meshtastic-protobuf/docs/docs.md

34 KiB

Protocol Documentation

Table of Contents

Top

mesh.proto

Meshtastic protobufs

For more information on protobufs (and tools to use them with the language of your choice) see https://developers.google.com/protocol-buffers/docs/proto3

We are not placing any of these defs inside a package, because if you do the resulting nanopb version is super verbose package mesh.

Protobuf build instructions:

To build java classes for reading writing: protoc -I=. --java_out /tmp mesh.proto

To generate Nanopb c code: /home/kevinh/packages/nanopb-0.4.0-linux-x86/generator-bin/protoc --nanopb_out=/tmp -I=app/src/main/proto mesh.proto

Nanopb binaries available here: https://jpa.kapsi.fi/nanopb/download/ use nanopb 0.4.0

ChannelSettings

Full settings (center freq, spread factor, pre-shared secret key etc...) needed to configure a radio for speaking on a particlar channel This information can be encoded as a QRcode/url so that other users can configure their radio to join the same channel. A note aboute how channel names are shown to users: channelname-Xy poundsymbol is a prefix used to indicate this is a channel name (idea from @professr). Where X is a letter from A-Z (base 26) representing a hash of the PSK for this channel - so that if the user changes anything about the channel (which does force a new PSK) this letter will also change. Thus preventing user confusion if two friends try to type in a channel name of "BobsChan" and then can't talk because their PSKs will be different. The PSK is hashed into this letter by "0x41 + [xor all bytes of the psk ] modulo 26" This also allows the option of someday if people have the PSK off (zero), the users COULD type in a channel name and be able to talk. Y is a lower case letter from a-z that represents the channel 'speed' settings (for some future definition of speed)

Field Type Label Description
tx_power int32 If zero then, use default max legal continuous power (ie. something that won't burn out the radio hardware) In most cases you should use zero here.
modem_config ChannelSettings.ModemConfig Note: This is the 'old' mechanism for specifying channel parameters. / Either modem_config or bandwidth/spreading/coding will be specified - NOT / BOTH. As a heuristic: If bandwidth is specified, do not use modem_config. / Because protobufs take ZERO space when the value is zero this works out / nicely. / This value is replaced by bandwidth/spread_factor/coding_rate. If you'd / like to experiment with other options add them to MeshRadio.cpp in the / device code.
bandwidth uint32 Bandwidth in MHz Certain bandwidth numbers are 'special' and will be converted to the appropriate floating point value: 31 -> 31.25MHz
spread_factor uint32 A number from 7 to 12. Indicates number of chirps per symbol as 1<<spread_factor.
coding_rate uint32 The denominator of the coding rate. ie for 4/8, the value is 8. 5/8 the value is 5.
channel_num uint32 A channel number between 1 and 13 (or whatever the max is in the current region). If ZERO then the rule is "use the old channel name hash based algoritm to derive the channel number") If using the hash algorithm the channel number will be: hash(channel_name) % NUM_CHANNELS (Where num channels depends on the regulatory region). NUM_CHANNELS_US is 13, for other values see MeshRadio.h in the device code. hash a string into an integer - djb2 by Dan Bernstein. - http://www.cse.yorku.ca/~oz/hash.html unsigned long hash(char *str) { unsigned long hash = 5381; int c; while ((c = *str++) != 0) hash = ((hash << 5) + hash) + (unsigned char) c; return hash; }
psk bytes A simple preshared key for now for crypto. Must be either 0 bytes (no / crypto), 16 bytes (AES128), or 32 bytes (AES256)
name string A SHORT name that will be packed into the URL. Less than 12 bytes. / Something for end users to call the channel

Data

a data message to forward to an external app (or possibly also be consumed internally in the case of CLEAR_TEXT and CLEAR_READACK)

Field Type Label Description
portnum PortNum formerly named typ and of type Type
payload bytes required

DebugString

Debug output from the device

Field Type Label Description
message string

DeviceState

This message is never sent over the wire, but it is used for serializing DB state to flash in the device code FIXME, since we write this each time we enter deep sleep (and have infinite flash) it would be better to use some sort of append only data structure for the receive queue and use the preferences store for the other stuff

Field Type Label Description
radio RadioConfig
my_node MyNodeInfo Read only settings/info about this node
owner User My owner info
node_db NodeInfo repeated
receive_queue MeshPacket repeated Received packets saved for delivery to the phone
version uint32 A version integer used to invalidate old save files when we make incompatible changes This integer is set at build time and is private to NodeDB.cpp in the device code.
rx_text_message MeshPacket We keep the last received text message (only) stored in the device flash, so we can show it on the screen. Might be null
no_save bool Used only during development. Indicates developer is testing and changes should never be saved to flash.
did_gps_reset bool Some GPSes seem to have bogus settings from the factory, so we always do one factory reset

FromRadio

packets from the radio to the phone will appear on the fromRadio characteristic. It will support READ and NOTIFY. When a new packet arrives the device will BLE notify? it will sit in that descriptor until consumed by the phone, at which point the next item in the FIFO will be populated.

Field Type Label Description
num uint32 The packet num, used to allow the phone to request missing read packets from the FIFO, see our bluetooth docs
packet MeshPacket
my_info MyNodeInfo Tells the phone what our node number is, can be -1 if we've not yet joined a mesh.
node_info NodeInfo One packet is sent for each node in the on radio DB starts over with the first node in our DB
radio RadioConfig In rev1 this was the radio BLE characteristic
debug_string DebugString set to send debug console output over our protobuf stream
config_complete_id uint32 sent as true once the device has finished sending all of the responses to want_config recipient should check if this ID matches our original request nonce, if not, it means your config responses haven't started yet
rebooted bool Sent to tell clients the radio has just rebooted. Set to true if present. Not used on all transports, currently just used for the serial console.

MeshPacket

A full packet sent/received over the mesh Note: For simplicity reasons (and that we want to keep over the radio packets very small, we now assume that there is only one SubPacket in each MeshPacket).

Field Type Label Description
from uint32 The sending node number. Note: Our crypto implementation uses this field as well. See docs/software/crypto.md for details. FIXME - really should be fixed32 instead, this encoding only hurts the ble link though.
to uint32 The (immediate) destination for this packet. If we are using routing, the final destination will be in payload.dest FIXME - really should be fixed32 instead, this encoding only hurts the ble link though.
decoded SubPacket
encrypted bytes
id uint32 A unique ID for this packet. Always 0 for no-ack packets or non broadcast packets (and therefore take zero bytes of space). Otherwise a unique ID for this packet. Useful for flooding algorithms. ID only needs to be unique on a per sender basis. And it only needs to be unique for a few minutes (long enough to last for the length of any ACK or the completion of a mesh broadcast flood). Note: Our crypto implementation uses this id as well. See docs/software/crypto.md for details. FIXME - really should be fixed32 instead, this encoding only hurts the ble link though.
rx_time fixed32 The time this message was received by the esp32 (secs since 1970). Note: / this field is never sent on the radio link itself (to save space) Times / are typically not sent over the mesh, but they will be added to any Packet / (chain of SubPacket) sent to the phone (so the phone can know exact time / of reception)
rx_snr float Never* sent over the radio links. Set during reception to indicate the / SNR / of this packet. Used to collect statistics on current link waulity.
hop_limit uint32 If unset treated as zero (no fowarding, send to adjacent nodes only) if 1, allow hopping through one node, etc... For our usecase real world topologies probably have a max of about 3. This field is normally placed into a few of bits in the header.
want_ack bool This packet is being sent as a reliable message, we would prefer it to arrive at the destination. We would like to receive a ack packet in response. Broadcasts messages treat this flag specially: Since acks for broadcasts would rapidly flood the channel, the normal ack behavior is suppressed. Instead, the original sender listens to see if at least one node is rebroadcasting this packet (because naive flooding algoritm). If it hears that the odds (given typical LoRa topologies) the odds are very high that every node should eventually receive the message. So FloodingRouter.cpp generates an implicit ack which is delivered to the original sender. If after some time we don't hear anyone rebroadcast our packet, we will timeout and retransmit, using the regular resend logic. Note: This flag is normally sent in a flag bit in the header when sent over the wire

MyNodeInfo

Unique local debugging info for this node

Note: we don't include position or the user info, because that will come in the

Sent to the phone in response to WantNodes.

Field Type Label Description
my_node_num uint32 Tells the phone what our node number is, default starting value is lowbyte / of macaddr, but it will be fixed if that is already in use
has_gps bool Note: this bool no longer means "we have our own GPS". Because gps_operation is more advanced, but we'd like old phone apps to keep working. So for legacy reasons we set this flag as follows: if false it would be great if the phone can help provide gps coordinates. If true we don't need location assistance from the phone.
num_channels int32 # of legal channels (set at build time in the device flash image)
region string The region code for my radio (US, CN, etc...) Note: This string is deprecated. The 1.0 builds populate it based on the flashed firmware name. But for newer builds this string will be unpopulated (missing/null). For those builds you should instead look at the new read/write region enum in UserSettings The format of this string was 1.0-US or 1.0-CN etc.. Or empty string if unset.
hw_model string TBEAM, HELTEC, etc...
firmware_version string 0.0.5 etc...
error_code uint32 An error message we'd like to report back to the mothership through / analytics. It indicates a serious bug occurred on the device, the device / coped with it, but we still want to tell the devs about the bug. This / field will be cleared after the phone reads MyNodeInfo (i.e. it will only / be reported once) a numeric error code to go with error message, zero / means no error
error_address uint32 A numeric error address (nonzero if available)
error_count uint32 The total number of errors this node has ever encountered (well - since / the last time we discarded preferences)
packet_id_bits uint32 How many bits are used for the packetid. If zero it is assumed we use eight bit packetids Old device loads (older that 0.6.5 do not populate this field, but all newer loads do).
current_packet_id uint32 The current ID this node is using for sending new packets (exposed so that the phone can self assign packet IDs if it wishes by picking packet IDs from the opposite side of the pacekt ID space). Old device loads (older that 0.6.5 do not populate this field, but all newer loads do). FIXME: that we need to expose this is a bit of a mistake. Really the phones should be modeled/treated as 1st class nodes like any other, and the radio connected to the phone just routes like any other. This would allow all sorts of clean/clever routing topologies in the future.
node_num_bits uint32 How many bits are used for the nodenum. If zero it is assumed we use eight bit nodenums New device loads will user 32 bit nodenum. Old device loads (older that 0.6.5 do not populate this field, but all newer loads do).
message_timeout_msec uint32 How long before we consider a message abandoned and we can clear our caches of any messages in flight Normally quite large to handle the worst case message delivery time, 5 minutes. Formerly called FLOOD_EXPIRE_TIME in the device code
min_app_version uint32 The minimum app version that can talk to this device. Android apps should compare this to their build number and if too low tell the user they must update their app

NodeInfo

Full information about a node on the mesh

Field Type Label Description
num uint32 the node number
user User
position Position This position data will also contain a time last seen
snr float Returns the Signal-to-noise ratio (SNR) of the last received message, as / measured by the receiver. return SNR of the last received message in dB
next_hop uint32 Our current preferred node node for routing - might be the same as num if / we are adjacent Or zero if we don't yet know a route to this node.

Position

a gps position

Field Type Label Description
latitude_i sint32 The new preferred location encoding, divide by 1e-7 to get degrees in floating point
longitude_i sint32
altitude int32 In meters above MSL
battery_level int32 1-100 (0 means not provided)
time fixed32 This is usually not sent over the mesh (to save space), but it is sent / from the phone so that the local device can set its RTC If it is sent over / the mesh (because there are devices on the mesh without GPS), it will only / be sent by devices which has a hardware GPS clock. / seconds since 1970

RadioConfig

The entire set of user settable/readable settings for our radio device. Includes both the current channel settings and any preferences the user has set for behavior of their node

Field Type Label Description
preferences RadioConfig.UserPreferences
channel_settings ChannelSettings

RadioConfig.UserPreferences

see sw-design.md for more information on these preferences

Field Type Label Description
position_broadcast_secs uint32 We should send our position this often (but only if it has changed significantly)
send_owner_interval uint32 Send our owner info at least this often (also we always send once at boot - to rejoin the mesh)
num_missed_to_fail uint32 If we miss this many owner messages from a node, we declare the node / offline (defaults to 3 - to allow for some lost packets)
wait_bluetooth_secs uint32 0 for default of 1 minute
screen_on_secs uint32 0 for default of one minute
phone_timeout_secs uint32 0 for default of 15 minutes
phone_sds_timeout_sec uint32 0 for default of two hours, MAXUINT for disabled
mesh_sds_timeout_secs uint32 0 for default of two hours, MAXUINT for disabled
sds_secs uint32 0 for default of one year
ls_secs uint32 0 for default of 3600
min_wake_secs uint32 0 for default of 10 seconds
wifi_ssid string If set, this node will try to join the specified wifi network and acquire an address via DHCP
wifi_password string If set, will be use to authenticate to the named wifi
wifi_ap_mode bool If set, the node will operate as an AP (and DHCP server), otherwise it will be a station
region RegionCode The region code for my radio (US, CN, EU433, etc...)
is_router bool Are we operating as a router. Changes behavior in the following ways: FIXME
is_low_power bool If set, we are powered from a low-current source (i.e. solar), so even if it looks like we have power flowing in we should try to minimize power consumption as much as possible. Often combined with is_router.
factory_reset bool This setting is never saved to disk, but if set, all device settings will be returned to factory defaults. (Region, serial number etc... will be preserved)
location_share LocationSharing
gps_operation GpsOperation
gps_update_interval uint32 How often should we try to get GPS position (in seconds) when we are in GpsOpMobile mode? or zero for the default of once every 30 seconds or a very large value (maxint) to update only once at boot.
gps_attempt_time uint32 How long should we try to get our position during each gps_update_interval attempt? (in seconds) Or if zero, use the default of 30 seconds. If we don't get a new gps fix in that time, the gps will be put into sleep until the next gps_update_rate window.
ignore_incoming uint32 repeated For testing it is useful sometimes to force a node to never listen to particular other nodes (simulating radio out of range). All nodenums listed in ignore_incoming will have packets they send droped on receive (by router.cpp)

RouteDiscovery

A message used in our Dynamic Source Routing protocol (RFC 4728 based)

Field Type Label Description
route int32 repeated The list of nodes this packet has visited so far

SubPacket

The payload portion fo a packet, this is the actual bytes that are sent inside a radio packet (because from/to are broken out by the comms library)

Field Type Label Description
position Position Prior to 1.20 positions were communicated as a special payload type, now they are GPS_POSITION_APP Data
data Data
user User Prior to 1.20 positions were communicated as a special payload type, now they are MESH_USERINFO_APP
route_request RouteDiscovery A route request going from the requester
route_reply RouteDiscovery A route reply
route_error RouteError A failure in a routed message
want_response bool Not normally used, but for testing a sender can request that recipient / responds in kind (i.e. if it received a position, it should unicast back / its position). Note: that if you set this on a broadcast you will receive many replies. FIXME - unify (i.e. remove) this with the new reliable messaging at the MeshPacket level
success_id uint32 This packet is a requested acknoledgement indicating that we have received the specified message ID. This packet type can be used both for immediate (0 hops) messages or can be routed through multiple hops if dest is set. Note: As an optimization, recipients can also populate a field in payload if they think the recipient would appreciate that extra state.
fail_id uint32 This is a nak, we failed to deliver this message.
dest uint32 The address of the destination node. This field is is filled in by the mesh radio device software, applicaiton layer software should never need it. RouteDiscovery messages must populate this. Other message types might need to if they are doing multihop routing.
source uint32 The address of the original sender for this message. This field should only be populated for reliable multihop packets (to keep packets small).
original_id uint32 Only used in route_error messages. Indicates the original message ID that this message is reporting failure on.

ToRadio

packets/commands to the radio will be written (reliably) to the toRadio characteristic. Once the write completes the phone can assume it is handled.

Field Type Label Description
packet MeshPacket send this packet on the mesh
want_config_id uint32 phone wants radio to send full node db to the phone, This is typically the first packet sent to the radio when the phone gets a bluetooth connection. The radio will respond by sending back a MyNodeInfo, a owner, a radio config and a series of FromRadio.node_infos, and config_complete the integer you write into this field will be reported back in the config_complete_id response this allows clients to never be confused by a stale old partially sent config.
set_radio RadioConfig set the radio provisioning for this node
set_owner User Set the owner for this node

User

Broadcast when a newly powered mesh node wants to find a node num it can use Sent from the phone over bluetooth to set the user id for the owner of this node. Also sent from nodes to each other when a new node signs on (so all clients can have this info)

The algorithm is as follows: when a node starts up, it broadcasts their user and the normal flow is for all other nodes to reply with their User as well (so the new node can build its node db) If a node ever receives a User (not just the first broadcast) message where the sender node number equals our node number, that indicates a collision has occurred and the following steps should happen:

If the receiving node (that was already in the mesh)'s macaddr is LOWER than the new User who just tried to sign in: it gets to keep its nodenum. We send a broadcast message of OUR User (we use a broadcast so that the other node can receive our message, considering we have the same id - it also serves to let observers correct their nodedb) - this case is rare so it should be okay.

If any node receives a User where the macaddr is GTE than their local macaddr, they have been vetoed and should pick a new random nodenum (filtering against whatever it knows about the nodedb) and rebroadcast their User.

A few nodenums are reserved and will never be requested: 0xff - broadcast 0 through 3 - for future use

Field Type Label Description
id string a globally unique ID string for this user. In the case of
long_name string A full name for this user, i.e. "Kevin Hester"
short_name string A VERY short name, ideally two characters. Suitable
macaddr bytes This is the addr of the radio. Not populated by the

ChannelSettings.ModemConfig

Standard predefined channel settings Note: these mappings must match ModemConfigChoice in the device code.

Name Number Description
Bw125Cr45Sf128 0 < Bw = 125 kHz, Cr = 4/5, Sf = 128chips/symbol, CRC
Bw500Cr45Sf128 1 < Bw = 500 kHz, Cr = 4/5, Sf = 128chips/symbol, CRC
Bw31_25Cr48Sf512 2 < Bw = 31.25 kHz, Cr = 4/8, Sf = 512chips/symbol,
Bw125Cr48Sf4096 3 < Bw = 125 kHz, Cr = 4/8, Sf = 4096chips/symbol, CRC

Constants

Shared constants between device and phone

Name Number Description
Unused 0 First enum must be zero, and we are just using this enum to
DATA_PAYLOAD_LEN 240 From mesh.options note: this payload length is ONLY the bytes that are sent inside of the radiohead packet Data.payload max_size:240

GpsOperation

How the GPS hardware in this unit is operated.

Note: This is independent of how our location is shared with other devices. For that see LocationSharing

Name Number Description
GpsOpUnset 0 This is treated as GpsOpMobile - it is the default settting
GpsOpMobile 2 This node is mobile and we should get GPS position at a rate governed by gps_update_rate
GpsOpTimeOnly 3 We should only use the GPS to get time (no location data should be acquired/stored) Once we have the time we treat gps_update_interval as MAXINT (i.e. sleep forever)
GpsOpDisabled 4 GPS is always turned off - this mode is not recommended - use GpsOpTimeOnly instead

LocationSharing

How our location is shared with other nodes (or the local phone)

Name Number Description
LocUnset 0 This is the default and treated as LocEnabled)
LocEnabled 1 We are sharing our location
LocDisabled 2 We are not sharing our location (if the unit has a GPS it will default to only get time - i.e. GpsOpTimeOnly)

RegionCode

The frequency/regulatory region the user has selected.

Note: In 1.0 builds (which must still be supported by the android app for a long time) this field will be unpopulated.

If firmware is ever upgraded from an old 1.0ish build, the old MyNodeInfo.region string will be used to set UserPreferences.region and the old value will be no longer set.

Name Number Description
Unset 0
US 1
EU433 2
EU865 3
CN 4
JP 5
ANZ 6
KR 7
TW 8

RouteError

Name Number Description
NONE 0
NO_ROUTE 1 Our node doesn't have a route to the requested destination anymore.
GOT_NAK 2 We received a nak while trying to forward on your behalf
TIMEOUT 3

Top

portnums.proto

PortNum

For any new 'apps' that run on the device or via sister apps on phones/PCs they should pick and use a unique 'portnum' for their application.

If you are making a new app using meshtastic, please send in a pull request to add your 'portnum' to this master table. PortNums should be assigned in the following range:

0-63 Core Meshtastic use, do not use for third party apps 64-127 Registered 3rd party apps, send in a pull request that adds a new entry to portnums.proto to register your application 256-511 Use one of these portnums for your private applications that you don't want to register publically 1024-66559 Are reserved for use by IP tunneling (see FIXME for more information)

All other values are reserved.

Note: This was formerly a Type enum named 'typ' with the same id #

We have change to this 'portnum' based scheme for specifying app handlers for particular payloads.
This change is backwards compatible by treating the legacy OPAQUE/CLEAR_TEXT values identically.

Name Number Description
UNKNOWN_APP 0 Deprecated: do not use in new code (formerly called OPAQUE) A message sent from a device outside of the mesh, in a form the mesh does not understand NOTE: This must be 0, because it is documented in IMeshService.aidl to be so
TEXT_MESSAGE_APP 1 a simple UTF-8 text message, which even the little micros in the mesh can understand and show on their screen eventually in some circumstances even signal might send messages in this form (see below) Formerly called CLEAR_TEXT
POSITION_APP 3 The built-in position messaging app
GPIO_APP 2 Future standard app IDs
MESH_USERINFO_APP 4
PRIVATE_APP 256 Private applications should use portnums >= 256. To simplify initial development and testing you can use "PRIVATE_APP" in your code without needing to rebuild protobuf files (via bin/regin_protos.sh)
IP_TUNNEL_APP 1024

Scalar Value Types

.proto Type Notes C++ Java Python Go C# PHP Ruby
double double double float float64 double float Float
float float float float float32 float float Float
int32 Uses variable-length encoding. Inefficient for encoding negative numbers – if your field is likely to have negative values, use sint32 instead. int32 int int int32 int integer Bignum or Fixnum (as required)
int64 Uses variable-length encoding. Inefficient for encoding negative numbers – if your field is likely to have negative values, use sint64 instead. int64 long int/long int64 long integer/string Bignum
uint32 Uses variable-length encoding. uint32 int int/long uint32 uint integer Bignum or Fixnum (as required)
uint64 Uses variable-length encoding. uint64 long int/long uint64 ulong integer/string Bignum or Fixnum (as required)
sint32 Uses variable-length encoding. Signed int value. These more efficiently encode negative numbers than regular int32s. int32 int int int32 int integer Bignum or Fixnum (as required)
sint64 Uses variable-length encoding. Signed int value. These more efficiently encode negative numbers than regular int64s. int64 long int/long int64 long integer/string Bignum
fixed32 Always four bytes. More efficient than uint32 if values are often greater than 2^28. uint32 int int uint32 uint integer Bignum or Fixnum (as required)
fixed64 Always eight bytes. More efficient than uint64 if values are often greater than 2^56. uint64 long int/long uint64 ulong integer/string Bignum
sfixed32 Always four bytes. int32 int int int32 int integer Bignum or Fixnum (as required)
sfixed64 Always eight bytes. int64 long int/long int64 long integer/string Bignum
bool bool boolean boolean bool bool boolean TrueClass/FalseClass
string A string must always contain UTF-8 encoded or 7-bit ASCII text. string String str/unicode string string string String (UTF-8)
bytes May contain any arbitrary sequence of bytes. string ByteString str []byte ByteString string String (ASCII-8BIT)