blendercam/scripts/addons/cam/ui.py

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5.7 KiB
Python

# blender CAM ui.py (c) 2012 Vilem Novak
#
# ***** BEGIN GPL LICENSE BLOCK *****
#
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ***** END GPL LICENCE BLOCK *****
import sys
import bpy
from bpy.types import UIList, Operator
from bpy_extras.io_utils import ImportHelper
from bpy.props import (StringProperty,
BoolProperty,
PointerProperty,
FloatProperty,
)
from bpy.types import (Panel, Menu, Operator, PropertyGroup, )
from cam import gcodeimportparser, simple
from cam.simple import *
from cam.ui_panels.buttons_panel import CAMButtonsPanel
from cam.ui_panels.interface import *
from cam.ui_panels.info import *
from cam.ui_panels.operations import *
from cam.ui_panels.cutter import *
from cam.ui_panels.machine import *
from cam.ui_panels.material import *
from cam.ui_panels.chains import *
from cam.ui_panels.op_properties import *
from cam.ui_panels.movement import *
from cam.ui_panels.feedrate import *
from cam.ui_panels.optimisation import *
from cam.ui_panels.area import *
from cam.ui_panels.gcode import *
from cam.ui_panels.pack import *
from cam.ui_panels.slice import *
class CAM_UL_orientations(UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index):
if self.layout_type in {'DEFAULT', 'COMPACT'}:
layout.label(text=item.name, translate=False, icon_value=icon)
elif self.layout_type in {'GRID'}:
layout.alignment = 'CENTER'
layout.label(text="", icon_value=icon)
# panel containing all tools
class VIEW3D_PT_tools_curvetools(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_context = "objectmode"
bl_label = "Curve CAM Tools"
def draw(self, context):
layout = self.layout
layout.operator("object.curve_boolean")
layout.operator("object.convex_hull")
layout.operator("object.curve_intarsion")
layout.operator("object.curve_overcuts")
layout.operator("object.curve_overcuts_b")
layout.operator("object.silhouete")
layout.operator("object.silhouete_offset")
layout.operator("object.curve_remove_doubles")
layout.operator("object.mesh_get_pockets")
class VIEW3D_PT_tools_create(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_context = "objectmode"
bl_label = "Curve CAM Creators"
bl_option = 'DEFAULT_CLOSED'
def draw(self, context):
layout = self.layout
layout.operator("object.curve_plate")
layout.operator("object.curve_drawer")
layout.operator("object.curve_mortise")
layout.operator("object.curve_interlock")
layout.operator("object.curve_puzzle")
layout.operator("object.sine")
layout.operator("object.lissajous")
layout.operator("object.hypotrochoid")
layout.operator("object.customcurve")
layout.operator("object.curve_hatch")
layout.operator("object.curve_gear")
layout.operator("object.curve_flat_cone")
# Gcode import panel---------------------------------------------------------------
# ------------------------------------------------------------------------
# Panel in Object Mode
# ------------------------------------------------------------------------
class CustomPanel(bpy.types.Panel):
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
bl_context = "objectmode"
bl_label = "Import Gcode"
bl_idname = "OBJECT_PT_importgcode"
bl_options = {'DEFAULT_CLOSED'}
@classmethod
def poll(cls, context):
return context.mode in {'OBJECT',
'EDIT_MESH'} # with this poll addon is visibly even when no object is selected
def draw(self, context):
layout = self.layout
scene = context.scene
isettings = scene.cam_import_gcode
layout.prop(isettings, 'output')
layout.prop(isettings, "split_layers")
layout.prop(isettings, "subdivide")
col = layout.column(align=True)
col = col.row(align=True)
col.split()
col.label(text="Segment length")
col.prop(isettings, "max_segment_size")
col.enabled = isettings.subdivide
col.separator()
col = layout.column()
col.scale_y = 2.0
col.operator("wm.gcode_import")
class WM_OT_gcode_import(Operator, ImportHelper):
"""Import Gcode, travel lines don't get drawn"""
bl_idname = "wm.gcode_import" # important since its how bpy.ops.import_test.some_data is constructed
bl_label = "Import Gcode"
# ImportHelper mixin class uses this
filename_ext = ".txt"
filter_glob: StringProperty(
default="*.*",
options={'HIDDEN'},
maxlen=255, # Max internal buffer length, longer would be clamped.
)
def execute(self, context):
print(self.filepath)
return gcodeimportparser.import_gcode(context, self.filepath)