blendercam/scripts/addons/cam/slice.py

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5.8 KiB
Python

# blender CAM slice.py (c) 2021 Alain Pelletier
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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# ***** END GPL LICENCE BLOCK *****
# very simple slicing for 3d meshes, useful for plywood cutting.
# completely rewritten April 2021
import bpy
from cam import utils
def slicing2d(ob, height): # April 2020 Alain Pelletier
# let's slice things
bpy.ops.object.transform_apply(location=True, rotation=False, scale=False)
bpy.ops.object.mode_set(mode='EDIT') # force edit mode
bpy.ops.mesh.select_all(action='SELECT') # select all vertices
# actual slicing here
bpy.ops.mesh.bisect(plane_co=(0.0, 0.0, height), plane_no=(0.0, 0.0, 1.0), use_fill=True, clear_inner=True,
clear_outer=True)
# slicing done
bpy.ops.object.mode_set(mode='OBJECT') # force object mode
# bring all the slices to 0 level and reset location transform
ob.location[2] = -1 * height
bpy.ops.object.transform_apply(location=True, rotation=False, scale=False)
bpy.ops.object.convert(target='CURVE') # convert it to curve
if bpy.context.active_object.type != 'CURVE': # conversion failed because mesh was empty so delete mesh
bpy.ops.object.delete(use_global=False, confirm=False)
return False
bpy.ops.object.select_all(action='DESELECT') # deselect everything
return True
def slicing3d(ob, start, end): # April 2020 Alain Pelletier
# let's slice things
bpy.ops.object.transform_apply(location=True, rotation=False, scale=False)
bpy.ops.object.mode_set(mode='EDIT') # force edit mode
bpy.ops.mesh.select_all(action='SELECT') # select all vertices
# actual slicing here
bpy.ops.mesh.bisect(plane_co=(0.0, 0.0, start), plane_no=(0.0, 0.0, 1.0), use_fill=False, clear_inner=True,
clear_outer=False)
bpy.ops.mesh.select_all(action='SELECT') # select all vertices which
bpy.ops.mesh.bisect(plane_co=(0.0, 0.0, end), plane_no=(0.0, 0.0, 1.0), use_fill=True, clear_inner=False,
clear_outer=True)
# slicing done
bpy.ops.object.mode_set(mode='OBJECT') # force object mode
# bring all the slices to 0 level and reset location transform
ob.location[2] = -1 * start
bpy.ops.object.transform_apply(location=True, rotation=False, scale=False)
bpy.ops.object.select_all(action='DESELECT') # deselect everything
def sliceObject(ob): # April 2020 Alain Pelletier
# get variables from menu
thickness = bpy.context.scene.cam_slice.slice_distance
slice3d = bpy.context.scene.cam_slice.slice_3d
indexes = bpy.context.scene.cam_slice.indexes
above0 = bpy.context.scene.cam_slice.slice_above0
# setup the collections
scollection = bpy.data.collections.new("Slices")
bpy.context.scene.collection.children.link(scollection)
if indexes:
tcollection = bpy.data.collections.new("Text")
bpy.context.scene.collection.children.link(tcollection)
# show object information
print(ob.dimensions)
print(ob.location)
layeramt = 1 + int(ob.dimensions.z // thickness) # calculate amount of layers needed
bpy.ops.object.mode_set(mode='OBJECT') # force object mode
minx, miny, minz, maxx, maxy, maxz = utils.getBoundsWorldspace([ob])
start_height = minz
if above0 and minz < 0:
start_height = 0
layeramt = 1 + int((maxz - start_height) // thickness) # calculate amount of layers needed
for layer in range(layeramt):
height = round(layer * thickness, 6) # height of current layer
t = str(layer) + "-" + str(height * 1000)
slicename = "slice_" + t # name for the current slice
tslicename = "t_" + t # name for the current slice text
height += start_height
print(slicename)
ob.select_set(True) # select object to be sliced
bpy.context.view_layer.objects.active = ob # make object to be sliced active
bpy.ops.object.duplicate() # make a copy of object to be sliced
bpy.context.view_layer.objects.active.name = slicename # change the name of object
obslice = bpy.context.view_layer.objects.active # attribute active object to obslice
scollection.objects.link(obslice) # link obslice to scollecton
if slice3d:
slicing3d(obslice, height, height + thickness) # slice 3d at desired height and stop at desired height
else:
slicesuccess=slicing2d(obslice, height) # slice object at desired height
if indexes and slicesuccess:
# text objects
bpy.ops.object.text_add() # new text object
textob = bpy.context.active_object
textob.data.size = 0.006 # change size of object
textob.data.body = t # text content
textob.location = (0, 0, 0) # text location
textob.name = tslicename # change the name of object
bpy.ops.object.select_all(action='DESELECT') # deselect everything
tcollection.objects.link(textob) # add to text collection
textob.parent = obslice # make textob child of obslice
# select all slices
for obj in bpy.data.collections['Slices'].all_objects: obj.select_set(True)