kopia lustrzana https://github.com/espressif/esp-idf
74 wiersze
3.2 KiB
Markdown
74 wiersze
3.2 KiB
Markdown
# Using Espressif IoT Development Framework with the ESP32
|
|
|
|
# Setting Up ESP-IDF
|
|
|
|
In the [docs](docs) directory you will find per-platform setup guides:
|
|
|
|
* [Windows Setup Guide](docs/windows-setup.rst)
|
|
* [Mac OS Setup Guide](docs/macos-setup.rst)
|
|
* [Linux Setup Guide](docs/linux-setup.rst)
|
|
|
|
# Finding A Project
|
|
|
|
As well as the [esp-idf-template](https://github.com/espressif/esp-idf-template) project mentioned in the setup guide, esp-idf comes with some example projects in the [examples](examples) directory.
|
|
|
|
Once you've found the project you want to work with, change to its directory and you can configure and build it:
|
|
|
|
# Configuring your project
|
|
|
|
`make menuconfig`
|
|
|
|
# Compiling your project
|
|
|
|
`make all`
|
|
|
|
... will compile app, bootloader and generate a partition table based on the config.
|
|
|
|
# Flashing your project
|
|
|
|
When `make all` finishes, it will print a command line to use esptool.py to flash the chip. However you can also do this from make by running:
|
|
|
|
`make flash`
|
|
|
|
This will flash the entire project (app, bootloader and partition table) to a new chip. The settings for serial port flashing can be configured with `make menuconfig`.
|
|
|
|
You don't need to run `make all` before running `make flash`, `make flash` will automatically rebuild anything which needs it.
|
|
|
|
# Compiling & Flashing Just the App
|
|
|
|
After the initial flash, you may just want to build and flash just your app, not the bootloader and partition table:
|
|
|
|
* `make app` - build just the app.
|
|
* `make app-flash` - flash just the app.
|
|
|
|
`make app-flash` will automatically rebuild the app if it needs it.
|
|
|
|
(There's no downside to reflashing the bootloader and partition table each time, if they haven't changed.)
|
|
|
|
# The Partition Table
|
|
|
|
Once you've compiled your project, the "build" directory will contain a binary file with a name like "my_app.bin". This is an ESP32 image binary that can be loaded by the bootloader.
|
|
|
|
A single ESP32's flash can contain multiple apps, as well as many different kinds of data (calibration data, filesystems, parameter storage, etc). For this reason a partition table is flashed to offset 0x4000 in the flash.
|
|
|
|
Each entry in the partition table has a name (label), type (app, data, or something else), subtype and the offset in flash where the partition is loaded.
|
|
|
|
The simplest way to use the partition table is to `make menuconfig` and choose one of the simple predefined partition tables:
|
|
|
|
* "Single factory app, no OTA"
|
|
* "Factory app, two OTA definitions"
|
|
|
|
In both cases the factory app is flashed at offset 0x10000. If you `make partition_table` then it will print a summary of the partition table.
|
|
|
|
For more details about partition tables and how to create custom variations, view the `docs/partition_tables.rst` file.
|
|
|
|
# Resources
|
|
|
|
* The [docs directory of the esp-idf repository](docs) contains esp-idf documentation.
|
|
|
|
* The [esp32.com forum](http://esp32.com/) is a place to ask questions and find community resources.
|
|
|
|
* [Check the Issues section on github](https://github.com/espressif/esp-idf/issues) if you find a bug or have a feature request. Please check existing Issues before opening a new one.
|
|
|
|
* If you're interested in contributing to esp-idf, please check the [CONTRIBUTING.md](CONTRIBUTING.md) file.
|