21 +00:00
VisualiserComponent.cpp Add vector display screen type 2024-12-28 15:37:19 +00:00
VisualiserComponent.h Add vector display screen type 2024-12-28 15:37:19 +00:00
VisualiserSettings.cpp Add drop-down for screen type, remove brightness slider, add ambient light slider, add real oscilloscope display 2024-12-26 23:00:52 +00:00
VisualiserSettings.h Add vector display screen type 2024-12-28 15:37:19 +00:00
WideBlurFragmentShader.glsl Get syphon working 2024-12-22 22:38:10 +00:00
WideBlurVertexShader.glsl Fix bugs post-refactor and improve quality of wide blur 2024-12-22 14:31:21 +00:00