#pragma once
#include <JuceHeader.h>
#include "Line3D.h"
class WorldObject {
public:
WorldObject(juce::InputStream&);
double rotateX = 0.0, rotateY = 0.0, rotateZ = 0.0;
std::vector<Line3D> edges;
std::vector<float> vs;
int numVertices;
private:
};