kopia lustrzana https://github.com/inkstitch/inkstitch
major revamp
* properly process transform parameters (ungrouping no longer necessary!) * handle satin on beziers properly * previously beziers were stroked as straight line segments that included control points * allow overriding parameters on individual paths by adding extra svg params * embroider_angle, embroider_stitch_length, embroider_zigzag_spacing, embroider_row_spacing, etc * set using "Edit XML" * default to 10 pixels per millimeter * properly write CSV files in millimeters (was dividing by 10) * always translate pattern to origin to fit in hoop * add "running stitch length" for < 0.5 stroke width) * don't traceback if no paths were selected * add "repeats" option for stroke (satin/running stitch) to go back and forth over the line * good for a double line of center-line underlay below satinpull/1/head
rodzic
142f0a5681
commit
3e3d540089
15
PyEmb.py
15
PyEmb.py
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@ -63,9 +63,14 @@ class Embroidery:
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maxy = max(maxy,p.y)
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sx = maxx-minx
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sy = maxy-miny
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self.translate(-minx, -miny)
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return (minx, miny)
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def translate(self, dx, dy):
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for p in self.coords:
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p.x -= minx
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p.y -= miny
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p.x += dx
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p.y += dy
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def scale(self, sc):
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if not isinstance(sc, (tuple, list)):
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@ -160,11 +165,11 @@ class Embroidery:
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int(stitch.color[3:5], 16),
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int(stitch.color[5:7], 16))
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if stitch.jumpStitch:
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self.str += '"*","JUMP","%f","%f"\n' % (stitch.x/10, stitch.y/10)
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self.str += '"*","JUMP","%f","%f"\n' % (stitch.x, stitch.y)
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if lastColor != None and stitch.color != lastColor:
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# not first color choice, add color change record
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self.str += '"*","COLOR","%f","%f"\n' % (stitch.x/10, stitch.y/10)
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self.str += '"*","STITCH","%f","%f"\n' % (stitch.x/10, stitch.y/10)
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self.str += '"*","COLOR","%f","%f"\n' % (stitch.x, stitch.y)
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self.str += '"*","STITCH","%f","%f"\n' % (stitch.x, stitch.y)
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lastColor = stitch.color
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return self.str
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@ -7,6 +7,7 @@
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<param name="zigzag_spacing_mm" type="float" min="0.01" max="5.00" precision="2" _gui-text="Zigzag spacing (mm)">1.00</param>
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<param name="row_spacing_mm" type="float" min="0.01" max="5.00" precision="2" _gui-text="Row spacing (mm)">0.40</param>
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<param name="max_stitch_len_mm" type="float" min="0.1" max="100.0" _gui-text="Maximum stitch length (mm)">3.0</param>
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<param name="running_stitch_len_mm" type="float" min="0.1" max="100.0" _gui-text="Running stitch length (mm)">3.0</param>
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<param name="collapse_len_mm" type="float" min="0.0" max="10.0" _gui-text="Maximum collapse length (mm)">0.0</param>
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<param name="preserve_order" type="boolean" _gui-text="Preserve stacking order" description="if false, sorts by color, which saves thread changes. True preserves stacking order, important if you're laying colors over each other.">false</param>
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<param name="hatch_filled_paths" type="boolean" _gui-text="Hatch filled paths" description="If false, filled paths are filled using equally-spaced lines. If true, filled paths are filled using hatching lines.">false</param>
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245
embroider.py
245
embroider.py
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@ -27,7 +27,8 @@ import time
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import inkex
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import simplepath
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import simplestyle
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import cspsubdiv
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import simpletransform
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from cspsubdiv import cspsubdiv
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import cubicsuperpath
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import PyEmb
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import math
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@ -37,13 +38,83 @@ import lxml.etree as etree
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from lxml.builder import E
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import shapely.geometry as shgeo
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import shapely.affinity as affinity
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from pprint import pformat
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dbg = open("/tmp/embroider-debug.txt", "w")
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PyEmb.dbg = dbg
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#pixels_per_millimeter = 90.0 / 25.4
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#this actually makes each pixel worth one tenth of a millimeter
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pixels_per_millimeter = 1
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pixels_per_millimeter = 10
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# a 0.5pt stroke becomes a straight line.
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STROKE_MIN = 0.5
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def parse_boolean(s):
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if isinstance(s, bool):
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return s
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else:
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return s and s.lower in ('yes', 'y', 'true', 't', '1')
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def get_param(node, param, default):
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value = node.get("embroider_" + param)
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if value is None or not value.strip():
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return default
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return value.strip()
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def get_boolean_param(node, param, default=False):
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value = get_param(node, param, default)
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return parse_boolean(value)
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def get_float_param(node, param, default=None):
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value = get_param(node, param, default)
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try:
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return float(value)
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except ValueError:
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return default
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def get_int_param(node, param, default=None):
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value = get_param(node, param, default)
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try:
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return int(value)
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except ValueError:
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return default
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def parse_path(node):
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path = cubicsuperpath.parsePath(node.get("d"))
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# print >> sys.stderr, pformat(path)
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# start with the identity transform
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transform = [[1.0, 0.0, 0.0], [0.0, 1.0, 0.0]]
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# combine this node's transform with all parent groups' transforms
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transform = simpletransform.composeParents(node, transform)
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# apply the combined transform to this node's path
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simpletransform.applyTransformToPath(transform, path)
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return path
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def flatten(path, flatness):
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"""approximate a path containing beziers with a series of points"""
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cspsubdiv(path, flatness)
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flattened = []
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for comp in path:
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vertices = []
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for ctl in comp:
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vertices.append((ctl[1][0], ctl[1][1]))
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flattened.append(vertices)
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return flattened
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def bboxarea(poly):
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x0=None
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@ -68,8 +139,7 @@ def cspToShapelyPolygon(path):
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for sub_path in path:
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point_ary = []
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last_pt = None
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for csp in sub_path:
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pt = (csp[1][0],csp[1][1])
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for pt in sub_path:
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if (last_pt!=None):
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vp = (pt[0]-last_pt[0],pt[1]-last_pt[1])
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dp = math.sqrt(math.pow(vp[0],2.0)+math.pow(vp[1],2.0))
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@ -132,6 +202,9 @@ class PatchList:
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def __init__(self, patches):
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self.patches = patches
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def __len__(self):
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return len(self.patches)
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def sort_by_sortorder(self):
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def by_sort_order(a,b):
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return cmp(a.sortorder, b.sortorder)
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@ -414,7 +487,7 @@ class EmbroideryObject:
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lastStitch = newStitch
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lastColor = patch.color
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emb.translate_to_origin()
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dx, dy = emb.translate_to_origin()
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emb.scale(1.0/pixels_per_millimeter)
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fp = open(filename, "wb")
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@ -427,6 +500,7 @@ class EmbroideryObject:
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fp.write(emb.export_gcode(dbg))
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fp.close()
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emb.scale(pixels_per_millimeter)
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emb.translate(dx, dy)
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return emb
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def emit_inkscape(self, parent, emb):
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@ -484,6 +558,10 @@ class Embroider(inkex.Effect):
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action="store", type="float",
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dest="max_stitch_len_mm", default=3.0,
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help="max stitch length (mm)")
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self.OptionParser.add_option("--running_stitch_len_mm",
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action="store", type="float",
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dest="running_stitch_len_mm", default=3.0,
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help="running stitch length (mm)")
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self.OptionParser.add_option("-c", "--collapse_len_mm",
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action="store", type="float",
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dest="collapse_len_mm", default=0.0,
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@ -519,23 +597,27 @@ class Embroider(inkex.Effect):
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self.patches = []
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self.stacking_order = {}
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def get_sort_order(self, threadcolor, id):
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return SortOrder(threadcolor, self.stacking_order.get(id), self.options.preserve_order=="true")
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def get_sort_order(self, threadcolor, node):
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return SortOrder(threadcolor, self.stacking_order.get(node.get("id")), self.options.preserve_order=="true")
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def process_one_path(self, shpath, threadcolor, sortorder, angle):
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def process_one_path(self, node, shpath, threadcolor, sortorder, angle):
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#self.add_shapely_geo_to_svg(shpath.boundary, color="#c0c000")
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rows_of_segments = self.intersect_region_with_grating(shpath, angle)
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hatching = get_boolean_param(node, "hatching", self.hatching)
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row_spacing_px = get_float_param(node, "row_spacing", self.row_spacing_px)
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max_stitch_len_px = get_float_param(node, "max_stitch_length", self.max_stitch_len_px)
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rows_of_segments = self.intersect_region_with_grating(shpath, row_spacing_px, angle)
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segments = self.visit_segments_one_by_one(rows_of_segments)
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def small_stitches(patch, beg, end):
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vector = (end-beg)
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patch.addStitch(beg)
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old_dist = vector.length()
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if (old_dist < self.max_stitch_len_px):
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if (old_dist < max_stitch_len_px):
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patch.addStitch(end)
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return
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one_stitch = vector.mul(1.0 / old_dist * self.max_stitch_len_px * random.random())
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one_stitch = vector.mul(1.0 / old_dist * max_stitch_len_px * random.random())
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beg = beg + one_stitch
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while (True):
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vector = (end-beg)
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assert(old_dist==None or dist<old_dist)
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old_dist = dist
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patch.addStitch(beg)
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if (dist < self.max_stitch_len_px):
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if (dist < max_stitch_len_px):
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patch.addStitch(end)
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return
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one_stitch = vector.mul(1.0/dist*self.max_stitch_len_px)
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one_stitch = vector.mul(1.0/dist*max_stitch_len_px)
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beg = beg + one_stitch
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swap = False
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for (beg,end) in segments:
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if (swap):
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(beg,end)=(end,beg)
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if not self.hatching:
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if not hatching:
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swap = not swap
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small_stitches(patch, PyEmb.Point(*beg),PyEmb.Point(*end))
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return [patch]
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def intersect_region_with_grating(self, shpath, angle):
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def intersect_region_with_grating(self, shpath, row_spacing_px, angle):
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#dbg.write("bounds = %s\n" % str(shpath.bounds))
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rotated_shpath = affinity.rotate(shpath, angle, use_radians = True)
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bbox = rotated_shpath.bounds
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delta = self.row_spacing_px * 50 # *2 should be enough but isn't. TODO: find out why, and if this always works.
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delta = row_spacing_px * 50 # *2 should be enough but isn't. TODO: find out why, and if this always works.
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bbox = affinity.rotate(shgeo.LinearRing(((bbox[0] - delta, bbox[1] - delta), (bbox[2] + delta, bbox[1] - delta), (bbox[2] + delta, bbox[3] + delta), (bbox[0] - delta, bbox[3] + delta))), -angle, use_radians = True).coords
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p0 = PyEmb.Point(bbox[0][0], bbox[0][1])
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p1 = PyEmb.Point(bbox[1][0], bbox[1][1])
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p2 = PyEmb.Point(bbox[3][0], bbox[3][1])
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count = (p2 - p0).length() / self.row_spacing_px
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count = (p2 - p0).length() / row_spacing_px
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p_inc = (p2 - p0).mul(1 / count)
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count += 2
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@ -622,9 +704,8 @@ class Embroider(inkex.Effect):
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if (count>100): raise "kablooey"
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return linearized_runs
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def handle_node(self, node, id):
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if (node.tag != self.svgpath):
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def handle_node(self, node):
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if (node.tag == inkex.addNS('g', 'svg')):
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#dbg.write("%s\n"%str((id, etree.tostring(node, pretty_print=True))))
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#dbg.write("not a path; recursing:\n")
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for child in node.iter(self.svgpath):
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@ -633,26 +714,14 @@ class Embroider(inkex.Effect):
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#dbg.write("Node: %s\n"%str((id, etree.tostring(node, pretty_print=True))))
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israw = False
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desc = node.findtext(inkex.addNS('desc', 'svg'))
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if desc is None:
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desc = ''
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descparts = {}
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for part in desc.split(';'):
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if '=' in part:
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k, v = part.split('=', 1)
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else:
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k, v = part, ''
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descparts[k] = v
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israw = 'embroider_raw' in descparts
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israw = parse_boolean(node.get('embroider_raw'))
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if (israw):
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self.patchList.patches.extend(self.path_to_patch_list(node))
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else:
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if (self.get_style(node, "fill")!=None):
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angle = math.radians(float(descparts.get('embroider_angle', 0)))
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self.patchList.patches.extend(self.filled_region_to_patchlist(node, id, angle))
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self.patchList.patches.extend(self.filled_region_to_patchlist(node))
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if (self.get_style(node, "stroke")!=None):
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self.patchList.patches.extend(self.path_to_patch_list(node, id))
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self.patchList.patches.extend(self.path_to_patch_list(node))
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def get_style(self, node, style_name):
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style = simplestyle.parseStyle(node.get("style"))
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@ -676,13 +745,18 @@ class Embroider(inkex.Effect):
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self.row_spacing_px = self.options.row_spacing_mm * pixels_per_millimeter
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self.zigzag_spacing_px = self.options.zigzag_spacing_mm * pixels_per_millimeter
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self.max_stitch_len_px = self.options.max_stitch_len_mm*pixels_per_millimeter
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self.running_stitch_len_px = self.options.running_stitch_len_mm*pixels_per_millimeter
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self.collapse_len_px = self.options.collapse_len_mm*pixels_per_millimeter
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self.hatching = self.options.hatch_filled_paths == "true"
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self.svgpath = inkex.addNS('path', 'svg')
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self.patchList = PatchList([])
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for id, node in self.selected.iteritems():
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self.handle_node(node, id)
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for node in self.selected.itervalues():
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self.handle_node(node)
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if not self.patchList:
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inkex.errormsg("No paths selected.")
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return
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self.patchList = self.patchList.tsp_by_color()
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#dbg.write("patch count: %d\n" % len(self.patchList.patches))
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@ -714,7 +788,7 @@ class Embroider(inkex.Effect):
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'd':simplepath.formatPath(new_path),
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})
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def path_to_patch_list(self, node, id):
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def path_to_patch_list(self, node):
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threadcolor = simplestyle.parseStyle(node.get("style"))["stroke"]
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stroke_width_str = simplestyle.parseStyle(node.get("style"))["stroke-width"]
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if (stroke_width_str.endswith("px")):
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@ -724,85 +798,76 @@ class Embroider(inkex.Effect):
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stroke_width = float(stroke_width_str)
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#dbg.write("stroke_width is <%s>\n" % repr(stroke_width))
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#dbg.flush()
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sortorder = self.get_sort_order(threadcolor, id)
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path = simplepath.parsePath(node.get("d"))
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running_stitch_len_px = get_float_param(node, "stitch_length", self.running_stitch_len_px)
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zigzag_spacing_px = get_float_param(node, "zigzag_spacing", self.zigzag_spacing_px)
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repeats = get_int_param(node, "repeats", 1)
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sortorder = self.get_sort_order(threadcolor, node)
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paths = flatten(parse_path(node), self.options.flat)
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# regularize the points lists.
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# (If we're parsing beziers, there will be a list of multi-point
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# subarrays.)
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patches = []
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emb_point_list = []
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def flush_point_list():
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STROKE_MIN = 0.5 # a 0.5pt stroke becomes a straight line.
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for path in paths:
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path = [PyEmb.Point(x, y) for x, y in path]
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if (stroke_width <= STROKE_MIN):
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#dbg.write("self.max_stitch_len_px = %s\n" % self.max_stitch_len_px)
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patch = self.stroke_points(emb_point_list, self.max_stitch_len_px, 0.0, threadcolor, sortorder)
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patch = self.stroke_points(path, running_stitch_len_px, 0.0, repeats, threadcolor, sortorder)
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else:
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patch = self.stroke_points(emb_point_list, self.zigzag_spacing_px*0.5, stroke_width, threadcolor, sortorder)
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patch = self.stroke_points(path, zigzag_spacing_px*0.5, stroke_width, repeats, threadcolor, sortorder)
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patches.extend(patch)
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close_point = None
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for (type,points) in path:
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#dbg.write("path_to_patch_list parses pt %s with type=%s\n" % (points, type))
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if type == 'M' and len(emb_point_list):
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flush_point_list()
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emb_point_list = []
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if type == 'Z':
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#dbg.write("... closing patch to %s\n" % close_point)
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emb_point_list.append(close_point)
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else:
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pointscopy = list(points)
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while (len(pointscopy)>0):
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emb_point_list.append(PyEmb.Point(pointscopy[0], pointscopy[1]))
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pointscopy = pointscopy[2:]
|
||||
if type == 'M':
|
||||
#dbg.write("latching close_point %s\n" % emb_point_list[-1])
|
||||
close_point = emb_point_list[-1]
|
||||
|
||||
flush_point_list()
|
||||
return patches
|
||||
|
||||
def stroke_points(self, emb_point_list, zigzag_spacing_px, stroke_width, threadcolor, sortorder):
|
||||
def stroke_points(self, emb_point_list, zigzag_spacing_px, stroke_width, repeats, threadcolor, sortorder):
|
||||
patch = Patch(color=threadcolor, sortorder=sortorder)
|
||||
p0 = emb_point_list[0]
|
||||
rho = 0.0
|
||||
fact = 1
|
||||
|
||||
for segi in range(1, len(emb_point_list)):
|
||||
p1 = emb_point_list[segi]
|
||||
for repeat in xrange(repeats):
|
||||
if repeat % 2 == 0:
|
||||
order = range(1, len(emb_point_list))
|
||||
else:
|
||||
order = range(-2, -len(emb_point_list) - 1, -1)
|
||||
|
||||
# how far we have to go along segment
|
||||
seg_len = (p1 - p0).length()
|
||||
if (seg_len == 0):
|
||||
continue
|
||||
for segi in order:
|
||||
p1 = emb_point_list[segi]
|
||||
|
||||
# vector pointing along segment
|
||||
along = (p1 - p0).unit()
|
||||
# vector pointing to edge of stroke width
|
||||
perp = along.rotate_left().mul(stroke_width*0.5)
|
||||
# how far we have to go along segment
|
||||
seg_len = (p1 - p0).length()
|
||||
if (seg_len == 0):
|
||||
continue
|
||||
|
||||
# iteration variable: how far we are along segment
|
||||
while (rho <= seg_len):
|
||||
left_pt = p0+along.mul(rho)+perp.mul(fact)
|
||||
patch.addStitch(left_pt)
|
||||
rho += zigzag_spacing_px
|
||||
fact = -fact
|
||||
# vector pointing along segment
|
||||
along = (p1 - p0).unit()
|
||||
# vector pointing to edge of stroke width
|
||||
perp = along.rotate_left().mul(stroke_width*0.5)
|
||||
|
||||
p0 = p1
|
||||
rho -= seg_len
|
||||
# iteration variable: how far we are along segment
|
||||
while (rho <= seg_len):
|
||||
left_pt = p0+along.mul(rho)+perp.mul(fact)
|
||||
patch.addStitch(left_pt)
|
||||
rho += zigzag_spacing_px
|
||||
fact = -fact
|
||||
|
||||
p0 = p1
|
||||
rho -= seg_len
|
||||
|
||||
return [patch]
|
||||
|
||||
def filled_region_to_patchlist(self, node, id, angle):
|
||||
p = cubicsuperpath.parsePath(node.get("d"))
|
||||
cspsubdiv.cspsubdiv(p, self.options.flat)
|
||||
shapelyPolygon = cspToShapelyPolygon(p)
|
||||
def filled_region_to_patchlist(self, node):
|
||||
angle = math.radians(float(get_float_param(node,'angle',0)))
|
||||
paths = flatten(parse_path(node), self.options.flat)
|
||||
shapelyPolygon = cspToShapelyPolygon(paths)
|
||||
threadcolor = simplestyle.parseStyle(node.get("style"))["fill"]
|
||||
sortorder = self.get_sort_order(threadcolor, id)
|
||||
sortorder = self.get_sort_order(threadcolor, node)
|
||||
return self.process_one_path(
|
||||
node,
|
||||
shapelyPolygon,
|
||||
threadcolor,
|
||||
sortorder,
|
||||
|
|
Ładowanie…
Reference in New Issue