Wykres commitów

430 Commity (36697c06891ec8a74bc770285e4c589a128dbba1)

Autor SHA1 Wiadomość Data
Nina Paley dc7bddf537
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more symbol adjustments
2021-02-28 14:55:34 -06:00
Nina Paley f2d2ef5c79
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put white stroke on "tail"
2021-02-28 14:47:26 -06:00
Nina Paley 67c27ba031
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inverted muscle_arm
2021-02-28 14:41:58 -06:00
Nina Paley fed90b4973
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aesthetic modifications to symbols
2021-02-28 14:38:01 -06:00
Nina Paley bc7b23d94d
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inverted and corrected a few symbols
2021-02-28 10:15:24 -06:00
Nina Paley b2dc537eaf
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corrected some black fills (were accidentally gray before)
2021-02-28 09:54:29 -06:00
Nina Paley 2b31ee1394
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MIXING THINGS UP by inverting some symbol colors! Black fills, white strokes. Hoping to achieve a nice mix.
Made "_inv" versions of man_stand and woman_stand.
2021-02-28 09:46:05 -06:00
Nina Paley 50bbc7638f
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all the rest of the .tomls. Whew.
a few adjustments to symbols.
2021-02-28 09:25:50 -06:00
Nina Paley 6183926357
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still more .toml files and small changes to symbols
2021-02-28 08:49:20 -06:00
Nina Paley d7f2dd52ce
Delete head_dragon.svg
retired "head_dragon" for aesthetic reasons
2021-02-28 08:27:45 -06:00
Nina Paley 91e6f92136
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minor image adjustments
2021-02-28 08:07:03 -06:00
Nina Paley 2719741db0
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corrected file type for oroboros.toml
2021-02-28 07:58:54 -06:00
Nina Paley 0d2d98e012
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more symbol black spaces
more toml files
2021-02-28 07:51:14 -06:00
Nina Paley 7eba5de5e7
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created toml files for some symbols
adding black areas back into symbols
2021-02-28 07:11:07 -06:00
Atul Varma 80d8f5f72a
Massively refactor and simplify creature-symbol.tsx. (#37)
This refactors `creature-symbol.tsx` so that it doesn't have to rely on awkwardly introspecting `JSX.Element` instances to do its job.  Now all of that mumbo-jumbo, which is only really useful for when we want to manually construct symbols like the eye creature, is encapsulated in `creature-symbol-factory.tsx`.
2021-02-27 18:55:14 -05:00
Atul Varma 6aba6b665f
Add mouseover tooltips with debugging information (#35)
This adds a bit of debugging information on mouseover.

For example, a tooltip with the text `bird@tail.arm[0]` can be interpreted as "a bird symbol attached to the tail symbol's first arm attachment point."

The implementation is a bit funky: we basically annotate the SVG DOM with various `data` attributes, and on mouseover we traverse the DOM from the element the mouse is over all the way up to the SVG root element, picking out relevant `data` attributes and building a tooltip out of it.  This ended up being easier than e.g. passing a bunch of props down the whole tree in React.
2021-02-27 13:28:44 -05:00
Nina Paley 30c959f930
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corrected "door"
2021-02-27 11:33:00 -06:00
Nina Paley 48f607fce0
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added black fills to "cube_paradox"
2021-02-27 11:22:18 -06:00
Nina Paley ebdb6ffbe2
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introduced "stairs" and "door"
2021-02-27 11:11:54 -06:00
Nina Paley 9eaed0bf43
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modified points on "castle wall"
2021-02-27 10:31:01 -06:00
Nina Paley 362a259e4d
Add files via upload 2021-02-27 10:21:43 -06:00
Nina Paley c254d5478a
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modified "cube_paradox"
2021-02-27 10:14:00 -06:00
Nina Paley 06c8977855
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introduced "egg"
2021-02-27 09:52:09 -06:00
Nina Paley 819fc7fede
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introduced "oroboros"
2021-02-27 09:46:09 -06:00
Nina Paley 82d4fdc21b
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introduced "oroboros"
2021-02-27 09:45:57 -06:00
Nina Paley f8c1a563ce
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removed pupil from "eye" (since symbols are now nested in it)
modified points on "snake helix"
2021-02-27 09:34:36 -06:00
Nina Paley db5ece54f6
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introduced "snake eye"
2021-02-27 09:21:40 -06:00
Atul Varma c803c41bd0
Add support for nesting in random creature generation. (#34)
This builds upon #30 and #33 by adding support for randomly nested symbols in complexity levels 0-4 of the creature page.

Currently, we don't _recursively_ nest symbols, so e.g. we won't make an eye containing an eye containing a cube.  And for now we'll only add a nested symbol if the parent symbol has the `always_nest` metadata property defined.
2021-02-27 10:02:07 -05:00
Atul Varma b2aab6fa21 Merge branch 'main' of https://github.com/toolness/mythic-symbolic into main 2021-02-27 09:56:02 -05:00
Nina Paley fc3b9adf9e
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adjusted points on "cube"
2021-02-27 08:37:32 -06:00
Atul Varma 40d6120d5b Reorder code to make more sense. 2021-02-27 09:22:07 -05:00
Atul Varma 3ad6dd290f Add some doc comments. 2021-02-27 09:21:11 -05:00
Atul Varma 5a5030ceb6 Make creature error messages easier to read. 2021-02-27 09:00:18 -05:00
Atul Varma 87affa0a4c Move constant to top of file. 2021-02-27 08:51:42 -05:00
Atul Varma 4098a23482 Factor out creature-symbol.tsx. 2021-02-27 08:50:06 -05:00
Atul Varma 9a014dba56 Factor out export-svg.tsx. 2021-02-27 08:43:31 -05:00
Atul Varma 327f99fdae Factor out auto-sizing-svg.tsx. 2021-02-27 08:35:34 -05:00
Atul Varma 3e1b66a984
Add support for TOML symbol metadata. (#33)
This fixes #20 by adding support for TOML-based metadata for symbols.

There's now a template TOML file in `svg/_template.toml` that documents all the different metadata properties.  The file can be copied to match the name of an SVG file (but with a `.toml` extension) and it will be processed by the vocabulary builder when the site is generated.

Currently there are only two properties documented, `always_nest` and `always_be_nested` (as per the needs outlined in https://github.com/toolness/mystic-symbolic/issues/17#issuecomment-786696966), but they don't actually do anything yet (actual support for _using_ the metadata will come in another file).

Right now the TOML files are validated quite stringently: if a file contains the name of a property it doesn't understand, or the type of the property is wrong, it will raise an error. We can revisit this if it becomes burdensome.
2021-02-26 21:30:38 -05:00
Nina Paley 8e46e4d5f1
Delete head_lion.svg
didn't like "head_lion".
2021-02-26 19:59:47 -06:00
Nina Paley cc789a51d1
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redrew head_lion
2021-02-26 19:48:14 -06:00
Nina Paley f424f71fb1
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introduced "cube" and "cube paradox"
2021-02-26 17:58:44 -06:00
Nina Paley 480d52163b
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introduced "head_lion"
2021-02-26 15:28:50 -06:00
Nina Paley c229384918
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modified "lion leg"
2021-02-26 14:52:47 -06:00
Nina Paley 5265a27ac2
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adjusted bounding boxes in some symbols
2021-02-26 11:35:26 -06:00
Nina Paley f087b07f99
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introduced "goat_head"
2021-02-26 11:00:09 -06:00
Nina Paley 0f4c2be636
Add files via upload 2021-02-26 10:37:19 -06:00
Nina Paley 8e128d9b95
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introduce "lion tail" and "lion leg"
updated "lion head" and "lamb head"
2021-02-26 10:14:48 -06:00
Nina Paley fb6f01b4fe
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re-drew "cow_head"
2021-02-25 21:11:22 -06:00
Atul Varma 520ea6aff4
Add basic support for nesting. (#30)
This adds basic support for nesting (#17).  It does not swap fill/stroke colors based on the position of the nesting box, though. It also only nests a symbol in the eye creature and "bonkers" complexity setting for now--support for nesting in complexity levels 1-4 is forthcoming.

The nested symbol is essentially uniformly scaled as much as possible without extending outside the boundaries of its parent's nesting box.
2021-02-25 21:57:10 -05:00
Nina Paley fd1da96285
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re-drew "lamb head"
2021-02-25 20:56:23 -06:00