Change default base rotation so that 3d objs are not flipped

pull/45/head
James Ball 2021-12-21 18:53:15 +00:00 zatwierdzone przez James H Ball
rodzic 9c45fcdadc
commit aaeb1e824c
1 zmienionych plików z 1 dodań i 1 usunięć

Wyświetl plik

@ -13,7 +13,7 @@ public class ObjFrameSource implements FrameSource<List<Shape>> {
private final WorldObject object;
private final Camera camera;
private Vector3 baseRotation = new Vector3(Math.PI, Math.PI, 0);
private Vector3 baseRotation = new Vector3(2 * Math.PI, 2 * Math.PI, 0);
private Vector3 currentRotation = baseRotation;
private Double rotateSpeed = 0.0;
private boolean active = true;