kopia lustrzana https://github.com/peterhinch/micropython-nano-gui
Doc changes.
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@ -44,7 +44,7 @@ a bare minimum of functionality required to support the above.
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7.2.2 [EPD public methods](./DRIVERS.md#722-epd-public-methods)
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7.2.2 [EPD public methods](./DRIVERS.md#722-epd-public-methods)
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7.2.3 [EPD public bound variables](./DRIVERS.md#723-epd-public-bound-variables)
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7.2.3 [EPD public bound variables](./DRIVERS.md#723-epd-public-bound-variables)
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8. [EPD Asynchronous support](./DRIVERS.md#8-epd-asynchronous-support)
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8. [EPD Asynchronous support](./DRIVERS.md#8-epd-asynchronous-support)
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9. [Writing device drivers](./DRIVERS.md#8-writing-device-drivers)
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9. [Writing device drivers](./DRIVERS.md#9-writing-device-drivers)
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###### [Main README](./README.md#1-introduction)
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###### [Main README](./README.md#1-introduction)
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26
README.md
26
README.md
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@ -56,6 +56,7 @@ wiring details, pin names and hardware issues.
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3. [The nanogui module](./README.md#3-the-nanogui-module)
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3. [The nanogui module](./README.md#3-the-nanogui-module)
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3.1 [Application Initialisation](./README.md#31-application-initialisation) Initial setup and refresh method.
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3.1 [Application Initialisation](./README.md#31-application-initialisation) Initial setup and refresh method.
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3.1.1 [User defined colors](./README.md#311-user-defined-colors)
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3.1.1 [User defined colors](./README.md#311-user-defined-colors)
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3.1.2 [Monochrome displays](./README.md#312-monochrome-displays) A slight "gotcha" with ePaper.
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3.2 [Label class](./README.md#32-label-class) Dynamic text at any screen location.
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3.2 [Label class](./README.md#32-label-class) Dynamic text at any screen location.
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3.3 [Meter class](./README.md#33-meter-class) A vertical panel meter.
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3.3 [Meter class](./README.md#33-meter-class) A vertical panel meter.
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3.4 [LED class](./README.md#34-led-class) Virtual LED of any color.
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3.4 [LED class](./README.md#34-led-class) Virtual LED of any color.
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@ -349,10 +350,12 @@ that pixels up to the edges of the display can be accessed.
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from color_setup import ssd # Create a display instance
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from color_setup import ssd # Create a display instance
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from gui.core.nanogui import refresh
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from gui.core.nanogui import refresh
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refresh(ssd, True) # Initialise and clear display.
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refresh(ssd, True) # Initialise and clear display.
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# Uncomment for ePaper displays
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# ssd.wait_until_ready()
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ssd.fill(0)
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ssd.fill(0)
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ssd.line(0, 0, ssd.width - 1, ssd.height - 1, ssd.rgb(0, 255, 0)) # Green diagonal corner-to-corner
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ssd.line(0, 0, ssd.width - 1, ssd.height - 1, ssd.rgb(0, 255, 0)) # Green diagonal corner-to-corner
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ssd.rect(0, 0, 15, 15, ssd.rgb(255, 0, 0)) # Red square at top left
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ssd.rect(0, 0, 15, 15, ssd.rgb(255, 0, 0)) # Red square at top left
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ssd.rect(ssd.width -15, ssd.height -15, 15, 15, ssd.rgb(0, 0, 255)) # Blue square at bottm right
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ssd.rect(ssd.width -15, ssd.height -15, 15, 15, ssd.rgb(0, 0, 255)) # Blue square at bottom right
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ssd.show()
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ssd.show()
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```
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```
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@ -439,12 +442,29 @@ between 4-bit and other drivers, use `create_color()` for all custom colors:
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it will produce appropriate behaviour. See the `vari_fields` function in the
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it will produce appropriate behaviour. See the `vari_fields` function in the
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demo `color15.py` for an example.
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demo `color15.py` for an example.
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### 3.1.2 Monochrome displays
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Most widgets work on monochrome displays if color settings are left at default
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values. If a color is specified, drivers in this repo will convert it to black
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or white depending on its level of saturation. A low level will produce the
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background color, a high level the foreground. This can produce a surprise on
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ePaper units where the foreground is white.
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At the bit level `1` represents the foreground. This is white on an emitting
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display such as an OLED. On a Sharp display it indicates reflection. On an
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ePaper display it represents black. Given that `1` is the foreground color,
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explicitly specifying `BLACK` on an ePaper will produce `0` as black has (very)
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low saturation. In this context the resultant physically white background
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color may come as a surprise.
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In general the solution is to leave color settings at default.
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###### [Contents](./README.md#contents)
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###### [Contents](./README.md#contents)
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## 3.2 Label class
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## 3.2 Label class
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This supports applications where text is to be rendered at specific screen
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The purpose of a `Label` instance is to display text at a specific screen
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locations.
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location.
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Text can be static or dynamic. In the case of dynamic text the background is
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Text can be static or dynamic. In the case of dynamic text the background is
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cleared to ensure that short strings cleanly replace longer ones.
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cleared to ensure that short strings cleanly replace longer ones.
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