kopia lustrzana https://github.com/jameshball/osci-render
Add code for finding z pos of camera
rodzic
435c0fead7
commit
f43a82ae78
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@ -1,5 +1,6 @@
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#include "Camera.h"
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#include "../shape/Line.h"
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#include <numbers>
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Camera::Camera(double focalLength, double x, double y, double z) : focalLength(focalLength), x(x), y(y), z(z) {}
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@ -7,49 +8,84 @@ std::vector<std::unique_ptr<Shape>> Camera::draw(WorldObject& object)
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{
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std::vector<std::unique_ptr<Shape>> shapes;
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for (auto& edge : object.edges) {
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// rotate around x-axis
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double cosValue = std::cos(object.rotateX);
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double sinValue = std::sin(object.rotateX);
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double y2 = cosValue * edge.y1 - sinValue * edge.z1;
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double z2 = sinValue * edge.y1 + cosValue * edge.z1;
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Vector2 start = project(object.rotateX, object.rotateY, object.rotateZ, edge.x1, edge.y1, edge.z1);
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Vector2 end = project(object.rotateX, object.rotateY, object.rotateZ, edge.x2, edge.y2, edge.z2);
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// rotate around y-axis
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cosValue = std::cos(object.rotateY);
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sinValue = std::sin(object.rotateY);
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double x2 = cosValue * edge.x1 + sinValue * z2;
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double z3 = -sinValue * edge.x1 + cosValue * z2;
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// rotate around z-axis
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cosValue = cos(object.rotateZ);
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sinValue = sin(object.rotateZ);
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double x3 = cosValue * x2 - sinValue * y2;
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double y3 = sinValue * x2 + cosValue * y2;
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double startX = x3 * focalLength / (z3 - z) + x;
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double startY = y3 * focalLength / (z3 - z) + y;
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// rotate around x-axis
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cosValue = std::cos(object.rotateX);
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sinValue = std::sin(object.rotateX);
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y2 = cosValue * edge.y2 - sinValue * edge.z2;
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z2 = sinValue * edge.y2 + cosValue * edge.z2;
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// rotate around y-axis
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cosValue = std::cos(object.rotateY);
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sinValue = std::sin(object.rotateY);
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x2 = cosValue * edge.x2 + sinValue * z2;
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z3 = -sinValue * edge.x2 + cosValue * z2;
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// rotate around z-axis
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cosValue = cos(object.rotateZ);
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sinValue = sin(object.rotateZ);
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x3 = cosValue * x2 - sinValue * y2;
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y3 = sinValue * x2 + cosValue * y2;
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double endX = x3 * focalLength / (z3 - z) + x;
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double endY = y3 * focalLength / (z3 - z) + y;
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shapes.push_back(std::make_unique<Line>(startX, startY, endX, endY));
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shapes.push_back(std::make_unique<Line>(start.x, start.y, end.x, end.y));
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}
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return shapes;
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}
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void Camera::findZPos(WorldObject& object) {
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x = 0.0;
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y = 0.0;
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z = 0.0;
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std::vector<Vector2> vertices;
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int stepsMade = 0;
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while (maxVertexValue(vertices) > VERTEX_VALUE_THRESHOLD && stepsMade < MAX_NUM_STEPS) {
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z += CAMERA_MOVE_INCREMENT;
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vertices = sampleVerticesInRender(object);
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stepsMade++;
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}
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}
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std::vector<Vector2> Camera::sampleVerticesInRender(WorldObject& object) {
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double rotation = 2.0 * std::numbers::pi / SAMPLE_RENDER_SAMPLES;
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std::vector<Vector2> vertices;
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double oldRotateX = object.rotateX;
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double oldRotateY = object.rotateY;
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double oldRotateZ = object.rotateZ;
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for (int i = 0; i < SAMPLE_RENDER_SAMPLES - 1; i++) {
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for (size_t j = 0; j < std::min(VERTEX_SAMPLES, object.vertices.size()); j++) {
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double x = object.vertices[j].v[0];
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double y = object.vertices[j].v[1];
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double z = object.vertices[j].v[2];
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vertices.push_back(project(object.rotateX, object.rotateY, object.rotateZ, x, y, z));
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}
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object.rotateY += rotation;
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object.rotateZ += rotation;
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}
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return vertices;
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}
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double Camera::maxVertexValue(std::vector<Vector2>& vertices) {
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if (vertices.empty()) {
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return std::numeric_limits<double>::infinity();
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}
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double max = 0.0;
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for (auto& vertex : vertices) {
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max = std::max(max, std::max(std::abs(vertex.x), std::abs(vertex.y)));
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}
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return max;
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}
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Vector2 Camera::project(double objRotateX, double objRotateY, double objRotateZ, double x, double y, double z) {
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// rotate around x-axis
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double cosValue = std::cos(objRotateX);
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double sinValue = std::sin(objRotateX);
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double y2 = cosValue * y - sinValue * z;
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double z2 = sinValue * y + cosValue * z;
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// rotate around y-axis
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cosValue = std::cos(objRotateY);
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sinValue = std::sin(objRotateY);
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double x2 = cosValue * x + sinValue * z2;
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double z3 = -sinValue * x + cosValue * z2;
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// rotate around z-axis
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cosValue = cos(objRotateZ);
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sinValue = sin(objRotateZ);
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double x3 = cosValue * x2 - sinValue * y2;
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double y3 = sinValue * x2 + cosValue * y2;
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double start = x3 * focalLength / (z3 - z) + x;
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double end = y3 * focalLength / (z3 - z) + y;
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return Vector2(start, end);
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}
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@ -3,13 +3,25 @@
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#include <memory>
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#include "WorldObject.h"
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#include "../shape/Shape.h"
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#include "../shape/Vector2.h"
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class Camera {
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public:
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Camera(double focalLength, double x, double y, double z);
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std::vector<std::unique_ptr<Shape>> draw(WorldObject& object);
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void findZPos(WorldObject& object);
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private:
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const double VERTEX_VALUE_THRESHOLD = 1.0;
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const double CAMERA_MOVE_INCREMENT = -0.1;
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const int SAMPLE_RENDER_SAMPLES = 50;
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const size_t VERTEX_SAMPLES = 1000;
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const int MAX_NUM_STEPS = 1000;
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double focalLength;
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double x, y, z;
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std::vector<Vector2> sampleVerticesInRender(WorldObject& object);
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double maxVertexValue(std::vector<Vector2>& vertices);
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Vector2 project(double objRotateX, double objRotateY, double objRotateZ, double x, double y, double z);
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};
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@ -56,8 +56,8 @@ public:
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double rotateX = 0.0, rotateY = 0.0, rotateZ = 0.0;
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std::vector<Line3D> edges;
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private:
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std::vector<vertex> vertices;
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private:
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std::vector<vertex> texcoords;
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std::vector<vertex> normals;
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std::vector<vertex> parameters;
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@ -6,7 +6,8 @@ FileParser::FileParser() {}
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void FileParser::parse(juce::String extension, std::unique_ptr<juce::InputStream> stream) {
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if (extension == ".obj") {
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object = std::make_unique<WorldObject>(*stream);
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camera = std::make_unique<Camera>(1.0, 0, 0, -0.1);
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camera = std::make_unique<Camera>(1.0, 0, 0, 0.0);
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camera->findZPos(*object);
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}
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}
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