Wykres commitów

62 Commity (7c05f78fd9d513c57c525745966b8333b129ae70)

Autor SHA1 Wiadomość Data
Atul Varma 2c53e5caab
Add a 'randomize colors' button to mandala and creature pages. (#68)
The random colors are currently terrible!  Maneesh will help us make them better. :)

Also, there is some annoying code duplication going on here between the creature and mandala pages, but I really wanted to add the button to both and also want to eat dinner soon, so I am filing #67 and saving the refactoring for later.
2021-03-30 20:59:45 -04:00
Atul Varma f6c95f1ffb Don't fill if showing specs on mandala. 2021-03-29 08:23:53 -04:00
Atul Varma 3090d9fd89
Add an 'Export PNG' button (#63)
This fixes #62.
2021-03-29 07:22:09 -04:00
Atul Varma c76bcc2d5a Factor out checkbox.tsx. 2021-03-28 07:38:32 -04:00
Atul Varma 6fa6e0ba8a Simplify getDownloadFilename(). 2021-03-28 06:48:29 -04:00
Atul Varma 3f366c112a Rename SvgTransforms to SvgTransform, allow it to take a single transform. 2021-03-28 06:39:06 -04:00
Atul Varma 7cb4c3242d get rid of ValidateDOMNesting warnings 2021-03-27 08:34:22 -04:00
Atul Varma 51f68656ad Factor out vocabulary.ts. 2021-03-27 08:29:42 -04:00
Atul Varma a19a560b8f Auto-generate id attributes by default. 2021-03-27 08:11:07 -04:00
Atul Varma 249e5df219 Add more sliders, export svg btn to mandala page. 2021-03-27 07:39:21 -04:00
Atul Varma fbca3b65ba Factor out numeric-slider.tsx. 2021-03-27 07:24:15 -04:00
Atul Varma c7d1092cda Factor out ColorWidget component. 2021-03-27 07:14:42 -04:00
Atul Varma 8a54b62bdb
Move eye creature to a separate debug page. (#58)
Really the eye creature is only useful for me as a debugging tool, so this moves it over to a separate debug page.

It also removes the whole concept of randomizing the eye creature, mainly because it ignores all the rules set forth in the normal creature randomizer, so it's not terribly useful.

This simplifies the code for `creature-page.tsx` a bunch and hopefully makes it easier to understand.
2021-03-26 20:47:22 -04:00
Atul Varma 13907a7851 Use SvgTransforms in creature page. 2021-03-26 20:09:17 -04:00
Atul Varma f790838b06
Add a very basic Mandala page. (#57)
This adds an extremely simple Mandala page (for #24) with a single circle Mandala comprised of several eyes.  The symbol style is configurable, but parameters for the actual Mandala are not (yet).

Doing this also involved factoring out a `<SvgTransforms>` component, which makes setting up SVG transforms a bit easier.

Also moved `getSymbol` of `creature-page.tsx` and into `svg-vocabulary.tsx`, with the new name `getSvgSymbol`.
2021-03-26 18:07:01 -04:00
Atul Varma 059c0528c7
Default complexity level to 2. (#55)
This fixes #53.  Note that this means the eye creature isn't observable from the UI, as moving the slider to "bonkers" shows the eye with parts randomly replaced.  The "pristine" eye creature can still be shown for debugging purposes by adding `&eye=on` to the end of the URL.
2021-03-22 20:54:01 -04:00
Atul Varma 612195e2f2
Add attach_to metadata. (#52)
This fixes #49 by implementing the `attach_to` metadata property.
2021-03-18 19:32:05 -04:00
Atul Varma 1405810526
Add checkbox for randomly inverting some symbols. (#43)
This fixes #39 by adding a "Randomly invert symbols" checkbox.

If the inversion is undesirable, disabling it will keep the existing creature but remove the inversion.

Note that this checkbox is only displayed when the creature complexity isn't bonkers.
2021-03-06 20:35:58 -05:00
Atul Varma ecf98deedb Add support for invert_nested (#17). 2021-03-05 19:38:25 -05:00
Atul Varma 82f8972662 Always try to nest symbol in the center. Fixes #38. 2021-02-28 19:49:41 -05:00
Atul Varma b1b0176e4a Add support for never_be_nested metadata. 2021-02-28 19:10:53 -05:00
Atul Varma 80d8f5f72a
Massively refactor and simplify creature-symbol.tsx. (#37)
This refactors `creature-symbol.tsx` so that it doesn't have to rely on awkwardly introspecting `JSX.Element` instances to do its job.  Now all of that mumbo-jumbo, which is only really useful for when we want to manually construct symbols like the eye creature, is encapsulated in `creature-symbol-factory.tsx`.
2021-02-27 18:55:14 -05:00
Atul Varma 6aba6b665f
Add mouseover tooltips with debugging information (#35)
This adds a bit of debugging information on mouseover.

For example, a tooltip with the text `bird@tail.arm[0]` can be interpreted as "a bird symbol attached to the tail symbol's first arm attachment point."

The implementation is a bit funky: we basically annotate the SVG DOM with various `data` attributes, and on mouseover we traverse the DOM from the element the mouse is over all the way up to the SVG root element, picking out relevant `data` attributes and building a tooltip out of it.  This ended up being easier than e.g. passing a bunch of props down the whole tree in React.
2021-02-27 13:28:44 -05:00
Atul Varma c803c41bd0
Add support for nesting in random creature generation. (#34)
This builds upon #30 and #33 by adding support for randomly nested symbols in complexity levels 0-4 of the creature page.

Currently, we don't _recursively_ nest symbols, so e.g. we won't make an eye containing an eye containing a cube.  And for now we'll only add a nested symbol if the parent symbol has the `always_nest` metadata property defined.
2021-02-27 10:02:07 -05:00
Atul Varma 40d6120d5b Reorder code to make more sense. 2021-02-27 09:22:07 -05:00
Atul Varma 3ad6dd290f Add some doc comments. 2021-02-27 09:21:11 -05:00
Atul Varma 4098a23482 Factor out creature-symbol.tsx. 2021-02-27 08:50:06 -05:00
Atul Varma 9a014dba56 Factor out export-svg.tsx. 2021-02-27 08:43:31 -05:00
Atul Varma 327f99fdae Factor out auto-sizing-svg.tsx. 2021-02-27 08:35:34 -05:00
Atul Varma 520ea6aff4
Add basic support for nesting. (#30)
This adds basic support for nesting (#17).  It does not swap fill/stroke colors based on the position of the nesting box, though. It also only nests a symbol in the eye creature and "bonkers" complexity setting for now--support for nesting in complexity levels 1-4 is forthcoming.

The nested symbol is essentially uniformly scaled as much as possible without extending outside the boundaries of its parent's nesting box.
2021-02-25 21:57:10 -05:00
Atul Varma 524288db91 Set default background color to #858585. Fixes #12. 2021-02-25 19:40:18 -05:00
Atul Varma f1bfc59c79 Don't attach things to anchor points. Fixes #29. 2021-02-23 11:46:00 -05:00
Atul Varma 154f1fe61a
Add multiple complexity levels for creature generation. (#28)
Fixes #18 by adding a random creature complexity slider. Currently slider values are 0, 1, 2, 3, 4, and bonkers.
2021-02-22 21:50:14 -05:00
Atul Varma 0125710064
Add anchor attachment point type. (#23)
This fixes #21 by changing the existing "tail" attachment point (`#ff0000`) to be called the "anchor" attachment point, since that's primarily what we're using it for.  It also adds a brand-new "tail" attachment point with color `#be0027`, which is expected to be oriented in the direction the tail should point (not the _opposite_ direction of the tail, which is how the old tail attachment point was oriented).

Note that this change means, for now, that no symbols have tail attachment points.  An error will be logged in the console when viewing the "Creature!" page for now because of this (since the default composition attaches a symbol to the tail), but as soon as Nina updates the SVGs, this should go away.
2021-02-21 21:13:14 -05:00
Atul Varma 6f71305dd2
Add configurable bg color to creature page. (#19)
This fixes #12 by adding a background color picker to the creature page.

The default background color is `#cccccc`, which I _think_ is mid-gray.
2021-02-20 11:38:04 -05:00
Atul Varma 5c97a0e646 Set keyboard shortcut for randomize button (#13). 2021-02-20 11:07:57 -05:00
Atul Varma 19ead8b833 Deal gracefully w/ symbols that lack attachment points. 2021-02-18 22:25:11 -05:00
Nina Paley 4dafa463ec
Change "muscle arm" to "muscle_arm" in creature-page.tsx (#9) 2021-02-18 20:06:41 -05:00
Atul Varma f79214dfbb Work around unsupported transform-origin on Safari. 2021-02-17 12:37:24 -05:00
Atul Varma 3d04bdcd82 Group 'Export SVG' button with other buttons. 2021-02-17 09:14:06 -05:00
Atul Varma 68f5339e5f Add 'Export SVG' button. 2021-02-17 08:46:30 -05:00
Atul Varma 9d47ddf1b2 Add reset button. 2021-02-17 08:10:20 -05:00
Atul Varma b81f11fe76 Factor out SymbolContextWidget, use it on creature page. 2021-02-17 08:07:04 -05:00
Atul Varma 75c68bb1fb Use uniform, non-scaling-stroke. 2021-02-17 07:29:56 -05:00
Atul Varma f64c600825 Factor out <AutoSizingSvg>. 2021-02-16 20:54:05 -05:00
Atul Varma 6502d09177 Auto-resize SVG as needed. 2021-02-16 20:47:12 -05:00
Atul Varma 10341598ea Randomly replace creature parts. 2021-02-16 17:42:19 -05:00
Atul Varma 7db7c74516 Add left/right booleans to CreatureSymbolProps. 2021-02-16 17:11:41 -05:00
Atul Varma b2c073fa7c Factor out AttachmentTransform component. 2021-02-16 16:43:47 -05:00
Atul Varma d663915f0e
Make creature strokes non-scaling. (#6)
This attempts to manually scale the strokes on creatures so they aren't affected by scale.

The weird thing here is that applying `vector-effect="non-scaling-stroke"` does not appear to do the trick--rather, it makes all the strokes look _super heavy_.  So in this PR we scale the stroke by the inverse of whatever we're cumulatively scaling by when we're drawing something.
2021-02-16 13:36:14 -05:00