* properly process transform parameters (ungrouping no longer necessary!)
  * handle satin on beziers properly
    * previously beziers were stroked as straight line segments that included control points
  * allow overriding parameters on individual paths by adding extra svg params
    * embroider_angle, embroider_stitch_length, embroider_zigzag_spacing, embroider_row_spacing, etc
    * set using "Edit XML"
  * default to 10 pixels per millimeter
  * properly write CSV files in millimeters (was dividing by 10)
  * always translate pattern to origin to fit in hoop
  * add "running stitch length" for < 0.5 stroke width)
  * don't traceback if no paths were selected
  * add "repeats" option for stroke (satin/running stitch) to go back and forth over the line
    * good for a double line of center-line underlay below satin
pull/1/head
Lex Neva 2016-01-08 22:56:10 -05:00
rodzic 142f0a5681
commit 3e3d540089
3 zmienionych plików z 166 dodań i 95 usunięć

Wyświetl plik

@ -63,9 +63,14 @@ class Embroidery:
maxy = max(maxy,p.y)
sx = maxx-minx
sy = maxy-miny
self.translate(-minx, -miny)
return (minx, miny)
def translate(self, dx, dy):
for p in self.coords:
p.x -= minx
p.y -= miny
p.x += dx
p.y += dy
def scale(self, sc):
if not isinstance(sc, (tuple, list)):
@ -160,11 +165,11 @@ class Embroidery:
int(stitch.color[3:5], 16),
int(stitch.color[5:7], 16))
if stitch.jumpStitch:
self.str += '"*","JUMP","%f","%f"\n' % (stitch.x/10, stitch.y/10)
self.str += '"*","JUMP","%f","%f"\n' % (stitch.x, stitch.y)
if lastColor != None and stitch.color != lastColor:
# not first color choice, add color change record
self.str += '"*","COLOR","%f","%f"\n' % (stitch.x/10, stitch.y/10)
self.str += '"*","STITCH","%f","%f"\n' % (stitch.x/10, stitch.y/10)
self.str += '"*","COLOR","%f","%f"\n' % (stitch.x, stitch.y)
self.str += '"*","STITCH","%f","%f"\n' % (stitch.x, stitch.y)
lastColor = stitch.color
return self.str

Wyświetl plik

@ -7,6 +7,7 @@
<param name="zigzag_spacing_mm" type="float" min="0.01" max="5.00" precision="2" _gui-text="Zigzag spacing (mm)">1.00</param>
<param name="row_spacing_mm" type="float" min="0.01" max="5.00" precision="2" _gui-text="Row spacing (mm)">0.40</param>
<param name="max_stitch_len_mm" type="float" min="0.1" max="100.0" _gui-text="Maximum stitch length (mm)">3.0</param>
<param name="running_stitch_len_mm" type="float" min="0.1" max="100.0" _gui-text="Running stitch length (mm)">3.0</param>
<param name="collapse_len_mm" type="float" min="0.0" max="10.0" _gui-text="Maximum collapse length (mm)">0.0</param>
<param name="preserve_order" type="boolean" _gui-text="Preserve stacking order" description="if false, sorts by color, which saves thread changes. True preserves stacking order, important if you're laying colors over each other.">false</param>
<param name="hatch_filled_paths" type="boolean" _gui-text="Hatch filled paths" description="If false, filled paths are filled using equally-spaced lines. If true, filled paths are filled using hatching lines.">false</param>

Wyświetl plik

@ -27,7 +27,8 @@ import time
import inkex
import simplepath
import simplestyle
import cspsubdiv
import simpletransform
from cspsubdiv import cspsubdiv
import cubicsuperpath
import PyEmb
import math
@ -37,13 +38,83 @@ import lxml.etree as etree
from lxml.builder import E
import shapely.geometry as shgeo
import shapely.affinity as affinity
from pprint import pformat
dbg = open("/tmp/embroider-debug.txt", "w")
PyEmb.dbg = dbg
#pixels_per_millimeter = 90.0 / 25.4
#this actually makes each pixel worth one tenth of a millimeter
pixels_per_millimeter = 1
pixels_per_millimeter = 10
# a 0.5pt stroke becomes a straight line.
STROKE_MIN = 0.5
def parse_boolean(s):
if isinstance(s, bool):
return s
else:
return s and s.lower in ('yes', 'y', 'true', 't', '1')
def get_param(node, param, default):
value = node.get("embroider_" + param)
if value is None or not value.strip():
return default
return value.strip()
def get_boolean_param(node, param, default=False):
value = get_param(node, param, default)
return parse_boolean(value)
def get_float_param(node, param, default=None):
value = get_param(node, param, default)
try:
return float(value)
except ValueError:
return default
def get_int_param(node, param, default=None):
value = get_param(node, param, default)
try:
return int(value)
except ValueError:
return default
def parse_path(node):
path = cubicsuperpath.parsePath(node.get("d"))
# print >> sys.stderr, pformat(path)
# start with the identity transform
transform = [[1.0, 0.0, 0.0], [0.0, 1.0, 0.0]]
# combine this node's transform with all parent groups' transforms
transform = simpletransform.composeParents(node, transform)
# apply the combined transform to this node's path
simpletransform.applyTransformToPath(transform, path)
return path
def flatten(path, flatness):
"""approximate a path containing beziers with a series of points"""
cspsubdiv(path, flatness)
flattened = []
for comp in path:
vertices = []
for ctl in comp:
vertices.append((ctl[1][0], ctl[1][1]))
flattened.append(vertices)
return flattened
def bboxarea(poly):
x0=None
@ -68,8 +139,7 @@ def cspToShapelyPolygon(path):
for sub_path in path:
point_ary = []
last_pt = None
for csp in sub_path:
pt = (csp[1][0],csp[1][1])
for pt in sub_path:
if (last_pt!=None):
vp = (pt[0]-last_pt[0],pt[1]-last_pt[1])
dp = math.sqrt(math.pow(vp[0],2.0)+math.pow(vp[1],2.0))
@ -132,6 +202,9 @@ class PatchList:
def __init__(self, patches):
self.patches = patches
def __len__(self):
return len(self.patches)
def sort_by_sortorder(self):
def by_sort_order(a,b):
return cmp(a.sortorder, b.sortorder)
@ -414,7 +487,7 @@ class EmbroideryObject:
lastStitch = newStitch
lastColor = patch.color
emb.translate_to_origin()
dx, dy = emb.translate_to_origin()
emb.scale(1.0/pixels_per_millimeter)
fp = open(filename, "wb")
@ -427,6 +500,7 @@ class EmbroideryObject:
fp.write(emb.export_gcode(dbg))
fp.close()
emb.scale(pixels_per_millimeter)
emb.translate(dx, dy)
return emb
def emit_inkscape(self, parent, emb):
@ -484,6 +558,10 @@ class Embroider(inkex.Effect):
action="store", type="float",
dest="max_stitch_len_mm", default=3.0,
help="max stitch length (mm)")
self.OptionParser.add_option("--running_stitch_len_mm",
action="store", type="float",
dest="running_stitch_len_mm", default=3.0,
help="running stitch length (mm)")
self.OptionParser.add_option("-c", "--collapse_len_mm",
action="store", type="float",
dest="collapse_len_mm", default=0.0,
@ -519,23 +597,27 @@ class Embroider(inkex.Effect):
self.patches = []
self.stacking_order = {}
def get_sort_order(self, threadcolor, id):
return SortOrder(threadcolor, self.stacking_order.get(id), self.options.preserve_order=="true")
def get_sort_order(self, threadcolor, node):
return SortOrder(threadcolor, self.stacking_order.get(node.get("id")), self.options.preserve_order=="true")
def process_one_path(self, shpath, threadcolor, sortorder, angle):
def process_one_path(self, node, shpath, threadcolor, sortorder, angle):
#self.add_shapely_geo_to_svg(shpath.boundary, color="#c0c000")
rows_of_segments = self.intersect_region_with_grating(shpath, angle)
hatching = get_boolean_param(node, "hatching", self.hatching)
row_spacing_px = get_float_param(node, "row_spacing", self.row_spacing_px)
max_stitch_len_px = get_float_param(node, "max_stitch_length", self.max_stitch_len_px)
rows_of_segments = self.intersect_region_with_grating(shpath, row_spacing_px, angle)
segments = self.visit_segments_one_by_one(rows_of_segments)
def small_stitches(patch, beg, end):
vector = (end-beg)
patch.addStitch(beg)
old_dist = vector.length()
if (old_dist < self.max_stitch_len_px):
if (old_dist < max_stitch_len_px):
patch.addStitch(end)
return
one_stitch = vector.mul(1.0 / old_dist * self.max_stitch_len_px * random.random())
one_stitch = vector.mul(1.0 / old_dist * max_stitch_len_px * random.random())
beg = beg + one_stitch
while (True):
vector = (end-beg)
@ -543,11 +625,11 @@ class Embroider(inkex.Effect):
assert(old_dist==None or dist<old_dist)
old_dist = dist
patch.addStitch(beg)
if (dist < self.max_stitch_len_px):
if (dist < max_stitch_len_px):
patch.addStitch(end)
return
one_stitch = vector.mul(1.0/dist*self.max_stitch_len_px)
one_stitch = vector.mul(1.0/dist*max_stitch_len_px)
beg = beg + one_stitch
swap = False
@ -555,22 +637,22 @@ class Embroider(inkex.Effect):
for (beg,end) in segments:
if (swap):
(beg,end)=(end,beg)
if not self.hatching:
if not hatching:
swap = not swap
small_stitches(patch, PyEmb.Point(*beg),PyEmb.Point(*end))
return [patch]
def intersect_region_with_grating(self, shpath, angle):
def intersect_region_with_grating(self, shpath, row_spacing_px, angle):
#dbg.write("bounds = %s\n" % str(shpath.bounds))
rotated_shpath = affinity.rotate(shpath, angle, use_radians = True)
bbox = rotated_shpath.bounds
delta = self.row_spacing_px * 50 # *2 should be enough but isn't. TODO: find out why, and if this always works.
delta = row_spacing_px * 50 # *2 should be enough but isn't. TODO: find out why, and if this always works.
bbox = affinity.rotate(shgeo.LinearRing(((bbox[0] - delta, bbox[1] - delta), (bbox[2] + delta, bbox[1] - delta), (bbox[2] + delta, bbox[3] + delta), (bbox[0] - delta, bbox[3] + delta))), -angle, use_radians = True).coords
p0 = PyEmb.Point(bbox[0][0], bbox[0][1])
p1 = PyEmb.Point(bbox[1][0], bbox[1][1])
p2 = PyEmb.Point(bbox[3][0], bbox[3][1])
count = (p2 - p0).length() / self.row_spacing_px
count = (p2 - p0).length() / row_spacing_px
p_inc = (p2 - p0).mul(1 / count)
count += 2
@ -622,9 +704,8 @@ class Embroider(inkex.Effect):
if (count>100): raise "kablooey"
return linearized_runs
def handle_node(self, node, id):
if (node.tag != self.svgpath):
def handle_node(self, node):
if (node.tag == inkex.addNS('g', 'svg')):
#dbg.write("%s\n"%str((id, etree.tostring(node, pretty_print=True))))
#dbg.write("not a path; recursing:\n")
for child in node.iter(self.svgpath):
@ -633,26 +714,14 @@ class Embroider(inkex.Effect):
#dbg.write("Node: %s\n"%str((id, etree.tostring(node, pretty_print=True))))
israw = False
desc = node.findtext(inkex.addNS('desc', 'svg'))
if desc is None:
desc = ''
descparts = {}
for part in desc.split(';'):
if '=' in part:
k, v = part.split('=', 1)
else:
k, v = part, ''
descparts[k] = v
israw = 'embroider_raw' in descparts
israw = parse_boolean(node.get('embroider_raw'))
if (israw):
self.patchList.patches.extend(self.path_to_patch_list(node))
else:
if (self.get_style(node, "fill")!=None):
angle = math.radians(float(descparts.get('embroider_angle', 0)))
self.patchList.patches.extend(self.filled_region_to_patchlist(node, id, angle))
self.patchList.patches.extend(self.filled_region_to_patchlist(node))
if (self.get_style(node, "stroke")!=None):
self.patchList.patches.extend(self.path_to_patch_list(node, id))
self.patchList.patches.extend(self.path_to_patch_list(node))
def get_style(self, node, style_name):
style = simplestyle.parseStyle(node.get("style"))
@ -676,13 +745,18 @@ class Embroider(inkex.Effect):
self.row_spacing_px = self.options.row_spacing_mm * pixels_per_millimeter
self.zigzag_spacing_px = self.options.zigzag_spacing_mm * pixels_per_millimeter
self.max_stitch_len_px = self.options.max_stitch_len_mm*pixels_per_millimeter
self.running_stitch_len_px = self.options.running_stitch_len_mm*pixels_per_millimeter
self.collapse_len_px = self.options.collapse_len_mm*pixels_per_millimeter
self.hatching = self.options.hatch_filled_paths == "true"
self.svgpath = inkex.addNS('path', 'svg')
self.patchList = PatchList([])
for id, node in self.selected.iteritems():
self.handle_node(node, id)
for node in self.selected.itervalues():
self.handle_node(node)
if not self.patchList:
inkex.errormsg("No paths selected.")
return
self.patchList = self.patchList.tsp_by_color()
#dbg.write("patch count: %d\n" % len(self.patchList.patches))
@ -714,7 +788,7 @@ class Embroider(inkex.Effect):
'd':simplepath.formatPath(new_path),
})
def path_to_patch_list(self, node, id):
def path_to_patch_list(self, node):
threadcolor = simplestyle.parseStyle(node.get("style"))["stroke"]
stroke_width_str = simplestyle.parseStyle(node.get("style"))["stroke-width"]
if (stroke_width_str.endswith("px")):
@ -724,85 +798,76 @@ class Embroider(inkex.Effect):
stroke_width = float(stroke_width_str)
#dbg.write("stroke_width is <%s>\n" % repr(stroke_width))
#dbg.flush()
sortorder = self.get_sort_order(threadcolor, id)
path = simplepath.parsePath(node.get("d"))
running_stitch_len_px = get_float_param(node, "stitch_length", self.running_stitch_len_px)
zigzag_spacing_px = get_float_param(node, "zigzag_spacing", self.zigzag_spacing_px)
repeats = get_int_param(node, "repeats", 1)
sortorder = self.get_sort_order(threadcolor, node)
paths = flatten(parse_path(node), self.options.flat)
# regularize the points lists.
# (If we're parsing beziers, there will be a list of multi-point
# subarrays.)
patches = []
emb_point_list = []
def flush_point_list():
STROKE_MIN = 0.5 # a 0.5pt stroke becomes a straight line.
for path in paths:
path = [PyEmb.Point(x, y) for x, y in path]
if (stroke_width <= STROKE_MIN):
#dbg.write("self.max_stitch_len_px = %s\n" % self.max_stitch_len_px)
patch = self.stroke_points(emb_point_list, self.max_stitch_len_px, 0.0, threadcolor, sortorder)
patch = self.stroke_points(path, running_stitch_len_px, 0.0, repeats, threadcolor, sortorder)
else:
patch = self.stroke_points(emb_point_list, self.zigzag_spacing_px*0.5, stroke_width, threadcolor, sortorder)
patch = self.stroke_points(path, zigzag_spacing_px*0.5, stroke_width, repeats, threadcolor, sortorder)
patches.extend(patch)
close_point = None
for (type,points) in path:
#dbg.write("path_to_patch_list parses pt %s with type=%s\n" % (points, type))
if type == 'M' and len(emb_point_list):
flush_point_list()
emb_point_list = []
if type == 'Z':
#dbg.write("... closing patch to %s\n" % close_point)
emb_point_list.append(close_point)
else:
pointscopy = list(points)
while (len(pointscopy)>0):
emb_point_list.append(PyEmb.Point(pointscopy[0], pointscopy[1]))
pointscopy = pointscopy[2:]
if type == 'M':
#dbg.write("latching close_point %s\n" % emb_point_list[-1])
close_point = emb_point_list[-1]
flush_point_list()
return patches
def stroke_points(self, emb_point_list, zigzag_spacing_px, stroke_width, threadcolor, sortorder):
def stroke_points(self, emb_point_list, zigzag_spacing_px, stroke_width, repeats, threadcolor, sortorder):
patch = Patch(color=threadcolor, sortorder=sortorder)
p0 = emb_point_list[0]
rho = 0.0
fact = 1
for segi in range(1, len(emb_point_list)):
p1 = emb_point_list[segi]
for repeat in xrange(repeats):
if repeat % 2 == 0:
order = range(1, len(emb_point_list))
else:
order = range(-2, -len(emb_point_list) - 1, -1)
# how far we have to go along segment
seg_len = (p1 - p0).length()
if (seg_len == 0):
continue
for segi in order:
p1 = emb_point_list[segi]
# vector pointing along segment
along = (p1 - p0).unit()
# vector pointing to edge of stroke width
perp = along.rotate_left().mul(stroke_width*0.5)
# how far we have to go along segment
seg_len = (p1 - p0).length()
if (seg_len == 0):
continue
# iteration variable: how far we are along segment
while (rho <= seg_len):
left_pt = p0+along.mul(rho)+perp.mul(fact)
patch.addStitch(left_pt)
rho += zigzag_spacing_px
fact = -fact
# vector pointing along segment
along = (p1 - p0).unit()
# vector pointing to edge of stroke width
perp = along.rotate_left().mul(stroke_width*0.5)
p0 = p1
rho -= seg_len
# iteration variable: how far we are along segment
while (rho <= seg_len):
left_pt = p0+along.mul(rho)+perp.mul(fact)
patch.addStitch(left_pt)
rho += zigzag_spacing_px
fact = -fact
p0 = p1
rho -= seg_len
return [patch]
def filled_region_to_patchlist(self, node, id, angle):
p = cubicsuperpath.parsePath(node.get("d"))
cspsubdiv.cspsubdiv(p, self.options.flat)
shapelyPolygon = cspToShapelyPolygon(p)
def filled_region_to_patchlist(self, node):
angle = math.radians(float(get_float_param(node,'angle',0)))
paths = flatten(parse_path(node), self.options.flat)
shapelyPolygon = cspToShapelyPolygon(paths)
threadcolor = simplestyle.parseStyle(node.get("style"))["fill"]
sortorder = self.get_sort_order(threadcolor, id)
sortorder = self.get_sort_order(threadcolor, node)
return self.process_one_path(
node,
shapelyPolygon,
threadcolor,
sortorder,