inkstitch/lib/gui/simulator.py

783 wiersze
28 KiB
Python
Czysty Zwykły widok Historia

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from itertools import izip
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import sys
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from threading import Thread, Event
import time
import traceback
import wx
from wx.lib.intctrl import IntCtrl
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from ..i18n import _
from ..stitch_plan import stitch_plan_from_file, patches_to_stitch_plan
from ..svg import PIXELS_PER_MM
from .dialogs import info_dialog
# L10N command label at bottom of simulator window
COMMAND_NAMES = [_("STITCH"), _("JUMP"), _("TRIM"), _("STOP"), _("COLOR CHANGE")]
STITCH = 0
JUMP = 1
TRIM = 2
STOP = 3
COLOR_CHANGE = 4
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class ControlPanel(wx.Panel):
""""""
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def __init__(self, parent, *args, **kwargs):
""""""
self.parent = parent
self.stitch_plan = kwargs.pop('stitch_plan')
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self.target_stitches_per_second = kwargs.pop('stitches_per_second')
self.target_duration = kwargs.pop('target_duration')
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kwargs['style'] = wx.BORDER_SUNKEN
wx.Panel.__init__(self, parent, *args, **kwargs)
self.statusbar = self.GetTopLevelParent().statusbar
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self.drawing_panel = None
self.num_stitches = 1
self.current_stitch = 1
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self.speed = 1
self.direction = 1
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# Widgets
self.btnMinus = wx.Button(self, -1, label='-')
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self.btnMinus.Bind(wx.EVT_BUTTON, self.animation_slow_down)
self.btnMinus.SetToolTip(_('Slow down (arrow down)'))
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self.btnPlus = wx.Button(self, -1, label='+')
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self.btnPlus.Bind(wx.EVT_BUTTON, self.animation_speed_up)
self.btnPlus.SetToolTip(_('Speed up (arrow up)'))
self.btnBackwardStitch = wx.Button(self, -1, label='<|')
self.btnBackwardStitch.Bind(wx.EVT_BUTTON, self.animation_one_stitch_backward)
self.btnBackwardStitch.SetToolTip(_('Go on step backward (-)'))
self.btnForwardStitch = wx.Button(self, -1, label='|>')
self.btnForwardStitch.Bind(wx.EVT_BUTTON, self.animation_one_stitch_forward)
self.btnForwardStitch.SetToolTip(_('Go on step forward (+)'))
self.directionBtn = wx.Button(self, -1, label='<<')
self.directionBtn.Bind(wx.EVT_BUTTON, self.on_direction_button)
self.directionBtn.SetToolTip(_('Switch direction (arrow left | arrow right)'))
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self.pauseBtn = wx.Button(self, -1, label=_('Pause'))
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self.pauseBtn.Bind(wx.EVT_BUTTON, self.on_pause_start_button)
self.pauseBtn.SetToolTip(_('Pause (P)'))
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self.restartBtn = wx.Button(self, -1, label=_('Restart'))
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self.restartBtn.Bind(wx.EVT_BUTTON, self.animation_restart)
self.restartBtn.SetToolTip(_('Restart (R)'))
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self.quitBtn = wx.Button(self, -1, label=_('Quit'))
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self.quitBtn.Bind(wx.EVT_BUTTON, self.animation_quit)
self.quitBtn.SetToolTip(_('Quit (Q)'))
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self.slider = wx.Slider(self, -1, value=1, minValue=1, maxValue=2,
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style=wx.SL_HORIZONTAL | wx.SL_LABELS)
self.slider.Bind(wx.EVT_SLIDER, self.on_slider)
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self.stitchBox = IntCtrl(self, -1, value=1, min=1, max=2, limited=True, allow_none=False)
self.stitchBox.Bind(wx.EVT_TEXT, self.on_stitch_box)
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# Layout
self.vbSizer = vbSizer = wx.BoxSizer(wx.VERTICAL)
self.hbSizer1 = hbSizer1 = wx.BoxSizer(wx.HORIZONTAL)
self.hbSizer2 = hbSizer2 = wx.BoxSizer(wx.HORIZONTAL)
hbSizer1.Add(self.slider, 1, wx.EXPAND | wx.ALL, 3)
hbSizer1.Add(self.stitchBox, 0, wx.ALL | wx.ALIGN_CENTER_VERTICAL, 2)
vbSizer.Add(hbSizer1, 1, wx.EXPAND | wx.ALL, 3)
hbSizer2.Add(self.btnMinus, 0, wx.EXPAND | wx.ALL, 2)
hbSizer2.Add(self.btnPlus, 0, wx.EXPAND | wx.ALL, 2)
hbSizer2.Add(self.btnBackwardStitch, 0, wx.EXPAND | wx.ALL, 2)
hbSizer2.Add(self.btnForwardStitch, 0, wx.EXPAND | wx.ALL, 2)
hbSizer2.Add(self.directionBtn, 0, wx.EXPAND | wx.ALL, 2)
hbSizer2.Add(self.pauseBtn, 0, wx.EXPAND | wx.ALL, 2)
hbSizer2.Add(self.restartBtn, 0, wx.EXPAND | wx.ALL, 2)
hbSizer2.Add(self.quitBtn, 0, wx.EXPAND | wx.ALL, 2)
vbSizer.Add(hbSizer2, 0, wx.EXPAND | wx.ALL, 3)
self.SetSizerAndFit(vbSizer)
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# Keyboard Shortcuts
shortcut_keys = [
(wx.ACCEL_NORMAL, wx.WXK_RIGHT, self.animation_forward),
(wx.ACCEL_NORMAL, wx.WXK_NUMPAD_RIGHT, self.animation_forward),
(wx.ACCEL_NORMAL, wx.WXK_LEFT, self.animation_reverse),
(wx.ACCEL_NORMAL, wx.WXK_NUMPAD_LEFT, self.animation_reverse),
(wx.ACCEL_NORMAL, wx.WXK_UP, self.animation_speed_up),
(wx.ACCEL_NORMAL, wx.WXK_NUMPAD_UP, self.animation_speed_up),
(wx.ACCEL_NORMAL, wx.WXK_DOWN, self.animation_slow_down),
(wx.ACCEL_NORMAL, wx.WXK_NUMPAD_DOWN, self.animation_slow_down),
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(wx.ACCEL_NORMAL, ord('+'), self.animation_one_stitch_forward),
(wx.ACCEL_NORMAL, ord('='), self.animation_one_stitch_forward),
(wx.ACCEL_SHIFT, ord('='), self.animation_one_stitch_forward),
(wx.ACCEL_NORMAL, wx.WXK_ADD, self.animation_one_stitch_forward),
(wx.ACCEL_NORMAL, wx.WXK_NUMPAD_ADD, self.animation_one_stitch_forward),
(wx.ACCEL_NORMAL, wx.WXK_NUMPAD_UP, self.animation_one_stitch_forward),
(wx.ACCEL_NORMAL, ord('-'), self.animation_one_stitch_backward),
(wx.ACCEL_NORMAL, ord('_'), self.animation_one_stitch_backward),
(wx.ACCEL_NORMAL, wx.WXK_SUBTRACT, self.animation_one_stitch_backward),
(wx.ACCEL_NORMAL, wx.WXK_NUMPAD_SUBTRACT, self.animation_one_stitch_backward),
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(wx.ACCEL_NORMAL, ord('r'), self.animation_restart),
(wx.ACCEL_NORMAL, ord('p'), self.on_pause_start_button),
(wx.ACCEL_NORMAL, wx.WXK_SPACE, self.on_pause_start_button),
(wx.ACCEL_NORMAL, ord('q'), self.animation_quit)]
accel_entries = []
for shortcut_key in shortcut_keys:
eventId = wx.NewId()
accel_entries.append((shortcut_key[0], shortcut_key[1], eventId))
self.Bind(wx.EVT_MENU, shortcut_key[2], id=eventId)
accel_table = wx.AcceleratorTable(accel_entries)
self.SetAcceleratorTable(accel_table)
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self.SetFocus()
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def set_drawing_panel(self, drawing_panel):
self.drawing_panel = drawing_panel
self.drawing_panel.set_speed(self.speed)
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def set_num_stitches(self, num_stitches):
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if num_stitches < 2:
# otherwise the slider and intctrl get mad
num_stitches = 2
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self.num_stitches = num_stitches
self.stitchBox.SetMax(num_stitches)
self.slider.SetMax(num_stitches)
self.choose_speed()
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def choose_speed(self):
if self.target_duration:
self.set_speed(int(self.num_stitches / float(self.target_duration)))
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else:
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self.set_speed(self.target_stitches_per_second)
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def animation_forward(self, event=None):
self.directionBtn.SetLabel("<<")
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self.drawing_panel.forward()
self.direction = 1
self.update_speed_text()
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def animation_reverse(self, event=None):
self.directionBtn.SetLabel(">>")
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self.drawing_panel.reverse()
self.direction = -1
self.update_speed_text()
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def on_direction_button(self, event):
if self.direction == 1:
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self.animation_reverse()
else:
self.animation_forward()
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def set_speed(self, speed):
self.speed = int(max(speed, 1))
self.update_speed_text()
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if self.drawing_panel:
self.drawing_panel.set_speed(self.speed)
def update_speed_text(self):
self.statusbar.SetStatusText(_('Speed: %d stitches/sec') % (self.speed * self.direction), 0)
self.hbSizer2.Layout()
def on_slider(self, event):
stitch = event.GetEventObject().GetValue()
self.stitchBox.SetValue(stitch)
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if self.drawing_panel:
self.drawing_panel.set_current_stitch(stitch)
def on_current_stitch(self, stitch, command):
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if self.current_stitch != stitch:
self.current_stitch = stitch
self.slider.SetValue(stitch)
self.stitchBox.SetValue(stitch)
self.statusbar.SetStatusText(COMMAND_NAMES[command], 1)
def on_stitch_box(self, event):
stitch = self.stitchBox.GetValue()
self.slider.SetValue(stitch)
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if self.drawing_panel:
self.drawing_panel.set_current_stitch(stitch)
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def animation_slow_down(self, event):
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""""""
self.set_speed(self.speed / 2.0)
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def animation_speed_up(self, event):
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""""""
self.set_speed(self.speed * 2.0)
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def animation_pause(self, event=None):
self.drawing_panel.stop()
def animation_start(self, event=None):
self.drawing_panel.go()
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def on_start(self):
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self.pauseBtn.SetLabel(_('Pause'))
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def on_stop(self):
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self.pauseBtn.SetLabel(_('Start'))
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def on_pause_start_button(self, event):
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""""""
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if self.pauseBtn.GetLabel() == _('Pause'):
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self.animation_pause()
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else:
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self.animation_start()
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def animation_one_stitch_forward(self, event):
self.animation_pause()
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self.drawing_panel.one_stitch_forward()
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def animation_one_stitch_backward(self, event):
self.animation_pause()
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self.drawing_panel.one_stitch_backward()
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def animation_quit(self, event):
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self.parent.quit()
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def animation_restart(self, event):
self.drawing_panel.restart()
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class DrawingPanel(wx.Panel):
""""""
# render no faster than this many frames per second
TARGET_FPS = 30
# It's not possible to specify a line thickness less than 1 pixel, even
# though we're drawing anti-aliased lines. To get around this we scale
# the stitch positions up by this factor and then scale down by a
# corresponding amount during rendering.
PIXEL_DENSITY = 10
# Line width in pixels.
LINE_THICKNESS = 0.4
def __init__(self, *args, **kwargs):
""""""
self.stitch_plan = kwargs.pop('stitch_plan')
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self.control_panel = kwargs.pop('control_panel')
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kwargs['style'] = wx.BORDER_SUNKEN
wx.Panel.__init__(self, *args, **kwargs)
# Drawing panel can really be any size, but without this wxpython likes
# to allow the status bar and control panel to get squished.
self.SetMinSize((100, 100))
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self.SetBackgroundColour('#FFFFFF')
self.SetDoubleBuffered(True)
self.animating = False
self.target_frame_period = 1.0 / self.TARGET_FPS
self.last_frame_duration = 0
self.direction = 1
self.current_stitch = 0
self.black_pen = wx.Pen((128, 128, 128))
self.width = 0
self.height = 0
self.loaded = False
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# desired simulation speed in stitches per second
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self.speed = 16
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self.Bind(wx.EVT_PAINT, self.OnPaint)
self.Bind(wx.EVT_SIZE, self.choose_zoom_and_pan)
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self.Bind(wx.EVT_LEFT_DOWN, self.on_left_mouse_button_down)
self.Bind(wx.EVT_MOUSEWHEEL, self.on_mouse_wheel)
# wait for layouts so that panel size is set
wx.CallLater(50, self.load, self.stitch_plan)
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def clamp_current_stitch(self):
if self.current_stitch < 1:
self.current_stitch = 1
elif self.current_stitch > self.num_stitches:
self.current_stitch = self.num_stitches
def stop_if_at_end(self):
if self.direction == -1 and self.current_stitch == 1:
self.stop()
elif self.direction == 1 and self.current_stitch == self.num_stitches:
self.stop()
def start_if_not_at_end(self):
if self.direction == -1 and self.current_stitch > 1:
self.go()
elif self.direction == 1 and self.current_stitch < self.num_stitches:
self.go()
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def animate(self):
if not self.animating:
return
frame_time = max(self.target_frame_period, self.last_frame_duration)
# No sense in rendering more frames per second than our desired stitches
# per second.
frame_time = max(frame_time, 1.0 / self.speed)
stitch_increment = int(self.speed * frame_time)
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self.set_current_stitch(self.current_stitch + self.direction * stitch_increment)
wx.CallLater(int(1000 * frame_time), self.animate)
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def OnPaint(self, e):
if not self.loaded:
return
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dc = wx.PaintDC(self)
canvas = wx.GraphicsContext.Create(dc)
transform = canvas.GetTransform()
transform.Translate(*self.pan)
transform.Scale(self.zoom / self.PIXEL_DENSITY, self.zoom / self.PIXEL_DENSITY)
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canvas.SetTransform(transform)
stitch = 0
last_stitch = None
start = time.time()
for pen, stitches in izip(self.pens, self.stitch_blocks):
canvas.SetPen(pen)
if stitch + len(stitches) < self.current_stitch:
stitch += len(stitches)
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if len(stitches) > 1:
canvas.DrawLines(stitches)
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last_stitch = stitches[-1]
else:
stitches = stitches[:self.current_stitch - stitch]
if len(stitches) > 1:
canvas.DrawLines(stitches)
last_stitch = stitches[-1]
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break
self.last_frame_duration = time.time() - start
if last_stitch:
x = last_stitch[0]
y = last_stitch[1]
x, y = transform.TransformPoint(float(x), float(y))
canvas.SetTransform(canvas.CreateMatrix())
crosshair_radius = 10
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canvas.SetPen(self.black_pen)
canvas.DrawLines(((x - crosshair_radius, y), (x + crosshair_radius, y)))
canvas.DrawLines(((x, y - crosshair_radius), (x, y + crosshair_radius)))
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def clear(self):
dc = wx.ClientDC(self)
dc.Clear()
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def load(self, stitch_plan):
self.current_stitch = 1
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self.direction = 1
self.last_frame_duration = 0
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self.num_stitches = stitch_plan.num_stitches
self.control_panel.set_num_stitches(self.num_stitches)
self.minx, self.miny, self.maxx, self.maxy = stitch_plan.bounding_box
self.width = self.maxx - self.minx
self.height = self.maxy - self.miny
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self.parse_stitch_plan(stitch_plan)
self.choose_zoom_and_pan()
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self.set_current_stitch(0)
self.loaded = True
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self.go()
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def choose_zoom_and_pan(self, event=None):
# ignore if called before we load the stitch plan
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if not self.width and not self.height:
return
panel_width, panel_height = self.GetClientSize()
# add some padding to make stitches at the edge more visible
width_ratio = panel_width / float(self.width + 10)
height_ratio = panel_height / float(self.height + 10)
self.zoom = min(width_ratio, height_ratio)
# center the design
self.pan = ((panel_width - self.zoom * self.width) / 2.0,
(panel_height - self.zoom * self.height) / 2.0)
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def stop(self):
self.animating = False
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self.control_panel.on_stop()
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def go(self):
if not self.loaded:
return
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if not self.animating:
self.animating = True
self.animate()
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self.control_panel.on_start()
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def color_to_pen(self, color):
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# We draw the thread with a thickness of 0.1mm. Real thread has a
# thickness of ~0.4mm, but if we did that, we wouldn't be able to
# see the individual stitches.
return wx.Pen(color.visible_on_white.rgb, width=int(0.1 * PIXELS_PER_MM * self.PIXEL_DENSITY))
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def parse_stitch_plan(self, stitch_plan):
self.pens = []
self.stitch_blocks = []
# There is no 0th stitch, so add a place-holder.
self.commands = [None]
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for color_block in stitch_plan:
pen = self.color_to_pen(color_block.color)
stitch_block = []
for stitch in color_block:
# trim any whitespace on the left and top and scale to the
# pixel density
stitch_block.append((self.PIXEL_DENSITY * (stitch.x - self.minx),
self.PIXEL_DENSITY * (stitch.y - self.miny)))
if stitch.trim:
self.commands.append(TRIM)
elif stitch.jump:
self.commands.append(JUMP)
elif stitch.stop:
self.commands.append(STOP)
elif stitch.color_change:
self.commands.append(COLOR_CHANGE)
else:
self.commands.append(STITCH)
if stitch.trim or stitch.stop or stitch.color_change:
self.pens.append(pen)
self.stitch_blocks.append(stitch_block)
stitch_block = []
if stitch_block:
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self.pens.append(pen)
self.stitch_blocks.append(stitch_block)
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def set_speed(self, speed):
self.speed = speed
def forward(self):
self.direction = 1
self.start_if_not_at_end()
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def reverse(self):
self.direction = -1
self.start_if_not_at_end()
def set_current_stitch(self, stitch):
self.current_stitch = stitch
self.clamp_current_stitch()
self.control_panel.on_current_stitch(self.current_stitch, self.commands[self.current_stitch])
self.stop_if_at_end()
self.Refresh()
def restart(self):
if self.direction == 1:
self.current_stitch = 1
elif self.direction == -1:
self.current_stitch = self.num_stitches
self.go()
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def one_stitch_forward(self):
self.set_current_stitch(self.current_stitch + 1)
def one_stitch_backward(self):
self.set_current_stitch(self.current_stitch - 1)
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def on_left_mouse_button_down(self, event):
self.CaptureMouse()
self.drag_start = event.GetPosition()
self.drag_original_pan = self.pan
self.Bind(wx.EVT_MOTION, self.on_drag)
self.Bind(wx.EVT_MOUSE_CAPTURE_LOST, self.on_drag_end)
self.Bind(wx.EVT_LEFT_UP, self.on_drag_end)
def on_drag(self, event):
if self.HasCapture() and event.Dragging():
delta = event.GetPosition()
offset = (delta[0] - self.drag_start[0], delta[1] - self.drag_start[1])
self.pan = (self.drag_original_pan[0] + offset[0], self.drag_original_pan[1] + offset[1])
self.Refresh()
def on_drag_end(self, event):
if self.HasCapture():
self.ReleaseMouse()
self.Unbind(wx.EVT_MOTION)
self.Unbind(wx.EVT_MOUSE_CAPTURE_LOST)
self.Unbind(wx.EVT_LEFT_UP)
def on_mouse_wheel(self, event):
if event.GetWheelRotation() > 0:
zoom_delta = 1.03
else:
zoom_delta = 0.97
# If we just change the zoom, the design will appear to move on the
# screen. We have to adjust the pan to compensate. We want to keep
# the part of the design under the mouse pointer in the same spot
# after we zoom, so that we appar to be zooming centered on the
# mouse pointer.
# This will create a matrix that takes a point in the design and
# converts it to screen coordinates:
matrix = wx.AffineMatrix2D()
matrix.Translate(*self.pan)
matrix.Scale(self.zoom, self.zoom)
# First, figure out where the mouse pointer is in the coordinate system
# of the design:
pos = event.GetPosition()
inverse_matrix = wx.AffineMatrix2D()
inverse_matrix.Set(*matrix.Get())
inverse_matrix.Invert()
pos = inverse_matrix.TransformPoint(*pos)
# Next, see how that point changes position on screen before and after
# we apply the zoom change:
x_old, y_old = matrix.TransformPoint(*pos)
matrix.Scale(zoom_delta, zoom_delta)
x_new, y_new = matrix.TransformPoint(*pos)
x_delta = x_new - x_old
y_delta = y_new - y_old
# Finally, compensate for that change in position:
self.pan = (self.pan[0] - x_delta, self.pan[1] - y_delta)
self.zoom *= zoom_delta
self.Refresh()
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class SimulatorPanel(wx.Panel):
""""""
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def __init__(self, parent, *args, **kwargs):
""""""
self.parent = parent
stitch_plan = kwargs.pop('stitch_plan')
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target_duration = kwargs.pop('target_duration')
stitches_per_second = kwargs.pop('stitches_per_second')
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kwargs['style'] = wx.BORDER_SUNKEN
wx.Panel.__init__(self, parent, *args, **kwargs)
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self.cp = ControlPanel(self,
stitch_plan=stitch_plan,
stitches_per_second=stitches_per_second,
target_duration=target_duration)
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self.dp = DrawingPanel(self, stitch_plan=stitch_plan, control_panel=self.cp)
self.cp.set_drawing_panel(self.dp)
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vbSizer = wx.BoxSizer(wx.VERTICAL)
vbSizer.Add(self.dp, 1, wx.EXPAND | wx.ALL, 2)
vbSizer.Add(self.cp, 0, wx.EXPAND | wx.ALL, 2)
self.SetSizerAndFit(vbSizer)
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def quit(self):
self.parent.quit()
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def go(self):
self.dp.go()
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def stop(self):
self.dp.stop()
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def load(self, stitch_plan):
self.dp.load(stitch_plan)
def clear(self):
self.dp.clear()
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class EmbroiderySimulator(wx.Frame):
def __init__(self, *args, **kwargs):
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self.on_close_hook = kwargs.pop('on_close', None)
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stitch_plan = kwargs.pop('stitch_plan', None)
stitches_per_second = kwargs.pop('stitches_per_second', 16)
target_duration = kwargs.pop('target_duration', None)
size = kwargs.get('size', (0, 0))
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wx.Frame.__init__(self, *args, **kwargs)
self.statusbar = self.CreateStatusBar(2)
self.statusbar.SetStatusWidths([250, -1])
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sizer = wx.BoxSizer(wx.HORIZONTAL)
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self.simulator_panel = SimulatorPanel(self,
stitch_plan=stitch_plan,
target_duration=target_duration,
stitches_per_second=stitches_per_second)
sizer.Add(self.simulator_panel, 1, wx.EXPAND)
# self.SetSizerAndFit() sets the minimum size so that the buttons don't
# get squished. But it then also shrinks the window down to that size.
self.SetSizerAndFit(sizer)
# Therefore we have to reapply the size that the caller asked for.
self.SetSize(size)
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self.Bind(wx.EVT_CLOSE, self.on_close)
def quit(self):
self.Close()
def on_close(self, event):
self.simulator_panel.stop()
if self.on_close_hook:
self.on_close_hook()
self.Destroy()
def go(self):
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self.simulator_panel.go()
def stop(self):
self.simulator_panel.stop()
def load(self, stitch_plan):
self.simulator_panel.load(stitch_plan)
def clear(self):
self.simulator_panel.clear()
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class SimulatorPreview(Thread):
"""Manages a preview simulation and a background thread for generating patches."""
def __init__(self, parent, *args, **kwargs):
"""Construct a SimulatorPreview.
The parent is expected to be a wx.Window and also implement the following methods:
def generate_patches(self, abort_event):
Produce an list of Patch instances. This method will be
invoked in a background thread and it is expected that it may
take awhile.
If possible, this method should periodically check
abort_event.is_set(), and if True, stop early. The return
value will be ignored in this case.
"""
self.parent = parent
self.target_duration = kwargs.pop('target_duration', 5)
super(SimulatorPreview, self).__init__(*args, **kwargs)
self.daemon = True
self.simulate_window = None
self.refresh_needed = Event()
# used when closing to avoid having the window reopen at the last second
self._disabled = False
wx.CallLater(1000, self.update)
def disable(self):
self._disabled = True
def update(self):
"""Request an update of the simulator preview with freshly-generated patches."""
if self.simulate_window:
self.simulate_window.stop()
self.simulate_window.clear()
if self._disabled:
return
if not self.is_alive():
self.start()
self.refresh_needed.set()
def run(self):
while True:
self.refresh_needed.wait()
self.refresh_needed.clear()
self.update_patches()
def update_patches(self):
patches = self.parent.generate_patches(self.refresh_needed)
if patches and not self.refresh_needed.is_set():
stitch_plan = patches_to_stitch_plan(patches)
# GUI stuff needs to happen in the main thread, so we ask the main
# thread to call refresh_simulator().
wx.CallAfter(self.refresh_simulator, patches, stitch_plan)
def refresh_simulator(self, patches, stitch_plan):
if self.simulate_window:
self.simulate_window.stop()
self.simulate_window.load(stitch_plan)
else:
params_rect = self.parent.GetScreenRect()
simulator_pos = params_rect.GetTopRight()
simulator_pos.x += 5
current_screen = wx.Display.GetFromPoint(wx.GetMousePosition())
display = wx.Display(current_screen)
screen_rect = display.GetClientArea()
simulator_pos.y = screen_rect.GetTop()
width = screen_rect.GetWidth() - params_rect.GetWidth()
height = screen_rect.GetHeight()
try:
self.simulate_window = EmbroiderySimulator(None, -1, _("Preview"),
simulator_pos,
size=(width, height),
stitch_plan=stitch_plan,
on_close=self.simulate_window_closed,
target_duration=self.target_duration)
except Exception:
error = traceback.format_exc()
try:
# a window may have been created, so we need to destroy it
# or the app will never exit
wx.Window.FindWindowByName(_("Preview")).Destroy()
except Exception:
pass
info_dialog(self, error, _("Internal Error"))
self.simulate_window.Show()
wx.CallLater(10, self.parent.Raise)
wx.CallAfter(self.simulate_window.go)
def simulate_window_closed(self):
self.simulate_window = None
def close(self):
self.disable()
if self.simulate_window:
self.simulate_window.stop()
self.simulate_window.Close()
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def show_simulator(stitch_plan):
app = wx.App()
current_screen = wx.Display.GetFromPoint(wx.GetMousePosition())
display = wx.Display(current_screen)
screen_rect = display.GetClientArea()
simulator_pos = (screen_rect[0], screen_rect[1])
# subtract 1 because otherwise the window becomes maximized on Linux
width = screen_rect[2] - 1
height = screen_rect[3] - 1
frame = EmbroiderySimulator(None, -1, _("Embroidery Simulation"), pos=simulator_pos, size=(width, height), stitch_plan=stitch_plan)
app.SetTopWindow(frame)
frame.Show()
app.MainLoop()
if __name__ == "__main__":
stitch_plan = stitch_plan_from_file(sys.argv[1])
show_simulator(stitch_plan)