Make code editor collapsible

pull/170/head
James Ball 2023-03-29 15:02:29 +01:00
rodzic 9a3e707257
commit 4bc4629474
2 zmienionych plików z 36 dodań i 8 usunięć

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@ -11,7 +11,7 @@
//==============================================================================
OscirenderAudioProcessorEditor::OscirenderAudioProcessorEditor (OscirenderAudioProcessor& p)
: AudioProcessorEditor(&p), audioProcessor(p), effects(p), main(p)
: AudioProcessorEditor(&p), audioProcessor(p), effects(p), main(p), collapseButton("Collapse", juce::Colours::white, juce::Colours::white, juce::Colours::white)
{
// Make sure that before the constructor has finished, you've set the
// editor's size to whatever you need it to be.
@ -38,6 +38,25 @@ OscirenderAudioProcessorEditor::OscirenderAudioProcessorEditor (OscirenderAudioP
a = io.read("*number") -- read a number
print(fact(a))
)LUA");
addAndMakeVisible(collapseButton);
collapseButton.onClick = [this] {
if (codeEditor->isVisible()) {
codeEditor->setVisible(false);
juce::Path path;
path.addTriangle(0.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.0f);
collapseButton.setShape(path, false, true, true);
} else {
codeEditor->setVisible(true);
juce::Path path;
path.addTriangle(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.5f);
collapseButton.setShape(path, false, true, true);
}
resized();
};
juce::Path path;
path.addTriangle(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.5f);
collapseButton.setShape(path, false, true, true);
}
OscirenderAudioProcessorEditor::~OscirenderAudioProcessorEditor() {}
@ -45,17 +64,25 @@ OscirenderAudioProcessorEditor::~OscirenderAudioProcessorEditor() {}
//==============================================================================
void OscirenderAudioProcessorEditor::paint (juce::Graphics& g)
{
// (Our component is opaque, so we must completely fill the background with a solid colour)
g.fillAll (getLookAndFeel().findColour (juce::ResizableWindow::backgroundColourId));
g.fillAll(getLookAndFeel().findColour(juce::ResizableWindow::backgroundColourId));
g.setColour (juce::Colours::white);
g.setFont (15.0f);
g.setColour(juce::Colours::white);
g.setFont(15.0f);
}
void OscirenderAudioProcessorEditor::resized() {
effects.setBounds(getWidth() / 2, 0, getWidth() / 2, getHeight());
main.setBounds(0, 0, getWidth() / 2, getHeight() / 2);
auto area = getLocalBounds();
auto sections = 2;
if (codeEditor != nullptr) {
codeEditor->setBounds(0, getHeight() / 2, getWidth() / 2, getHeight() / 2);
if (codeEditor->isVisible()) {
sections++;
codeEditor->setBounds(area.removeFromRight(getWidth() / sections));
} else {
codeEditor->setBounds(0, 0, 0, 0);
}
collapseButton.setBounds(area.removeFromRight(20));
}
effects.setBounds(area.removeFromRight(getWidth() / sections));
main.setBounds(area.removeFromTop(getHeight() / 2));
}

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@ -35,6 +35,7 @@ private:
juce::CodeDocument codeDocument;
juce::LuaTokeniser luaTokeniser;
std::unique_ptr<juce::CodeEditorComponent> codeEditor;
juce::ShapeButton collapseButton;
JUCE_DECLARE_NON_COPYABLE_WITH_LEAK_DETECTOR (OscirenderAudioProcessorEditor)
};