kopia lustrzana https://github.com/jameshball/osci-render
Merge pull request #40 from jameshball/wobble
Add wobble effect and remove frequency input from effect applicationspull/170/head
commit
db1c12e560
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@ -80,9 +80,19 @@ MainComponent::MainComponent(OscirenderAudioProcessor& p, OscirenderAudioProcess
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addAndMakeVisible(visualiser);
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addAndMakeVisible(frequencyLabel);
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callbackIndex = audioProcessor.pitchDetector.addCallback(
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[this](float frequency) {
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// round to nearest integer
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int roundedFrequency = static_cast<int>(frequency + 0.5f);
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frequencyLabel.setText(juce::String(roundedFrequency) + "Hz", juce::dontSendNotification);
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}
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);
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}
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MainComponent::~MainComponent() {}
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MainComponent::~MainComponent() {
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audioProcessor.pitchDetector.removeCallback(callbackIndex);
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}
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void MainComponent::updateFileLabel() {
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if (audioProcessor.getCurrentFileIndex() == -1) {
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@ -31,15 +31,7 @@ private:
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VisualiserComponent visualiser{2, audioProcessor};
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juce::Label frequencyLabel;
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PitchDetector pitchDetector{
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audioProcessor,
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[this](float frequency) {
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// round to nearest integer
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int roundedFrequency = static_cast<int>(frequency + 0.5f);
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frequencyLabel.setText(juce::String(roundedFrequency) + "Hz", juce::dontSendNotification);
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}
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};
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int callbackIndex = -1;
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JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR(MainComponent)
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};
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@ -42,6 +42,7 @@ OscirenderAudioProcessor::OscirenderAudioProcessor()
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allEffects.push_back(std::make_shared<Effect>(std::make_shared<DistortEffect>(true), "Vertical shift", "verticalDistort"));
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allEffects.push_back(std::make_shared<Effect>(std::make_shared<DistortEffect>(false), "Horizontal shift", "horizontalDistort"));
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allEffects.push_back(std::make_shared<Effect>(std::make_shared<SmoothEffect>(), "Smoothing", "smoothing"));
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allEffects.push_back(std::make_shared<Effect>(wobbleEffect, "Wobble", "wobble"));
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allEffects.push_back(std::make_shared<Effect>(
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delayEffect,
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std::vector<EffectDetails>{
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@ -57,18 +58,13 @@ OscirenderAudioProcessor::OscirenderAudioProcessor()
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}
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}
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OscirenderAudioProcessor::~OscirenderAudioProcessor()
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{
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}
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OscirenderAudioProcessor::~OscirenderAudioProcessor() {}
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//==============================================================================
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const juce::String OscirenderAudioProcessor::getName() const
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{
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const juce::String OscirenderAudioProcessor::getName() const {
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return JucePlugin_Name;
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}
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bool OscirenderAudioProcessor::acceptsMidi() const
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{
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bool OscirenderAudioProcessor::acceptsMidi() const {
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#if JucePlugin_WantsMidiInput
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return true;
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#else
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@ -76,8 +72,7 @@ bool OscirenderAudioProcessor::acceptsMidi() const
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#endif
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}
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bool OscirenderAudioProcessor::producesMidi() const
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{
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bool OscirenderAudioProcessor::producesMidi() const {
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#if JucePlugin_ProducesMidiOutput
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return true;
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#else
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@ -85,8 +80,7 @@ bool OscirenderAudioProcessor::producesMidi() const
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#endif
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}
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bool OscirenderAudioProcessor::isMidiEffect() const
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{
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bool OscirenderAudioProcessor::isMidiEffect() const {
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#if JucePlugin_IsMidiEffect
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return true;
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#else
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@ -94,43 +88,35 @@ bool OscirenderAudioProcessor::isMidiEffect() const
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#endif
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}
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double OscirenderAudioProcessor::getTailLengthSeconds() const
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{
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double OscirenderAudioProcessor::getTailLengthSeconds() const {
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return 0.0;
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}
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int OscirenderAudioProcessor::getNumPrograms()
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{
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int OscirenderAudioProcessor::getNumPrograms() {
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return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
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// so this should be at least 1, even if you're not really implementing programs.
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}
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int OscirenderAudioProcessor::getCurrentProgram()
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{
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int OscirenderAudioProcessor::getCurrentProgram() {
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return 0;
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}
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void OscirenderAudioProcessor::setCurrentProgram (int index)
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{
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void OscirenderAudioProcessor::setCurrentProgram(int index) {
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}
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const juce::String OscirenderAudioProcessor::getProgramName (int index)
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{
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const juce::String OscirenderAudioProcessor::getProgramName(int index) {
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return {};
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}
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void OscirenderAudioProcessor::changeProgramName (int index, const juce::String& newName)
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{
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}
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void OscirenderAudioProcessor::changeProgramName(int index, const juce::String& newName) {}
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//==============================================================================
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void OscirenderAudioProcessor::prepareToPlay (double sampleRate, int samplesPerBlock) {
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void OscirenderAudioProcessor::prepareToPlay(double sampleRate, int samplesPerBlock) {
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currentSampleRate = sampleRate;
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pitchDetector.setSampleRate(sampleRate);
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updateAngleDelta();
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}
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void OscirenderAudioProcessor::releaseResources()
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{
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void OscirenderAudioProcessor::releaseResources() {
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// When playback stops, you can use this as an opportunity to free up any
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// spare memory, etc.
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}
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@ -18,6 +18,8 @@
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#include "concurrency/BufferProducer.h"
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#include "audio/AudioWebSocketServer.h"
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#include "audio/DelayEffect.h"
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#include "audio/PitchDetector.h"
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#include "audio/WobbleEffect.h"
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//==============================================================================
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/**
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@ -78,7 +80,7 @@ public:
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std::vector<std::shared_ptr<Effect>> luaEffects;
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// TODO see if there is a way to move this code to .cpp
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std::function<Vector2(int, Vector2, std::vector<EffectDetails>, double, int)> onRotationChange = [this](int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) {
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std::function<Vector2(int, Vector2, std::vector<EffectDetails>, double)> onRotationChange = [this](int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) {
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if (getCurrentFileIndex() != -1) {
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auto obj = getCurrentFileParser()->getObject();
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if (obj == nullptr) return input;
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@ -92,7 +94,7 @@ public:
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};
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Effect focalLength{
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[this](int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) {
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[this](int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) {
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if (getCurrentFileIndex() != -1) {
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auto camera = getCurrentFileParser()->getCamera();
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if (camera == nullptr) return input;
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@ -108,7 +110,7 @@ public:
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Effect rotateY{onRotationChange, "Rotate y", "rotateY", 1};
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Effect rotateZ{onRotationChange, "Rotate z", "rotateZ", 0};
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Effect currentRotateX{
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[this](int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) {
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[this](int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) {
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if (getCurrentFileIndex() != -1) {
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auto obj = getCurrentFileParser()->getObject();
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if (obj == nullptr) return input;
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@ -121,7 +123,7 @@ public:
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0
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};
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Effect currentRotateY{
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[this](int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) {
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[this](int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) {
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if (getCurrentFileIndex() != -1) {
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auto obj = getCurrentFileParser()->getObject();
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if (obj == nullptr) return input;
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@ -134,7 +136,7 @@ public:
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0
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};
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Effect currentRotateZ{
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[this](int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) {
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[this](int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) {
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if (getCurrentFileIndex() != -1) {
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auto obj = getCurrentFileParser()->getObject();
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if (obj == nullptr) return input;
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@ -147,7 +149,7 @@ public:
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0
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};
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Effect rotateSpeed{
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[this](int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) {
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[this](int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) {
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if (getCurrentFileIndex() != -1) {
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auto obj = getCurrentFileParser()->getObject();
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if (obj == nullptr) return input;
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@ -175,6 +177,9 @@ public:
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BufferProducer audioProducer;
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PitchDetector pitchDetector{audioProducer};
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std::shared_ptr<WobbleEffect> wobbleEffect = std::make_shared<WobbleEffect>(pitchDetector);
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void addLuaSlider();
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void updateAngleDelta();
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void addFrame(std::vector<std::unique_ptr<Shape>> frame, int fileIndex) override;
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@ -210,7 +215,7 @@ private:
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bool invalidateFrameBuffer = false;
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std::shared_ptr<Effect> traceMax = std::make_shared<Effect>(
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[this](int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) {
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[this](int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) {
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traceMaxEnabled = true;
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return input;
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},
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@ -219,7 +224,7 @@ private:
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1
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);
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std::shared_ptr<Effect> traceMin = std::make_shared<Effect>(
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[this](int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) {
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[this](int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) {
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traceMinEnabled = true;
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return input;
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},
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@ -5,7 +5,7 @@ BitCrushEffect::BitCrushEffect() {}
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BitCrushEffect::~BitCrushEffect() {}
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// algorithm from https://www.kvraudio.com/forum/viewtopic.php?t=163880
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Vector2 BitCrushEffect::apply(int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) {
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Vector2 BitCrushEffect::apply(int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) {
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double value = details[0].value;
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// change rage of value from 0-1 to 0.0-0.78
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double rangedValue = value * 0.78;
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@ -7,5 +7,5 @@ public:
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BitCrushEffect();
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~BitCrushEffect();
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Vector2 apply(int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) override;
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Vector2 apply(int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) override;
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};
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@ -4,7 +4,7 @@ BulgeEffect::BulgeEffect() {}
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BulgeEffect::~BulgeEffect() {}
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Vector2 BulgeEffect::apply(int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) {
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Vector2 BulgeEffect::apply(int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) {
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double value = details[0].value;
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double translatedBulge = -value + 1;
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@ -7,5 +7,5 @@ public:
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BulgeEffect();
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~BulgeEffect();
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Vector2 apply(int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) override;
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Vector2 apply(int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) override;
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};
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@ -4,7 +4,7 @@ DelayEffect::DelayEffect() {}
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DelayEffect::~DelayEffect() {}
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Vector2 DelayEffect::apply(int index, Vector2 vector, std::vector<EffectDetails> details, double frequency, double sampleRate) {
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Vector2 DelayEffect::apply(int index, Vector2 vector, std::vector<EffectDetails> details, double sampleRate) {
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double decay = details[0].value;
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double decayLength = details[1].value;
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int delayBufferLength = (int)(sampleRate * decayLength);
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@ -7,7 +7,7 @@ public:
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DelayEffect();
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~DelayEffect();
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Vector2 apply(int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) override;
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Vector2 apply(int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) override;
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private:
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const static int MAX_DELAY = 192000 * 10;
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@ -4,7 +4,7 @@ DistortEffect::DistortEffect(bool vertical) : vertical(vertical) {}
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DistortEffect::~DistortEffect() {}
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Vector2 DistortEffect::apply(int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) {
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Vector2 DistortEffect::apply(int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) {
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double value = details[0].value;
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int vertical = (int)this->vertical;
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if (index % 2 == 0) {
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@ -7,7 +7,7 @@ public:
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DistortEffect(bool vertical);
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~DistortEffect();
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Vector2 apply(int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) override;
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Vector2 apply(int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) override;
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private:
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bool vertical;
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};
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@ -2,7 +2,7 @@
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Effect::Effect(std::shared_ptr<EffectApplication> effectApplication, std::vector<EffectDetails> details) : effectApplication(effectApplication), details(details) {}
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Effect::Effect(std::function<Vector2(int, Vector2, std::vector<EffectDetails>, double, int)> application, std::vector<EffectDetails> details) : application(application), details(details) {}
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Effect::Effect(std::function<Vector2(int, Vector2, std::vector<EffectDetails>, double)> application, std::vector<EffectDetails> details) : application(application), details(details) {}
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Effect::Effect(std::shared_ptr<EffectApplication> effectApplication, juce::String name, juce::String id) {
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this->effectApplication = effectApplication;
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@ -17,16 +17,16 @@ Effect::Effect(juce::String name, juce::String id) {
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details = std::vector<EffectDetails>(1, EffectDetails{name, id, 0.0});
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}
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Effect::Effect(std::function<Vector2(int, Vector2, std::vector<EffectDetails> values, double, int)> application, juce::String name, juce::String id, double value) {
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Effect::Effect(std::function<Vector2(int, Vector2, std::vector<EffectDetails> values, double)> application, juce::String name, juce::String id, double value) {
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details = std::vector<EffectDetails>(1, EffectDetails{name, id, value});
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this->application = application;
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};
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Vector2 Effect::apply(int index, Vector2 input) {
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if (application) {
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return application(index, input, details, frequency, sampleRate);
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return application(index, input, details, sampleRate);
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} else if (effectApplication != nullptr) {
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return effectApplication->apply(index, input, details, frequency, sampleRate);
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return effectApplication->apply(index, input, details, sampleRate);
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}
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return input;
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}
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@ -55,10 +55,6 @@ void Effect::setValue(double value) {
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setValue(0, value);
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}
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void Effect::setFrequency(double frequency) {
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this->frequency = frequency;
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}
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int Effect::getPrecedence() {
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return precedence;
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}
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@ -6,11 +6,11 @@
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class Effect {
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public:
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Effect(std::shared_ptr<EffectApplication> effectApplication, std::vector<EffectDetails> details);
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Effect(std::function<Vector2(int, Vector2, std::vector<EffectDetails>, double, int)> application, std::vector<EffectDetails> details);
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Effect(std::function<Vector2(int, Vector2, std::vector<EffectDetails>, double)> application, std::vector<EffectDetails> details);
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Effect(std::shared_ptr<EffectApplication> effectApplication, juce::String name, juce::String id);
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Effect(juce::String name, juce::String id, double value);
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Effect(juce::String name, juce::String id);
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Effect(std::function<Vector2(int, Vector2, std::vector<EffectDetails>, double, int)> application, juce::String name, juce::String id, double value);
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Effect(std::function<Vector2(int, Vector2, std::vector<EffectDetails>, double)> application, juce::String name, juce::String id, double value);
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Vector2 apply(int index, Vector2 input);
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void apply();
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@ -19,7 +19,6 @@ public:
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std::vector<EffectDetails> getDetails();
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void setValue(int index, double value);
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void setValue(double value);
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void setFrequency(double frequency);
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int getPrecedence();
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void setPrecedence(int precedence);
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juce::String getId();
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@ -30,7 +29,7 @@ private:
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double frequency = 1.0;
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int precedence = -1;
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int sampleRate = 192000;
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std::function<Vector2(int, Vector2, std::vector<EffectDetails>, double, int)> application;
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std::function<Vector2(int, Vector2, std::vector<EffectDetails>, double)> application;
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std::shared_ptr<EffectApplication> effectApplication;
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};
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@ -12,7 +12,7 @@ class EffectApplication {
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public:
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EffectApplication() {};
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virtual Vector2 apply(int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) = 0;
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virtual Vector2 apply(int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) = 0;
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void resetPhase();
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double nextPhase(double frequency, double sampleRate);
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@ -1,7 +1,7 @@
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#include "LuaEffect.h"
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#include "../lua/LuaParser.h"
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Vector2 LuaEffect::apply(int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) {
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Vector2 LuaEffect::apply(int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) {
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int fileIndex = audioProcessor.getCurrentFileIndex();
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if (fileIndex == -1) {
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return input;
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|
|
|
@ -8,7 +8,7 @@ class LuaEffect : public EffectApplication {
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public:
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LuaEffect(juce::String name, OscirenderAudioProcessor& p) : audioProcessor(p), name(name) {};
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Vector2 apply(int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) override;
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Vector2 apply(int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) override;
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private:
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OscirenderAudioProcessor& audioProcessor;
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juce::String name;
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|
|
|
@ -1,17 +1,17 @@
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#include "PitchDetector.h"
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#include "PitchDetector.h"
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||||
PitchDetector::PitchDetector(OscirenderAudioProcessor& p, std::function<void(float)> frequencyCallback) : juce::Thread("PitchDetector"), audioProcessor(p), frequencyCallback(frequencyCallback) {
|
||||
PitchDetector::PitchDetector(BufferProducer& producer) : juce::Thread("PitchDetector"), producer(producer) {
|
||||
startThread();
|
||||
}
|
||||
|
||||
PitchDetector::~PitchDetector() {
|
||||
audioProcessor.audioProducer.unregisterConsumer(consumer);
|
||||
producer.unregisterConsumer(consumer);
|
||||
stopThread(1000);
|
||||
}
|
||||
|
||||
void PitchDetector::run() {
|
||||
audioProcessor.audioProducer.registerConsumer(consumer);
|
||||
producer.registerConsumer(consumer);
|
||||
|
||||
while (!threadShouldExit()) {
|
||||
auto buffer = consumer->startProcessing();
|
||||
|
@ -44,10 +44,28 @@ void PitchDetector::run() {
|
|||
}
|
||||
|
||||
void PitchDetector::handleAsyncUpdate() {
|
||||
frequencyCallback(frequency);
|
||||
juce::SpinLock::ScopedLockType scope(lock);
|
||||
for (auto& callback : callbacks) {
|
||||
callback(frequency);
|
||||
}
|
||||
}
|
||||
|
||||
int PitchDetector::addCallback(std::function<void(float)> callback) {
|
||||
juce::SpinLock::ScopedLockType scope(lock);
|
||||
callbacks.push_back(callback);
|
||||
return callbacks.size() - 1;
|
||||
}
|
||||
|
||||
void PitchDetector::removeCallback(int index) {
|
||||
juce::SpinLock::ScopedLockType scope(lock);
|
||||
callbacks.erase(callbacks.begin() + index);
|
||||
}
|
||||
|
||||
void PitchDetector::setSampleRate(float sampleRate) {
|
||||
this->sampleRate = sampleRate;
|
||||
}
|
||||
|
||||
float PitchDetector::frequencyFromIndex(int index) {
|
||||
auto binWidth = audioProcessor.currentSampleRate / fftSize;
|
||||
auto binWidth = sampleRate / fftSize;
|
||||
return index * binWidth;
|
||||
}
|
||||
|
|
|
@ -1,15 +1,19 @@
|
|||
#pragma once
|
||||
#include <JuceHeader.h>
|
||||
#include "../concurrency/BufferConsumer.h"
|
||||
#include "../PluginProcessor.h"
|
||||
#include "../concurrency/BufferProducer.h"
|
||||
|
||||
|
||||
class PitchDetector : public juce::Thread, public juce::AsyncUpdater {
|
||||
public:
|
||||
PitchDetector(OscirenderAudioProcessor& p, std::function<void(float)> frequencyCallback);
|
||||
PitchDetector(BufferProducer& producer);
|
||||
~PitchDetector();
|
||||
|
||||
void run() override;
|
||||
void handleAsyncUpdate() override;
|
||||
int addCallback(std::function<void(float)> callback);
|
||||
void removeCallback(int index);
|
||||
void setSampleRate(float sampleRate);
|
||||
|
||||
std::atomic<float> frequency = 0.0f;
|
||||
|
||||
|
@ -20,8 +24,10 @@ private:
|
|||
std::shared_ptr<BufferConsumer> consumer = std::make_shared<BufferConsumer>(fftSize);
|
||||
juce::dsp::FFT forwardFFT{fftOrder};
|
||||
std::array<float, fftSize * 2> fftData;
|
||||
OscirenderAudioProcessor& audioProcessor;
|
||||
std::function<void(float)> frequencyCallback;
|
||||
BufferProducer& producer;
|
||||
std::vector<std::function<void(float)>> callbacks;
|
||||
juce::SpinLock lock;
|
||||
float sampleRate = 192000.0f;
|
||||
|
||||
float frequencyFromIndex(int index);
|
||||
|
||||
|
|
|
@ -4,7 +4,7 @@ RotateEffect::RotateEffect() {}
|
|||
|
||||
RotateEffect::~RotateEffect() {}
|
||||
|
||||
Vector2 RotateEffect::apply(int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) {
|
||||
Vector2 RotateEffect::apply(int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) {
|
||||
input.rotate(nextPhase(details[0].value, sampleRate));
|
||||
return input;
|
||||
}
|
||||
|
|
|
@ -7,5 +7,5 @@ public:
|
|||
RotateEffect();
|
||||
~RotateEffect();
|
||||
|
||||
Vector2 apply(int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) override;
|
||||
Vector2 apply(int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) override;
|
||||
};
|
|
@ -4,11 +4,12 @@ SmoothEffect::SmoothEffect() {}
|
|||
|
||||
SmoothEffect::~SmoothEffect() {}
|
||||
|
||||
Vector2 SmoothEffect::apply(int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) {
|
||||
Vector2 SmoothEffect::apply(int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) {
|
||||
double weight = details[0].value;
|
||||
weight *= 0.95;
|
||||
double strength = 1000000;
|
||||
weight = std::log(strength * weight + 1) / std::log(strength + 1);
|
||||
// TODO: This doesn't consider the sample rate!
|
||||
leftAvg = weight * leftAvg + (1 - weight) * input.x;
|
||||
rightAvg = weight * rightAvg + (1 - weight) * input.y;
|
||||
return Vector2(leftAvg, rightAvg);
|
||||
|
|
|
@ -7,7 +7,7 @@ public:
|
|||
SmoothEffect();
|
||||
~SmoothEffect();
|
||||
|
||||
Vector2 apply(int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) override;
|
||||
Vector2 apply(int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) override;
|
||||
private:
|
||||
double leftAvg = 0;
|
||||
double rightAvg = 0;
|
||||
|
|
|
@ -4,12 +4,12 @@ VectorCancellingEffect::VectorCancellingEffect() {}
|
|||
|
||||
VectorCancellingEffect::~VectorCancellingEffect() {}
|
||||
|
||||
Vector2 VectorCancellingEffect::apply(int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) {
|
||||
Vector2 VectorCancellingEffect::apply(int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) {
|
||||
double value = details[0].value;
|
||||
if (value < 0.001) {
|
||||
return input;
|
||||
}
|
||||
frequency = 1.0 + 9.0 * value;
|
||||
double frequency = 1.0 + 9.0 * value;
|
||||
if (index < lastIndex) {
|
||||
nextInvert = nextInvert - lastIndex + frequency;
|
||||
}
|
||||
|
|
|
@ -7,7 +7,7 @@ public:
|
|||
VectorCancellingEffect();
|
||||
~VectorCancellingEffect();
|
||||
|
||||
Vector2 apply(int index, Vector2 input, std::vector<EffectDetails> details, double frequency, double sampleRate) override;
|
||||
Vector2 apply(int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) override;
|
||||
private:
|
||||
int lastIndex = 0;
|
||||
double nextInvert = 0;
|
||||
|
|
|
@ -0,0 +1,16 @@
|
|||
#include "WobbleEffect.h"
|
||||
|
||||
WobbleEffect::WobbleEffect(PitchDetector& pitchDetector) : pitchDetector(pitchDetector) {}
|
||||
|
||||
WobbleEffect::~WobbleEffect() {}
|
||||
|
||||
Vector2 WobbleEffect::apply(int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) {
|
||||
// TODO: this doesn't consider sample rate
|
||||
smoothedFrequency = smoothedFrequency * 0.99995 + pitchDetector.frequency * 0.00005;
|
||||
double theta = nextPhase(smoothedFrequency, sampleRate);
|
||||
double delta = details[0].value * std::sin(theta);
|
||||
double x = input.x + delta;
|
||||
double y = input.y + delta;
|
||||
|
||||
return Vector2(x, y);
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
#pragma once
|
||||
#include "EffectApplication.h"
|
||||
#include "../shape/Vector2.h"
|
||||
#include "PitchDetector.h"
|
||||
|
||||
class WobbleEffect : public EffectApplication {
|
||||
public:
|
||||
WobbleEffect(PitchDetector& pitchDetector);
|
||||
~WobbleEffect();
|
||||
|
||||
Vector2 apply(int index, Vector2 input, std::vector<EffectDetails> details, double sampleRate) override;
|
||||
|
||||
private:
|
||||
PitchDetector& pitchDetector;
|
||||
double smoothedFrequency = 0;
|
||||
};
|
|
@ -63,6 +63,9 @@
|
|||
file="Source/audio/VectorCancellingEffect.cpp"/>
|
||||
<FILE id="Be21D0" name="VectorCancellingEffect.h" compile="0" resource="0"
|
||||
file="Source/audio/VectorCancellingEffect.h"/>
|
||||
<FILE id="emm2Cy" name="WobbleEffect.cpp" compile="1" resource="0"
|
||||
file="Source/audio/WobbleEffect.cpp"/>
|
||||
<FILE id="sgdTlo" name="WobbleEffect.h" compile="0" resource="0" file="Source/audio/WobbleEffect.h"/>
|
||||
</GROUP>
|
||||
<GROUP id="{2A41BAF3-5E83-B018-5668-39D89ABFA00C}" name="chinese_postman">
|
||||
<FILE id="LcDpwe" name="BinaryHeap.cpp" compile="1" resource="0" file="Source/chinese_postman/BinaryHeap.cpp"/>
|
||||
|
|
Ładowanie…
Reference in New Issue