osci-render/Source/PluginProcessor.cpp

527 wiersze
18 KiB
C++

/*
==============================================================================
This file contains the basic framework code for a JUCE plugin processor.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
#include "parser/FileParser.h"
#include "parser/FrameProducer.h"
#include "audio/RotateEffect.h"
#include "audio/VectorCancellingEffect.h"
#include "audio/DistortEffect.h"
#include "audio/SmoothEffect.h"
#include "audio/BitCrushEffect.h"
#include "audio/BulgeEffect.h"
#include "audio/LuaEffect.h"
//==============================================================================
OscirenderAudioProcessor::OscirenderAudioProcessor()
#ifndef JucePlugin_PreferredChannelConfigurations
: AudioProcessor (BusesProperties()
#if ! JucePlugin_IsMidiEffect
#if ! JucePlugin_IsSynth
.withInput ("Input", juce::AudioChannelSet::stereo(), true)
#endif
.withOutput ("Output", juce::AudioChannelSet::stereo(), true)
#endif
)
#endif
{
producer.startThread();
juce::SpinLock::ScopedLockType lock(effectsLock);
allEffects.push_back(std::make_shared<Effect>(std::make_shared<BitCrushEffect>(), "Bit Crush", "bitCrush"));
allEffects.push_back(std::make_shared<Effect>(std::make_shared<BulgeEffect>(), "Bulge", "bulge"));
allEffects.push_back(std::make_shared<Effect>(std::make_shared<RotateEffect>(), "2D Rotate Speed", "rotateSpeed"));
allEffects.push_back(std::make_shared<Effect>(std::make_shared<VectorCancellingEffect>(), "Vector cancelling", "vectorCancelling"));
allEffects.push_back(std::make_shared<Effect>(std::make_shared<DistortEffect>(true), "Vertical shift", "verticalDistort"));
allEffects.push_back(std::make_shared<Effect>(std::make_shared<DistortEffect>(false), "Horizontal shift", "horizontalDistort"));
allEffects.push_back(std::make_shared<Effect>(std::make_shared<SmoothEffect>(), "Smoothing", "smoothing"));
allEffects.push_back(std::make_shared<Effect>(wobbleEffect, "Wobble", "wobble"));
allEffects.push_back(std::make_shared<Effect>(
delayEffect,
std::vector<EffectDetails>{
EffectDetails{ "Delay Decay", "delayDecay", 0 },
EffectDetails{ "Delay Length", "delayEchoLength", 0.5 }
}
));
allEffects.push_back(traceMax);
allEffects.push_back(traceMin);
for (int i = 0; i < 5; i++) {
addLuaSlider();
}
}
OscirenderAudioProcessor::~OscirenderAudioProcessor() {}
const juce::String OscirenderAudioProcessor::getName() const {
return JucePlugin_Name;
}
bool OscirenderAudioProcessor::acceptsMidi() const {
#if JucePlugin_WantsMidiInput
return true;
#else
return false;
#endif
}
bool OscirenderAudioProcessor::producesMidi() const {
#if JucePlugin_ProducesMidiOutput
return true;
#else
return false;
#endif
}
bool OscirenderAudioProcessor::isMidiEffect() const {
#if JucePlugin_IsMidiEffect
return true;
#else
return false;
#endif
}
double OscirenderAudioProcessor::getTailLengthSeconds() const {
return 0.0;
}
int OscirenderAudioProcessor::getNumPrograms() {
return 1; // NB: some hosts don't cope very well if you tell them there are 0 programs,
// so this should be at least 1, even if you're not really implementing programs.
}
int OscirenderAudioProcessor::getCurrentProgram() {
return 0;
}
void OscirenderAudioProcessor::setCurrentProgram(int index) {
}
const juce::String OscirenderAudioProcessor::getProgramName(int index) {
return {};
}
void OscirenderAudioProcessor::changeProgramName(int index, const juce::String& newName) {}
void OscirenderAudioProcessor::prepareToPlay(double sampleRate, int samplesPerBlock) {
currentSampleRate = sampleRate;
pitchDetector.setSampleRate(sampleRate);
updateAngleDelta();
}
void OscirenderAudioProcessor::releaseResources() {
// When playback stops, you can use this as an opportunity to free up any
// spare memory, etc.
}
#ifndef JucePlugin_PreferredChannelConfigurations
bool OscirenderAudioProcessor::isBusesLayoutSupported (const BusesLayout& layouts) const
{
#if JucePlugin_IsMidiEffect
juce::ignoreUnused (layouts);
return true;
#else
// This is the place where you check if the layout is supported.
// In this template code we only support mono or stereo.
// Some plugin hosts, such as certain GarageBand versions, will only
// load plugins that support stereo bus layouts.
if (layouts.getMainOutputChannelSet() != juce::AudioChannelSet::mono()
&& layouts.getMainOutputChannelSet() != juce::AudioChannelSet::stereo())
return false;
// This checks if the input layout matches the output layout
#if ! JucePlugin_IsSynth
if (layouts.getMainOutputChannelSet() != layouts.getMainInputChannelSet())
return false;
#endif
return true;
#endif
}
#endif
// effectsLock should be held when calling this
void OscirenderAudioProcessor::addLuaSlider() {
juce::String sliderName = "";
int sliderNum = luaEffects.size() + 1;
while (sliderNum > 0) {
int mod = (sliderNum - 1) % 26;
sliderName = (char)(mod + 'A') + sliderName;
sliderNum = (sliderNum - mod) / 26;
}
luaEffects.push_back(std::make_shared<Effect>(std::make_shared<LuaEffect>(sliderName, *this), "Lua " + sliderName, "lua" + sliderName));
}
// effectsLock should be held when calling this
void OscirenderAudioProcessor::updateLuaValues() {
for (auto& effect : luaEffects) {
effect->apply();
}
}
// parsersLock should be held when calling this
void OscirenderAudioProcessor::updateObjValues() {
focalLength.apply();
rotateX.apply();
rotateSpeed.apply();
}
void OscirenderAudioProcessor::updateAngleDelta() {
auto cyclesPerSample = frequency / currentSampleRate;
thetaDelta = cyclesPerSample * 2.0 * juce::MathConstants<double>::pi;
}
// effectsLock MUST be held when calling this
void OscirenderAudioProcessor::enableEffect(std::shared_ptr<Effect> effect) {
// remove any existing effects with the same id
for (auto it = enabledEffects.begin(); it != enabledEffects.end();) {
if ((*it)->getId() == effect->getId()) {
it = enabledEffects.erase(it);
} else {
it++;
}
}
// insert according to precedence (sorts from lowest to highest precedence)
auto it = enabledEffects.begin();
while (it != enabledEffects.end() && (*it)->getPrecedence() <= effect->getPrecedence()) {
it++;
}
enabledEffects.insert(it, effect);
}
// effectsLock MUST be held when calling this
void OscirenderAudioProcessor::disableEffect(std::shared_ptr<Effect> effect) {
// remove any existing effects with the same id
for (auto it = enabledEffects.begin(); it != enabledEffects.end();) {
if ((*it)->getId() == effect->getId()) {
it = enabledEffects.erase(it);
} else {
it++;
}
}
}
// effectsLock MUST be held when calling this
void OscirenderAudioProcessor::updateEffectPrecedence() {
auto sortFunc = [](std::shared_ptr<Effect> a, std::shared_ptr<Effect> b) {
return a->getPrecedence() < b->getPrecedence();
};
std::sort(enabledEffects.begin(), enabledEffects.end(), sortFunc);
std::sort(allEffects.begin(), allEffects.end(), sortFunc);
}
// parsersLock AND effectsLock must be locked before calling this function
void OscirenderAudioProcessor::updateFileBlock(int index, std::shared_ptr<juce::MemoryBlock> block) {
if (index < 0 || index >= fileBlocks.size()) {
return;
}
fileBlocks[index] = block;
openFile(index);
}
// parsersLock AND effectsLock must be locked before calling this function
void OscirenderAudioProcessor::addFile(juce::File file) {
fileBlocks.push_back(std::make_shared<juce::MemoryBlock>());
fileNames.push_back(file.getFileName());
parsers.push_back(std::make_unique<FileParser>());
file.createInputStream()->readIntoMemoryBlock(*fileBlocks.back());
openFile(fileBlocks.size() - 1);
}
// parsersLock AND effectsLock must be locked before calling this function
void OscirenderAudioProcessor::addFile(juce::String fileName, const char* data, const int size) {
fileBlocks.push_back(std::make_shared<juce::MemoryBlock>());
fileNames.push_back(fileName);
parsers.push_back(std::make_unique<FileParser>());
fileBlocks.back()->append(data, size);
openFile(fileBlocks.size() - 1);
}
// parsersLock AND effectsLock must be locked before calling this function
void OscirenderAudioProcessor::removeFile(int index) {
if (index < 0 || index >= fileBlocks.size()) {
return;
}
changeCurrentFile(index - 1);
fileBlocks.erase(fileBlocks.begin() + index);
fileNames.erase(fileNames.begin() + index);
parsers.erase(parsers.begin() + index);
}
int OscirenderAudioProcessor::numFiles() {
return fileBlocks.size();
}
// used for opening NEW files. Should be the default way of opening files as
// it will reparse any existing files, so it is safer.
// parsersLock AND effectsLock must be locked before calling this function
void OscirenderAudioProcessor::openFile(int index) {
if (index < 0 || index >= fileBlocks.size()) {
return;
}
parsers[index]->parse(fileNames[index].fromLastOccurrenceOf(".", true, false), std::make_unique<juce::MemoryInputStream>(*fileBlocks[index], false));
changeCurrentFile(index);
}
// used ONLY for changing the current file to an EXISTING file.
// much faster than openFile(int index) because it doesn't reparse any files.
// parsersLock AND effectsLock must be locked before calling this function
void OscirenderAudioProcessor::changeCurrentFile(int index) {
if (index == -1) {
currentFile = -1;
producer.setSource(std::make_shared<FileParser>(), -1);
}
if (index < 0 || index >= fileBlocks.size()) {
return;
}
producer.setSource(parsers[index], index);
currentFile = index;
invalidateFrameBuffer = true;
updateLuaValues();
updateObjValues();
}
int OscirenderAudioProcessor::getCurrentFileIndex() {
return currentFile;
}
std::shared_ptr<FileParser> OscirenderAudioProcessor::getCurrentFileParser() {
return parsers[currentFile];
}
juce::String OscirenderAudioProcessor::getCurrentFileName() {
if (currentFile == -1) {
return "";
} else {
return fileNames[currentFile];
}
}
juce::String OscirenderAudioProcessor::getFileName(int index) {
return fileNames[index];
}
std::shared_ptr<juce::MemoryBlock> OscirenderAudioProcessor::getFileBlock(int index) {
return fileBlocks[index];
}
void OscirenderAudioProcessor::addFrame(std::vector<std::unique_ptr<Shape>> frame, int fileIndex) {
const auto scope = frameFifo.write(1);
if (scope.blockSize1 > 0) {
frameBuffer[scope.startIndex1].clear();
for (auto& shape : frame) {
frameBuffer[scope.startIndex1].push_back(std::move(shape));
}
frameBufferIndices[scope.startIndex1] = fileIndex;
}
if (scope.blockSize2 > 0) {
frameBuffer[scope.startIndex2].clear();
for (auto& shape : frame) {
frameBuffer[scope.startIndex2].push_back(std::move(shape));
}
frameBufferIndices[scope.startIndex2] = fileIndex;
}
}
void OscirenderAudioProcessor::updateFrame() {
currentShape = 0;
shapeDrawn = 0.0;
frameDrawn = 0.0;
if (frameFifo.getNumReady() > 0) {
{
const auto scope = frameFifo.read(1);
if (scope.blockSize1 > 0) {
frame.swap(frameBuffer[scope.startIndex1]);
currentBufferIndex = frameBufferIndices[scope.startIndex1];
} else if (scope.blockSize2 > 0) {
frame.swap(frameBuffer[scope.startIndex2]);
currentBufferIndex = frameBufferIndices[scope.startIndex2];
}
frameLength = Shape::totalLength(frame);
}
}
}
void OscirenderAudioProcessor::updateLengthIncrement() {
double traceMaxValue = traceMaxEnabled ? actualTraceMax : 1.0;
double traceMinValue = traceMinEnabled ? actualTraceMin : 0.0;
double proportionalLength = (traceMaxValue - traceMinValue) * frameLength;
lengthIncrement = juce::jmax(proportionalLength / (currentSampleRate / frequency), MIN_LENGTH_INCREMENT);
}
void OscirenderAudioProcessor::processBlock (juce::AudioBuffer<float>& buffer, juce::MidiBuffer& midiMessages)
{
juce::ScopedNoDenormals noDenormals;
auto totalNumInputChannels = getTotalNumInputChannels();
auto totalNumOutputChannels = getTotalNumOutputChannels();
// In case we have more outputs than inputs, this code clears any output
// channels that didn't contain input data, (because these aren't
// guaranteed to be empty - they may contain garbage).
// This is here to avoid people getting screaming feedback
// when they first compile a plugin, but obviously you don't need to keep
// this code if your algorithm always overwrites all the output channels.
for (auto i = totalNumInputChannels; i < totalNumOutputChannels; ++i)
buffer.clear (i, 0, buffer.getNumSamples());
auto* channelData = buffer.getArrayOfWritePointers();
auto numSamples = buffer.getNumSamples();
if (invalidateFrameBuffer) {
frameFifo.reset();
// keeps getting the next frame until the frame comes from the file that we want to render.
// this MIGHT be hacky and cause issues later down the line, but for now it works as a
// solution to get instant changing of current file when pressing j and k.
while (currentBufferIndex != currentFile) {
updateFrame();
}
invalidateFrameBuffer = false;
}
for (auto sample = 0; sample < numSamples; ++sample) {
updateLengthIncrement();
traceMaxEnabled = false;
traceMinEnabled = false;
Vector2 channels;
double x = 0.0;
double y = 0.0;
std::shared_ptr<FileParser> sampleParser;
{
juce::SpinLock::ScopedLockType lock(parsersLock);
if (currentFile >= 0 && parsers[currentFile]->isSample()) {
sampleParser = parsers[currentFile];
}
}
bool renderingSample = sampleParser != nullptr;
if (renderingSample) {
channels = sampleParser->nextSample();
} else if (currentShape < frame.size()) {
auto& shape = frame[currentShape];
double length = shape->length();
double drawingProgress = length == 0.0 ? 1 : shapeDrawn / length;
channels = shape->nextVector(drawingProgress);
}
{
juce::SpinLock::ScopedLockType lock(effectsLock);
for (auto& effect : enabledEffects) {
channels = effect->apply(sample, channels);
}
}
x = channels.x;
y = channels.y;
x *= volume;
y *= volume;
// clip
x = juce::jmax(-threshold, juce::jmin(threshold.load(), x));
y = juce::jmax(-threshold, juce::jmin(threshold.load(), y));
if (totalNumOutputChannels >= 2) {
channelData[0][sample] = x;
channelData[1][sample] = y;
} else if (totalNumOutputChannels == 1) {
channelData[0][sample] = x;
}
audioProducer.write(x, y);
actualTraceMax = juce::jmax(actualTraceMin + MIN_TRACE, juce::jmin(traceMax->getValue(), 1.0));
actualTraceMin = juce::jmax(MIN_TRACE, juce::jmin(traceMin->getValue(), actualTraceMax - MIN_TRACE));
if (!renderingSample) {
incrementShapeDrawing();
}
double drawnFrameLength = traceMaxEnabled ? actualTraceMax * frameLength : frameLength;
if (!renderingSample && frameDrawn >= drawnFrameLength) {
updateFrame();
if (traceMinEnabled) {
while (frameDrawn < actualTraceMin * frameLength) {
incrementShapeDrawing();
}
}
}
}
}
void OscirenderAudioProcessor::incrementShapeDrawing() {
double length = currentShape < frame.size() ? frame[currentShape]->len : 0.0;
// hard cap on how many times it can be over the length to
// prevent audio stuttering
frameDrawn += juce::jmin(lengthIncrement, 20 * length);
shapeDrawn += juce::jmin(lengthIncrement, 20 * length);
// Need to skip all shapes that the lengthIncrement draws over.
// This is especially an issue when there are lots of small lines being
// drawn.
while (shapeDrawn > length) {
shapeDrawn -= length;
currentShape++;
if (currentShape >= frame.size()) {
currentShape = 0;
break;
}
// POTENTIAL TODO: Think of a way to make this more efficient when iterating
// this loop many times
length = frame[currentShape]->len;
}
}
//==============================================================================
bool OscirenderAudioProcessor::hasEditor() const
{
return true; // (change this to false if you choose to not supply an editor)
}
juce::AudioProcessorEditor* OscirenderAudioProcessor::createEditor()
{
return new OscirenderAudioProcessorEditor (*this);
}
//==============================================================================
void OscirenderAudioProcessor::getStateInformation (juce::MemoryBlock& destData)
{
// You should use this method to store your parameters in the memory block.
// You could do that either as raw data, or use the XML or ValueTree classes
// as intermediaries to make it easy to save and load complex data.
}
void OscirenderAudioProcessor::setStateInformation (const void* data, int sizeInBytes)
{
// You should use this method to restore your parameters from this memory block,
// whose contents will have been created by the getStateInformation() call.
}
//==============================================================================
// This creates new instances of the plugin..
juce::AudioProcessor* JUCE_CALLTYPE createPluginFilter()
{
return new OscirenderAudioProcessor();
}