kopia lustrzana https://github.com/jameshball/osci-render
527 wiersze
18 KiB
C++
527 wiersze
18 KiB
C++
/*
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==============================================================================
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This file contains the basic framework code for a JUCE plugin processor.
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==============================================================================
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*/
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#include "PluginProcessor.h"
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#include "PluginEditor.h"
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#include "parser/FileParser.h"
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#include "parser/FrameProducer.h"
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#include "audio/RotateEffect.h"
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#include "audio/VectorCancellingEffect.h"
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#include "audio/DistortEffect.h"
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#include "audio/SmoothEffect.h"
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#include "audio/BitCrushEffect.h"
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#include "audio/BulgeEffect.h"
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#include "audio/LuaEffect.h"
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//==============================================================================
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OscirenderAudioProcessor::OscirenderAudioProcessor()
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#ifndef JucePlugin_PreferredChannelConfigurations
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: AudioProcessor (BusesProperties()
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#if ! JucePlugin_IsMidiEffect
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#if ! JucePlugin_IsSynth
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.withInput ("Input", juce::AudioChannelSet::stereo(), true)
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#endif
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.withOutput ("Output", juce::AudioChannelSet::stereo(), true)
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#endif
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)
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#endif
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{
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producer.startThread();
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juce::SpinLock::ScopedLockType lock(effectsLock);
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allEffects.push_back(std::make_shared<Effect>(std::make_shared<BitCrushEffect>(), "Bit Crush", "bitCrush"));
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allEffects.push_back(std::make_shared<Effect>(std::make_shared<BulgeEffect>(), "Bulge", "bulge"));
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allEffects.push_back(std::make_shared<Effect>(std::make_shared<RotateEffect>(), "2D Rotate Speed", "rotateSpeed"));
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allEffects.push_back(std::make_shared<Effect>(std::make_shared<VectorCancellingEffect>(), "Vector cancelling", "vectorCancelling"));
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allEffects.push_back(std::make_shared<Effect>(std::make_shared<DistortEffect>(true), "Vertical shift", "verticalDistort"));
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allEffects.push_back(std::make_shared<Effect>(std::make_shared<DistortEffect>(false), "Horizontal shift", "horizontalDistort"));
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allEffects.push_back(std::make_shared<Effect>(std::make_shared<SmoothEffect>(), "Smoothing", "smoothing"));
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allEffects.push_back(std::make_shared<Effect>(wobbleEffect, "Wobble", "wobble"));
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allEffects.push_back(std::make_shared<Effect>(
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delayEffect,
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std::vector<EffectDetails>{
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EffectDetails{ "Delay Decay", "delayDecay", 0 },
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EffectDetails{ "Delay Length", "delayEchoLength", 0.5 }
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}
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));
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allEffects.push_back(traceMax);
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allEffects.push_back(traceMin);
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for (int i = 0; i < 5; i++) {
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addLuaSlider();
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}
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}
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OscirenderAudioProcessor::~OscirenderAudioProcessor() {}
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const juce::String OscirenderAudioProcessor::getName() const {
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return JucePlugin_Name;
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}
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bool OscirenderAudioProcessor::acceptsMidi() const {
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#if JucePlugin_WantsMidiInput
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return true;
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#else
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return false;
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#endif
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}
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bool OscirenderAudioProcessor::producesMidi() const {
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#if JucePlugin_ProducesMidiOutput
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return true;
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#else
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return false;
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#endif
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}
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bool OscirenderAudioProcessor::isMidiEffect() const {
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#if JucePlugin_IsMidiEffect
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return true;
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#else
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return false;
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#endif
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}
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double OscirenderAudioProcessor::getTailLengthSeconds() const {
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return 0.0;
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}
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int OscirenderAudioProcessor::getNumPrograms() {
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return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
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// so this should be at least 1, even if you're not really implementing programs.
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}
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int OscirenderAudioProcessor::getCurrentProgram() {
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return 0;
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}
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void OscirenderAudioProcessor::setCurrentProgram(int index) {
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}
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const juce::String OscirenderAudioProcessor::getProgramName(int index) {
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return {};
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}
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void OscirenderAudioProcessor::changeProgramName(int index, const juce::String& newName) {}
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void OscirenderAudioProcessor::prepareToPlay(double sampleRate, int samplesPerBlock) {
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currentSampleRate = sampleRate;
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pitchDetector.setSampleRate(sampleRate);
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updateAngleDelta();
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}
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void OscirenderAudioProcessor::releaseResources() {
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// When playback stops, you can use this as an opportunity to free up any
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// spare memory, etc.
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}
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#ifndef JucePlugin_PreferredChannelConfigurations
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bool OscirenderAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
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{
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#if JucePlugin_IsMidiEffect
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juce::ignoreUnused (layouts);
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return true;
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#else
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// This is the place where you check if the layout is supported.
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// In this template code we only support mono or stereo.
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// Some plugin hosts, such as certain GarageBand versions, will only
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// load plugins that support stereo bus layouts.
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if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono()
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&& layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo())
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return false;
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// This checks if the input layout matches the output layout
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#if ! JucePlugin_IsSynth
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if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
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return false;
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#endif
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return true;
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#endif
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}
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#endif
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// effectsLock should be held when calling this
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void OscirenderAudioProcessor::addLuaSlider() {
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juce::String sliderName = "";
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int sliderNum = luaEffects.size() + 1;
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while (sliderNum > 0) {
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int mod = (sliderNum - 1) % 26;
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sliderName = (char)(mod + 'A') + sliderName;
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sliderNum = (sliderNum - mod) / 26;
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}
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luaEffects.push_back(std::make_shared<Effect>(std::make_shared<LuaEffect>(sliderName, *this), "Lua " + sliderName, "lua" + sliderName));
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}
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// effectsLock should be held when calling this
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void OscirenderAudioProcessor::updateLuaValues() {
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for (auto& effect : luaEffects) {
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effect->apply();
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}
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}
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// parsersLock should be held when calling this
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void OscirenderAudioProcessor::updateObjValues() {
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focalLength.apply();
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rotateX.apply();
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rotateSpeed.apply();
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}
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void OscirenderAudioProcessor::updateAngleDelta() {
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auto cyclesPerSample = frequency / currentSampleRate;
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thetaDelta = cyclesPerSample * 2.0 * juce::MathConstants<double>::pi;
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}
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// effectsLock MUST be held when calling this
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void OscirenderAudioProcessor::enableEffect(std::shared_ptr<Effect> effect) {
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// remove any existing effects with the same id
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for (auto it = enabledEffects.begin(); it != enabledEffects.end();) {
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if ((*it)->getId() == effect->getId()) {
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it = enabledEffects.erase(it);
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} else {
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it++;
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}
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}
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// insert according to precedence (sorts from lowest to highest precedence)
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auto it = enabledEffects.begin();
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while (it != enabledEffects.end() && (*it)->getPrecedence() <= effect->getPrecedence()) {
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it++;
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}
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enabledEffects.insert(it, effect);
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}
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// effectsLock MUST be held when calling this
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void OscirenderAudioProcessor::disableEffect(std::shared_ptr<Effect> effect) {
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// remove any existing effects with the same id
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for (auto it = enabledEffects.begin(); it != enabledEffects.end();) {
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if ((*it)->getId() == effect->getId()) {
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it = enabledEffects.erase(it);
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} else {
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it++;
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}
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}
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}
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// effectsLock MUST be held when calling this
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void OscirenderAudioProcessor::updateEffectPrecedence() {
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auto sortFunc = [](std::shared_ptr<Effect> a, std::shared_ptr<Effect> b) {
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return a->getPrecedence() < b->getPrecedence();
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};
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std::sort(enabledEffects.begin(), enabledEffects.end(), sortFunc);
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std::sort(allEffects.begin(), allEffects.end(), sortFunc);
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}
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// parsersLock AND effectsLock must be locked before calling this function
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void OscirenderAudioProcessor::updateFileBlock(int index, std::shared_ptr<juce::MemoryBlock> block) {
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if (index < 0 || index >= fileBlocks.size()) {
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return;
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}
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fileBlocks[index] = block;
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openFile(index);
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}
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// parsersLock AND effectsLock must be locked before calling this function
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void OscirenderAudioProcessor::addFile(juce::File file) {
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fileBlocks.push_back(std::make_shared<juce::MemoryBlock>());
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fileNames.push_back(file.getFileName());
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parsers.push_back(std::make_unique<FileParser>());
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file.createInputStream()->readIntoMemoryBlock(*fileBlocks.back());
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openFile(fileBlocks.size() - 1);
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}
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// parsersLock AND effectsLock must be locked before calling this function
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void OscirenderAudioProcessor::addFile(juce::String fileName, const char* data, const int size) {
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fileBlocks.push_back(std::make_shared<juce::MemoryBlock>());
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fileNames.push_back(fileName);
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parsers.push_back(std::make_unique<FileParser>());
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fileBlocks.back()->append(data, size);
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openFile(fileBlocks.size() - 1);
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}
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// parsersLock AND effectsLock must be locked before calling this function
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void OscirenderAudioProcessor::removeFile(int index) {
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if (index < 0 || index >= fileBlocks.size()) {
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return;
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}
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changeCurrentFile(index - 1);
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fileBlocks.erase(fileBlocks.begin() + index);
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fileNames.erase(fileNames.begin() + index);
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parsers.erase(parsers.begin() + index);
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}
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int OscirenderAudioProcessor::numFiles() {
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return fileBlocks.size();
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}
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// used for opening NEW files. Should be the default way of opening files as
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// it will reparse any existing files, so it is safer.
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// parsersLock AND effectsLock must be locked before calling this function
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void OscirenderAudioProcessor::openFile(int index) {
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if (index < 0 || index >= fileBlocks.size()) {
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return;
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}
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parsers[index]->parse(fileNames[index].fromLastOccurrenceOf(".", true, false), std::make_unique<juce::MemoryInputStream>(*fileBlocks[index], false));
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changeCurrentFile(index);
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}
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// used ONLY for changing the current file to an EXISTING file.
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// much faster than openFile(int index) because it doesn't reparse any files.
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// parsersLock AND effectsLock must be locked before calling this function
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void OscirenderAudioProcessor::changeCurrentFile(int index) {
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if (index == -1) {
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currentFile = -1;
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producer.setSource(std::make_shared<FileParser>(), -1);
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}
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if (index < 0 || index >= fileBlocks.size()) {
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return;
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}
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producer.setSource(parsers[index], index);
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currentFile = index;
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invalidateFrameBuffer = true;
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updateLuaValues();
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updateObjValues();
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}
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int OscirenderAudioProcessor::getCurrentFileIndex() {
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return currentFile;
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}
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std::shared_ptr<FileParser> OscirenderAudioProcessor::getCurrentFileParser() {
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return parsers[currentFile];
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}
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juce::String OscirenderAudioProcessor::getCurrentFileName() {
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if (currentFile == -1) {
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return "";
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} else {
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return fileNames[currentFile];
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}
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}
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juce::String OscirenderAudioProcessor::getFileName(int index) {
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return fileNames[index];
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}
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std::shared_ptr<juce::MemoryBlock> OscirenderAudioProcessor::getFileBlock(int index) {
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return fileBlocks[index];
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}
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void OscirenderAudioProcessor::addFrame(std::vector<std::unique_ptr<Shape>> frame, int fileIndex) {
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const auto scope = frameFifo.write(1);
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if (scope.blockSize1 > 0) {
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frameBuffer[scope.startIndex1].clear();
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for (auto& shape : frame) {
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frameBuffer[scope.startIndex1].push_back(std::move(shape));
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}
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frameBufferIndices[scope.startIndex1] = fileIndex;
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}
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if (scope.blockSize2 > 0) {
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frameBuffer[scope.startIndex2].clear();
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for (auto& shape : frame) {
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frameBuffer[scope.startIndex2].push_back(std::move(shape));
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}
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frameBufferIndices[scope.startIndex2] = fileIndex;
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}
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}
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void OscirenderAudioProcessor::updateFrame() {
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currentShape = 0;
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shapeDrawn = 0.0;
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frameDrawn = 0.0;
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if (frameFifo.getNumReady() > 0) {
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{
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const auto scope = frameFifo.read(1);
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if (scope.blockSize1 > 0) {
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frame.swap(frameBuffer[scope.startIndex1]);
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currentBufferIndex = frameBufferIndices[scope.startIndex1];
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} else if (scope.blockSize2 > 0) {
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frame.swap(frameBuffer[scope.startIndex2]);
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currentBufferIndex = frameBufferIndices[scope.startIndex2];
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}
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frameLength = Shape::totalLength(frame);
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}
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}
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}
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void OscirenderAudioProcessor::updateLengthIncrement() {
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double traceMaxValue = traceMaxEnabled ? actualTraceMax : 1.0;
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double traceMinValue = traceMinEnabled ? actualTraceMin : 0.0;
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double proportionalLength = (traceMaxValue - traceMinValue) * frameLength;
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lengthIncrement = juce::jmax(proportionalLength / (currentSampleRate / frequency), MIN_LENGTH_INCREMENT);
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}
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void OscirenderAudioProcessor::processBlock (juce::AudioBuffer<float>& buffer, juce::MidiBuffer& midiMessages)
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{
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juce::ScopedNoDenormals noDenormals;
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auto totalNumInputChannels = getTotalNumInputChannels();
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auto totalNumOutputChannels = getTotalNumOutputChannels();
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// In case we have more outputs than inputs, this code clears any output
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// channels that didn't contain input data, (because these aren't
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// guaranteed to be empty - they may contain garbage).
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// This is here to avoid people getting screaming feedback
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// when they first compile a plugin, but obviously you don't need to keep
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// this code if your algorithm always overwrites all the output channels.
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for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
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buffer.clear (i, 0, buffer.getNumSamples());
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auto* channelData = buffer.getArrayOfWritePointers();
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auto numSamples = buffer.getNumSamples();
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if (invalidateFrameBuffer) {
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frameFifo.reset();
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// keeps getting the next frame until the frame comes from the file that we want to render.
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// this MIGHT be hacky and cause issues later down the line, but for now it works as a
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// solution to get instant changing of current file when pressing j and k.
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while (currentBufferIndex != currentFile) {
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updateFrame();
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}
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invalidateFrameBuffer = false;
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}
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for (auto sample = 0; sample < numSamples; ++sample) {
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updateLengthIncrement();
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traceMaxEnabled = false;
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traceMinEnabled = false;
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Vector2 channels;
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double x = 0.0;
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double y = 0.0;
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std::shared_ptr<FileParser> sampleParser;
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{
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juce::SpinLock::ScopedLockType lock(parsersLock);
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if (currentFile >= 0 && parsers[currentFile]->isSample()) {
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sampleParser = parsers[currentFile];
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}
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}
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bool renderingSample = sampleParser != nullptr;
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if (renderingSample) {
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channels = sampleParser->nextSample();
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} else if (currentShape < frame.size()) {
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auto& shape = frame[currentShape];
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double length = shape->length();
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double drawingProgress = length == 0.0 ? 1 : shapeDrawn / length;
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channels = shape->nextVector(drawingProgress);
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}
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{
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juce::SpinLock::ScopedLockType lock(effectsLock);
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for (auto& effect : enabledEffects) {
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channels = effect->apply(sample, channels);
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}
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}
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x = channels.x;
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y = channels.y;
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x *= volume;
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y *= volume;
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// clip
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x = juce::jmax(-threshold, juce::jmin(threshold.load(), x));
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y = juce::jmax(-threshold, juce::jmin(threshold.load(), y));
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if (totalNumOutputChannels >= 2) {
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channelData[0][sample] = x;
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channelData[1][sample] = y;
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} else if (totalNumOutputChannels == 1) {
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channelData[0][sample] = x;
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}
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audioProducer.write(x, y);
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actualTraceMax = juce::jmax(actualTraceMin + MIN_TRACE, juce::jmin(traceMax->getValue(), 1.0));
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actualTraceMin = juce::jmax(MIN_TRACE, juce::jmin(traceMin->getValue(), actualTraceMax - MIN_TRACE));
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if (!renderingSample) {
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incrementShapeDrawing();
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}
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double drawnFrameLength = traceMaxEnabled ? actualTraceMax * frameLength : frameLength;
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if (!renderingSample && frameDrawn >= drawnFrameLength) {
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updateFrame();
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if (traceMinEnabled) {
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while (frameDrawn < actualTraceMin * frameLength) {
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incrementShapeDrawing();
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}
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}
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}
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}
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}
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void OscirenderAudioProcessor::incrementShapeDrawing() {
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double length = currentShape < frame.size() ? frame[currentShape]->len : 0.0;
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// hard cap on how many times it can be over the length to
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// prevent audio stuttering
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frameDrawn += juce::jmin(lengthIncrement, 20 * length);
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shapeDrawn += juce::jmin(lengthIncrement, 20 * length);
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// Need to skip all shapes that the lengthIncrement draws over.
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// This is especially an issue when there are lots of small lines being
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// drawn.
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while (shapeDrawn > length) {
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shapeDrawn -= length;
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currentShape++;
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if (currentShape >= frame.size()) {
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currentShape = 0;
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break;
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}
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// POTENTIAL TODO: Think of a way to make this more efficient when iterating
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// this loop many times
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length = frame[currentShape]->len;
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}
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}
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//==============================================================================
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bool OscirenderAudioProcessor::hasEditor() const
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{
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return true; // (change this to false if you choose to not supply an editor)
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}
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juce::AudioProcessorEditor* OscirenderAudioProcessor::createEditor()
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{
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return new OscirenderAudioProcessorEditor (*this);
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}
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//==============================================================================
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void OscirenderAudioProcessor::getStateInformation (juce::MemoryBlock& destData)
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{
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// You should use this method to store your parameters in the memory block.
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// You could do that either as raw data, or use the XML or ValueTree classes
|
|
// as intermediaries to make it easy to save and load complex data.
|
|
}
|
|
|
|
void OscirenderAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
|
|
{
|
|
// You should use this method to restore your parameters from this memory block,
|
|
// whose contents will have been created by the getStateInformation() call.
|
|
}
|
|
|
|
//==============================================================================
|
|
// This creates new instances of the plugin..
|
|
juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter()
|
|
{
|
|
return new OscirenderAudioProcessor();
|
|
}
|