Nina Paley
29077fe4db
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modified some symbols, including reverting to white fill/black stroke color scheme
2021-03-01 09:38:27 -06:00
Nina Paley
5893395ea8
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2021-02-28 20:56:36 -06:00
Nina Paley
483198f7f4
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introduced "hand_point_2"
2021-02-28 20:53:45 -06:00
Nina Paley
2a2d83cb97
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adjusted points
2021-02-28 20:50:26 -06:00
Nina Paley
b2621d3bb8
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2021-02-28 20:46:28 -06:00
Atul Varma
1824d7249b
Add stroke/fill swap button.
2021-02-28 20:11:50 -05:00
Atul Varma
82f8972662
Always try to nest symbol in the center. Fixes #38 .
2021-02-28 19:49:41 -05:00
Atul Varma
b1b0176e4a
Add support for never_be_nested metadata.
2021-02-28 19:10:53 -05:00
Atul Varma
c62214186b
Only log warnings for unrecognized metadata properties.
2021-02-28 18:57:51 -05:00
Nina Paley
c024f24853
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2021-02-28 17:23:40 -06:00
Nina Paley
12a844c1d0
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small mod
2021-02-28 17:04:14 -06:00
Nina Paley
59e3828478
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flipped "hand_fist"
2021-02-28 16:55:43 -06:00
Nina Paley
9fe46d3db2
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"hand_holding_fingers" doesn't seem to be nesting in spite of instructions. I re-made its toml in hopes that will fix.
2021-02-28 16:40:03 -06:00
Nina Paley
9744a9e229
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small mods
2021-02-28 16:29:34 -06:00
Nina Paley
4af6b22d6f
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I am forever updating symbols
2021-02-28 16:24:28 -06:00
Nina Paley
9435fbf3b1
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a toml for every symbol
2021-02-28 16:17:56 -06:00
Nina Paley
0ca69041db
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small mods to symbols
2021-02-28 16:17:00 -06:00
Nina Paley
14bbc1be84
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changed stroke color on hair from black to white
2021-02-28 16:01:28 -06:00
Nina Paley
39b4b202d9
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turned "star" into a pentacle
2021-02-28 15:17:11 -06:00
Nina Paley
e6d42b92c3
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fixed some stray toml files
2021-02-28 15:03:48 -06:00
Nina Paley
dc7bddf537
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more symbol adjustments
2021-02-28 14:55:34 -06:00
Nina Paley
f2d2ef5c79
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put white stroke on "tail"
2021-02-28 14:47:26 -06:00
Nina Paley
67c27ba031
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inverted muscle_arm
2021-02-28 14:41:58 -06:00
Nina Paley
fed90b4973
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aesthetic modifications to symbols
2021-02-28 14:38:01 -06:00
Nina Paley
bc7b23d94d
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inverted and corrected a few symbols
2021-02-28 10:15:24 -06:00
Nina Paley
b2dc537eaf
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corrected some black fills (were accidentally gray before)
2021-02-28 09:54:29 -06:00
Nina Paley
2b31ee1394
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MIXING THINGS UP by inverting some symbol colors! Black fills, white strokes. Hoping to achieve a nice mix.
Made "_inv" versions of man_stand and woman_stand.
2021-02-28 09:46:05 -06:00
Nina Paley
50bbc7638f
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all the rest of the .tomls. Whew.
a few adjustments to symbols.
2021-02-28 09:25:50 -06:00
Nina Paley
6183926357
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still more .toml files and small changes to symbols
2021-02-28 08:49:20 -06:00
Nina Paley
d7f2dd52ce
Delete head_dragon.svg
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retired "head_dragon" for aesthetic reasons
2021-02-28 08:27:45 -06:00
Nina Paley
91e6f92136
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minor image adjustments
2021-02-28 08:07:03 -06:00
Nina Paley
2719741db0
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corrected file type for oroboros.toml
2021-02-28 07:58:54 -06:00
Nina Paley
0d2d98e012
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more symbol black spaces
more toml files
2021-02-28 07:51:14 -06:00
Nina Paley
7eba5de5e7
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created toml files for some symbols
adding black areas back into symbols
2021-02-28 07:11:07 -06:00
Atul Varma
80d8f5f72a
Massively refactor and simplify creature-symbol.tsx. ( #37 )
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This refactors `creature-symbol.tsx` so that it doesn't have to rely on awkwardly introspecting `JSX.Element` instances to do its job. Now all of that mumbo-jumbo, which is only really useful for when we want to manually construct symbols like the eye creature, is encapsulated in `creature-symbol-factory.tsx`.
2021-02-27 18:55:14 -05:00
Atul Varma
6aba6b665f
Add mouseover tooltips with debugging information ( #35 )
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This adds a bit of debugging information on mouseover.
For example, a tooltip with the text `bird@tail.arm[0]` can be interpreted as "a bird symbol attached to the tail symbol's first arm attachment point."
The implementation is a bit funky: we basically annotate the SVG DOM with various `data` attributes, and on mouseover we traverse the DOM from the element the mouse is over all the way up to the SVG root element, picking out relevant `data` attributes and building a tooltip out of it. This ended up being easier than e.g. passing a bunch of props down the whole tree in React.
2021-02-27 13:28:44 -05:00
Nina Paley
30c959f930
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corrected "door"
2021-02-27 11:33:00 -06:00
Nina Paley
48f607fce0
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added black fills to "cube_paradox"
2021-02-27 11:22:18 -06:00
Nina Paley
ebdb6ffbe2
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introduced "stairs" and "door"
2021-02-27 11:11:54 -06:00
Nina Paley
9eaed0bf43
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modified points on "castle wall"
2021-02-27 10:31:01 -06:00
Nina Paley
362a259e4d
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2021-02-27 10:21:43 -06:00
Nina Paley
c254d5478a
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modified "cube_paradox"
2021-02-27 10:14:00 -06:00
Nina Paley
06c8977855
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introduced "egg"
2021-02-27 09:52:09 -06:00
Nina Paley
819fc7fede
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introduced "oroboros"
2021-02-27 09:46:09 -06:00
Nina Paley
82d4fdc21b
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introduced "oroboros"
2021-02-27 09:45:57 -06:00
Nina Paley
f8c1a563ce
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removed pupil from "eye" (since symbols are now nested in it)
modified points on "snake helix"
2021-02-27 09:34:36 -06:00
Nina Paley
db5ece54f6
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introduced "snake eye"
2021-02-27 09:21:40 -06:00
Atul Varma
c803c41bd0
Add support for nesting in random creature generation. ( #34 )
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This builds upon #30 and #33 by adding support for randomly nested symbols in complexity levels 0-4 of the creature page.
Currently, we don't _recursively_ nest symbols, so e.g. we won't make an eye containing an eye containing a cube. And for now we'll only add a nested symbol if the parent symbol has the `always_nest` metadata property defined.
2021-02-27 10:02:07 -05:00
Atul Varma
b2aab6fa21
Merge branch 'main' of https://github.com/toolness/mythic-symbolic into main
2021-02-27 09:56:02 -05:00
Nina Paley
fc3b9adf9e
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adjusted points on "cube"
2021-02-27 08:37:32 -06:00