2023-03-26 12:58:31 +00:00
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#include "BulgeEffect.h"
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BulgeEffect::BulgeEffect() {}
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BulgeEffect::~BulgeEffect() {}
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Vector2 BulgeEffect::apply(int index, Vector2 input) {
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double translatedBulge = -value + 1;
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double r = input.magnitude();
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double theta = atan2(input.y, input.x);
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double rn = pow(r, translatedBulge);
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return Vector2(rn * cos(theta), rn * sin(theta));
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}
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2023-03-28 12:12:41 +00:00
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double BulgeEffect::getValue() {
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return value;
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}
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2023-03-26 12:58:31 +00:00
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void BulgeEffect::setValue(double value) {
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this->value = value;
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}
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void BulgeEffect::setFrequency(double frequency) {
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this->frequency = frequency;
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}
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int BulgeEffect::getPrecedence() {
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return precedence;
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}
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void BulgeEffect::setPrecedence(int precedence) {
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this->precedence = precedence;
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}
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2023-03-28 12:12:41 +00:00
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juce::String BulgeEffect::getName() {
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return juce::String("Bulge");
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}
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juce::String BulgeEffect::getId() {
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return juce::String("bulge");
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}
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