osci-render/Source/audio/BulgeEffect.cpp

32 wiersze
665 B
C++
Czysty Zwykły widok Historia

#include "BulgeEffect.h"
BulgeEffect::BulgeEffect() {}
BulgeEffect::~BulgeEffect() {}
Vector2 BulgeEffect::apply(int index, Vector2 input) {
double translatedBulge = -value + 1;
double r = input.magnitude();
double theta = atan2(input.y, input.x);
double rn = pow(r, translatedBulge);
return Vector2(rn * cos(theta), rn * sin(theta));
}
void BulgeEffect::setValue(double value) {
this->value = value;
}
void BulgeEffect::setFrequency(double frequency) {
this->frequency = frequency;
}
int BulgeEffect::getPrecedence() {
return precedence;
}
void BulgeEffect::setPrecedence(int precedence) {
this->precedence = precedence;
}