osci-render/Source/audio/BulgeEffect.h

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#pragma once
#include "EffectApplication.h"
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#include "../shape/Point.h"
class BulgeEffect : public EffectApplication {
public:
BulgeEffect();
~BulgeEffect();
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Point apply(int index, Point input, const std::vector<double>&, double sampleRate) override;
};