blendercam/scripts/addons/cam/ui_panels/machine.py

134 wiersze
4.5 KiB
Python

import bpy
from bpy.types import Panel
from .buttons_panel import CAMButtonsPanel
class CAM_MACHINE_Panel(CAMButtonsPanel, Panel):
"""CAM Machine Panel"""
bl_label = "CAM Machine"
bl_idname = "WORLD_PT_CAM_MACHINE"
always_show_panel = True
panel_interface_level = 0
prop_level = {
'draw_presets': 1,
'draw_post_processor': 0,
'draw_split_files': 2,
'draw_system': 0,
'draw_position_definitions': 2,
'draw_working_area': 0,
'draw_feedrates': 1,
'draw_splindle_speeds': 0,
'draw_tool_options': 2,
'draw_suplemental_axis': 3,
'draw_collet_size': 2,
'draw_block_numbers': 2,
'draw_hourly_rate': 1
}
def draw_presets(self):
if not self.has_correct_level():
return
row = self.layout.row(align=True)
row.menu("CAM_MACHINE_MT_presets", text=bpy.types.CAM_MACHINE_MT_presets.bl_label)
row.operator("render.cam_preset_machine_add", text="", icon='ADD')
row.operator("render.cam_preset_machine_add", text="", icon='REMOVE').remove_active = True
def draw_post_processor(self):
if not self.has_correct_level():
return
self.layout.prop(self.machine, 'post_processor')
def draw_split_files(self):
if not self.has_correct_level():
return
self.layout.prop(self.machine, 'eval_splitting')
if self.machine.eval_splitting:
self.layout.prop(self.machine, 'split_limit')
def draw_system(self):
if not self.has_correct_level():
return
self.layout.prop(bpy.context.scene.unit_settings, 'system')
def draw_position_definitions(self):
if not self.has_correct_level():
return
self.layout.prop(self.machine, 'use_position_definitions')
if self.machine.use_position_definitions:
self.layout.prop(self.machine, 'starting_position')
self.layout.prop(self.machine, 'mtc_position')
self.layout.prop(self.machine, 'ending_position')
def draw_working_area(self):
if not self.has_correct_level():
return
self.layout.prop(self.machine, 'working_area')
def draw_feedrates(self):
if not self.has_correct_level():
return
self.layout.prop(self.machine, 'feedrate_min')
self.layout.prop(self.machine, 'feedrate_max')
self.layout.prop(self.machine, 'feedrate_default')
def draw_splindle_speeds(self):
if not self.has_correct_level():
return
# TODO: spindle default and feedrate default should become part of the cutter definition...
self.layout.prop(self.machine, 'spindle_min')
self.layout.prop(self.machine, 'spindle_max')
self.layout.prop(self.machine, 'spindle_start_time')
self.layout.prop(self.machine, 'spindle_default')
def draw_tool_options(self):
if not self.has_correct_level():
return
self.layout.prop(self.machine, 'output_tool_definitions')
self.layout.prop(self.machine, 'output_tool_change')
if self.machine.output_tool_change:
self.layout.prop(self.machine, 'output_g43_on_tool_change')
def draw_suplemental_axis(self):
if not self.has_correct_level():
return
self.layout.prop(self.machine, 'axis4')
self.layout.prop(self.machine, 'axis5')
def draw_collet_size(self):
if not self.has_correct_level():
return
self.layout.prop(self.machine, 'collet_size')
def draw_block_numbers(self):
if not self.has_correct_level():
return
self.layout.prop(self.machine, 'output_block_numbers')
if self.machine.output_block_numbers:
self.layout.prop(self.machine, 'start_block_number')
self.layout.prop(self.machine, 'block_number_increment')
def draw_hourly_rate(self):
if not self.has_correct_level():
return
self.layout.prop(self.machine, 'hourly_rate')
def draw(self, context):
self.context = context
self.machine = bpy.context.scene.cam_machine
self.draw_presets()
self.draw_post_processor()
self.draw_split_files()
self.draw_system()
self.draw_position_definitions()
self.draw_working_area()
self.draw_feedrates()
self.draw_splindle_speeds()
self.draw_tool_options()
self.draw_suplemental_axis()
self.draw_collet_size()
self.draw_block_numbers()
self.draw_hourly_rate()