Massively refactor and simplify creature-symbol.tsx. (#37)
This refactors `creature-symbol.tsx` so that it doesn't have to rely on awkwardly introspecting `JSX.Element` instances to do its job. Now all of that mumbo-jumbo, which is only really useful for when we want to manually construct symbols like the eye creature, is encapsulated in `creature-symbol-factory.tsx`.pull/103/head
rodzic
6aba6b665f
commit
80d8f5f72a
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@ -0,0 +1,143 @@
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import React from "react";
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import {
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AttachedCreatureSymbol,
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CreatureSymbol,
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NestedCreatureSymbol,
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} from "./creature-symbol";
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import { AttachmentPointType } from "./specs";
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import { SvgSymbolData } from "./svg-symbol";
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type AttachmentIndices = {
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left?: boolean;
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right?: boolean;
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};
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type AttachmentChildren = JSX.Element | JSX.Element[];
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type SimpleCreatureSymbolProps = AttachmentIndices & {
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nestInside?: boolean;
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children?: AttachmentChildren;
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attachTo?: AttachmentPointType;
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indices?: number[];
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};
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function getAttachmentIndices(ai: AttachmentIndices): number[] {
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const result: number[] = [];
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if (ai.left) {
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result.push(0);
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}
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if (ai.right) {
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result.push(1);
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}
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if (result.length === 0) {
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result.push(0);
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}
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return result;
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}
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type SplitCreatureSymbolChildren = {
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attachments: JSX.Element[];
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nests: JSX.Element[];
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};
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function splitCreatureSymbolChildren(
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children?: AttachmentChildren
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): SplitCreatureSymbolChildren {
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const result: SplitCreatureSymbolChildren = {
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attachments: [],
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nests: [],
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};
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if (!children) return result;
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React.Children.forEach(children, (child) => {
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if (child.props.nestInside) {
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result.nests.push(child);
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} else {
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result.attachments.push(child);
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}
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});
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return result;
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}
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type SimpleCreatureSymbolFC = React.FC<SimpleCreatureSymbolProps> & {
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creatureSymbolData: SvgSymbolData;
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};
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/**
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* Create a factory that can be used to return React components to
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* render a `<CreatureSymbol>`.
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*/
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export function createCreatureSymbolFactory(
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getSymbol: (name: string) => SvgSymbolData
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) {
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/**
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* Returns a React component that renders a `<CreatureSymbol>`, using the symbol
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* with the given name as its default data.
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*/
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return function createCreatureSymbol(
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name: string
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): React.FC<SimpleCreatureSymbolProps> {
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const data = getSymbol(name);
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const Component: SimpleCreatureSymbolFC = (props) => {
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const symbol = getCreatureSymbol(data, props);
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return <CreatureSymbol {...symbol} />;
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};
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Component.creatureSymbolData = data;
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return Component;
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};
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}
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function isSimpleCreatureSymbolFC(fn: any): fn is SimpleCreatureSymbolFC {
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return !!fn.creatureSymbolData;
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}
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function extractNestedCreatureSymbol(el: JSX.Element): NestedCreatureSymbol {
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const base = extractCreatureSymbolFromElement(el);
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const props: SimpleCreatureSymbolProps = el.props;
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const indices = props.indices || getAttachmentIndices(props);
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const result: NestedCreatureSymbol = {
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...base,
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indices,
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};
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return result;
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}
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function extractAttachedCreatureSymbol(
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el: JSX.Element
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): AttachedCreatureSymbol {
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const base = extractNestedCreatureSymbol(el);
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const props: SimpleCreatureSymbolProps = el.props;
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const { attachTo } = props;
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if (!attachTo) {
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throw new Error("Expected attachment to have `attachTo` prop!");
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}
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const result: AttachedCreatureSymbol = {
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...base,
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attachTo,
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};
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return result;
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}
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function getCreatureSymbol(
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data: SvgSymbolData,
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props: SimpleCreatureSymbolProps
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): CreatureSymbol {
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const { attachments, nests } = splitCreatureSymbolChildren(props.children);
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const result: CreatureSymbol = {
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data,
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attachments: attachments.map(extractAttachedCreatureSymbol),
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nests: nests.map(extractNestedCreatureSymbol),
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};
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return result;
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}
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export function extractCreatureSymbolFromElement(
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el: JSX.Element
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): CreatureSymbol {
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if (isSimpleCreatureSymbolFC(el.type)) {
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return getCreatureSymbol(el.type.creatureSymbolData, el.props);
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}
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throw new Error("Found unknown component type!");
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}
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@ -1,8 +1,8 @@
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import React, { useContext } from "react";
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import { getAttachmentTransforms } from "./attach";
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import { scalePointXY, subtractPoints } from "./point";
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import { BBox, Point } from "../vendor/bezier-js";
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import { getAttachmentTransforms } from "./attach";
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import { getBoundingBoxCenter, uniformlyScaleToFit } from "./bounding-box";
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import { scalePointXY, subtractPoints } from "./point";
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import { AttachmentPointType, PointWithNormal } from "./specs";
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import {
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createSvgSymbolContext,
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@ -54,8 +54,6 @@ function safeGetAttachmentPoint(
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return null;
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}
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type AttachmentChildren = JSX.Element | JSX.Element[];
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export type CreatureContextType = SvgSymbolContext & {
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attachmentScale: number;
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parent: SvgSymbolData | null;
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@ -67,206 +65,29 @@ export const CreatureContext = React.createContext<CreatureContextType>({
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parent: null,
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});
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type AttachmentIndices = {
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left?: boolean;
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right?: boolean;
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};
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export type CreatureSymbolProps = AttachmentIndices & {
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data: SvgSymbolData;
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nestInside?: boolean;
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children?: AttachmentChildren;
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attachTo?: AttachmentPointType;
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indices?: number[];
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};
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function getAttachmentIndices(ai: AttachmentIndices): number[] {
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const result: number[] = [];
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if (ai.left) {
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result.push(0);
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}
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if (ai.right) {
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result.push(1);
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}
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if (result.length === 0) {
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result.push(0);
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}
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return result;
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}
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type SplitCreatureSymbolChildren = {
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attachments: JSX.Element[];
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nests: JSX.Element[];
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};
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function splitCreatureSymbolChildren(
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children?: AttachmentChildren
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): SplitCreatureSymbolChildren {
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const result: SplitCreatureSymbolChildren = {
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attachments: [],
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nests: [],
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};
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if (!children) return result;
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React.Children.forEach(children, (child) => {
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if (child.props.nestInside) {
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result.nests.push(child);
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} else {
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result.attachments.push(child);
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}
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});
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return result;
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}
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type ChildCreatureSymbolProps = {
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symbol: JSX.Element;
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data: SvgSymbolData;
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parent: SvgSymbolData;
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export type AttachedCreatureSymbol = CreatureSymbol & {
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attachTo: AttachmentPointType;
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indices: number[];
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};
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const NestedCreatureSymbol: React.FC<ChildCreatureSymbolProps> = ({
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symbol,
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data,
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parent,
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indices,
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}) => {
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const children: JSX.Element[] = [];
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for (let nestIndex of indices) {
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const parentNest = (parent.specs?.nesting ?? [])[nestIndex];
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if (!parentNest) {
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console.log(
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`Parent symbol ${parent.name} has no nesting index ${nestIndex}.`
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);
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continue;
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}
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const t = getNestingTransforms(parentNest, data.bbox);
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children.push(
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<AttachmentTransform
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key={nestIndex}
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transformOrigin={t.transformOrigin}
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translate={t.translation}
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scale={t.scaling}
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rotate={0}
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>
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<g
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data-attach-parent={parent.name}
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data-attach-type="nesting"
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data-attach-index={nestIndex}
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>
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{symbol}
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</g>
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</AttachmentTransform>
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);
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}
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return <>{children}</>;
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export type NestedCreatureSymbol = CreatureSymbol & {
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indices: number[];
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};
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const AttachedCreatureSymbol: React.FC<
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ChildCreatureSymbolProps & {
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attachTo: AttachmentPointType;
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}
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> = ({ symbol, data, parent, indices, attachTo }) => {
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const ctx = useContext(CreatureContext);
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const children: JSX.Element[] = [];
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for (let attachIndex of indices) {
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const parentAp = safeGetAttachmentPoint(parent, attachTo, attachIndex);
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const ourAp = safeGetAttachmentPoint(data, "anchor");
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if (!parentAp || !ourAp) {
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continue;
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}
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// If we're attaching something oriented towards the left, horizontally flip
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// the attachment image.
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let xFlip = parentAp.normal.x < 0 ? -1 : 1;
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// Er, things look weird if we don't inverse the flip logic for
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// the downward-facing attachments, like legs...
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if (parentAp.normal.y > 0) {
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xFlip *= -1;
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}
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const t = getAttachmentTransforms(parentAp, {
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point: ourAp.point,
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normal: scalePointXY(ourAp.normal, xFlip, 1),
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});
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children.push(
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<AttachmentTransform
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key={attachIndex}
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transformOrigin={ourAp.point}
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translate={t.translation}
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scale={{ x: ctx.attachmentScale * xFlip, y: ctx.attachmentScale }}
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rotate={xFlip * t.rotation}
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>
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<g
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data-attach-parent={parent.name}
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data-attach-type={attachTo}
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data-attach-index={attachIndex}
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>
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{symbol}
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</g>
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</AttachmentTransform>
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);
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}
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return <>{children}</>;
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export type CreatureSymbol = {
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data: SvgSymbolData;
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attachments: AttachedCreatureSymbol[];
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nests: NestedCreatureSymbol[];
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};
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export const CreatureSymbol: React.FC<CreatureSymbolProps> = (props) => {
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const ctx = useContext(CreatureContext);
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const { data, attachTo, nestInside } = props;
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const childCtx: CreatureContextType = { ...ctx, parent: data };
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const { nests, attachments } = splitCreatureSymbolChildren(props.children);
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export type CreatureSymbolProps = CreatureSymbol;
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// The attachments should be before our symbol in the DOM so they
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// appear behind our symbol, while anything nested within our symbol
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// should be after our symbol so they appear in front of it.
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const symbol = (
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<>
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{attachments.length && (
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<CreatureContext.Provider value={childCtx}>
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{attachments}
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</CreatureContext.Provider>
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)}
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<SvgSymbolContent data={data} {...ctx} />
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{nests.length && (
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<CreatureContext.Provider value={childCtx}>
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{nests}
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</CreatureContext.Provider>
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)}
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</>
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);
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type NestedCreatureSymbolProps = NestedCreatureSymbol & {
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parent: SvgSymbolData;
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};
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if (!(attachTo || nestInside)) {
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return symbol;
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}
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const parent = ctx.parent;
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if (!parent) {
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throw new Error(
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`Cannot attach/nest ${props.data.name} because it has no parent!`
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);
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}
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const childProps: ChildCreatureSymbolProps = {
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parent,
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symbol,
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data,
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indices: props.indices || getAttachmentIndices(props),
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};
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if (attachTo) {
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return <AttachedCreatureSymbol {...childProps} attachTo={attachTo} />;
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}
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return <NestedCreatureSymbol {...childProps} />;
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type AttachedCreatureSymbolProps = AttachedCreatureSymbol & {
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parent: SvgSymbolData;
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};
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function getNestingTransforms(parent: BBox, child: BBox) {
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|
@ -310,3 +131,126 @@ const AttachmentTransform: React.FC<AttachmentTransformProps> = (props) => (
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</g>
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</g>
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);
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const AttachedCreatureSymbol: React.FC<AttachedCreatureSymbolProps> = ({
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indices,
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parent,
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attachTo,
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data,
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...props
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}) => {
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const ctx = useContext(CreatureContext);
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const children: JSX.Element[] = [];
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for (let attachIndex of indices) {
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const parentAp = safeGetAttachmentPoint(parent, attachTo, attachIndex);
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const ourAp = safeGetAttachmentPoint(data, "anchor");
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if (!parentAp || !ourAp) {
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continue;
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}
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// If we're attaching something oriented towards the left, horizontally flip
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// the attachment image.
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let xFlip = parentAp.normal.x < 0 ? -1 : 1;
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// Er, things look weird if we don't inverse the flip logic for
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// the downward-facing attachments, like legs...
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if (parentAp.normal.y > 0) {
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xFlip *= -1;
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}
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const t = getAttachmentTransforms(parentAp, {
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point: ourAp.point,
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normal: scalePointXY(ourAp.normal, xFlip, 1),
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});
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children.push(
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<AttachmentTransform
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key={attachIndex}
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transformOrigin={ourAp.point}
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translate={t.translation}
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scale={{ x: ctx.attachmentScale * xFlip, y: ctx.attachmentScale }}
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rotate={xFlip * t.rotation}
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>
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<g
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data-attach-parent={parent.name}
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data-attach-type={attachTo}
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data-attach-index={attachIndex}
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>
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<CreatureSymbol data={data} {...props} />
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</g>
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</AttachmentTransform>
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);
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}
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return <>{children}</>;
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};
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const NestedCreatureSymbol: React.FC<NestedCreatureSymbolProps> = ({
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indices,
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parent,
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data,
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...props
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}) => {
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const children: JSX.Element[] = [];
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for (let nestIndex of indices) {
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const parentNest = (parent.specs?.nesting ?? [])[nestIndex];
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if (!parentNest) {
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console.log(
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`Parent symbol ${parent.name} has no nesting index ${nestIndex}.`
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);
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continue;
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}
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const t = getNestingTransforms(parentNest, data.bbox);
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children.push(
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<AttachmentTransform
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key={nestIndex}
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transformOrigin={t.transformOrigin}
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translate={t.translation}
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scale={t.scaling}
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rotate={0}
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>
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<g
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data-attach-parent={parent.name}
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data-attach-type="nesting"
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data-attach-index={nestIndex}
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>
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<CreatureSymbol data={data} {...props} />
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</g>
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</AttachmentTransform>
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);
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}
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|
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return <>{children}</>;
|
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};
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|
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export const CreatureSymbol: React.FC<CreatureSymbolProps> = (props) => {
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const ctx = useContext(CreatureContext);
|
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const { data, attachments, nests } = props;
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const childCtx: CreatureContextType = { ...ctx, parent: data };
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|
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// The attachments should be before our symbol in the DOM so they
|
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// appear behind our symbol, while anything nested within our symbol
|
||||
// should be after our symbol so they appear in front of it.
|
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return (
|
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<>
|
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{attachments.length && (
|
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<CreatureContext.Provider value={childCtx}>
|
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{attachments.map((a, i) => (
|
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<AttachedCreatureSymbol key={i} {...a} parent={data} />
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))}
|
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</CreatureContext.Provider>
|
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)}
|
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<SvgSymbolContent data={data} {...ctx} />
|
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{nests.length && (
|
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<CreatureContext.Provider value={childCtx}>
|
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{nests.map((n, i) => (
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<NestedCreatureSymbol key={i} {...n} parent={data} />
|
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))}
|
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</CreatureContext.Provider>
|
||||
)}
|
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</>
|
||||
);
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};
|
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|
|
|
@ -8,11 +8,15 @@ import { range } from "../util";
|
|||
|
||||
import { AutoSizingSvg } from "../auto-sizing-svg";
|
||||
import { exportSvg } from "../export-svg";
|
||||
import {
|
||||
createCreatureSymbolFactory,
|
||||
extractCreatureSymbolFromElement,
|
||||
} from "../creature-symbol-factory";
|
||||
import {
|
||||
CreatureContext,
|
||||
CreatureContextType,
|
||||
CreatureSymbol,
|
||||
CreatureSymbolProps,
|
||||
NestedCreatureSymbol,
|
||||
} from "../creature-symbol";
|
||||
import { HoverDebugHelper } from "../hover-debug-helper";
|
||||
|
||||
|
@ -57,13 +61,21 @@ function getSymbol(name: string): SvgSymbolData {
|
|||
* Can return an empty array e.g. if the parent symbol doesn't have
|
||||
* any nesting areas.
|
||||
*/
|
||||
function getNestingChildren(parent: SvgSymbolData, rng: Random): JSX.Element[] {
|
||||
function getNestingChildren(
|
||||
parent: SvgSymbolData,
|
||||
rng: Random
|
||||
): NestedCreatureSymbol[] {
|
||||
const { meta, specs } = parent;
|
||||
if (meta?.always_nest && specs?.nesting) {
|
||||
const indices = range(specs.nesting.length);
|
||||
const child = rng.choice(NESTED_SYMBOLS);
|
||||
return [
|
||||
<CreatureSymbol data={child} key="nested" nestInside indices={indices} />,
|
||||
{
|
||||
data: child,
|
||||
attachments: [],
|
||||
nests: [],
|
||||
indices,
|
||||
},
|
||||
];
|
||||
}
|
||||
return [];
|
||||
|
@ -77,9 +89,13 @@ function getNestingChildren(parent: SvgSymbolData, rng: Random): JSX.Element[] {
|
|||
function getSymbolWithAttachments(
|
||||
numAttachmentKinds: number,
|
||||
rng: Random
|
||||
): JSX.Element {
|
||||
const children: JSX.Element[] = [];
|
||||
): CreatureSymbol {
|
||||
const root = rng.choice(ROOT_SYMBOLS);
|
||||
const result: CreatureSymbol = {
|
||||
data: root,
|
||||
attachments: [],
|
||||
nests: getNestingChildren(root, rng),
|
||||
};
|
||||
if (root.specs) {
|
||||
const attachmentKinds = rng.uniqueChoices(
|
||||
Array.from(iterAttachmentPoints(root.specs))
|
||||
|
@ -90,60 +106,39 @@ function getSymbolWithAttachments(
|
|||
for (let kind of attachmentKinds) {
|
||||
const attachment = rng.choice(ATTACHMENT_SYMBOLS);
|
||||
const indices = range(root.specs[kind]?.length ?? 0);
|
||||
children.push(
|
||||
<CreatureSymbol
|
||||
data={attachment}
|
||||
key={children.length}
|
||||
attachTo={kind}
|
||||
indices={indices}
|
||||
children={getNestingChildren(attachment, rng)}
|
||||
/>
|
||||
);
|
||||
result.attachments.push({
|
||||
data: attachment,
|
||||
attachTo: kind,
|
||||
indices,
|
||||
attachments: [],
|
||||
nests: getNestingChildren(attachment, rng),
|
||||
});
|
||||
}
|
||||
}
|
||||
children.push(...getNestingChildren(root, rng));
|
||||
return <CreatureSymbol data={root} children={children} />;
|
||||
return result;
|
||||
}
|
||||
|
||||
/**
|
||||
* A creature symbol that comes with default (but overrideable) symbol data.
|
||||
* This makes it easy to use the symbol in JSX, but also easy to dynamically
|
||||
* replace the symbol with a different one.
|
||||
*/
|
||||
type CreatureSymbolWithDefaultProps = Omit<CreatureSymbolProps, "data"> & {
|
||||
data?: SvgSymbolData;
|
||||
};
|
||||
const symbol = createCreatureSymbolFactory(getSymbol);
|
||||
|
||||
/**
|
||||
* Returns a React component that renders a `<CreatureSymbol>`, using the symbol
|
||||
* with the given name as its default data.
|
||||
*/
|
||||
function createCreatureSymbol(
|
||||
name: string
|
||||
): React.FC<CreatureSymbolWithDefaultProps> {
|
||||
const data = getSymbol(name);
|
||||
return (props) => <CreatureSymbol data={props.data || data} {...props} />;
|
||||
}
|
||||
const Eye = symbol("eye");
|
||||
|
||||
const Eye = createCreatureSymbol("eye");
|
||||
const Hand = symbol("hand");
|
||||
|
||||
const Hand = createCreatureSymbol("hand");
|
||||
const Arm = symbol("arm");
|
||||
|
||||
const Arm = createCreatureSymbol("arm");
|
||||
const Antler = symbol("antler");
|
||||
|
||||
const Antler = createCreatureSymbol("antler");
|
||||
const Crown = symbol("crown");
|
||||
|
||||
const Crown = createCreatureSymbol("crown");
|
||||
const Wing = symbol("wing");
|
||||
|
||||
const Wing = createCreatureSymbol("wing");
|
||||
const MuscleArm = symbol("muscle_arm");
|
||||
|
||||
const MuscleArm = createCreatureSymbol("muscle_arm");
|
||||
const Leg = symbol("leg");
|
||||
|
||||
const Leg = createCreatureSymbol("leg");
|
||||
const Tail = symbol("tail");
|
||||
|
||||
const Tail = createCreatureSymbol("tail");
|
||||
|
||||
const Lightning = createCreatureSymbol("lightning");
|
||||
const Lightning = symbol("lightning");
|
||||
|
||||
const EYE_CREATURE = (
|
||||
<Eye>
|
||||
|
@ -165,22 +160,28 @@ const EYE_CREATURE = (
|
|||
</Eye>
|
||||
);
|
||||
|
||||
const EYE_CREATURE_SYMBOL = extractCreatureSymbolFromElement(EYE_CREATURE);
|
||||
|
||||
/**
|
||||
* Randomly replace all the parts of the given creature. Note that this
|
||||
* might end up logging some console messages about not being able to find
|
||||
* attachment/nesting indices, because it doesn't really check to make
|
||||
* sure the final creature structure is fully valid.
|
||||
*/
|
||||
function randomlyReplaceParts(rng: Random, creature: JSX.Element): JSX.Element {
|
||||
return React.cloneElement<CreatureSymbolWithDefaultProps>(creature, {
|
||||
function randomlyReplaceParts<T extends CreatureSymbol>(
|
||||
rng: Random,
|
||||
creature: T
|
||||
): T {
|
||||
const result: T = {
|
||||
...creature,
|
||||
data: rng.choice(SvgVocabulary),
|
||||
children: React.Children.map(creature.props.children, (child, i) => {
|
||||
return randomlyReplaceParts(rng, child);
|
||||
}),
|
||||
});
|
||||
attachments: creature.attachments.map((a) => randomlyReplaceParts(rng, a)),
|
||||
nests: creature.nests.map((n) => randomlyReplaceParts(rng, n)),
|
||||
};
|
||||
return result;
|
||||
}
|
||||
|
||||
type CreatureGenerator = (rng: Random) => JSX.Element;
|
||||
type CreatureGenerator = (rng: Random) => CreatureSymbol;
|
||||
|
||||
/**
|
||||
* Each index of this array represents the algorithm we use to
|
||||
|
@ -191,7 +192,7 @@ type CreatureGenerator = (rng: Random) => JSX.Element;
|
|||
*/
|
||||
const COMPLEXITY_LEVEL_GENERATORS: CreatureGenerator[] = [
|
||||
...range(5).map((i) => getSymbolWithAttachments.bind(null, i)),
|
||||
(rng) => randomlyReplaceParts(rng, EYE_CREATURE),
|
||||
(rng) => randomlyReplaceParts(rng, EYE_CREATURE_SYMBOL),
|
||||
];
|
||||
|
||||
const MAX_COMPLEXITY_LEVEL = COMPLEXITY_LEVEL_GENERATORS.length - 1;
|
||||
|
@ -221,7 +222,7 @@ export const CreaturePage: React.FC<{}> = () => {
|
|||
};
|
||||
const creature =
|
||||
randomSeed === null
|
||||
? EYE_CREATURE
|
||||
? EYE_CREATURE_SYMBOL
|
||||
: COMPLEXITY_LEVEL_GENERATORS[complexity](new Random(randomSeed));
|
||||
const handleSvgExport = () =>
|
||||
exportSvg(getDownloadFilename(randomSeed), svgRef);
|
||||
|
@ -262,7 +263,9 @@ export const CreaturePage: React.FC<{}> = () => {
|
|||
<CreatureContext.Provider value={ctx}>
|
||||
<HoverDebugHelper>
|
||||
<AutoSizingSvg padding={20} ref={svgRef} bgColor={bgColor}>
|
||||
<g transform="scale(0.5 0.5)">{creature}</g>
|
||||
<g transform="scale(0.5 0.5)">
|
||||
<CreatureSymbol {...creature} />
|
||||
</g>
|
||||
</AutoSizingSvg>
|
||||
</HoverDebugHelper>
|
||||
</CreatureContext.Provider>
|
||||
|
|
Ładowanie…
Reference in New Issue