Wykres commitów

87 Commity (b28a0114b9b16c0f9f4e72fc8cb1a3240b09ccc6)

Autor SHA1 Wiadomość Data
Atul Varma 8be5792838 Make mandala the default page. 2021-04-02 19:02:40 -04:00
Atul Varma 1cbe2b6d22
Improve layout (#74)
This improves the layout of all our pages to look more like the mandala page.

Additionally, some form widgets now have better layout, and the header takes up less vertical space.

At an implementation level, the component hierarchy of pages has been inverted to make this kind of layout easier.  Now fully laid-out pages are contained within `<Page>` components that are at the top of the component hierarchy, and which are defined by each specific page (mandala, creature, vocabulary, etc).

I had to do a few architectural things to avoid circular imports, though; most notably, this involved the creation of a new React context called a `PageContext`.

It uses CSS grid, which should be pretty well-supported amongst recent browsers.
2021-04-02 19:00:29 -04:00
Atul Varma e48b5f9bae
Factor out a SvgCompositionContext. (#72)
This fixes #67 by making the background color selection/randomization code more DRY via the addition of a new `SvgCompositionContext` and a `CompositionContextWidget`.

It also documents the `SvgSymbolContext` type, and moves the "randomize colors" button closer to the actual colors.
2021-04-02 16:33:07 -04:00
Atul Varma 7c05f78fd9 Only allow 20 max symbols in mandala. Fixes #69. 2021-04-02 15:37:58 -04:00
Atul Varma 2c53e5caab
Add a 'randomize colors' button to mandala and creature pages. (#68)
The random colors are currently terrible!  Maneesh will help us make them better. :)

Also, there is some annoying code duplication going on here between the creature and mandala pages, but I really wanted to add the button to both and also want to eat dinner soon, so I am filing #67 and saving the refactoring for later.
2021-03-30 20:59:45 -04:00
Atul Varma 5e74ce34ea
In mandala, add checkbox to invert every other symbol. (#66)
Fixes #64.
2021-03-29 15:23:37 -04:00
Atul Varma 63e9101d42
Make mandala UI layout a bit less terrible (#65)
The key phrase here is **less terrible**, as opposed to **good**.

Right now if the mandala gets too big for the page, it will just overflow and the remainder won't be visible (not even via scrolling).  This is intentional, though, as per @ninapaley's suggestion:

> I'm hoping you can change the way the image keeps resizing its canvas, and keeps justifying left.
> Maybe have an oversize canvas with the ring pinned to the center, and all the adjustment sliders
> on the right? Then they won't disappear if the canvas is too big. Also! I have an idea for an
> animated cycle that would require the symbols to eventually outgrow the canvas area and disappear.

I'm not super happy with this CSS, it doesn't feel terribly maintainable.  Ah well, maybe we can improve it later.
2021-03-29 13:03:54 -04:00
Atul Varma f6c95f1ffb Don't fill if showing specs on mandala. 2021-03-29 08:23:53 -04:00
Atul Varma 9aa0c6118f Add a search field in vocabulary page. 2021-03-29 07:58:50 -04:00
Atul Varma 3090d9fd89
Add an 'Export PNG' button (#63)
This fixes #62.
2021-03-29 07:22:09 -04:00
Atul Varma 85533fa111 Use an eye w/ radius 300 for default mandala. 2021-03-29 06:54:36 -04:00
Atul Varma a70b4dfab3 Add a 'place behind first circle' checkbox. 2021-03-28 16:49:38 -04:00
Atul Varma b70ec50e3a Add symbol scaling/rotation options. 2021-03-28 16:22:36 -04:00
Atul Varma 05c44eeb51 Make scaling and rotation adjustable on both circles. 2021-03-28 09:14:54 -04:00
Atul Varma a5c4bd737b Put first mandala symbol at front of z-order. 2021-03-28 08:50:04 -04:00
Atul Varma 50eeb9a25b Always have a symbol pointing up in mandala. Allow negative radius. 2021-03-28 08:48:36 -04:00
Atul Varma d742f4156a Add an optional second mandala circle (#24). 2021-03-28 08:27:57 -04:00
Atul Varma c76bcc2d5a Factor out checkbox.tsx. 2021-03-28 07:38:32 -04:00
Atul Varma 131c1f31cb
Orient mandala symbols around their anchor point. (#60)
This orients the mandala symbols around their anchor point, rather than the center of their bounding box (#24).
2021-03-28 07:24:16 -04:00
Atul Varma 6fa6e0ba8a Simplify getDownloadFilename(). 2021-03-28 06:48:29 -04:00
Atul Varma 3f366c112a Rename SvgTransforms to SvgTransform, allow it to take a single transform. 2021-03-28 06:39:06 -04:00
Atul Varma 3095e5b16a Add randomize button to mandala page. 2021-03-27 15:19:36 -04:00
Atul Varma 7cb4c3242d get rid of ValidateDOMNesting warnings 2021-03-27 08:34:22 -04:00
Atul Varma 51f68656ad Factor out vocabulary.ts. 2021-03-27 08:29:42 -04:00
Atul Varma a19a560b8f Auto-generate id attributes by default. 2021-03-27 08:11:07 -04:00
Atul Varma 4bd30bb2a5 Add SVG symbol widget picker to mandala page. 2021-03-27 08:04:40 -04:00
Atul Varma 249e5df219 Add more sliders, export svg btn to mandala page. 2021-03-27 07:39:21 -04:00
Atul Varma fbca3b65ba Factor out numeric-slider.tsx. 2021-03-27 07:24:15 -04:00
Atul Varma c7d1092cda Factor out ColorWidget component. 2021-03-27 07:14:42 -04:00
Atul Varma 8a54b62bdb
Move eye creature to a separate debug page. (#58)
Really the eye creature is only useful for me as a debugging tool, so this moves it over to a separate debug page.

It also removes the whole concept of randomizing the eye creature, mainly because it ignores all the rules set forth in the normal creature randomizer, so it's not terribly useful.

This simplifies the code for `creature-page.tsx` a bunch and hopefully makes it easier to understand.
2021-03-26 20:47:22 -04:00
Atul Varma 13907a7851 Use SvgTransforms in creature page. 2021-03-26 20:09:17 -04:00
Atul Varma f790838b06
Add a very basic Mandala page. (#57)
This adds an extremely simple Mandala page (for #24) with a single circle Mandala comprised of several eyes.  The symbol style is configurable, but parameters for the actual Mandala are not (yet).

Doing this also involved factoring out a `<SvgTransforms>` component, which makes setting up SVG transforms a bit easier.

Also moved `getSymbol` of `creature-page.tsx` and into `svg-vocabulary.tsx`, with the new name `getSvgSymbol`.
2021-03-26 18:07:01 -04:00
Atul Varma 059c0528c7
Default complexity level to 2. (#55)
This fixes #53.  Note that this means the eye creature isn't observable from the UI, as moving the slider to "bonkers" shows the eye with parts randomly replaced.  The "pristine" eye creature can still be shown for debugging purposes by adding `&eye=on` to the end of the URL.
2021-03-22 20:54:01 -04:00
Atul Varma 612195e2f2
Add attach_to metadata. (#52)
This fixes #49 by implementing the `attach_to` metadata property.
2021-03-18 19:32:05 -04:00
Atul Varma 1405810526
Add checkbox for randomly inverting some symbols. (#43)
This fixes #39 by adding a "Randomly invert symbols" checkbox.

If the inversion is undesirable, disabling it will keep the existing creature but remove the inversion.

Note that this checkbox is only displayed when the creature complexity isn't bonkers.
2021-03-06 20:35:58 -05:00
Atul Varma ecf98deedb Add support for invert_nested (#17). 2021-03-05 19:38:25 -05:00
Atul Varma 82f8972662 Always try to nest symbol in the center. Fixes #38. 2021-02-28 19:49:41 -05:00
Atul Varma b1b0176e4a Add support for never_be_nested metadata. 2021-02-28 19:10:53 -05:00
Atul Varma 80d8f5f72a
Massively refactor and simplify creature-symbol.tsx. (#37)
This refactors `creature-symbol.tsx` so that it doesn't have to rely on awkwardly introspecting `JSX.Element` instances to do its job.  Now all of that mumbo-jumbo, which is only really useful for when we want to manually construct symbols like the eye creature, is encapsulated in `creature-symbol-factory.tsx`.
2021-02-27 18:55:14 -05:00
Atul Varma 6aba6b665f
Add mouseover tooltips with debugging information (#35)
This adds a bit of debugging information on mouseover.

For example, a tooltip with the text `bird@tail.arm[0]` can be interpreted as "a bird symbol attached to the tail symbol's first arm attachment point."

The implementation is a bit funky: we basically annotate the SVG DOM with various `data` attributes, and on mouseover we traverse the DOM from the element the mouse is over all the way up to the SVG root element, picking out relevant `data` attributes and building a tooltip out of it.  This ended up being easier than e.g. passing a bunch of props down the whole tree in React.
2021-02-27 13:28:44 -05:00
Atul Varma c803c41bd0
Add support for nesting in random creature generation. (#34)
This builds upon #30 and #33 by adding support for randomly nested symbols in complexity levels 0-4 of the creature page.

Currently, we don't _recursively_ nest symbols, so e.g. we won't make an eye containing an eye containing a cube.  And for now we'll only add a nested symbol if the parent symbol has the `always_nest` metadata property defined.
2021-02-27 10:02:07 -05:00
Atul Varma 40d6120d5b Reorder code to make more sense. 2021-02-27 09:22:07 -05:00
Atul Varma 3ad6dd290f Add some doc comments. 2021-02-27 09:21:11 -05:00
Atul Varma 4098a23482 Factor out creature-symbol.tsx. 2021-02-27 08:50:06 -05:00
Atul Varma 9a014dba56 Factor out export-svg.tsx. 2021-02-27 08:43:31 -05:00
Atul Varma 327f99fdae Factor out auto-sizing-svg.tsx. 2021-02-27 08:35:34 -05:00
Atul Varma 520ea6aff4
Add basic support for nesting. (#30)
This adds basic support for nesting (#17).  It does not swap fill/stroke colors based on the position of the nesting box, though. It also only nests a symbol in the eye creature and "bonkers" complexity setting for now--support for nesting in complexity levels 1-4 is forthcoming.

The nested symbol is essentially uniformly scaled as much as possible without extending outside the boundaries of its parent's nesting box.
2021-02-25 21:57:10 -05:00
Atul Varma 524288db91 Set default background color to #858585. Fixes #12. 2021-02-25 19:40:18 -05:00
Atul Varma f1bfc59c79 Don't attach things to anchor points. Fixes #29. 2021-02-23 11:46:00 -05:00
Atul Varma 154f1fe61a
Add multiple complexity levels for creature generation. (#28)
Fixes #18 by adding a random creature complexity slider. Currently slider values are 0, 1, 2, 3, 4, and bonkers.
2021-02-22 21:50:14 -05:00