osci-render/Source/PluginEditor.cpp

89 wiersze
2.9 KiB
C++

/*
==============================================================================
This file contains the basic framework code for a JUCE plugin editor.
==============================================================================
*/
#include "PluginProcessor.h"
#include "PluginEditor.h"
//==============================================================================
OscirenderAudioProcessorEditor::OscirenderAudioProcessorEditor (OscirenderAudioProcessor& p)
: AudioProcessorEditor(&p), audioProcessor(p), effects(p), main(p), collapseButton("Collapse", juce::Colours::white, juce::Colours::white, juce::Colours::white)
{
// Make sure that before the constructor has finished, you've set the
// editor's size to whatever you need it to be.
setSize(1100, 750);
setResizable(true, true);
addAndMakeVisible(effects);
addAndMakeVisible(main);
codeEditor = std::make_unique<juce::CodeEditorComponent>(codeDocument, &luaTokeniser);
addAndMakeVisible(*codeEditor);
codeEditor->loadContent (R"LUA(
-- defines a factorial function
function fact (n)
if n == 0 then
return 1
else
return n * fact(n-1)
end
end
print("enter a number:")
a = io.read("*number") -- read a number
print(fact(a))
)LUA");
addAndMakeVisible(collapseButton);
collapseButton.onClick = [this] {
if (codeEditor->isVisible()) {
codeEditor->setVisible(false);
juce::Path path;
path.addTriangle(0.0f, 0.5f, 1.0f, 1.0f, 1.0f, 0.0f);
collapseButton.setShape(path, false, true, true);
} else {
codeEditor->setVisible(true);
juce::Path path;
path.addTriangle(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.5f);
collapseButton.setShape(path, false, true, true);
}
resized();
};
juce::Path path;
path.addTriangle(0.0f, 0.0f, 0.0f, 1.0f, 1.0f, 0.5f);
collapseButton.setShape(path, false, true, true);
}
OscirenderAudioProcessorEditor::~OscirenderAudioProcessorEditor() {}
//==============================================================================
void OscirenderAudioProcessorEditor::paint (juce::Graphics& g)
{
g.fillAll(getLookAndFeel().findColour(juce::ResizableWindow::backgroundColourId));
g.setColour(juce::Colours::white);
g.setFont(15.0f);
}
void OscirenderAudioProcessorEditor::resized() {
auto area = getLocalBounds();
auto sections = 2;
if (codeEditor != nullptr) {
if (codeEditor->isVisible()) {
sections++;
codeEditor->setBounds(area.removeFromRight(getWidth() / sections));
} else {
codeEditor->setBounds(0, 0, 0, 0);
}
collapseButton.setBounds(area.removeFromRight(20));
}
effects.setBounds(area.removeFromRight(getWidth() / sections));
main.setBounds(area.removeFromTop(getHeight() / 2));
}