make 'preserve stacking order' actually work

pull/1/head
Lex Neva 2016-01-06 10:44:05 -05:00
rodzic 2a31088cb8
commit 142f0a5681
1 zmienionych plików z 23 dodań i 13 usunięć

Wyświetl plik

@ -21,6 +21,7 @@
import sys
sys.path.append("/usr/share/inkscape/extensions")
import os
import subprocess
from copy import deepcopy
import time
import inkex
@ -413,7 +414,7 @@ class EmbroideryObject:
lastStitch = newStitch
lastColor = patch.color
#emb.translate_to_origin()
emb.translate_to_origin()
emb.scale(1.0/pixels_per_millimeter)
fp = open(filename, "wb")
@ -454,7 +455,7 @@ class SortOrder:
def __init__(self, threadcolor, stacking_order, preserve_order):
self.threadcolor = threadcolor
if (preserve_order):
#dbg.write("preserve_order is true:\n");
dbg.write("preserve_order is true: %s %s\n" % (stacking_order, threadcolor));
self.sorttuple = (stacking_order, threadcolor)
else:
#dbg.write("preserve_order is false:\n");
@ -516,10 +517,10 @@ class Embroider(inkex.Effect):
dest="filename", default="embroider-output.exp",
help="Name (and possibly path) of output file")
self.patches = []
self.stacking_order = {}
def get_sort_order(self, threadcolor):
self.stacking_order_counter += 1
return SortOrder(threadcolor, self.stacking_order_counter, self.options.preserve_order=="true")
def get_sort_order(self, threadcolor, id):
return SortOrder(threadcolor, self.stacking_order.get(id), self.options.preserve_order=="true")
def process_one_path(self, shpath, threadcolor, sortorder, angle):
#self.add_shapely_geo_to_svg(shpath.boundary, color="#c0c000")
@ -621,7 +622,7 @@ class Embroider(inkex.Effect):
if (count>100): raise "kablooey"
return linearized_runs
def handle_node(self, node):
def handle_node(self, node, id):
if (node.tag != self.svgpath):
#dbg.write("%s\n"%str((id, etree.tostring(node, pretty_print=True))))
@ -649,9 +650,9 @@ class Embroider(inkex.Effect):
else:
if (self.get_style(node, "fill")!=None):
angle = math.radians(float(descparts.get('embroider_angle', 0)))
self.patchList.patches.extend(self.filled_region_to_patchlist(node, angle))
self.patchList.patches.extend(self.filled_region_to_patchlist(node, id, angle))
if (self.get_style(node, "stroke")!=None):
self.patchList.patches.extend(self.path_to_patch_list(node))
self.patchList.patches.extend(self.path_to_patch_list(node, id))
def get_style(self, node, style_name):
style = simplestyle.parseStyle(node.get("style"))
@ -662,7 +663,16 @@ class Embroider(inkex.Effect):
return None
return value
def cache_stacking_order(self):
output = subprocess.check_output('inkscape --query-all "%s" 2>/dev/null' % self.args[-1], shell=True)
ids = [line.split(',')[0] for line in output.splitlines()]
self.stacking_order = {id: order for order, id in enumerate(ids)}
def effect(self):
if self.options.preserve_order == "true":
self.cache_stacking_order()
self.row_spacing_px = self.options.row_spacing_mm * pixels_per_millimeter
self.zigzag_spacing_px = self.options.zigzag_spacing_mm * pixels_per_millimeter
self.max_stitch_len_px = self.options.max_stitch_len_mm*pixels_per_millimeter
@ -672,7 +682,7 @@ class Embroider(inkex.Effect):
self.svgpath = inkex.addNS('path', 'svg')
self.patchList = PatchList([])
for id, node in self.selected.iteritems():
self.handle_node(node)
self.handle_node(node, id)
self.patchList = self.patchList.tsp_by_color()
#dbg.write("patch count: %d\n" % len(self.patchList.patches))
@ -704,7 +714,7 @@ class Embroider(inkex.Effect):
'd':simplepath.formatPath(new_path),
})
def path_to_patch_list(self, node):
def path_to_patch_list(self, node, id):
threadcolor = simplestyle.parseStyle(node.get("style"))["stroke"]
stroke_width_str = simplestyle.parseStyle(node.get("style"))["stroke-width"]
if (stroke_width_str.endswith("px")):
@ -714,7 +724,7 @@ class Embroider(inkex.Effect):
stroke_width = float(stroke_width_str)
#dbg.write("stroke_width is <%s>\n" % repr(stroke_width))
#dbg.flush()
sortorder = self.get_sort_order(threadcolor)
sortorder = self.get_sort_order(threadcolor, id)
path = simplepath.parsePath(node.get("d"))
# regularize the points lists.
@ -786,12 +796,12 @@ class Embroider(inkex.Effect):
return [patch]
def filled_region_to_patchlist(self, node, angle):
def filled_region_to_patchlist(self, node, id, angle):
p = cubicsuperpath.parsePath(node.get("d"))
cspsubdiv.cspsubdiv(p, self.options.flat)
shapelyPolygon = cspToShapelyPolygon(p)
threadcolor = simplestyle.parseStyle(node.get("style"))["fill"]
sortorder = self.get_sort_order(threadcolor)
sortorder = self.get_sort_order(threadcolor, id)
return self.process_one_path(
shapelyPolygon,
threadcolor,