Wykres commitów

50 Commity (e3f42e46c9e9ee6cf0a0e518668a6eecaee31a42)

Autor SHA1 Wiadomość Data
Michael Straßburger e3f42e46c9 🏃 optimizing draw order based on zoom level 2016-11-09 03:35:43 +01:00
Michael Straßburger d10ed9159f 🎨 adding landuse and new base dark style 2016-11-09 03:08:40 +01:00
Michael Straßburger 74a4dffbe7 📐 don't try to paint post-reduction-invalid polygons 2016-11-08 21:50:20 +01:00
Michael Straßburger f2cbeb465e 📐 adding hole support to polygon triangulation 2016-11-08 18:32:10 +01:00
Michael Straßburger c206055596 🏃 massive speed gain after a night of node profiling and lessons learned 2016-11-08 06:44:53 +01:00
Michael Straßburger 461a4ab049 🏃 using rbush's bulk load (2-3 times faster), working on polygon speed 2016-11-07 16:23:22 +01:00
Michael Straßburger 7ed86ceed4 🏃 converting colors on Tile load, not on every feature draw 2016-11-07 02:49:07 +01:00
Michael Straßburger e69321dfb6 🚱 bringing polygon rendering back, todo: holes 2016-11-06 22:13:50 +01:00
Michael Straßburger cfd8e24342 🏃 adding tile feature padding to improve edge clipping 2016-11-06 18:56:57 +01:00
Michael Straßburger 329f6fc26b 🏃 removing matrix translations, combinding reduce/move/scale in one loop 2016-11-06 17:14:38 +01:00
Michael Straßburger 2e7f9abfeb 🎨 respecting feature type set in style (line, fill or symbol) 2016-11-06 16:04:32 +01:00
Michael Straßburger 8aa29a9e28 🏃 applying styles on tile load, filtering unstyled features, caching style 2016-11-06 15:34:36 +01:00
Michael Straßburger 59b64e8dd2 👷 cleanup, testing tiles with an extent of 512, config params 2016-11-06 14:15:30 +01:00
Michael Straßburger 0bc0d3a980 👷 preparing benchmark, moving output to main & headless mode 2016-11-05 17:45:25 +01:00
Michael Straßburger 69b946b85c 🔍 limiting tile repetion to x axis, optimizing moveBy 2016-11-04 21:22:56 +01:00
Michael Straßburger ccad39cf77 🎨 supporting style based minzoom, adding sepertae admin_level_4 style 2016-11-04 04:00:23 +01:00
Michael Straßburger cc97cfd095 🏠 persiting downloaded tiles in $home/.mapscii/cache/ 2016-11-04 01:42:23 +01:00
Michael Straßburger 24434052cb 🔍 endless magnification zoomability after max tile zoom level is reached 2016-11-03 07:04:53 +01:00
Michael Straßburger ea879a77f7 💼 canvas matrix save/store lifo buffer 2016-11-03 06:27:23 +01:00
Michael Straßburger ae9507d4e3 🚦 uniting layer rendering + label buffering across tiles 2016-11-03 05:39:44 +01:00
Michael Straßburger 6c2819a89c 🎊 multi tile support! endless left/right scroll, promise refactor 2016-11-03 04:29:50 +01:00
Michael Straßburger d460421eea 📡 implementing HTTP source handling for TileSource 2016-11-03 02:14:47 +01:00
Michael Straßburger 3895fd1fd3 🎭 more async refactoring in preperation for multitile support 2016-11-03 01:25:09 +01:00
Michael Straßburger da6c398e6d 🍺 comitting current dev stage of various refactors 2016-11-02 13:19:46 +01:00
Michael Straßburger eb88d231a9 🔳 calculating visible tiles 2016-10-03 22:09:04 +02:00
Michael Straßburger c0da2871d6 🔳 accurate calculation of current viewport bbox 2016-10-03 19:19:41 +02:00
Michael Straßburger d2f182c2b2 🎨 clearing screen right before first draw 2016-10-03 17:05:14 +02:00
Michael Straßburger dd755ba8a8 🔍 adapting to "real" zoom levels, starting with full tile fit 2016-10-03 16:26:41 +02:00
Michael Straßburger afe7a53009 ↔️ adding config for used input/output stream 2016-10-01 21:05:16 +02:00
Michael Straßburger 3b05be5f14 🎨 allow specific feature selection in render order (road->water->road:bridge) 2016-10-01 04:47:10 +02:00
Michael Straßburger bc2d050581 🎨 respecting style.minzoom 2016-09-29 23:27:58 +02:00
Michael Straßburger bdfcae4fa0 ↪️ implemting Canvas.rotate and prototype degree control (k & l) 2016-09-29 20:35:22 +02:00
Michael Straßburger 0e481bf5c9 🐁 adding Renderer.featuresAt to return features for mouse positions 2016-09-29 20:03:53 +02:00
Michael Straßburger bd83950eeb 🎨 optimizing label/marker rendering 2016-09-29 01:24:00 +02:00
Michael Straßburger f493a48e34 🎨 applying style.paint['line-width'] 2016-09-29 01:02:21 +02:00
Michael Straßburger a7c8a4206b 🎨 supporting global background color via style definition 2016-09-28 19:39:00 +02:00
Michael Straßburger 334032da59 🎨 optimizing canvas size calculation 2016-09-28 19:29:54 +02:00
Michael Straßburger 3f01b85e81 🔍 using markers for labels that won't fit on the screen anymore 2016-09-28 18:43:53 +02:00
Michael Straßburger a2232a53dd 🚤 clamping polygon points to visible area, reducing points afterwards 2016-09-28 18:18:16 +02:00
Michael Straßburger 05558f0cdf 🚤 reducing points after scaling to speed up rendering 2016-09-28 18:06:24 +02:00
Michael Straßburger f5fdd8dea5 🎨 working on background color based polygon filling 2016-09-28 14:11:05 +02:00
Michael Straßburger 6fbd676a2e 👍 using readline's cursorTo, thanks to @alangecker 2016-09-27 23:42:24 +02:00
Michael Straßburger f56b37d3b0 📖 switching to refactored text renderer 2016-09-27 17:23:58 +02:00
Michael Straßburger cfe063cf2e 🔍 using spatial indexing to determain which features to render 2016-09-27 14:53:47 +02:00
Michael Straßburger 06528f488d 📐 using earcut for triangulation, implementing own Canvas 2016-09-27 13:57:59 +02:00
Michael Straßburger 719b099cdc 🐃 working on own BrailleBuffer implementation 2016-09-23 03:53:39 +02:00
Michael Straßburger 11c2f1f544 🔮 abstracting tile handling, preparing usage of spatial indexing 2016-09-22 05:09:07 +02:00
Michael Straßburger 0877eaca86 🎨 implementing mapbox style compiler, turning filter into call chains 2016-09-21 23:40:08 +02:00
Michael Straßburger d7c7500a7f 🎨 improving Styler condition parser, adding main.js 2016-09-21 21:52:35 +02:00
Michael Straßburger 1acde4d1d3 🔨 refactoring and becoming more classy 2016-09-21 19:47:20 +02:00