osci-render/Source/obj/WorldObject.h

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C
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#pragma once
#include <JuceHeader.h>
#include "Line3D.h"
class WorldObject {
public:
WorldObject(juce::InputStream&);
double rotateX = 0.0, rotateY = 0.0, rotateZ = 0.0;
std::vector<Line3D> edges;
std::vector<float> vs;
int numVertices;
2023-01-19 20:46:41 +00:00
private:
};