5.8 KiB
Supported Targets | ESP32 | ESP32-C2 | ESP32-C3 | ESP32-S2 | ESP32-S3 |
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Multiple Build Configurations Example
(See the README.md file in the upper level 'examples' directory for more information about examples.)
This example demonstrates how to build multiple configurations of a single application. This can be useful in the following cases:
- Building binaries for multiple similar products from single codebase
- Building the application for development or production hardware
- Optimizing the application differently for development and production
This example contains three build configurations:
- Development configuration, described by
sdkconfig.defaults
file. This configuration is used by default if the application is built usingidf.py build
. - Production configuration for product 1 ("Blinky Smart Light"), described in
sdkconfig.prod1
file. This configuration is not built by default, however it can be built as shown in the next section. It is used togethersdkconfig.prod_common
, common configuration file for all products. - Production configuration for product 2 ("Blinky Smart Switch"), described in
sdkconfig.prod2
file. Differs fromprod1
configuration only in product name.
For each configuration, a few configuration options are set:
- Project-specific Kconfig options,
CONFIG_EXAMPLE_PRODUCT_NAME
andCONFIG_EXAMPLE_FUNC_IMPL
. These options are declared in component Kconfig.projbuild. These are used to demonstrate how to create and set project-specific options. These options are set differently insdkconfig.defaults
andsdkconfig.prod_common
files.CONFIG_EXAMPLE_PRODUCT_NAME
is a simplestring
option. It is used to set the product name.CONFIG_EXAMPLE_FUNC_IMPL
is achoice
option. It is used to select which of the two source files, func_dev.c or func_prod.c, is compiled and linked. See component CMakeLists.txt file for related logic.
- ESP-IDF configuration options,
CONFIG_COMPILER_OPTIMIZATION_SIZE
,CONFIG_BOOTLOADER_LOG_LEVEL_NONE
,CONFIG_LOG_DEFAULT_LEVEL_NONE
are set insdkconfig.prod_common
to illustrate a typical production configuration where log messages are disabled and optimization for size is used.
How to Use Example
Development build
In this example, Development configuration is specified in sdkconfig.defaults
, so it is the default one. You can build the project as usual:
idf.py build
To flash the project and see the output, run:
idf.py -p PORT flash monitor
(To exit the serial monitor, type Ctrl-]
.)
Production build
To build one of the Production configurations, specify a different build directory and SDKCONFIG_DEFAULTS
file. For example, to build prod1
configuration:
idf.py -B build_prod1 -D SDKCONFIG_DEFAULTS="sdkconfig.prod_common;sdkconfig.prod1" build
-B build_prod1
sets the build directory tobuild_prod1
-D SDKCONFIG_DEFAULTS="sdkconfig.prod_common;sdkconfig.prod1"
selectssdkconfig.prod_common
andsdkconfig.prod1
files to be used for creating app configuration (sdkconfig), instead of the usualsdkconfig.defaults
. See the section below on how these two default configuration files are combined.
To flash the project and see the output, run:
idf.py -B build_prod1 -p PORT flash monitor
Note that it is not necessary to repeat -D SDKCONFIG_DEFAULTS=...
option once the build directory has been created and sdkconfig
file generated. For example, to build the project again, run:
idf.py -B build_prod1 build
To build and run the app with prod2
configuration, repeat the steps above, replacing prod1
with prod2
.
Combining multiple files in SDKCONFIG_DEFAULTS
SDKCONFIG_DEFAULTS
build system variable selects the file which contains the default app configuration, used when no sdkconfig
file is present. If not specified, SDKCONFIG_DEFAULTS
is set to "sdkconfig.defaults"
.
SDKCONFIG_DEFAULTS
can be set to a different name from the command line, using -D
flag of idf.py
, as shown above. It can also be set from the project CMakeLists.txt file, before project.cmake
is included.
It is possible to specify multiple files in this variable, separating them with semicolons. In the example given in the previous section, this is used to create a common config file for production builds and product-specific config files:
- product 1:
sdkconfig.prod_common;sdkconfig.prod1
- product 2:
sdkconfig.prod_common;sdkconfig.prod2
This way the common options do not need to be repeated in each of sdkconfig.prodN
files.
Generated sdkconfig
file
In this example, sdkconfig
file is placed into the build directory, instead of the project root directory as it is done by default. This allows development and production builds to exist side by side. The location of sdkconfig
file is set using SDKCONFIG
variable in project CMakeLists.txt file.
Example Output
Development build output
I (310) cpu_start: Starting scheduler on PRO CPU.
I (0) cpu_start: Starting scheduler on APP CPU.
This app is built for running on: Blinky Development Board
func() from func_dev.c (Development) called.
See README.md for building and running other app configurations.
Production build output
When building with -DSDKCONFIG_DEFAULTS="sdkconfig.prod_common;sdkconfig.prod1"
option:
This app is built for running on: Blinky Smart Light
func() from func_prod.c (Production) called.
See README.md for building and running other app configurations.
When building with -DSDKCONFIG_DEFAULTS="sdkconfig.prod_common;sdkconfig.prod2"
option:
This app is built for running on: Blinky Smart Switch
func() from func_prod.c (Production) called.
See README.md for building and running other app configurations.